Season 3 Episode 1 (Kor) - Rev3 Released

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  1. #121
    Account Upgraded | Title Enabled! buffon is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    =(
    wanted to use it how replacement of scfmt files =( but now i dont see any reason
    what kind of site do you want?
    Last edited by buffon; 28-12-10 at 10:12 AM.

  2. #122
    Retired Old Man Shatter is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    ok people, list all things you'd want to see in this release. im talking about custom features, commands and stuff like that! since new year's right around the corner lets take everything out from 2010 and make a kickass release with good features.

    - Shatter

  3. #123
    |::::|;;;;;;;;;;> ThePunish3r is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    OK... that's good news :)
    1. Custom wings mix rates
    2. /add### commands
    3. ini file for GM system
    4. Illusion, pcpoint and ini file with characters damage and defence formulas ( not really necessary but would be nice)

    With all that it will be a really kicka$$ server!

    Thanks!

  4. #124
    Account Upgraded | Title Enabled! buffon is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    5) Golden Archer can exchange renas - > points (pcpoints for example,or config for custom table and row)

  5. #125
    Novice Aleveras is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    Here you have a small contribution to your great development.

    Main 1.04j +Fix Items (127)& Textures + Glow.dll #

    #Glow.dll in zip, not hooked, but this is easy.

    Ip Address: 127.0.0.1

    Serial: 1111111111111111

    Version: 22747

    Download

    Credits:

    Webzen
    Shatter
    GreanD GameS for Fix's
    Nemesis for references

    Report Bugs Please.
    Last edited by Aleveras; 28-12-10 at 06:00 PM.

  6. #126
    SDK Ema Leto is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    -Custom jewels
    -Events
    -i dont know add all shit xD

  7. #127
    |::::|;;;;;;;;;;> ThePunish3r is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    Quote Originally Posted by Ema Leto View Post
    ...
    -i dont know add all shit xD
    Ya, right!!! ... make it season 6 ... what the f*** !?
    This is season 3 ep1 and please keep it that way. What i said on my previous post is more then enough + one unique thing so that everyone will know that this are Shatter files ... a custom event or something (make a custom monster invasion in devias4 )

  8. #128
    Account Upgraded | Title Enabled! buffon is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    anyWay, the most important - to make full bugless s3ep1 and only the customs

  9. #129
    Account Upgraded | Title Enabled! Alin1337 is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    new jewel layout:

    Made on deathway source.

    user.cpp - line ~ 17917
    Code:
    BOOL gObjItemLevelUpJwlOfMythical(LPOBJ lpObj, int source, int target)
    {
    	if(source < 0 || source > MAIN_INVENTORY_SIZE -1)
    	{
    		return false;
    	}
    
    	if(target < 0 || target > MAIN_INVENTORY_SIZE -1)
    	{
    		return false;
    	}
    
    	if(lpObj->pInventory[target].m_Level >= 11)
    	{
    		return false;
    	}
    
    	if(lpObj->pInventory[source].IsItem() == 0)
    	{
    		return false;
    	}
    
    	if(lpObj->pInventory[target].IsItem() == 0)
    	{
    		return false;
    	}
    
    
    	if(!(lpObj->pInventory[target].m_Type < ITEMGET(12,7) || lpObj->pInventory[target].m_Type == ITEMGET(13,30) || (lpObj->pInventory[target].m_Type >= ITEMGET(12,36) && 
    		   lpObj->pInventory[target].m_Type <= ITEMGET(12,40)) )
    		|| lpObj->pInventory[target].m_Type == ITEMGET(4,7)
    		|| lpObj->pInventory[target].m_Type == ITEMGET(4,15) )
    	{
    		return false;
    	}
    
    
    	LogAddTD("[Jewel of Mythical] Used by %s",lpObj->Name);
    
    	lpObj->pInventory[target].m_Level++;
    
    	if(lpObj->pInventory[target].m_Level > 11)
    	{
    		lpObj->pInventory[target].m_Level = 11;
    	}
    
    	gObjMakePreviewCharSet(lpObj->m_Index);
    
    	float levelitemdur = ItemGetDurability(lpObj->pInventory[target].m_Type,lpObj->pInventory[target].m_Level,lpObj->pInventory[target].IsExtItem(),lpObj->pInventory[target].IsSetItem());
    
    	lpObj->pInventory[target].m_Durability = levelitemdur * lpObj->pInventory[target].m_Durability / lpObj->pInventory[target].m_BaseDurability;
    
    	lpObj->pInventory[target].Convert(
    			lpObj->pInventory[target].m_Type,
    			lpObj->pInventory[target].m_Option1,
    			lpObj->pInventory[target].m_Option2,
    			lpObj->pInventory[target].m_Option3,
    			lpObj->pInventory[target].m_NewOption,
    			lpObj->pInventory[target].m_SetOption,
    			lpObj->pInventory[target].m_ItemOptionEx,
    			CURRENT_DB_VERSION);
    
    	LogAddTD("[Jewel of Mythical] Used by %s",lpObj->Name);
    	return true;
    }
    Protocol.cpp - line ~11117
    Code:
    	else if ( citem->m_Type == ITEMGET(14,99) ) // Jewel Of Mythical
    		{
    			if ( gObjItemLevelUpJwlOfMythical(&gObj[aIndex], lpMsg->inventoryPos, lpMsg->invenrotyTarget) == TRUE )
    			{
    				gObjInventoryItemSet(aIndex, pos, -1);
    				gObj[aIndex].pInventory[pos].Clear();
    				GCInventoryItemOneSend(aIndex, lpMsg->invenrotyTarget);
    				GCInventoryItemDeleteSend(aIndex, pos, 1);
    			}
    		}
    It does work 100% , i use it in my own server...


    LE: My bad , i though Shatter uses deathway source as base.
    Last edited by Alin1337; 28-12-10 at 11:14 PM.

  10. #130
    Retired Old Man Shatter is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    it doesn't really matter if i use or not, i can still make custom jewels if i want, more of problem is the models ^^

  11. #131
    C/C++,PHP,HTML,Java,ASM zasmqniq is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    hey shatter is this going to work without DLL in Client !The Alin Source i mean :?

  12. #132
    Retired Old Man Shatter is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    Here's a teaser of the upcoming gm system:



    its still unfinished and there's things to be done..

    - Shatter

  13. #133
    Member Cajosai is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    awesome[auskapareko]

  14. #134
    :D Bealex is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    -happy hour
    -radio :P

  15. #135
    Retired Old Man Shatter is offline
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    Re: Season 3 Episode 1 (Kor) - Rev3 Released

    Quote Originally Posted by Bealex View Post
    -happy hour
    -radio :P
    If you mean Happy Hour as in experience increase for x period of time, i can do that as for the radio, it must be client sided so im not doing that now, probably never.

    --

    Main post updated with 0.6.3.5 revision, have a good one and test all the new stuff!

    Happy new year,
    Shatter



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