Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Juver source+database+cfg (soon latest GS source)

Experienced Elementalist
Joined
Feb 21, 2016
Messages
272
Reaction score
43
A question
fieldserver force close and CRASH.dmp 0kb can someone help for this problem fieldserver running smoothly on 800MB
thanks mate
 
Experienced Elementalist
Joined
Feb 21, 2016
Messages
272
Reaction score
43
Fieldserver forceclose without bugtrap
mine 800mb when running
did someone know about this problem thanks
 
Skilled Illusionist
Joined
Apr 17, 2012
Messages
348
Reaction score
29
If anyone is willing to share a complete EP7 interface src, I'll gladly share the GMCTool src :eek:tt1:
 

Chi

Newbie Spellweaver
Joined
May 21, 2013
Messages
36
Reaction score
8
where to edit this sir ?


Open Lib_ClientUI\Interface\InnerInterface.cpp

and search
===========================================
void CInnerInterface::OpenActivityItemWindow()
{
if ( !RANPARAM::bFeatureActivity ) return;

if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) return;

ShowGroupFocus( ACTIVITY_ITEM_WINDOW );
}
===========================================

replace by following
==========================================================
void CInnerInterface::OpenActivityItemWindow()
{
if ( !RANPARAM::bFeatureActivity ) return;

if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) HideGroup ( ACTIVITY_ITEM_WINDOW );
else ShowGroupFocus( ACTIVITY_ITEM_WINDOW );
/*if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) return;

ShowGroupFocus( ACTIVITY_ITEM_WINDOW );*/
}
==========================================================



Fieldserver forceclose without bugtrap
mine 800mb when running
did someone know about this problem thanks
Generate the Crashdump, upload the fieldserver.exe and the dumpfile here.... I will help you to fix it.
 
Experienced Elementalist
Joined
Feb 21, 2016
Messages
272
Reaction score
43
Open Lib_ClientUI\Interface\InnerInterface.cpp

and search
===========================================
void CInnerInterface::OpenActivityItemWindow()
{
if ( !RANPARAM::bFeatureActivity ) return;

if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) return;

ShowGroupFocus( ACTIVITY_ITEM_WINDOW );
}
===========================================

replace by following
==========================================================
void CInnerInterface::OpenActivityItemWindow()
{
if ( !RANPARAM::bFeatureActivity ) return;

if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) HideGroup ( ACTIVITY_ITEM_WINDOW );
else ShowGroupFocus( ACTIVITY_ITEM_WINDOW );
/*if ( IsVisibleGroup( ACTIVITY_ITEM_WINDOW ) ) return;

ShowGroupFocus( ACTIVITY_ITEM_WINDOW );*/
}
==========================================================




Generate the Crashdump, upload the fieldserver.exe and the dumpfile here.... I will help you to fix it.



here mate
 
Skilled Illusionist
Joined
Jan 27, 2009
Messages
368
Reaction score
23
Encryption Method: (my way)
You can encrypt this following files:

EMBYTECRYPT_LEVEL/OLD = *.lev (be careful not all .lev using LEVEL encryption some of them using OLD encryption)
EMBYTECRYPT_CROW = crow.mnsf
EMBYTECRYPT_ITEM = item.isf
EMBYTECRYPT_ITEMMIX = itemmix.ims
EMBYTECRYPT_SKILL = skill.ssf
EMBYTECRYPT_MAPSLIST = mapslist.mst

*Must include this in your Visual Studio. add to your includes.
Because some includes in your .cpp files have error linking the includes.

Lib_Engine/
Lib_Engine/G-Logic
Lib_Engine/Common
Lib_Client
Lib_Client/G-Logic

==================
Skill Encryption

Open Skill Editor.exe [old encryption] > and export to .csv (save this file.)
then
Change your source encryption in "ByteCryptDefVer1.h" -> Compile.
After that
Open Skill Editor.exe [new encryption] > and import from .csv (the save .csv you exported earlier) -> then Save to skill.ssf
Done.
====================================

Item Encryption

Open Item Editor.exe [old encryption] -> and export to .csv (save this file.)
then
Change your source encryption in "ByteCryptDefVer1.h" -> Compile.
After that
Item Editor.exe [new encryption] > and import from .csv (the save .csv you exported earlier) -> then Save to item.isf
=====================================

for the Crow.mnsf, itemmix.ims and mapslist.mst. Just change your encryption in "ByteCryptDefVer1.h"It will work because you include some libraries.


You may refer to my post here -> http://forum.ragezone.com/f528/juver-source-database-cfg-soon-1193928-post9074418/#post9074418 how to encrypt level (.lev) it also apply in Crow.mnsf, itemmix.ims and mapslist.mst
 
Last edited:
Junior Spellweaver
Joined
Aug 31, 2017
Messages
105
Reaction score
2
Encryption Method: (my way)
You can encrypt this following files:

EMBYTECRYPT_LEVEL/OLD = *.lev (be careful not all .lev using LEVEL encryption some of them using OLD encryption)
EMBYTECRYPT_CROW = crow.mnsf
EMBYTECRYPT_ITEM = item.isf
EMBYTECRYPT_ITEMMIX = itemmix.ims
EMBYTECRYPT_SKILL = skill.ssf
EMBYTECRYPT_MAPSLIST = mapslist.mst

*Must include this in your Visual Studio. add to your includes.
Because some includes in your .cpp files have error linking the includes.

Lib_Engine/
Lib_Engine/G-Logic
Lib_Engine/Common
Lib_Client
Lib_Client/G-Logic

==================
Skill Encryption

Open Skill Editor.exe [old encryption] > and export to .csv (save this file.)thenChange your source encryption in "ByteCryptDefVer1.h" -> Compile.After thatOpen Skill Editor.exe [new encryption] > and import from .csv (the save .csv you exported earlier) -> then Save to skill.ssf
Done.
====================================

Item Encryption

Open Item Editor.exe [old encryption] -> and export to .csv (save this file.)thenChange your source encryption in "ByteCryptDefVer1.h" -> Compile.After thatItem Editor.exe [new encryption] > and import from .csv (the save .csv you exported earlier) -> then Save to item.isf
=====================================

for the Crow.mnsf, itemmix.ims and mapslist.mst. Just change your encryption in "ByteCryptDefVer1.h"It will work because you include some libraries.


You may refer to my post here -> http://forum.ragezone.com/f528/juver-source-database-cfg-soon-1193928-post9074418/#post9074418 how to encrypt level (.lev) it also apply in Crow.mnsf, itemmix.ims and mapslist.mst



where i can find this code? thanks

EMBYTECRYPT_LEVEL/OLD = *.lev (be careful not all .lev using LEVEL encryption some of them using OLD encryption)
EMBYTECRYPT_CROW = crow.mnsf
EMBYTECRYPT_ITEM = item.isf
EMBYTECRYPT_ITEMMIX = itemmix.ims
EMBYTECRYPT_SKILL = skill.ssf
EMBYTECRYPT_MAPSLIST = mapslist.mst
 
Newbie Spellweaver
Joined
Mar 22, 2018
Messages
21
Reaction score
0
Get item password:

GLCharactorReq2.cpp
Look for
HRESULT GLCharacter::ReqGMItem ( SNATIVEID sItemID ,WORD wNum ,WORD wPass)
Then change you wPass

GLCharInvenMsg2.cpp
Look for
HRESULT GLChar::MsgReqInvenGMItem ( NET_MSG_GENERIC* nmg )
Then change you wPass

Cheers!

what do you mean by change you? what to change? I don't get it. thanks!
 
Back
Top