=(
wanted to use it how replacement of scfmt files =( but now i dont see any reason
what kind of site do you want?
=(
wanted to use it how replacement of scfmt files =( but now i dont see any reason
what kind of site do you want?
Last edited by buffon; 28-12-10 at 10:12 AM.
ok people, list all things you'd want to see in this release. im talking about custom features, commands and stuff like that! since new year's right around the corner lets take everything out from 2010 and make a kickass release with good features.
- Shatter
OK... that's good news :)
1. Custom wings mix rates
2. /add### commands
3. ini file for GM system
4. Illusion, pcpoint and ini file with characters damage and defence formulas ( not really necessary but would be nice)
With all that it will be a really kicka$$ server!
Thanks!
5) Golden Archer can exchange renas - > points (pcpoints for example,or config for custom table and row)
Here you have a small contribution to your great development.
Main 1.04j +Fix Items (127)& Textures + Glow.dll #
#Glow.dll in zip, not hooked, but this is easy.
Ip Address: 127.0.0.1
Serial: 1111111111111111
Version: 22747
Download
Credits:
Webzen
Shatter
GreanD GameS for Fix's
Nemesis for references
Report Bugs Please.
Last edited by Aleveras; 28-12-10 at 06:00 PM.
-Custom jewels
-Events
-i dont know add all shit xD
Ya, right!!! ... make it season 6 ... what the f*** !?
This is season 3 ep1 and please keep it that way. What i said on my previous post is more then enough + one unique thing so that everyone will know that this are Shatter files ... a custom event or something (make a custom monster invasion in devias4)
anyWay, the most important - to make full bugless s3ep1 and only the customs
new jewel layout:
Made on deathway source.
user.cpp - line ~ 17917
Protocol.cpp - line ~11117Code:BOOL gObjItemLevelUpJwlOfMythical(LPOBJ lpObj, int source, int target) { if(source < 0 || source > MAIN_INVENTORY_SIZE -1) { return false; } if(target < 0 || target > MAIN_INVENTORY_SIZE -1) { return false; } if(lpObj->pInventory[target].m_Level >= 11) { return false; } if(lpObj->pInventory[source].IsItem() == 0) { return false; } if(lpObj->pInventory[target].IsItem() == 0) { return false; } if(!(lpObj->pInventory[target].m_Type < ITEMGET(12,7) || lpObj->pInventory[target].m_Type == ITEMGET(13,30) || (lpObj->pInventory[target].m_Type >= ITEMGET(12,36) && lpObj->pInventory[target].m_Type <= ITEMGET(12,40)) ) || lpObj->pInventory[target].m_Type == ITEMGET(4,7) || lpObj->pInventory[target].m_Type == ITEMGET(4,15) ) { return false; } LogAddTD("[Jewel of Mythical] Used by %s",lpObj->Name); lpObj->pInventory[target].m_Level++; if(lpObj->pInventory[target].m_Level > 11) { lpObj->pInventory[target].m_Level = 11; } gObjMakePreviewCharSet(lpObj->m_Index); float levelitemdur = ItemGetDurability(lpObj->pInventory[target].m_Type,lpObj->pInventory[target].m_Level,lpObj->pInventory[target].IsExtItem(),lpObj->pInventory[target].IsSetItem()); lpObj->pInventory[target].m_Durability = levelitemdur * lpObj->pInventory[target].m_Durability / lpObj->pInventory[target].m_BaseDurability; lpObj->pInventory[target].Convert( lpObj->pInventory[target].m_Type, lpObj->pInventory[target].m_Option1, lpObj->pInventory[target].m_Option2, lpObj->pInventory[target].m_Option3, lpObj->pInventory[target].m_NewOption, lpObj->pInventory[target].m_SetOption, lpObj->pInventory[target].m_ItemOptionEx, CURRENT_DB_VERSION); LogAddTD("[Jewel of Mythical] Used by %s",lpObj->Name); return true; }
It does work 100% , i use it in my own server...Code:else if ( citem->m_Type == ITEMGET(14,99) ) // Jewel Of Mythical { if ( gObjItemLevelUpJwlOfMythical(&gObj[aIndex], lpMsg->inventoryPos, lpMsg->invenrotyTarget) == TRUE ) { gObjInventoryItemSet(aIndex, pos, -1); gObj[aIndex].pInventory[pos].Clear(); GCInventoryItemOneSend(aIndex, lpMsg->invenrotyTarget); GCInventoryItemDeleteSend(aIndex, pos, 1); } }
LE: My bad , i though Shatter uses deathway source as base.
Last edited by Alin1337; 28-12-10 at 11:14 PM.
it doesn't really matter if i use or not, i can still make custom jewels if i want, more of problem is the models ^^
hey shatter is this going to work without DLL in Client !The Alin Source i mean :?
Here's a teaser of the upcoming gm system:
its still unfinished and there's things to be done..
- Shatter
awesome[auskapareko]
-happy hour
-radio :P
If you mean Happy Hour as in experience increase for x period of time, i can do thatas for the radio, it must be client sided so im not doing that now, probably never.
--
Main post updated with 0.6.3.5 revision, have a good one and test all the new stuff!
Happy new year,
Shatter