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Juver source+database+cfg (soon latest GS source)

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Encryption Method Works [Easy Way]:

Example Level (.lev files)

Open FileCrypt.exe (Current Encryption)

File Type: StreamFiles
Encode Type: EMBYTECRYPT_LEVEL
Bypass Header: Bypass 136 bytes

Then browse for level folder to be decrypt.

Click Decrypt.

Done...

Next

Change encryption method in ByteCryptDefVer1.h
*16bytes you can random it.

Compile...

Now Open FileCrypt.exe (New Encryption)

File Type: StreamFiles
Encode Type: EMBYTECRYPT_LEVEL
Bypass Header: Bypass 136 bytes

Then browse for level folder to be encrypt.

Click Encrypt.


Done.

Now pack your .lev file and test it.

tested and working... :) Enjoy!

PS:
When you have Out of Memory Error it means that some .lev file uses EMBYTECRYPT_OLD. You should decrypt it using
EMBYTECRYPT_OLD then encrypt also to EMBYTECRYPT_OLD.
 
Last edited:
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Encryption Method Works [Easy Way]:

Example Level (.lev files)

Open FileCrypt.exe (Current Encryption)

File Type: StreamFiles
Encode Type: EMBYTECRYPT_LEVEL
Bypass Header: Bypass 132 bytes

Then browse for level folder to be decrypt.

Click Decrypt.

Done...

Next

Change encryption method in ByteCryptDefVer1.h
*16bytes you can random it.

Compile...

Now Open FileCrypt.exe (New Encryption)

File Type: StreamFiles
Encode Type: EMBYTECRYPT_LEVEL
Bypass Header: Bypass 132 bytes

Then browse for level folder to be encrypt.

Click Encrypt.


Done.

Now pack your .lev file and test it.

tested and working... :) Enjoy!


Have you test with other File beside .Lev File?
Thanks for guide.


____________________________________________________________________________________________________

anyone mind to share the Default Source with working RCC?

Thanks a Lot :)
 
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Not yet. I was comparing files if what header to be bypass. Soon I will tell if same header bypass for other files.

I see. because last time when i do this it only works with .lev file. but other files like crow item skill if you change encryption and do same method the result is not working. btw thanks
 
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Where to find the level required that written inside "Competition Event" Button?

I saw some text in GUI but some info i think is in source because in GUI its only basic text

<VALUE Lang="Common" Index="5">Entry Condition : %d level or higher</VALUE>

I trace the PVP_CAPTURE_THE_FLAG_INFO_TEXT in source but Required level not written hmmm and in .Lev File map requirement is set to 210 only


RSyA0T - Juver source+database+cfg (soon latest GS source) - RaGEZONE Forums
 
Skilled Illusionist
Joined
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Where to find the level required that written inside "Competition Event" Button?

I saw some text in GUI but some info i think is in source because in GUI its only basic text

<VALUE Lang="Common" Index="5">Entry Condition : %d level or higher</VALUE>

I trace the PVP_CAPTURE_THE_FLAG_INFO_TEXT in source but Required level not written hmmm and in .Lev File map requirement is set to 210 only


RSyA0T - Juver source+database+cfg (soon latest GS source) - RaGEZONE Forums

glogicserver.rcc > ctf1.ini file



anyone know how to change skill string?
Do you mean you want to change the skill name?
You can use skill editor. or edit the skillstrtable.txt using Texteditor.

Can you share your panel v4. thanks
 
Junior Spellweaver
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glogicserver.rcc > ctf1.ini file




Do you mean you want to change the skill name?
You can use skill editor. or edit the skillstrtable.txt using Texteditor.

Can you share your panel v4. thanks

Someone said to me i need to change skill string to avoid cheaters in game

for panel its only clone bro hahahaha but you can rent
 
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You can set a Dungeon Map on EditorMapslist. (InstantMap)

ok ill try, thanks for info.

how about this view bug when riding bikes do you know how to fix or can you give which cpp :D
Thanks again.

Fh0MKTP - Juver source+database+cfg (soon latest GS source) - RaGEZONE Forums



You can set a Dungeon Map on EditorMapslist. (InstantMap)

I Already checked the InstandMap but Dungeon is not working no timelimit shown, its just like normal map.
 
Last edited:
Computers are fast; programmers keep it slow.
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Unfortunately, I don't know how to fix the said bug when riding. Maybe wrong Bike Type is set? --Because I haven't encountered it yet

And about InstantMap, while you are correct, there is no time limit yet it works fine. Which you can verify by checking your Field/Agent CConsole for messages regarding InstantMap and also Logs/IntantMap.txt

On the other hand there is indeed a time limit. Which iirc would announce how long you can stay on the InstantMap. By default its 90mins (correct me if im wrong)
 
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