
Originally Posted by
Cabalife
I am so busy recently....
No time to do it.
But you can try to add the case first, translate the hex code to decimal code. You will find out the logic or answer...
For example in the snapshot
Hex code 0x0112 = decimal code 274
The official .Lev file may be in range 275-276
So you need to define the new case and class
case 0x0113: Load_0113( SFile ); break; it means to Load the
Bool GLMobSchedule::Load_0113( basestream &File) {}
Thus, you need to define the new case and new bool and do some defining in header file
That's all, hopes you can understand it...
After that you can compile a compatible one LevelEditor
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