Default.Charclass (Simple But Helpful For Those Beginner)

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  1. #1
    c++ CNDev is offline
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    wink Default.Charclass (Simple But Helpful For Those Beginner)

    Since I'm Still Downloading Ep7 Source Part I Get Tired And Make This Whole Thing :)

    Code:
    /////////////////////////////////////////////////////////////////////
    // DESTINYRAN 
    // 1-enable 0-disable
    VERSION					1
    /////////////////////////////////////////////////////////////////////
    bTESTSERVER				1	//server testserver	
    nUI_KEYBOARD			1	//virtual keyboard
    //-----------------------------------------------------[School Settings]
    wSCHOOLNUM				3	//number of schools
    //
    strSCHOOLNAME00				"SG"
    nidSTARTMAP00				[0,0]
    dwSTARTGATE00				0
    //
    strSCHOOLNAME01				"MP"
    nidSTARTMAP01				[4,0]
    dwSTARTGATE01				0
    //
    strSCHOOLNAME02				"PHX"
    nidSTARTMAP02				[7,0]
    dwSTARTGATE02				0
    //----------------------------------------------------
    bPARTY_2OTHERSCHOOL			1	//able to party with other school
    bCLUB_2OTHERSCHOOL			1	//able to invite guild to other school
    //----------------------------------------------------[character charsets]
    strCLASS_INIT_0			"class00.charset", "class01.charset", "class02.charset", "class03.charset", "class04.charset", "class05.charset", "class06.charset", "class07.charset", "class08.charset", "class09.charset"
    strCLASS_INIT_1			"class10.charset", "class11.charset", "class12.charset", "class13.charset", "class14.charset", "class15.charset", "class16.charset", "class17.charset", "class18.charset", "class19.charset"
    strCLASS_INIT_2			"class20.charset", "class21.charset", "class22.charset", "class23.charset", "class24.charset", "class25.charset", "class26.charset", "class27.charset", "class28.charset", "class29.charset"
    //----------------------------------------------------
    fDISPRICE					0.3f	// percentage of item price when sold in npc
    wMAXITEM_AGE				40		// number of minutes before item will disappear in the ground
    wMAXITEM_HOLD				10		// 
    wMAXMOB_TRACKING			10		// number of mobs to lure
    wSERVER_NORMAL				40		//
    wSERVER_CONGEST				80		//
    wSERVER_NOVACANCY			95		//
    nMAX_FRIEND_NUMBER			1500		//	max number of friends in friendslist
    //----------------------------------------------------[character height]
    //	brawler,swordsman,archer,shamman,extreme male,extreme female
    fCHAR_HEIGHT			19,17,16,15,19,20,16,15,19,17
    //[MID,SID]
    sNID_STARTMAP			[0,0]	//default start map of character
    dwSTART_GATE			0		//default start gate
    wMAX_LEVEL				300		//normal character max level
    wMAX_EXTREME_LEVEL		300		//extreme max level
    wLVL_STATS_P			5		//stat points per level up
    wLVL_2ndSTATS_P			10		//
    wLVL_SKILL_P			1		//skill points per level up
    wLVL_2ndSKILL_P			1		//
    fLVL_EXP_G				45		//
    fLVL_EXP_S				0.4		//
    fREC_EXP_RATE			2.5		//
