Pet And Vehicle Link in The New Character Window (Source Code Developer)

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  1. #1
    Dark Carnival JerMTheSLayer is offline
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    Jul 2013 Join Date
    316Posts

    config Pet And Vehicle Link in The New Character Window (Source Code Developer)

    InnerInterface.cpp

    SEARCH OLD #includes
    Code:
    #include "StdAfx.h"#include "AdminMessageDisplay.h"
    #include "BasicChat.h"
    #include "BasicInfoView.h"
    #include "BasicQuickSkillSlot.h"
    #include "BasicVarTextBox.h"
    #include "BlockProgramAlarm.h"
    #include "CommonWeb.h"
    #include "DxGlobalStage.h"
    #include "DxInputString.h"
    #include "GameTextControl.h"
    #include "GLGaeaClient.h"
    #include "GLPartyClient.h"
    #include "InnerInterface.h"
    #include "InventoryWindow.h"
    #include "ItemShopWindowWeb.h"
    #include "MapMoveDisplay.h"
    #include "ModalCallerID.h"
    #include "ModalWindow.h"
    #include "NameDisplayMan.h"
    #include "PrivateMarketWindow.h"
    #include "QuestAlarm.h"
    #include "QuestWindow.h"
    #include "RANPARAM.h"
    #include "RebirthDialogue.h"
    #include "ShopItemSearchWindow.h"
    #include "ItemSearchResultWindow.h"
    #include "MapRequireCheck.h"
    #include "SkillTrayTab.h"
    #include "SystemMessageWindow.h"
    #include "UILeftTopGroup.h"
    #include "UITextControl.h"
    #include "s_CHttpPatch.h"
    #include "ItemMixWindow.h"
    #include "GatherGauge.h"
    #include "CdmRankingDisplay.h"
    
    
    #include "../EngineUILib/GUInterface/UIKeyCheck.h"
    REPLACE NEW #includes

    Code:
    #include "StdAfx.h"
    #include "AdminMessageDisplay.h"
    #include "BasicChat.h"
    #include "BasicInfoView.h"
    #include "BasicQuickSkillSlot.h"
    #include "BasicVarTextBox.h"
    #include "BlockProgramAlarm.h"
    #include "CommonWeb.h"
    #include "DxGlobalStage.h"
    #include "DxInputString.h"
    #include "GameTextControl.h"
    #include "GLGaeaClient.h"
    #include "GLPartyClient.h"
    #include "InnerInterface.h"
    #include "InventoryWindow.h"
    #include "ItemShopWindowWeb.h"
    #include "MapMoveDisplay.h"
    #include "ModalCallerID.h"
    #include "ModalWindow.h"
    #include "NameDisplayMan.h"
    #include "PrivateMarketWindow.h"
    #include "QuestAlarm.h"
    #include "QuestWindow.h"
    #include "RANPARAM.h"
    #include "RebirthDialogue.h"
    #include "ShopItemSearchWindow.h"
    #include "ItemSearchResultWindow.h"
    #include "MapRequireCheck.h"
    #include "SkillTrayTab.h"
    #include "SystemMessageWindow.h"
    #include "UILeftTopGroup.h"
    #include "UITextControl.h"
    #include "s_CHttpPatch.h"
    #include "ItemMixWindow.h"
    #include "GatherGauge.h"
    #include "CdmRankingDisplay.h"
    #include "BasicQuickSkillWindow.h"
    #include "BasicQuickSkillWindowNew.h"
    #include "SkillTrayTabNew.h"
    #include "CharacterWindow.h"
    SEARCH OLD(juvers) Pet Window
    Code:
        if( UIKeyCheck::GetInstance()->Check( RANPARAM::MenuShotcut[SHOTCUT_PET], DXKEY_DOWN ) )
        {
            if( GLGaeaClient::GetInstance().GetPetClient()->IsVALID() )
            {
                //if ( GLTradeClient::GetInstance().Valid() ) return;
                if ( IsVisibleGroup( INVENTORY_WINDOW ) )        HideGroup ( INVENTORY_WINDOW );
                else                                    ShowGroupFocus( INVENTORY_WINDOW );
                m_pInventoryWindow->SetVisiblePage (1)    ;
            }
        }
    REPLACE NEW Pet Window
    Code:
        //Remodified by JerMTheSLayer Added Pet Tab Link Function 12|15|13
        if( UIKeyCheck::GetInstance()->Check( RANPARAM::MenuShotcut[SHOTCUT_PET], DXKEY_DOWN ) )
        {
            if( GLGaeaClient::GetInstance().GetPetClient()->IsVALID() )
            {
                if ( GLTradeClient::GetInstance().Valid() ) return;
                
