iff-files

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  1. #16
    Member Diovannel2 is offline
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    Re: iff-files

    Quote Originally Posted by burningchr0me View Post
    JP part.iff file:
    Spoiler:

    Pair133: Enabled In Shop (01 & 03 - Normal, 10 & 11 - New, 21 & 22 - Hot!, There's more, but I don't know what they do)
    Pair134: Points (01) or Pang (02)
    JP is not like Thai.
    Thai have a unique code difference, i work with .iff's since season 3 on KR,JP,US... So, when i touched to thai, i had to learn the new codes.

    On JP:
    "Pair133" is how it'll be showed and bought on shop.
    01 is gacha rare, 02 is papel shop rare (to allow mail and lounge stuff, but don't show on shop)
    22 is tradeable + sold by pang on shop, 20 is not tradeable + sold by pang on shop.
    21 is points.

    "Pair134" is the tags (new, hot, etc...)

    An image to explain better the JP & other: http://i53.tinypic.com/2dgni94.jpg

    The unique main difference between thai and others, are the numbers used to identify pang or rare stuff.
    Last edited by Diovannel2; 24-01-11 at 05:31 PM.

  2. #17
    Creator of Code chreadie is offline
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    Re: iff-files

    Quote Originally Posted by Diovannel2 View Post
    JP is not like Thai.
    Thai have a unique code difference, i work with .iff's since season 3 on KR,JP,US... So, when i touched to thai, i had to learn the new codes.

    On JP:
    "Pair133" is how it'll be showed and bought on shop.
    01 is gacha rare, 02 is papel shop rare (to allow mail and lounge stuff, but don't show on shop)
    22 is tradeable + sold by pang on shop, 20 is not tradeable + sold by pang on shop.
    21 is points.

    "Pair134" is the tags (new, hot, etc...)

    An image to explain better the JP & other: http://i53.tinypic.com/2dgni94.jpg

    The unique main difference between thai and others, are the numbers used to identify pang or rare stuff.
    This is what i discussed here

  3. #18
    Proficient Member bubbastic is offline
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    Re: iff-files

    Quote Originally Posted by sky0165 View Post
    The Syntax has 512 bytes (part.iff)

    The 1st byte it's just to know where it begin , normaly 01 , but when it's 00 , the game read it like a "hide" item.

    The 5th byte = the value position of the item , like , we have 3 clothes , the yellow red and blue. y=00 r=01 and b=02. If we want add Green to it , we must add there 03 and it will be ok.

    the 6th , 7th , and 8th = i never be interested about them
    1st byte is 01 for "active" or 00 for "hidden". This part is ok


    Bytes 5-6-7-8 are the ItemID! Nothing to do with colors

  4. #19
    Error 403 - Forbidden hvdaedalus is offline
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    Re: iff-files

    great thanks chreadie. I am still looking into this, and if it's ready, I will release my little iff editor (will be a reader at first :))

  5. #20
    Creator of Code chreadie is offline
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    Re: iff-files

    cant wait for it! Java is a bitch when it comes to unsigned stuff (its not available natively)

  6. #21
    Error 403 - Forbidden hvdaedalus is offline
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    Re: iff-files

    IFF Structure for Card.iff is wrong. Corrected one here:

    Code:
    string Sprite2Name;
    short U14;
    short U33;
    short U34;
    short U35;
    short U36;
    short U37;
    short U38;
    short U39;
    String UString1;
    String UString2;
    String UString3;
    short U40;
    short U41;
    short U42;
    short U43;

  7. #22
    Creator of Code chreadie is offline
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    Re: iff-files

    Thanks for noticing this! Updated!

  8. #23
    Error 403 - Forbidden hvdaedalus is offline
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    Re: iff-files

    chreadie could you please post how long those values are? Some of your shorts are only bytes and others are 2 bytes. I'm still stuck on this.

    btw, little size bible:

    byte => byte
    short => 2 byte
    int => 4 byte
    long => should be 8 byte (see definition for that one, some weird things are going on with this)

    unsigned => same sizes (Remember: short 0xFFFF = -1, ushort 0xFFFF = 65535)

  9. #24
    Creator of Code chreadie is offline
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    Re: iff-files

    The reason im using shorts for bytes is Java, if à byte larger then # then the value turns negative.

    Im currently correcting this while adding write support, ill post back with more exact definitions when im done with this.
    Posted via Mobile Device

  10. #25
    Creator of Code chreadie is offline
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    Re: iff-files

    Updated Part.iff and added spoilers around the different filedefinitions

    ---------- Post added at 07:59 AM ---------- Previous post was at 07:31 AM ----------

    Updated QuestDrop.iff definition

    ---------- Post added at 08:39 AM ---------- Previous post was at 07:59 AM ----------

    Updated TikiPointTable.iff definition

    ---------- Post added at 09:10 AM ---------- Previous post was at 08:39 AM ----------

    Updated definition for Skin.iff, Tiki*.iff

  11. #26
    Member PHOENIXXXX is offline
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    Re: iff-files

    Here are the details of a clubest.iff


  12. #27
    Apprentice kanin983 is offline
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    Re: iff-files

    Quote Originally Posted by burningchr0me View Post


    Don't forget that the first 4 pairs in the file are the number of items in the file, and the last 4 pairs are just 00. Look at an existing one, and you'll see how the first part goes.
    Can I have your Program

    Please

  13. #28
    Proficient Member bubbastic is offline
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    Re: iff-files

    Yeah this one is awesome. I wish BurningChrome would release it <3

  14. #29
    Error 403 - Forbidden hvdaedalus is offline
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    Re: iff-files

    Yeah, that would be awesome. He would become the Awesemechr0me if he releases that one. :'D

  15. #30
    Proficient Member bubbastic is offline
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    Re: iff-files

    lol XD



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