How To Make a MaNGOS Server Easily (Windows)

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  1. #76
    Lord of the Legion Darkicon is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    Quote Originally Posted by PainSavior View Post
    I'm sorry, but exactly WHAT does this even mean? Go to "c:\mangos\contrib\vmap_extract_assembler_bin\ and copy over all files." ? WHAT? Copy what over what? You didn't explain anything right there, and it's got me stuck.
    Copy over all the files... You take all the files from that folder and move them to your root WoW folder just like you did with ad.exe. Not hard to figure out.

    ASIDE from that, the "vmap extracter" and "vmap assembler" were located in two separate folders, such as "c:\mangos\contrib\vmap_extractor" then the same with assembler, which makes no sense to me... I guess I have a different version? Although I followed all the guide-lines.
    Things change often. When I wrote this guide 2 years ago, they were all in the same folder. I will fix that. Let's not forget the MaNGOS dev team has gone through many changes in just the past 6 months.

    I wanted to point another thing out too.. When you're explaining creating the databases, you never actually said anything about right-clicking the local-host, and clicking " create new data-base " I understand in defense it's self-explanatory, but seriously, what I got out of what you said was "Right click the Local Host and execute file mangos.sql and it will make the databases?" Again.. Very, misleading. You might want to proof-read that part as well..
    Executing the structures makes it so you don't have to add the database manually. Creating the databases yourself and then executing the structures is redundant.
    Last edited by Darkicon; 26-07-13 at 05:18 PM.

  2. #77
    Account Upgraded | Title Enabled! PainSavior is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    Thank you for the reply, sorry if I came off as a prick but I was just a little confused. I've never touched a wow server before, but I assumed it's something the same of setting up a Mu-Server, but alas this has got a lot more to it than I would have thought.

    The SQL query you're supposed to execute in order to make the databases, didn't do so. I had to manually create them through the root host. That's all I was saying. One called mangos, realmd, and characters, if I did it correctly.

  3. #78

    Re: How To Make a MaNGOS Server Easily (Windows)

    when I use the mapextractor.exe aplication of the trinity core server implementation for 4.3.4 wow game, inside the appropriate client, Version 4.3.4 (15595) (Release x86) April 10 2012 enUS, to extract the game assets, the program creates two folders, dbc and map, but only the dbc folder containing the files, the other folder becomes empty (not *.map files are generated).

    As additional information such mapextractor.exe run, this program detects the client 15050 no 15595 which is what I have.
    What is the problem?
    I need help with this

  4. #79
    Account Upgraded | Title Enabled! Octopuz is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    Very Nice tutorial, please add some pictures so it Will be more easier for the new peaopole :)
    + rep :)

  5. #80
    Apprentice Erin Hall is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    i am having an issure downloading ScriptDev2 i keep getting this error

    Repository moved permanently to
    'https://svn.code.sf.net/p/scriptdev2/code/!svn/vcc/default'; please relocate

    then i use the link it suggested and i get this

    URL 'https://svn.code.sf.net/p/scriptdev2/code/!svn/vcc/default' doesn't exist

    is there another way to get what i need?

  6. #81
    Lord of the Legion Darkicon is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    Quote Originally Posted by Erin Hall View Post
    i am having an issure downloading ScriptDev2 i keep getting this error

    Repository moved permanently to
    'https://svn.code.sf.net/p/scriptdev2/code/!svn/vcc/default'; please relocate

    then i use the link it suggested and i get this

    URL 'https://svn.code.sf.net/p/scriptdev2/code/!svn/vcc/default' doesn't exist

    is there another way to get what i need?
    You'll have to download it over Git now:

    https://github.com/scriptdev2/scriptdev2

  7. #82
    Apprentice Erin Hall is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    1>------ Skipped Rebuild All: Project: tbb ------
    1>
    2>------ Skipped Rebuild All: Project: ACE_Wrappers ------
    2>
    3>------ Rebuild All started: Project: genrevision, Configuration: Release Win32 ------
    4>------ Skipped Rebuild All: Project: tbbmalloc ------
    4>
    5>------ Skipped Rebuild All: Project: zlib ------
    5>
    6>------ Skipped Rebuild All: Project: framework ------
    6>
    7>------ Skipped Rebuild All: Project: g3dlite ------
    7>
    8>------ Skipped Rebuild All: Project: Detour ------
    8>
    3> genrevision.cpp
    3> Generating code
    3> Finished generating code
    3> genrevision.vcxproj -> C:\mangos\win\VC100\.\genrevision__Win32_Release\genrevision.exe
    9>------ Skipped Rebuild All: Project: shared ------
    9>
    10>------ Skipped Rebuild All: Project: realmd ------
    10>
    11>------ Skipped Rebuild All: Project: game ------
    11>
    12>------ Skipped Rebuild All: Project: mangosd ------
    12>
    ========== Rebuild All: 1 succeeded, 0 failed, 11 skipped ==========



    this is what happen when i did Build>Rebuild Solution is it okay to move on if it skipped them?

