Source code to read .att and .map not read objects..is not a editor.. is just to learn how it work..
i dont sure if is 100% correct but it work..
MapManager.rar
Source code to read .att and .map not read objects..is not a editor.. is just to learn how it work..
i dont sure if is 100% correct but it work..
MapManager.rar
Probably not, each tile on the map is composed by 3 values, layer1, layer2, layer2 alpha.
I like it but as navossoc say, each tile have a layer1, layer2 and alpha. With the ATT file you can use a path find algorithm (you can use the Path.h and Path.cpp from gameserver source) to know what is the path to go from (X1, Y1) to (X2, Y2)
I am working on my own mu client emulator, now i am finishing SMD->BMD convertion (BMD->SMD is already), just for learn, later i will start to code the 3d game part.
Would be cool if someone could share how to get each tile of this three layers. I came across this when I tried to implement a WebGL renderer for MU maps... and failed xD
When will render maps check coord of map and read the .map layer 1. In a array xy. The code inside map have number from 0 to 8. For example you are in map x y position than search in array xy from .map and get for example number 5. Than to get texture read . 5+ textureid(in this case starting from tilegrass01) and get tile map. Sorry my bad english xD
Big tumbs up my friend!
Keep up your good work ;)
This is work from sobieh sources, credits?
2k8een and still "credit"wars?.. cmon ppl! download and be happy :P
could you share ur resuorce about "MuEmu 97D By Pinkof "again? its cilent website cant open anymore. thankyou !(https://www.4shared.com/rar/08MWM7n1...ll_Client.html)