when you insert to pangya_notice_list and put the idx to arg1
idx will automatically generate
Last edited by fasa2008; 14-02-11 at 04:06 PM.
fasa, i think what hes trying to do is to input "arg1" in the idx field in pangya_notice_list.
In pangya_notice_list you insert what u want to show ingame, then u take the generated idx and unput as arg1 in server_command.
Here is what Tsukasa means (i expect because that worked for me)
Insert a notice into Pangya_Notice_List
After inserting remember the value it inserted into the "Idx" column.
This is a unique number to identify the notices.
Then when inserting into Pangya_Command_list fill in this:
Command: 0
Arg1: (Idx number from Pangya_Notice_List)
Arg2: nothing
Arg3: nothing
Arg4: nothing
Arg5: nothing
Target: Gameserver GUID (20201 in my case)
Releasedate: a random date
after this, close the table and check your gameserver window (make sure you've entered "LOG_ON" before in the GS console, else you won't see anything happening)
What this does will look for a notice in Pangya_Notice_List with the Idx provided in Arg1 and it will broadcast this message ingame.
Last edited by fasa2008; 15-02-11 at 11:57 AM.
ty..... nice job (love)
just updated my findings
Damn... This is great. I wish there was a better way to input the commands for the notice message. Premaking it kinda sucks :/
Nice going.
I guess NTreev has some application to do GM stuff, make one :)
---------- Post added at 09:37 PM ---------- Previous post was at 09:35 PM ----------
Updated with LoginServer commands
very good work I will study and try to adapt in Delphi or C + +. Long work long work ahead.
Last edited by kiuubi; 14-02-11 at 11:48 PM.
Its not that hard to do, i would make one but i want to finish my filexplorer first.
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That's the right decision. One project at a time.
You already helped us a lot by releasing this information.
Even though I couldn't get most things to work the way I expected yet, it did give me some interesting stuff (changing papel/scratchy rates, enable angel event...)
I'm still struggling with the pang_event and exp_event though, I manage to execute them, give them a different value (5 for example) but don't see any effect ingame yet.
Pang and Exp rate default is 100 if u wanna change 200 = x2
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