*All Freebies Item are Lockerable ( but in ItemEditor its NonLockerable also in CSV). "
search GLCharStorageMsg.cpp in your sc ....
Find
Code:
/*/if ( !pITEM->sBasicOp.IsLocker() ) return FALSE;
if (GLCONST_CHAR::ENABLE_LOCKER_CONTROL)
{
if ( !pITEM->sBasicOp.IsLocker() ) return FALSE;
}
else
{
if ( !pITEM->sBasicOp.IsEXCHANGE() ) return FALSE;
}*/// disable locker control :P
replace
Code:
if ( !pITEM->sBasicOp.IsLocker() ) return FALSE;
if (GLCONST_CHAR::ENABLE_LOCKER_CONTROL)
{
if ( !pITEM->sBasicOp.IsLocker() ) return FALSE;
}
else
{
if ( !pITEM->sBasicOp.IsEXCHANGE() ) return FALSE;
}
find
Code:
//if ( !pHoldData->sBasicOp.IsLocker() ) return FALSE;
/*if (GLCONST_CHAR::ENABLE_LOCKER_CONTROL)
{
if ( !pHoldData->sBasicOp.IsLocker() ) return FALSE;
}
else
{
if ( !pHoldData->sBasicOp.IsEXCHANGE() ) return FALSE;
}*/
replace
Code:
if ( !pHoldData->sBasicOp.IsLocker() ) return FALSE;
if (GLCONST_CHAR::ENABLE_LOCKER_CONTROL)
{
if ( !pHoldData->sBasicOp.IsLocker() ) return FALSE;
}
else
{
if ( !pHoldData->sBasicOp.IsEXCHANGE() ) return FALSE;
}