what vs using to compile??
help
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what vs using to compile??
help
Haha, this is a good game, I like it.
btw , i never said that i am the pro dev.
beside that, I don't think I need to prove to you if I'm a developer.
However, in order to clear your doubts, I downloaded this file and compiled it. Sorry to tell you, this file is compilable.
and this is the result of build the library inside the source.
Attachment 172337
For your info too , i know you dont know the chinese string. i will translate it for you too.
Attachment 172336
If you're a developer , please don't ask me for compiled programs here. haha
what version of Visual Studio to compile this?
Thanks
You need to use RanThirParty to compile this source. Good features, though I'd recommend merging some functions to your source instead of using this as your base code. That's my opinion, take it or leave it.
Sharing is caring.
https://i.imgur.com/mx43paP.png
test on your own risk :P, share compatible client please please
https://www.mediafire.com/file/yd34j...ease.rarz/file
https://imgur.com/mx43paP
- - - Updated - - -
wont run
I got this error on compile what i am missing?Code:Error 55 error C2065: 'pNetMsg' : undeclared identifier c:\_work\Ran\Lib_Client\G-Logic\GLPartyFieldMan.cpp 408 Lib_Client
Error 56 error C2227: left of '->dwPartyID' must point to class/struct/union/generic type c:\_work\Ran\Lib_Client\G-Logic\GLPartyFieldMan.cpp 408 Lib_Client
Error 57 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\_work\Ran\Lib_Client\G-Logic\GLPartyFieldMan.cpp 408 Lib_Client
Error 58 fatal error C1903: unable to recover from previous error(s); stopping compilation c:\_work\Ran\Lib_Client\G-Logic\GLPartyFieldMan.cpp 408 Lib_Client
im using Release/Win32
Solved!
Another Problem?May Help?
Code:lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CInterestItem::CreateSubControl(void)" (?CreateSubControl@CInterestItem@@QAEXXZ)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: __thiscall CInterestItem::CInterestItem(void)" (??0CInterestItem@@QAE@XZ)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CNewBuyItem::UnLoadItemPage(void)" (?UnLoadItemPage@CNewBuyItem@@QAEXXZ)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CNewBuyItem::CreateSubControl(void)" (?CreateSubControl@CNewBuyItem@@QAEXXZ)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: __thiscall CNewBuyItem::CNewBuyItem(void)" (??0CNewBuyItem@@QAE@XZ)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CNewBuyItem::LoadItemNew(int,int,struct SINVENITEM &)" (?LoadItemNew@CNewBuyItem@@QAEXHHAAUSINVENITEM@@@Z)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: struct SINVENITEM & __thiscall CNewBuyItem::GetItem(int,int)" (?GetItem@CNewBuyItem@@QAEAAUSINVENITEM@@HH@Z)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CNewBuyItem::UnLoadItem(int,int)" (?UnLoadItem@CNewBuyItem@@QAEXHH@Z)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CInterestItem::LoadInterestItem(class GLInventory &)" (?LoadInterestItem@CInterestItem@@QAEXAAVGLInventory@@@Z)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CInterestItem::UnLoadItemPage(void)" (?UnLoadItemPage@CInterestItem@@QAEXXZ)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CInterestItem::SetUnBuy(void)" (?SetUnBuy@CInterestItem@@QAEXXZ)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CInterestItem::SetUnUse(void)" (?SetUnUse@CInterestItem@@QAEXXZ)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: class ATL::CStringT<char,class StrTraitMFC_DLL<char,class ATL::ChTraitsCRT<char> > > __thiscall CInterestItem::GetNameItem(int)" (?GetNameItem@CInterestItem@@QAE?AV?$CStringT@DV?$StrTraitMFC_DLL@DV?$ChTraitsCRT@D@ATL@@@@@ATL@@H@Z)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: unsigned long __thiscall CInterestItem::GetPriceItem(int)" (?GetPriceItem@CInterestItem@@QAEKH@Z)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: struct SINVENITEM & __thiscall CInterestItem::GetItem(int,int)" (?GetItem@CInterestItem@@QAEAAUSINVENITEM@@HH@Z)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CInterestItem::GetItemIndex(int *,int *)" (?GetItemIndex@CInterestItem@@QAEXPAH0@Z)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CNewBuyItem::SetItemIndex(int,int)" (?SetItemIndex@CNewBuyItem@@QAEXHH@Z)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CNewBuyItem::GetItemIndex(int *,int *)" (?GetItemIndex@CNewBuyItem@@QAEXPAH0@Z)
10>lib_clientui.lib(DialogueWindow.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CNewBuyItem::LoadItem(struct SINVENITEM &)" (?LoadItem@CNewBuyItem@@QAEXAAUSINVENITEM@@@Z)
C:\_work\Ran\_Bin\Release\GameViewer.exe(EXAMPLE): fatal error LNK1120: 19 unresolved externals
share minia and bugtrap tnx
Attachment 172338
same as mine maybe you encounter this too.
share compatible client thanks