    fKILL_EXP_RATE			0.0f	//
    //--------------------------------------------[exp penalty (in %) when you die]
    ///					1  10    20    30    40    50    60    70    80    90    100   110   120   130   140   150   160   170   180   190   200   210   220   230   240   250   260   270   280   290
    fDIE_DECEXP			{ 0, 4.5f, 3.0f, 2.2f, 1.5f, 1.5f, 1.3f, 1.3f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.9f, 0.9f, 0.9f, 0.9f, 0.9f, 0.9f, 0.9f, 0.8f, 0.8f, 0.8f, 0.8f, 0.8f }
    //					1  10    20    30    40    50    60    70    80    90    100   110   120   130   140   150   160   170   180   190   200   210   220   230   240   250   260   270   280   290
    fDIE_RECOVERYEXP		{ 0, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f }
    //					1  10    20    30    40    50    60    70    80    90    100   110   120   130   140   150   160   170   180   190   200   210   220   230   240   250   260   270   280   290
    fEXP_RATE_MONEY			{ 0, 3.0f, 4.0f, 5.0f, 7.0f, 7.0f, 7.5f, 7.5f, 7.5f, 8.5f, 8.5f, 8.5f, 8.5f, 9.5f, 9.5f, 9.5f, 9.5f, 9.5f, 11.0f, 12.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f }
    //
    //---------------------------------------------------------------------------------------[refine state]
    wGRADE_MAX                15    //    (Max Upgrade on Game, Max is 15)
    wUSE_GRADE_NUM            {    1,   2,   3,   4,   6,   8   }    
    wDAMAGE_GRADE            3            //    ÇÑ µî±Þ´ç Áõ°¡ °ø°Ý·Â ¼öÄ¡.
    wDEFENSE_GRADE            2            //    ÇÑ µî±Þ´ç Áõ°¡ ¹æ¾î·Â ¼öÄ¡.
    fDAMAGE_GRADE            6            //    ÇÑ µî±Þ´ç Áõ°¡[À²] °ø°Ý·Â ¼öÄ¡.
    fDEFENSE_GRADE            9            //    ÇÑ µî±Þ´ç Áõ°¡[À²] ¹æ¾î·Â ¼öÄ¡. //20051201 modified by PB from 4 to 13
    fDAMAGE_GRADE_TOP        {  1.5f, 2.0f, 2.5f, 3.0f, 4.0f, 5.0f } // Add Percentage of +10,+11,+12,+13,+14,+15     //2K80430 Insert by Dillon 
    fDEFENSE_GRADE_TOP        {  1.5f, 2.0f, 2.5f, 3.0f, 4.0f, 5.0f } // Add Percentage of +10,+11,+12,+13,+14,+15     //2K80430 Insert by Dillon
    wRESIST_FIRE_GRADE        2            //    ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(È­) ¼öÄ¡.
    wRESIST_ICE_GRADE        2             //    ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(ºù) ¼öÄ¡.
    wRESIST_ELEC_GRADE        2            //    ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(Àü) ¼öÄ¡.
    wRESIST_POISON_GRADE    2            //    ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(µ¶) ¼öÄ¡.
    wRESIST_SPIRIT_GRADE    2            //    ÇÑ µî±Þ´ç Áõ°¡ ÀúÇ×(Á¤) ¼öÄ¡.
    //---------------------------------------------------------------------------------------[¿¬¸¶]
    wMAXATRANGE_SHORT		3		//
    fPUSHPULL_VELO			65.0f	//
    fMOB_TRACING			150.0f	//maximum distance from mobs when lure
    fLOW_SEED_DAMAGE		0.10f	//
    fCONFT_SPTY_EXP			0.001f	//
    wBODYRADIUS			4			//radius of body where to take dame
    fREACT_VALID_SCALE		30.0f	//
    fUNIT_TIME			1.0			//
    fHP_INC_PER			0.002		//
    fMP_INC_PER			0.004		//
    fSP_INC_PER			0.004		//