                if ( IsVisibleGroup( PET_WINDOW ) )        HideGroup ( CHARACTER_WINDOW );// Fix Hide Window by JermTheSlayer 12|15|13 - 8:50PM PH Time
                else                                    ShowGroupFocus( CHARACTER_WINDOW );
                m_pCharacterWindow->SetVisiblePage (2)    ;
    
    
                
            }
        }
    SEARCH , OLD(Juvers)Vehicle Window

    Code:
        if( UIKeyCheck::GetInstance()->Check( DIK_N, DXKEY_DOWN ) )
        {
            if( GLGaeaClient::GetInstance().GetCharacter()->m_sVehicle.IsActiveValue() )
            {
                if ( GLTradeClient::GetInstance().Valid() ) return;
                
                //if ( IsVisibleGroup( VEHICLE_WINDOW ) )    HideGroup ( VEHICLE_WINDOW );
                //else                                    ShowGroupFocus( VEHICLE_WINDOW );
    
    
                if ( IsVisibleGroup( INVENTORY_WINDOW ) )        HideGroup ( INVENTORY_WINDOW );
                else                                    ShowGroupFocus( INVENTORY_WINDOW );
                m_pInventoryWindow->SetVisiblePage (2)    ;        
            }
        }
    }
    REPLACE New Vehicle Window

    Code:
        //Remodified by JerMTheSLayer Added Vehicle Tab Link Function 12|15|13
        if( UIKeyCheck::GetInstance()->Check( DIK_N, DXKEY_DOWN ) )
        {
            if( GLGaeaClient::GetInstance().GetCharacter()->m_sVehicle.IsActiveValue() )
            {
                if ( GLTradeClient::GetInstance().Valid() ) return;
                
                if ( IsVisibleGroup( VEHICLE_WINDOW ) )    HideGroup ( CHARACTER_WINDOW ); // Fix Hide Window by JermTheSlayer 12|15|13 - 8:50PM PH Time
                else                                    ShowGroupFocus( CHARACTER_WINDOW );
                m_pCharacterWindow->SetVisiblePage (1)    ;
            }
        }
    }
    Neo Source (gi-joe) == Just COPY and PASTE

    Innerinterface.cpp

    Code:
    #include "StdAfx.h"
    #include "AdminMessageDisplay.h"
    #include "BasicChat.h"
    #include "BasicInfoView.h"
    #include "BasicQuickSkillSlot.h"
    #include "BasicVarTextBox.h"
    #include "BlockProgramAlarm.h"
    #include "CommonWeb.h"
    #include "DxGlobalStage.h"
    #include "DxInputString.h"
    #include "GameTextControl.h"
    #include "GLGaeaClient.h"
    #include "GLPartyClient.h"
    #include "InnerInterface.h"
    #include "InventoryWindow.h"
    #include "ItemShopWindowWeb.h"
    #include "MapMoveDisplay.h"
    #include "ModalCallerID.h"
    #include "ModalWindow.h"
    #include "NameDisplayMan.h"
    #include "PrivateMarketWindow.h"
    #include "QuestAlarm.h"
    #include "QuestWindow.h"
    #include "RANPARAM.h"
    #include "RebirthDialogue.h"
    #include "ShopItemSearchWindow.h"
    #include "ItemSearchResultWindow.h"
    #include "MapRequireCheck.h"
    #include "SkillTrayTab.h"
    #include "SystemMessageWindow.h"
    #include "UILeftTopGroup.h"
    #include "UITextControl.h"
    #include "s_CHttpPatch.h"
    #include "ItemMixWindow.h"
    #include "GatherGauge.h"
    #include "CdmRankingDisplay.h"
    #include "BasicQuickSkillWindow.h"
    #include "BasicQuickSkillWindowNew.h"
    #include "SkillTrayTabNew.h"
    #include "CharacterWindow.h"
    #include "../EngineUILib/GUInterface/UIKeyCheck.h"
    
