There OBJECTSTRUCT 1.00.66 (1.00.77)?

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  1. #1
    Proficient Member VeltonD is offline
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    There OBJECTSTRUCT 1.00.66 (1.00.77)?

    Hello, Someone Had to OBJECTSTRUCT 1.00.66 (1.00.77)

    If there is please share


  2. #2
    Account Upgraded | Title Enabled! rodrigobmg is offline
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    Re: There OBJECTSTRUCT 1.00.66 (1.00.77)?

    struct OBJECTSTRUCT {
    int m_Index;//00
    int Connected;//04
    char LoginMsgSnd;//08
    char LoginMsgCount;//09
    char CloseCount;//0A
    char CloseType;//0B
    BOOL bEnableDelCharacter;//0C
    _PER_SOCKET_CONTEXT* PerSocketContext;//10
    unsigned int m_socket;//14
    char Ip_addr[16];//18
    int UserNumber;//28
    int DBNumber;//2C
    unsigned char Magumsa;//30
    DWORD AutoSaveTime;//34
    DWORD ConnectCheckTime;//38
    DWORD CheckTick;//3C
    unsigned char CheckSpeedHack;//40
    DWORD CheckTick2;//44
    unsigned char CheckTickCount;//48
    DWORD SaveTimeForStatics;//4C
    int iPingTime;//50
    unsigned char m_TimeCount;//54
    DWORD m_dwPKTimer;//58
    short CheckSumTableNum;//5C
    DWORD CheckSumTime;//60
    WORD Type;//64
    unsigned char Live;//66
    char CharacterPos;//67
    char AccountID[11];//68
    char Name[11];//73
    char LastJoominNumber[14];//7E
    bool PlusStatQuestClear;//8C
    bool ComboSkillquestClear;//8D
    ComboSkillData comboSkill;//90
    WORD Class;//9C
    BYTE DbClass;//9E
    BYTE ChangeUP;//9F
    BYTE ThirdChangeUp;//A0
    short Level;//A2
    int LevelUpPoint;//A4
    int iFruitPoint;//A8
    unsigned long Experience;//AC
    unsigned long NextExp;//B0
    short MLevel;//B4
    __int64 MLExp;//B8
    __int64 MLNextExp;//C0
    int MLPoint;//C8
    int MLInfoLoad;//CC
    int Money;//D0
    short Strength;//D4
    short Dexterity;//D6
    short Vitality;//D8
    short Energy;//DA
    float Life;//DC
    float MaxLife;//E0
    int m_iScriptMaxLife;//E4
    float FillLife;//E8
    float FillLifeMax;//EC
    float Mana;//F0
    float MaxMana;//F4
    WORD Leadership;//F8
    WORD AddLeadership;//FA
    WORD ChatLitmitTime;//FC
    BYTE ChatLimitTimeSec;//FE
    BYTE FillLifeCount;//FF
    short AddStrength;//100
    short AddDexterity;//102
    short AddVitality;//104
    short AddEnergy;//106
    int BP;//108
    int MaxBP;//10C
    int AddBP;//110
    float VitalityToLife;//114
    float EnergyToMana;//118
    char m_PK_Count;//11C
    char m_PK_Level;//11D
    int m_PK_Time;//120
    short X;//124
    short Y;//126
    BYTE Dir;//128
    BYTE MapNumber;//129
    int AddLife;//12C
    int AddMana;//130
    int iShield;//134
    int iMaxShield;//138
    int iAddShield;//13C
    int iFillShieldMax;//140
    int iFillShield;//144
    int iFillShieldCount;//148
    DWORD dwShieldAutoRefillTimer;//14C
    BYTE DamageMinus;//150
    BYTE DamageReflect;//151