    fHP_INC				0.3			//base Hp recover of a char
    fMP_INC				0.9			//base Mp recover of a char
    fSP_INC				1.2			//base Sp recover of a char			
    fRESIST_PHYSIC_G		0.1		//
    fRESIST_G				0.67	//	
    wBASIC_DIS_SP			1		//
    fLOWSP_MOTION			0.20f		//Movement speed you have (in %) when you got too low sp
    fLOWSP_DAMAGE			0.60f		//damage you do (in %) when you got too low sp	
    fLOWSP_HIT_DROP			0.25f		//hit rate you have (in %) when you got too low sp
    fLOWSP_AVOID_DROP		0.50f		//Avoid you have (in %) when you got too low sp	
    dwACCEPT_LOWERSTATS		15			//how many stats less you can have to wear a weapon	
    fDAMAGE_DEC_RATE		2000000.0f	//how much damage is reduced by 1 def	
    fDAMAGE_GRADE_K			10.0f		//	
    fCONFRONT_TIME			23.0f		//Duel max duration time	
    fCONFRONT_ELAP			15.0f		//time to wait till can reduel	
    dwCONFRONT_MAX			50			//max duel numbers	
    fCONFRONT_RESET			1.0f		//time till can duel again after reaching max duel amount	
    fCONFRONT_ONE_DIST		140.0f		//size of arena in duel if its 1 vs 1	
    fCONFRONT_PY_DIST		250.0f		//size of arena in duel if its party vs party	
    fCONFRONT_CLB_DIST		350.0f		//size of arena in a club duel	
    nCONFRONT_WIN_LP		5	//life pt award if win duel	
    nCONFRONT_LOSS_LP		0	//life pt penalty if lose duel	
    nCONFRONT_CLB_WIN_LP		5	//life point award if win club duel	
    nCONFRONT_CLB_WIN_LP		5	//	
    wCONFRONT_SCHOOL_LIMIT_NUM	4		//scho0l duel max members
    wCONFRONT_SCHOOL_LIMIT_LEVEL	0	//school duel minimum level	
    fCONFRONT_SCHOOL_EXP_SCALE	2.2f	//	
    wCONFRONT_SCHOOL_WIN_NUM	100		//	
    wCONFRONT_SCHOOL_WIN_RATE	30		//	
    fCONFRONT_SCHOOL_GENITEM	1.2f	//	
    wCONFT_RC_TYPE			{ 0, 4, 6, 8, 10, 12, 16, 20, 30, 65535 }	//recovery dose
    wCONFT_STATE_TYPE		{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f }	//duel hp multiplier
    //
    //					-1    0    1   2  3    4    5    6    7    8
    nSTATEBLOW_LEVEL		{ +10,  +8,  +6, +3, 0,  -2,  -4,  -6,  -8,  -10 }
    bOLD_EXP_GEN			0
    //				-7	-6 -5  -4  -3  -2  -1  +0  +1  +2  +3  +4  +5   +6   +7   +8
    wEXPTABLE			{ 0, 2, 6, 10, 12, 16, 20, 30, 45, 63, 84, 108, 135, 165, 198, 234 }
    //						-30   -29   -28   -27   -26   -25   -24   -23   -22   -21   -20   -19   -18   -17   -16   -15   -14   -13   -12   -11   -10    -9    -8    -7    -6    -5    -4    -3    -2    -1    0     +1    +2    +3    +4    +5    +6    +7    +8    +9    +10   +11   +12   +13   +14   +15   +16   +17   +18   +19   +20   +21   +22   +23   +24   +25   +26   +27   +28   +29   +30
    fEXP_RATE_TABLE			0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.1f, 0.15f, 0.2f, 0.25f, 0.3f, 0.35f, 0.4f, 0.45f, 0.5f, 0.55f, 0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 0.95f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.95f, 0.9f, 0.85f, 0.8f, 0.75f, 0.7f, 0.65f, 0.6f, 0.55f, 0.5f, 0.5f
    fPARTYEXPRANGE			140			//range of party members to get exp	
    fPARTYEXP_S				0.006f		//	
    //							1    2    3    4    5    6    7    8   
