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Episode 7 6class with ingame function

Initiate Mage
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boss but when I build it. its only turn like this.
 
Initiate Mage
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after compiling. it must be in "_bin" folder inside bin folder . there's a release folder

Hi sir, after compiling I only got this and also theres a lot of error like: LINK : fatal error LNK1181: cannot open input file
thanks
 
Experienced Elementalist
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Hi sir, after compiling I only got this and also theres a lot of error like: LINK : fatal error LNK1181: cannot open input file
thanks

Try to follow these guides.
Google search #1


*Side note: Every newly compiled sc creates _bin and some other folders. If compilation was not successful, 1. try to delete all the folder it created, 2. reconfigure Visual Studio, 3. Recompile again. If problem still occur, redo the steps until successful.*
 
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Initiate Mage
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Try to follow these guides.
Google search #1


*Side note: Every newly compiled sc creates _bin and some other folders. If compilation was not successful, 1. try to delete all the folder it created, 2. reconfigure Visual Studio, 3. Recompile again. If problem still occur, redo the steps until successful.*

Thanks sir, I followed that guide, I googled the errors. Did delete some files and compile. but still got the same thing. :(
 
Skilled Illusionist
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Re-Extract The SC check your VS directories especially lib and include files.
 
Initiate Mage
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how to move the level to exp bar

Sorry Bad English
 
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Skilled Illusionist
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anyone who can share me GLSWDefine.h & GLSWPDefine.h of this source.
 
Initiate Mage
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how to edit the size of inventory



solved. nevermind :D
 
Initiate Mage
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hi can i ask what part of CPP i can find The Tyranny Random Buff Declaration ? Tia
 
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