    short MonsterDieGetMoney;//152
    BYTE MonsterDieGetLife;//154
    BYTE MonsterDieGetMana;//155
    BYTE StartX;//156
    BYTE StartY;//157
    short m_OldX;//158
    short m_OldY;//15A
    short TX;//15C
    short TY;//15E
    short MTX;//160
    short MTY;//162
    int PathCount;//164
    int PathCur;//168
    char PathStartEnd;//16C
    short PathOri[15];//16E
    short PathX[15];//18C
    short PathY[15];//1AA
    char PathDir[15];//1C8
    DWORD PathTime;//1D8
    BYTE m_MoveGateNumber;//1DC
    DWORD Authority;//1E0
    DWORD AuthorityCode;//1E4
    DWORD Penalty;//1E8
    BYTE m_cAccountItemBlock;//1EC
    tagActionState m_ActState;//1F0
    BYTE m_ActionNumber;//1F4
    DWORD m_State;//1F8
    char m_StateSub;//1FC
    unsigned char m_Rest;//1FD
    char m_ViewState;//1FE
    unsigned char m_btViewStateCount;//1FF
    tagVIEW_SKILLSTATE m_ViewSkillState[MAX_BUFF];//200
    DWORD m_LastMoveTime;//340
    DWORD m_LastAttackTime;//344
    BYTE m_FriendServerOnline;//348
    int m_DetectSpeedHackTime;//34C
    unsigned long m_SumLastAttackTime;//350
    unsigned long m_DetectCount;//354
    int m_DetectedHackKickCount;//358
    int m_SpeedHackPenalty;//35C
    unsigned char m_AttackSpeedHackDetectedCount;//360
    unsigned long m_PacketCheckTime;//364
    unsigned char m_ShopTime;//368
    unsigned long m_TotalAttackTime;//36C
    int m_TotalAttackCount;//370
    unsigned long TeleportTime;//374
    char Teleport;//378
    char KillerType;//379
    char DieRegen;//37A
    char RegenOk;//37B
    BYTE RegenMapNumber;//37C
    BYTE RegenMapX;//37D
    BYTE RegenMapY;//37E
    DWORD RegenTime;//380
    DWORD MaxRegenTime;//384
    short m_PosNum;//388
    DWORD LifeRefillTimer;//38C
    DWORD CurActionTime;//390
    DWORD NextActionTime;//394
    DWORD DelayActionTime;//398
    char DelayLevel;//39C
    char m_PoisonType;//39D
    char m_IceType;//39E
    char m_ImmuneToMagicCount;//39F
    char m_ImmuneToHarmCount;//3A0
    char m_iMonsterBattleDelay;//3A1
    char m_cKalimaGateExist;//3A2
    int m_iKalimaGateIndex;//3A4
    char m_cKalimaGateEnterCount;//3A8
    struct OBJECTSTRUCT* lpAttackObj;//3AC
    short m_SkillNumber;//3B0
    DWORD m_SkillTime;//3B3
    bool m_bAttackerKilled;//3B8
    char m_ManaFillCount;//3B9
    char m_LifeFillCount;//3BA
    int SelfDefense[MAX_SELF_DEFENSE];//3BC
    DWORD SelfDefenseTime[MAX_SELF_DEFENSE];//3D8
    DWORD MySelfDefenseTime;//3F4
    char m_Drink;//3F8
    int m_SkillDefense;//3FC
    char m_SkillDefenseTime;//400
    int PartyNumber;//404
    int PartyTargetUser;//408
    int GuildNumber;//40C
    _GUILD_INFO_STRUCT* lpGuild;//410
    char GuildName[11];//414
    int GuildStatus;//420
    int iGuildUnionTimeStamp;//424
    int m_RecallMon;//428
    int m_Change;//42C
    short TargetNumber;//430
    short TargetShopNumber;//432
    short ShopNumber;//434
    short LastAttackerID;//436
    int m_AttackDamageMin;//438