    aPARTYEXP_ONE			{ 100, 140, 195, 220, 250, 270, 294, 320 }	//%
    aPARTYKILLEXP_ONE		{ 1, 1, 1, 1, 1, 1, 1, 1 }	//%
    //-------------------------------------------------------------------------------------------------
    dwCLUB_PARTYNUM			0	//number of party members before you can make guild
    dwCLUB_DISSOLUTION_DAY	0	//how many days you got to wait to dismiss guild
    dwCLUB_JOINBLOCK_DAY	0	//How many days you got to wait till you can join new guild after leaving one
    dwCLUB_ALLIANCE_SEC		0	//
    dwCLUB_ALLIANCE_DIS		0	//how many days you got to wait to dismiss guild faction
    dwCLUB_ALLIANCE_NUM		5	//max number of guild faction
    ////////////////////////////A////B/////C/////D/////////
    GLCLUBRANK_E			{  50,   0, 200000, 25 }
    GLCLUBRANK_D			{  65,   0, 500000, 30 }
    GLCLUBRANK_C			{  80,   0, 1100000, 35 }
    GLCLUBRANK_B			{ 100,   0, 2500000, 40 }
    GLCLUBRANK_A			{ 150,  0, 7000000, 45 }
    //
    //A = level of leader
    //B = 
    //C = gold to pay for making guild / upgrading
    //D = max member number
    //---------------------------------------------------------------- [rates]
    fEXP_SCALE			80.0f				//exp rate
    fITEM_DROP_SCALE		9.0f			//item drop rate
    fMONEY_DROP_SCALE		9.0f			//money drop rate
    fITEM_DROP_LOWER_SCALE		1.0f		//rare item drop rate
    //----------------------------------------------------------------
    bPK_MODE				1			//
    nPK_LIMIT_LEVEL			0			//
    nPK_LIMIT_DX_LEVEL		0			//
    nPK_TRY_BRIGHT_POINT			-1	//attr penalty for starting a hostile action
    nPK_KILL_BRIGHT_POINT			-9	//attr penalty for killing somebody with a hostile action
    nPK_TRY_LIVING_POINT		-3		//life pt penalty for starting a hostile action
    nPK_KILL_LIVING_POINT		-10		//life pt penalty for killing somebody with a hostile action
    fNONPK_ITEM_DROP		10			//chance to drop an item (as player) when killed by mobs
    fPK_ITEM_DROP			40			//chance to drop an item (as player) when killed due to FPK
    dwPK_RECALL_ENABLE_LEVEL	3	//	
    dwPK_DRUG_ENABLE_LEVEL		4	//	
    fPK_JUSTNESS_TIME		120.0f		//time to wait till hostile action ends (need stop hitting)
    //
    PK_NORMAL_NAME_COLOR		155,155,155,155	//normal character name color
    fPK_POINT_DEC_RATE		1200.0f				//
    fPK_POINT_DEC_PHY		0.45f //% of damage that you hit at pk (dex and pow only) (100% = same damage than at mobs) 
    fPK_POINT_DEC_MAGIC		0.57f //% of damage that you hit at pk (int only) (100% = same damage than at mobs)
    //					pk level, R,G,B,A, pk point, name, kill exp drop rate, item drop num, item drop rate, buy rate, sale rate
    SPLAYERKILL				{5,255,255,255,0,-5,"Normal",120.0f,1,10.0f,130.0f,90.0f}
    SPLAYERKILL				{4,255,255,178,0,-10,"Bad",140.0f,1,20.0f,130.0f,90.0f}
    SPLAYERKILL				{3,255,255,153,0,-20,"Killer",180.0f,2,30.0f,130.0f,90.0f}
    SPLAYERKILL				{2,255,255,102,0,-100,"Crazy",240.0f,2,40.0f,130.0f,90.0f}
    SPLAYERKILL				{1,255,235,0,0,-UINT_MAX,"Mad",350.0f,3,50.0f,130.0f,90.0f}
    //--------------------------------------------------------------------[]