    
    #ifdef _DEBUG
    #define new DEBUG_NEW
    #endif
    
    
    #define CHAT_MACRO_SIZE	10
    
    
    CInnerInterface& CInnerInterface::GetInstance()
    {
    	static CInnerInterface Instance;
    	return Instance;
    }
    
    
    const float	CInnerInterface::fMENU_LIFTUP = 90.0f;
    const int CInnerInterface::nOUTOFRANGE = -1;
    
    
    CInnerInterface::CInnerInterface () :
    	m_emConflictReqType ( EMCONFT_ONE ),
    	m_ConflictReqID ( GAEAID_NULL ),
    	m_bPartyStateBack ( FALSE ),
    	m_bBlockProgramFound ( false ),
    	m_dwEventQuestID ( NATIVEID_NULL().dwID ),
    	m_dwEventQuestStep ( UINT_MAX ),
    	m_bBlockProgramAlarm ( false ),
    	m_bITEM_INFO_EX_DISPLAY_MODE ( false ),
    	m_bCHANNEL ( false ),
    	m_bFirstVNGainSysCall ( true ),
    	m_bTabReserve ( false ),
    	state ( -1 ),
    	m_bItemShopLoad ( false ),
    	SkillTabClose ( FALSE ),
    	SkillTabOpen ( FALSE )
    {
    	ResetControl();
    
    
    	
    }
    
    
    CInnerInterface::~CInnerInterface ()
    {
    }
    
    
    void CInnerInterface::ResetControl()
    {
    	m_pSimpleHP = NULL;
    	m_pBusWindow = NULL;
    	m_pMiniMap = NULL;
    	m_pChat = NULL;
    	m_pQuestWindow = NULL;
    	m_pQuestAlarm = NULL;	
    	m_pFriendWindow = NULL;	
    	m_pSkillWindowToTray = NULL;	
    	m_pInventoryWindow = NULL;
    	m_pPartyWindow = NULL;
    	m_pTradeWindow = NULL;	
    	m_pPtoPWindow = NULL;
    	m_pDamageDisplayMan = NULL;
    	m_pTargetInfoDisplay = NULL;
    	m_pNameDisplayMan = NULL;
    	m_pDialogueWindow = NULL;
    	m_pMarketWindow = NULL;
    	m_pStorageWindow = NULL;
    	m_pItemMove = NULL;
    	m_pBlockProgramAlarm = NULL;
    	//m_pItemBankWindow = NULL;
    	m_pVNGainSysInventory = NULL;
    	m_pTradeInventoryWindow = NULL;
    	m_pHeadChatDisplayMan = NULL;	
    	m_pAdminMessageDisplay = NULL;	
    	m_pConftModalWindow = NULL;	
    	m_pPartyModalWindow = NULL;
    	m_pConftDisplayMan = NULL;
    	m_pInfoDisplay = NULL;
    	m_pMapMoveDisplay = NULL;
    	m_pWaitServerDisplay = NULL;
    	m_pAcademyConftDisplay = NULL;
    	m_pLargeMapWindow = NULL;
    	m_pStorageChargeCard = NULL;
    	m_pRebirthDialogue = NULL;
    	m_pPrivateMarketWindow = NULL;
    	m_pPrivateMarketMake = NULL;
    	m_pPrivateMarketSellWindow = NULL;
    	m_pPrivateMarketShowMan = NULL;
    	m_pClubWindow = NULL;
    	m_pSubMasterSet = NULL;
    	m_pClubMake = NULL;
    	m_pSystemMessageWindow = NULL;
    	m_pQuestionItemDisplay = NULL;
    	m_pInfoDisplayEx = NULL;
    	m_pClubStorageWindow = NULL;
    	m_pConftConfirm = NULL;
    	m_pBasicInfoView = NULL;
    	m_pUILeftTopGroup = NULL;
    	m_pSkillTrayTab = NULL;
    	m_pSkillTrayTabNew = NULL;
    	m_pBasicQuickSkillSlot = NULL;
    	m_pCountMsgWindow = NULL;
    	m_pGameMenu = NULL;
    	m_pQBoxButton = NULL;
    	m_pItemRebuildWindow = NULL;	// ITEMREBUILD_MARK
    	//m_pRebuildInventoryWindow = NULL;
    	m_pPetRebirthDialogue = NULL; // monster7j
    	m_pGambleBox = NULL;
    	m_pGambleSelectBox = NULL;
    	m_pGambleAgainBox = NULL;
    	m_pGambleResultOddBox = NULL;
    	m_pGambleResultEvenBox = NULL;
    	m_pPetWindow = NULL;
    	m_pCharacterWindow = NULL;
    