    int m_AttackDamageMax;//43C
    int m_MagicDamageMin;//440
    int m_MagicDamageMax;//444
    int m_AttackDamageLeft;//448
    int m_AttackDamageRight;//44C
    int m_AttackDamageMaxLeft;//450
    int m_AttackDamageMinLeft;//454
    int m_AttackDamageMaxRight;//458
    int m_AttackDamageMinRight;//45C
    int m_AttackRating;//460
    int m_AttackSpeed;//464
    int m_MagicSpeed;//468
    int m_Defense;//46C
    int m_MagicDefense;//470
    int m_SuccessfulBlocking;//474
    int m_BookMagicIncrease;//478
    int m_CursedBookImproveDmgMin;//47C
    int m_CursedBookImproveDmgMax;//480
    short m_MoveSpeed;//484
    short m_MoveRange;//486
    short m_AttackRange;//488
    short m_AttackType;//48A
    short m_ViewRange;//48C
    short m_Attribute;//48E
    short m_ItemRate;//490
    short m_MoneyRate;//492
    int m_CriticalDamage;//494
    int m_ExcelentDamage;//498
    CMagicInf* m_lpMagicBack;//49C
    CMagicInf* Magic;//4A0
    char MagicCount;//4A4
    unsigned char UseMagicNumber;//4A5
    unsigned long UseMagicTime;//4A8
    char UseMagicCount;//4AC
    short OSAttackSerial;//4AE
    unsigned char SASCount;//4B0
    DWORD SkillAttackTime;//4B4
    MASTER_SKILL_INFO m_MasterSkillList;//4B8
    int m_Unk500;//500
    short m_Unk504;//504
    unsigned char CharSet[18];//506
    char m_Resistance[MAX_RESISTENCE_TYPE];//518
    char m_AddResistance[MAX_RESISTENCE_TYPE];//51F
    int FrustrumX[MAX_ARRAY_FRUSTRUM];//526
    int FrustrumY[MAX_ARRAY_FRUSTRUM];//536
    VIEWPORT_STRUCT VpPlayer[MAX_VIEWPORT];//548
    VIEWPORT_PLAYER_STRUCT VpPlayer2[MAX_VIEWPORT];//8CC
    int VPCount;//C50
    int VPCount2;//C54
    HITDAMAGE_STRUCT sHD[MAX_ST_HIT_DAMAGE];//C58
    short sHDCount;//E38
    struct tagInterfaceState m_IfState;//E3C
    DWORD m_InterfaceTime;//E40
    class CItem* pInventory;//E44
    LPBYTE pInventoryMap;//E48
    char* pInventoryCount;//E4C
    char pTransaction;//E50
    CItem* Inventory1;//E54
    LPBYTE InventoryMap1;//E58
    char InventoryCount1;//E5C
    CItem* Inventory2;//E60
    LPBYTE InventoryMap2;//E64
    char InventoryCount2;//E68
    CItem* Trade;//E6C
    LPBYTE TradeMap;//E70
    int TradeMoney;//E74
    bool TradeOk;//E78
    CItem* pWarehouse;//E7C
    LPBYTE pWarehouseMap;//E80
    char WarehouseCount;//E84
    short WarehousePW;//E86
    BYTE WarehouseLock;//E88
    BYTE WarehouseUnfailLock;//E89
    int WarehouseMoney;//E8C
    int WarehouseSave;//E90
    class CItem* pChaosBox;//E94
    LPBYTE pChaosBoxMap;//E98
    int ChaosMoney;//E9C
    int ChaosSuccessRate;//EA0
    BOOL ChaosLock;//EA4
    DWORD m_Option;//EA8
    int m_nEventScore;//EAC
    int m_nEventExp;//EB0
    int m_nEventMoney;//EB4
    BYTE m_bDevilSquareIndex;//EB8
    bool m_bDevilSquareAuth;//EB9
    char m_cBloodCastleIndex;//EBA
    char m_cBloodCastleSubIndex;//EBB
    int m_iBloodCastleEXP;//EBC
    bool m_bBloodCastleComplete;//EC0
    char m_cChaosCastleIndex;//EC1
    char m_cChaosCastleSubIndex;//EC2