    GUIDANCE_FILE				guid01.ini
    GUIDANCE_FILE				guid02.ini
    GUIDANCE_FILE				guid03.ini
    GUIDANCE_FILE				guid04.ini
    GUIDANCE_FILE				guid05.ini
    //--------------------------------------------------------------------
    fMAX_COMMISSION				50		//Max tax rate	
    fDEFAULT_COMMISSION			5		//Default Tax Rate	
    fEARNING_RATE				3.0f	//% of money from the tax that goes into the locker from war room (1 = 100% 0.8 = 80%)	
    fCDCERTIFY_DIST				30		//max distance from the CD man to the PC while authenticate	
    fCDCERTIFY_TIME				90		//authentication time
    //--------------------------------------------------------------------
    //--------------------------------------------------------------------[school pk event use]
    bSCHOOL_FREE_PK_ALWAYS		0		//permanent pk time (0 = off 1 = on)	
    bSCHOOL_FREE_PK				1		//	 pk on/off.
    bSCHOOL_FREE_PK_TIME_REAL	0		//	
    bSCHOOL_FREE_PK_Z_FORCED	0		//Force PK free towards other school (0 = off 1 = on)	
    dwSCHOOL_FREE_PK_TIME_START	21		//Pk time start hour	
    dwSCHOOL_FREE_PK_TIME_TERM	10		//Pk time end hour
    fSCHOOL_FREE_PK_ITEM_DROP	49		//% of chance to drop an item (as player) when killed due to free pk	
    //--------------------------------------------------------------------
    bENCHANT_TERMINATE_ITEM		1		//	
    bMONEY_DROP2FIELD			0		//ability to drop money (as player) by pressing the gold sign at inventory
    //--------------------------------------------------------------------[refine rate]
    //				        	  1   2   3   4     5       6      7     8     9	    10     11    12      13      14     15
    fGRADE_RATE					{100,100,100,100,100.00f,100.00f,90.00f,70.00f,30.00f, 5.00f, 4.50f, 4.00f, 3.00f, 2.00f, 1.00f}
    fGRADE_RESET_RATE			{  0,  0,  0,  0,  5.00f, 10.00f,15.00f,20.00f,25.00f,30.00f,35.00f,40.00f,45.00f,50.00f,55.00f}
    fGRADE_TERMINATE_RATE		{  0,  0,  0,  0,  2.00f,  5.00f,10.00f,15.00f,20.00f,25.00f,30.00f,35.00f,40.00f,45.00f,50.00f}
    //--------------------------------------------------------------------[]
    strGRINDING_SUCCEED			06000199.wav	//	
    strGRINDING_FAIL			06000195.wav	//
    strGRINDING_RESET			02000207.wav	//	
    strGRINDING_BROKEN			06000211.wav	//	
    strGAMBLING_SHUFFLE			gambleshuffle.wav	//	
    strGAMBLING_WIN				gamblewin.wav		//	
    strGAMBLING_LOSE			gamblelose.wav		//	
    strITEMDROP_SUIT			07000567.wav	//
    strITEMDROP_WAPON			07000555.wav	//	
    strITEMDROP_SHOES			07000565.wav	//	
    strITEMDROP_RING			07000562.wav	//	
    strITEMDROP_QBOX			05000202.wav	//
    strITEMDROP_SCROLL			07000571.wav	//
    strITEMDROP_COIN			07000560.wav	//	
    strITEMDROP_DRUGS			07000568.wav	//	
    strPICKUP_ITEM				07000570.wav	//	
    strQITEM_FACT				05000203.wav	//	
    //--------------------------------------------------------------------[]
    strSELECT_CHAR				ce02-s1.egp
    strREBIRTH_EFFECT			charac_birth.egp
    strLEVELUP_EFFECT			level_up.egp
    strSRIKE_ELMT_EFFECT		sk_normal.egp,	sk_fire.egp,	sk_ice.egp,	sk_electric.egp,	sk_poison.egp,	sk_fire.egp,	sk_ice.egp,	sk_electric.egp,	sk_poison.egp