    1>------ Skipped Rebuild All: Project: tbb ------
    1>
    2>------ Skipped Rebuild All: Project: ACE_Wrappers ------
    2>
    3>------ Rebuild All started: Project: genrevision, Configuration: Release Win32 ------
    4>------ Skipped Rebuild All: Project: tbbmalloc ------
    4>
    5>------ Skipped Rebuild All: Project: zlib ------
    5>
    6>------ Skipped Rebuild All: Project: framework ------
    6>
    7>------ Skipped Rebuild All: Project: g3dlite ------
    7>
    8>------ Skipped Rebuild All: Project: Detour ------
    8>
    3> genrevision.cpp
    3> Generating code
    3> Finished generating code
    3> genrevision.vcxproj -> C:\mangos\win\VC100\.\genrevision__Win32_Release\genrevision.exe
    9>------ Skipped Rebuild All: Project: shared ------
    9>
    10>------ Skipped Rebuild All: Project: realmd ------
    10>
    11>------ Skipped Rebuild All: Project: game ------
    11>
    12>------ Skipped Rebuild All: Project: mangosd ------
    12>
    ========== Rebuild All: 1 succeeded, 0 failed, 11 skipped ==========



    this is what happen when i did Build>Rebuild Solution is it okay to move on if it skipped them?

  8. #83
    Lord of the Legion Darkicon is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    None should be skipped. In the build configuration, make sure they're all set to compile and set to release (As opposed to debug) and if you have a 32-bit PC, compile in 32bit (I generally always compile 32bit even though I use a 64bit machine). If you're running a 64-bit PC, compile in 32-bit anyway. There seems to be more errors associated with 64-bit compiling than 32-bit.

    If neither of those solutions work, post again and I'll try to help further.

  9. #84
    Apprentice Erin Hall is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    so instead of doin x64 do all win32?

  10. #85
    Lord of the Legion Darkicon is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    Yes and make sure in the contexts list in the configuration manager, the build column is checked for everything. Also, before building, go to Build>Clean Solution. There may be errors in the solution file from a previous build that the MaNGOS team didn't remove and when you compile, use Build>Rebuild Solution.
    Last edited by Darkicon; 13-09-13 at 02:02 AM.

  11. #86
    Apprentice Erin Hall is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    would i also do the same for scriptdev2? i mean for the win32 part

    i have mangos compiled now.

    this is the error i am getting now

    1>------ Rebuild All started: Project: ScriptDev2, Configuration: Release Win32 ------
    1> Extracting revision
    1> precompiled.cpp
    1>c:\mangos\src\bindings\scriptdev2\include\sc_creature.h(134): error C2061: syntax error : identifier 'AIEventType'
    1>c:\mangos\src\bindings\scriptdev2\include\sc_creature.h(73): error C3668: 'ScriptedAI::HealedBy' : method with override specifier 'override' did not override any base class methods
    1>c:\mangos\src\bindings\scriptdev2\include\sc_creature.h(134): error C3668: 'ScriptedAI::ReceiveAIEvent' : method with override specifier 'override' did not override any base class methods
    ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

  12. #87
    Lord of the Legion Darkicon is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    Yes. If the core is compiled in 32bit then all bindings must also be compiled in 32-bit. If SD2 continues to fail, try restarting your computer. For some reason that seems to fix that problem for some people.

  13. #88
    Apprentice Erin Hall is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    Quote Originally Posted by Darkicon View Post
    Yes. If the core is compiled in 32bit then all bindings must also be compiled in 32-bit. If SD2 continues to fail, try restarting your computer. For some reason that seems to fix that problem for some people.
    i have restarted a few times now and even completely started over and i get the same issue. ive even tried this on a different computer and had the same outcome. i am looking into ways of fixing but haven found anything yet. any other suggestions?

  14. #89
    Apprentice Erin Hall is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    i keep getting that same error when trying to compile ScriptDev2.

  15. #90
    Lord of the Legion Darkicon is offline
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    Re: How To Make a MaNGOS Server Easily (Windows)

    Hmm. Did you try pulling a new copy? It's possible that some files were damaged during the download. I'll be busy for most of the day so tonight I'll try to get some time to compile a copy of MaNGOS and see if SD2 fails to compile for me as well.



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