    int m_iChaosCastleBlowTime;//EC4
    char m_cKillUserCount;//EC8
    char m_cKillMonsterCount;//EC9
    int m_iDuelUserReserved;//ECC
    int m_iDuelUserRequested;//ED0
    int m_iDuelUser;//ED4
    BYTE m_btDuelScore;//ED8
    int m_iDuelTickCount;//EDC
    bool m_bPShopOpen;//EE0
    bool m_bPShopTransaction;//EE1
    bool m_bPShopItemChange;//EE2
    bool m_bPShopRedrawAbs;//EE3
    char m_szPShopText[36];//EE4
    bool m_bPShopWantDeal;//F08
    int m_iPShopDealerIndex;//F0C
    char m_szPShopDealerName[10];//F10
    struct _RTL_CRITICAL_SECTION m_critPShopTrade;//F1A
    int m_iVpPShopPlayer[MAX_VIEWPORT];//F34
    WORD m_wVpPShopPlayerCount;//1060
    bool IsInBattleGround;//1062
    bool HaveWeaponInHand;//1063
    short EventChipCount;//1064
    int MutoNumber;//1068
    BOOL UseEventServer;//106C
    bool LoadWareHouseInfo;//1070
    int iStoneCount;//1074
    int m_bQuestMonKillDBLoad;//1078
    int m_iQuestMonKillDBIndex;//107C
    QUEST_INFO_MOSNTER_KILLCOUNT m_QuestMonKillInfo[5];//1080
    BYTE m_Quest[50];//10A8
    BYTE m_SendQuestInfo;//10DA
    int m_SkyBossMonSheildLinkIndex;//10DC
    int m_SkyBossMonSheild;//10E0
    int m_SkyBossMonSheildTime;//1E04
    int m_MaxLifePower;//1E08
    int m_PacketChecksumTime;//1E0C
    int m_CheckLifeTime;//10F0
    unsigned char m_MoveOtherServer;//10F4
    char BackName[11];//10F5
    char m_BossGoldDerconMapNumber;//1100
    bool m_InWebzen;//1101
    char m_LastTeleportTime;//1102
    BYTE m_ClientHackLogCount;//1103
    BOOL m_bIsInMonsterHerd;//1104
    BOOL m_bIsMonsterAttackFirst;//1108
    class MonsterHerd* m_lpMonsterHerd;//110C
    CCSAuth2 NPggCSAuth;//1110
    bool m_bSentGGAuth;//113C
    DWORD m_NPggCheckSumSendTime;//1140
    /*<thisrel this+0xf84>*/ /*|0x10|*/ int fSkillFrustrumX[MAX_ARRAY_FRUSTRUM];
    /*<thisrel this+0xf94>*/ /*|0x10|*/ int fSkillFrustrumY[MAX_ARRAY_FRUSTRUM];
    BYTE SkillHellFire2State;//1164
    BYTE SkillHellFire2Count;//1165
    /*<thisrel this+0xfa8>*/ /*|0x4|*/ DWORD SkillHellFire2Time;
    unsigned char m_ReqWarehouseOpen;//116C
    /*<thisrel this+0xfb0>*/ /*|0x4|*/ int m_NotAttackAreaCount;
    short SetOpAddSkillAttack;//1174
    short SetOpAddExDamage;//1176
    short SetOpAddExDamageSuccessRate;//1178
    short SetOpAddCriticalDamage;//117A
    short SetOpAddCriticalDamageSuccessRate;//117C
    short SetOpIncAGValue;//117E
    short SetOpAddDamage;//1180
    short SetOpAddMinAttackDamage;//1182
    short SetOpAddMaxAttackDamage;//1184
    short SetOpAddAttackDamage;//1186
    short SetOpAddDefence;//1188
    short SetOpAddDefenceRate;//118A
    short SetOpAddMagicPower;//118C
    BYTE SetOpIgnoreDefense;//118E
    BYTE SetOpDoubleDamage;//118F
    BYTE SetOpTwoHandSwordImproveDamage;//1190
    BYTE SetOpImproveSuccessAttackRate;//1191
    BYTE SetOpReflectionDamage;//1192
    BYTE SetOpImproveSheldDefence;//1193
    BYTE SetOpDecreaseAG;//1194
    BYTE SetOpImproveItemDropRate;//1195