    strAMBIENT_EFFECT			ambient.effskin_a
    strERASE_EFFECT				alpha.effskin_a
    strSKILL_LEARN_EFFECT		skill_learn.egp
    strSKILL_UP_EFFECT			skill_up.egp
    strQUEST_START				Quest_In.egp
    strQUEST_END_SUCCEED		Quest_solv.egp
    strQUEST_END_FAIL			Quest_fail.egp
    strMOB_GEM_EFFECT			mob_birth.egp
    strMOB_DIE_BLOOD			gd_blood.egp
    strBLOW_NUMB_EFFECT			PAYNE_LIGHT_P.egp
    strBLOW_STUN_EFFECT			null
    strBLOW_STONE_EFFECT		null
    strBLOW_BURN_EFFECT			PAYNE_FIRE_P.egp
    strBLOW_FROZEN_EFFECT		PAYNE_ICE_P.egp
    strBLOW_MAD_EFFECT			null
    strBLOW_POISON_EFFECT		PAYNE_POISON_P.egp
    strBLOW_CURSE_EFFECT		null
    strBLOW_BODY_NUMB_EFFECT	bodyeffect_palsy.effskin_a
    strBLOW_BODY_STUN_EFFECT	bodyeffect_faint.effskin_a
    strBLOW_BODY_STONE_EFFECT	bodyeffect_stone.effskin_a
    strBLOW_BODY_BURN_EFFECT	null
    strBLOW_BODY_FROZEN_EFFECT	bodyeffect_ice.effskin_a
    strBLOW_BODY_MAD_EFFECT		bodyeffect_distract.effskin_a
    strBLOW_BODY_POISON_EFFECT	bodyeffect_poison.effskin_a
    strBLOW_BODY_CURSE_EFFECT	null
    strCONFRONT_BOUND		confront.egp
    strHALFALPHA_EFFECT		halfalpha.effskin_a
    strPET_GEN_EFFECT		birth.egp
    strVEHICLE_GEN_EFFECT		birth.egp
    //-----------------------------------------------------------------------------------
    FIGHTER_M.SETFILE		"class0.classconst"	//
    ARMS_M.SETFILE			"class1.classconst"	//
    ARCHER_W.SETFILE		"class2.classconst"	//
    SPIRIT_W.SETFILE		"class3.classconst"	//
    EXTREME_M.SETFILE		"class4.classconst"	//
    EXTREME_W.SETFILE		"class5.classconst"	//
    FIGHTER_W.SETFILE		"class6.classconst"	//
    ARMS_W.SETFILE			"class7.classconst"	//
    ARCHER_M.SETFILE		"class8.classconst"	//
    SPIRIT_M.SETFILE		"class9.classconst"	//
    //-----------------------------------------------------------------------------------
    //							none, speedup, 				crazy, 					attackup, 				expup, 					expget, lucky, 				bomb, mobgen, speedupm, 			madness, 				attackupm, heal
    strQITEM_BGM				null, qboxbgm03_SpeedUp.ogg, qboxbgm04_Crazytime.ogg, qboxbgm02_PowerUp.ogg, qboxbgm01_Exptime.ogg,  null, qboxbgm01_Exptime.ogg,  null, null, qboxbgm03_SpeedUp.ogg, qboxbgm04_Crazytime.ogg, qboxbgm02_PowerUp.ogg,      null
    //---------------------------------------------------------------------------------------------
    FIGHTER_M.SKINFILE			"o_m2.chf"	//
    ARMS_M.SKINFILE				"o_m1.chf"	//
    ARCHER_W.SKINFILE			"o_w1.chf"	//
    SPIRIT_W.SKINFILE			"o_w2.chf"	//
    EXTREME_M.SKINFILE			"o_m.chf"	//
    EXTREME_W.SKINFILE			"o_w.chf"	//
    FIGHTER_W.SKINFILE			"o_w4.chf"	//
    ARMS_W.SKINFILE				"o_w3.chf"	//
    ARCHER_M.SKINFILE			"o_m3.chf"	//
    SPIRIT_M.SKINFILE			"o_m4.chf"	//
    //-----------------------------------------------------------------------------------
    RETURN_RATE					{1.5f,2,3,4,5}
    SUCCESS_RATE				{0.0f,0.0f,0.0f,0.0f,0.0f}
    TIME_LIMIT					60
    SHUFFLE_TIME				2
    MAX_BATTING_MONEY			9000000000

