Yeaah ;S Should my next repack be PvP Based?
Yeaah ;S Should my next repack be PvP Based?
trunks94 i think blizzlike repack would be better
Very good i have test en local but waht ip change for put in web (no local host no 127.0.0.1)
Looks like we have good one here, trying.
If someone fix some bugs can post here for keep this release alive.
Thank you.
Really nice release man, props. Only question I have is how can I put thrall back where he belongs, it's only a minor glitch but irritating none the less. Is there a fix for this, or some way I can do it myself?
man... this is what i call... diffierent. not only i have to re-learn all commands (cuz sytnax etc have changed =[) but i have to spend countless hours trying to find spawn and additem command, cuz they just doesn't appear on .commands list =[ Alot of NPCS are missing, but its nice anyways. only thing i dont like is that DK's start at GM island and that their set ... sucks (my lvl50 pally on europe realms are stronger than this...). (ah well - that's original DK starting gear...)
EDIT: used .recall port Death's and everything worked fine but after 5 secs... Core crashed.
EDIT2 (Small review):
well, core is VERY unstable - when i try to speak with Gryphon Master - its core crash. then for some reason i can't even start up my server (cuz' it says that config files have problem... WTF is wrong with these files... i managed to run core till now without problems and now it says that i have problem... + i haven't edited these config files...). Some recall ports were set at ... high places... Also ".recall port DKspawn" sends u somwhere dunno where. i dont think that DK's will spawn in empty area without npcs. YOU SHOULD make 6.5 version, cuz core sucks, and u need to fix some ... things...
My rating is 6/10
(well - what did i except from 3 day work ^^)
(Small note - Barber shops aren't spawned lol ^^)
Dear Zingmars.
GMs start from GM Island, I made it so :P Editable from Arcemu-world.conf
My 6.5 repack got at least
-Working ships and zeppelins to Northrend (Zepp towers aren't spawned :/ ).
-DKs Runic Power is bugged still, looking fix
-Horde and Alliance malls in Arathi Highlands (Dunno why :P)
-Season 5 and Tier 7 are working great
-Gryphons are fixed
-Barbershops should be spawned ;)
Editing soon :P
EDIT: While you are in OG's Zep, and you move while it's moving you will get kicked out from zepp :S Gonna fix it
You gona release 6.5? Cant find it
It's not released :P
You gona release it? If so you got a eta?
Nice work tho :)
thx i have test very good if you can post register page web thx thx
mmm... you're different... in 5.0 repack u were more like ... nevermind ...
about that kicking - that i old problem - i once noticed it when taking a ship from Darnassus to who knows where. i got kicked out in middle of "ride". also something similar happened to Zeppelins, so i am sure this is more like core problem.
about GM spawn - whats da point if u got no vendors in GM island... actually u should make some =] Also i cant find where is DK quest giver. =]
(is there any other way adding items to char and spawning mobs instead of editing DB or not? )
Zing, How i am different? I had more custom stuff? I'm all the time making Quests :)
well.... its hard to explain - you have changed alot is best explanation. i managed to fix that NPC problem (still, thanks to some griphons i got crash =[). I found few bugs already:
1. Secret room - when u go with dk where u need to 'enchant" ur weapon wit some random runes (or however they were called) u can fall down in "Secret Room". its inpossible to get out without GM's assistance.
2. Where u need that q item to get DK's 1st sword - u cant find it. and thanks to that that our arcemu devs cant make .additem u need to put that q item in ur inventory through database
3. (probaly some client error) When i kill these scarlet mobs (or however they were called) for q - i dont see how much i have to kill more (its "freezes on 0/10),