    bool IsFullSetItem;//1196
    TDurMagicKeyChecker DurMagicKeyChecker;//1198
    WORD SkillRecallParty_Time;//12C4
    BYTE SkillRecallParty_MapNumber;//12C6
    BYTE SkillRecallParty_X;//12C7
    BYTE SkillRecallParty_Y;//12C8
    bool bIsChaosMixCompleted;//12C9
    bool SkillLongSpearChange;//12CA
    CSkillDelay SkillDelay;//12CC
    int iObjectSecTimer;//1C30
    bool m_bMapSvrMoveQuit;//1C34
    bool m_bMapSvrMoveReq;//1C35
    DWORD m_dwMapSvrQuitTick;//1C38
    short m_sPrevMapSvrCode;//1C3C
    short m_sDestMapNumber;//1C3E
    BYTE m_btDestX;//1C40
    BYTE m_btDestY;//1C41
    #if( GS_CASTLE )
    union
    {
    struct
    {
    /*<thisrel this+0x1528>*/ /*|0x1|*/ BYTE m_btCsNpcExistVal1;
    /*<thisrel this+0x1529>*/ /*|0x1|*/ BYTE m_btCsNpcExistVal2;
    /*<thisrel this+0x152a>*/ /*|0x1|*/ BYTE m_btCsNpcExistVal3;
    /*<thisrel this+0x152b>*/ /*|0x1|*/ BYTE m_btCsNpcExistVal4;
    };
    /*<thisrel this+0x1528>*/ /*|0x4|*/ int m_iCsNpcExistVal;
    };
    /*<thisrel this+0x152c>*/ /*|0x1|*/ BYTE m_btCsNpcType;
    /*<thisrel this+0x152d>*/ /*|0x1|*/ BYTE m_btCsGateOpen;
    /*<thisrel this+0x1530>*/ /*|0x4|*/ int m_iCsGateLeverLinkIndex;
    /*<thisrel this+0x1534>*/ /*|0x1|*/ BYTE m_btCsNpcDfLevel;
    /*<thisrel this+0x1535>*/ /*|0x1|*/ BYTE m_btCsNpcRgLevel;
    /*<thisrel this+0x1536>*/ /*|0x1|*/ BYTE m_btCsJoinSide;
    /*<thisrel this+0x1537>*/ /*|0x1|*/ bool m_bCsGuildInvolved;
    #endif
    bool m_bIsCastleNPCUpgradeCompleted;//1C42
    BYTE m_btWeaponState;//1C43
    int m_iWeaponUser;//1C44
    BYTE m_btKillCount;//1C48
    int m_iAccumulatedDamage;//1C4C
    #if( GS_CASTLE )
    /*<thisrel this+0x1564>*/ /*|0x1|*/ BYTE m_btLifeStoneCount;
    /*<thisrel this+0x1565>*/ /*|0x1|*/ BYTE m_btCreationState;
    /*<thisrel this+0x1568>*/ /*|0x4|*/ int m_iCreatedActivationTime;
    #endif
    int m_iAccumulatedCrownAccessTime;//1C50
    class TMonsterSkillElementInfo m_MonsterSkillElementInfo;//1C54
    int m_iBasicAI;//1CA4
    int m_iCurrentAI;//1CA8
    int m_iCurrentAIState;//1CAC
    int m_iLastAIRunTime;//1CB0
    int m_iGroupNumber;//1CB4
    int m_iSubGroupNumber;//1CB8
    int m_iGroupMemberGuid;//1CBC
    int m_iRegenType;//1CC0
    TMonsterAIAgro m_Agro;//1CC4
    int m_iLastAutomataRuntime;//1FE8
    int m_iLastAutomataDelay;//1FEC
    int m_iCrywolfMVPScore;//1FF0
    DWORD m_dwLastCheckTick;//1FF4
    int m_iAutoRecuperationTime;//1FF8
    int m_iSkillDistanceErrorCount;//1FFC
    DWORD m_dwSkillDistanceErrorTick;//2000
    JEWELOFHARMONY_ITEM_EFFECT m_JewelOfHarmonyEffect;//2004
    ITEMOPTION_FOR380ITEM_EFFECT m_ItemOptionExFor380;//202A
    #if( !GS_CASTLE )
    int m_bKanturuEntranceByNPC;//203C
    #endif
    WORD m_wItemEffectType;//2040
    int m_iItemEffectValidTime;//2044
    WORD m_wCashPoint;//2048
    int m_iIllusionTempleIndex;//204C
    int m_bSkillKeyRecv;//2050
    int m_iPeriodItemEffectIndex;//2054
    BYTE m_btSummoner;//2058
    };