    WHATS NEW HERE?

    EDITED COLOR OF NAMES
    MAX UPGRADE OF ITEMS UPTO +15
    ALLIANCE MAX NUMBER SET TO 5
    DAYS BEFORE GUILD DISBAND SET TO 0
    OTHER SCHOOL CAN PARTY OTHER SCHOOL
    OTHER SCHOOL CAN INVITE OTHER SCHOOL IN THEIR GUILD
    ARCHER,SHAMMAN,SWORDSMAN,BRAWLER STAT POINTS PER LEVEL FROM 3 TO 5
    EXTREME STAT POINTS PER LEVEL FROM 3 TO 10
    CHANCE OF ITEM DROP WHEN PLAYER DIE IN PK SET TO 49%
    CHANCE OF ITEM DROP WHEN PLAYER DIE IN FORCE PK SET TO 40%

    CREDITS:
    ALL GOES TO ME OF COURSE :)


  2. #2
    -3D2Y- TITAN XD is offline
    MemberRank
    May 2008 Join Date
    EarthLocation
    585Posts

    Re: Glogic.rcc For Episode6 Season3 (Simple But Helpful For Those Beginner)

    glogic.rcc? or default.charclass

  3. #3
    c++ CNDev is offline
    MemberRank
    Oct 2010 Join Date
    1,680Posts

    Re: Glogic.rcc For Episode6 Season3 (Simple But Helpful For Those Beginner)

    oh sorry forgot.. thread updated :)

  4. #4
    StoP Callin me MentaL I'm Not MentaL is offline
    MemberRank
    Dec 2008 Join Date
    Guang Dong, PRCLocation
    4,279Posts

    Re: Default.Charclass (Simple But Helpful For Those Beginner)

    Copy and Paste from Abry's Guide? where is the credits?

  5. #5
    c++ CNDev is offline
    MemberRank
    Oct 2010 Join Date
    1,680Posts

    Re: Default.Charclass (Simple But Helpful For Those Beginner)

    lol copy pasted? i explored it on my own man :)) soo no credits hahahaha..

  6. #6
    Member rexyflexx is offline
    MemberRank
    Mar 2007 Join Date
    Planet NibiruLocation
    98Posts

    Re: Default.Charclass (Simple But Helpful For Those Beginner)

    credit to the one who shared what you edited bro... or at least to the one who started what you worked on...

  7. #7
    c++ CNDev is offline
    MemberRank
    Oct 2010 Join Date
    1,680Posts

    Re: Default.Charclass (Simple But Helpful For Those Beginner)

    don't talk too much men.. hahaha i explored it on my own.. ask core ahahaha... if i will give credits.. i will give the credits to core because he is the one who teach me

  8. #8
    Enthusiast winn1990 is offline
    MemberRank
    Sep 2012 Join Date
    47Posts

    Re: Default.Charclass (Simple But Helpful For Those Beginner)

    its nor working i got error fail to find GUIDANCE_FILE guid(0)upto(5) can you share your client plss if its ok

  9. #9
    Infraction bannëd BountyHunter is offline
    MemberRank
    Nov 2011 Join Date
    Fuchia VillageLocation
    650Posts

    Re: Default.Charclass (Simple But Helpful For Those Beginner)

    what is the value if i want to make any killed monster drop around 5k - 10k money/gold?
    been using this :
    fMONEY_DROP_SCALE 9.0f
    but still low . .



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