    typedef OBJECTSTRUCT * LPOBJ;
    Here you go...

  3. #3
    Proficient Member VeltonD is offline
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    Re: There OBJECTSTRUCT 1.00.66 (1.00.77)?

    Very Thx =D

    ------ EDIT-----
    NOT WORK =/

    case 0x03: wsprintf(szTemp, "[1.00.66][DataRecvEx] - Connect [%s][%s]",gObj->AccountID,gObj->Name);
    GCServerMsgStringSend(szTemp,aIndex,0);
    break;
    #define OBJECT_BASE (*(CHAR**)0x79E4EC8)
    #define OBJECT_SIZE 0x2048
    #define OBJECT_MIN 8000
    #define OBJECT_MAX 9000


    Last edited by VeltonD; 08-01-14 at 04:04 PM.

  4. #4
    Account Upgraded | Title Enabled! rodrigobmg is offline
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    Re: There OBJECTSTRUCT 1.00.66 (1.00.77)?

    The size of my struct is 0x205C it´s the original from 1.00.67 gs_cs, remove all variables from gs_cs and you will have the size of struct to gs normal.

    Edit:
    It´s was from japanese gs.

  5. #5
    Mulegend Server Mulegend is offline
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    Re: There OBJECTSTRUCT 1.00.66 (1.00.77)?

    Code:
    BYTE m_btSummoner;//2058
    };
    typedef OBJECTSTRUCT * LPOBJ;

  6. #6
    Proficient Member VeltonD is offline
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    Re: There OBJECTSTRUCT 1.00.66 (1.00.77)?

    Have ?
    MASTER_SKILL_INFO m_MasterSkillList;
    tagVIEW_SKILLSTATE m_ViewSkillState[MAX_BUFF];//200

  7. #7
    Mulegend Server Mulegend is offline
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    461Posts

    Re: There OBJECTSTRUCT 1.00.66 (1.00.77)?

    Code:
    struct tagVIEW_SKILLSTATE
    {
    	BYTE BuffIndex;
    	BYTE EffectCategory;
    	BYTE EffectType1;
    	BYTE EffectType2;
    	int EffectValue1;
    	int EffectValue2;
    	DWORD EffectSetTime;
    	int EffectDuration;
    };
    
    
    struct MASTER_SKILL_INFO
    {
    	int iMpsAttackSuccessRate;
    	int iMpsPVPAttackDmgRate;
    	int iMpsPVPBlockingRate;
    	int iMpsDownDur1;
    	BYTE btMpsDownDur1Level;
    	int iMpsDownDur2;
    	int iMpsResistancePoison;
    	int iMpsResistanceThunder;
    	int iMpsResistanceIce;
    	int iMpsAutoRecoverLife;
    	int iMpsPlusZen;
    	int iMpsDefence;
    	int iMpsMaxHP;
    	int iMpsMaxBP;
    	int iMpsMonsterDieGetMana;
    	int iMpsMonsterDieGetLife;
    	int iMpsMonsterDieGetSD;
    	int iMpsPlusExp;
    	int iMpsMaxSD;
    	int iMpsSDSpeed;
    	int iMpsMaxAttackDamage;
    	int iMpsMinAttackDamage;
    	int iMpsDecreaseMana;
    	int iMpsMaxMagicDamage;
    	int iMpsMinMagicDamage;
    	int iMpsPetDurDownSpeed;
    	int iMpsMaxAttackMagicDamage;
    	int iMpsMinAttackMagicDamage;
    };
    check sizes...

  8. #8
    Proficient Member VeltonD is offline
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    Re: There OBJECTSTRUCT 1.00.66 (1.00.77)?

    New STRUCT rodrigobmg in my Plugin is not work =/


  9. #9
    Account Upgraded | Title Enabled! rodrigobmg is offline
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    Re: There OBJECTSTRUCT 1.00.66 (1.00.77)?

    Maybe your gs is the vietnamese one, mine is the japanase. But the structures don´t change a lot.

  10. #10
    Proficient Member VeltonD is offline
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    Re: There OBJECTSTRUCT 1.00.66 (1.00.77)?

    Protocol CHS



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