    
    	m_pModalWindow = NULL;
    
    
    	m_pSystemMessageWindowDummy = NULL;
    	m_pMapMoveDisplayDummy = NULL;
    	m_pBlockProgramAlarmDummy = NULL;
    	m_pLeftTopGroupDummy = NULL;
    	m_pBasicInfoViewDummy = NULL;
    	m_pBasicPotionTrayDummy = NULL;
    	m_pQuestAlarmDummy = NULL;
    
    
    	m_pKeySettingWindow = NULL;
    	m_pChatMacroWindow = NULL;
    
    
    	m_pBonusTimeGauge = NULL;
    	m_pBonusTimeDisplay = NULL;
    	m_pQuestHelper = NULL;
    	m_pVehicleWindow = NULL;
    	m_pThaiCCafeMark = NULL;
    
    
    	m_pItemGarbageWindow = NULL;
    	m_pGarbageInventoryWindow = NULL;
    
    
    	m_pItemShopIconMan = NULL;
    	m_pNameDisplayMan = NULL;
    
    
    	m_pShopItemSearchWindow   = NULL;
    	m_pItemSearchResultWindow = NULL;
    
    
    	m_pAttendanceBookWindow = NULL;
    	m_pClubBattleModalWindow = NULL;
    
    
    	m_pMapRequireCheckWindow = NULL;
    	m_pTaxiWindow = NULL;
    
    
    	m_bFirstVNGainSysCall = true;	
    
    
    	m_fItemBankDelay = 5.0f;
    
    
    	m_pItemMixWindow = NULL;
    	m_pItemMixInvenWindow = NULL;
    	m_pGatherGauge = NULL;
    	m_pCdmRankingDisplay = NULL;
    	pButton = NULL;
    }
    
    
    HRESULT CInnerInterface::OneTimeSceneInit ()
    {
    	switch ( RANPARAM::emSERVICE_TYPE )
    	{
    	case EMSERVICE_DEFAULT:
    	case EMSERVICE_KOREA:
    	case EMSERVICE_FEYA:
    	case EMSERVICE_MALAYSIA_CN:
    	case EMSERVICE_MALAYSIA_EN:
    	case EMSERVICE_JAPAN:
    	case EMSERVICE_THAILAND:
    	case EMSERVICE_CHINA:
    	case EMSERVICE_INDONESIA:
    	case EMSERVICE_PHILIPPINES:
    	case EMSERVICE_VIETNAM:
    	case EMSERVICE_GLOBAL:
    		m_bCHANNEL = true;
    		break;
    
    
    	default:
    		m_bCHANNEL = false;
    		break;
    	};
    
    
    	return S_OK;
    }
    
    
    HRESULT CInnerInterface::FrameMove ( LPDIRECT3DDEVICEQ pd3dDevice, float fElapsedTime )
    {
    	GASSERT( pd3dDevice );
    
    
    	// Å»°Í µô·¹ÀÌ ÃøÁ¤
    	m_fVehicleDelay += fElapsedTime;
    
    
    	//	¹«Á¶°Ç ¾È º¸ÀÌ°Ô ¸¸µê.
    	//	»ç¿ë½Ã¿¡ Update()¿¡¼­ ÄÑ°í µ¿ÀÛ.
    	HideGroup ( INFO_DISPLAY );
    	HideGroup ( INFO_DISPLAY_EX );
    
    
    	ResetTargetInfo ();		//	Ÿ°Ù Á¤º¸Ã¢ ¸®¼Â
    	ResetCharMoveBlock ();	//	ij¸¯ÅÍ ¿òÁ÷ÀÓ Àá±Ý Ç®±â	
    	ResetSnapItem ();		//	¾ÆÀÌÅÛ ½º³À ¸®¼Â
    	ResetFirstItemSlot ();	//	¾ÆÀÌÅÛ½½·Ô ºÙ±â ¸®¼Â
    
    
    	m_bUSING_INFO_DISPLAY = false;
    
    
    
    
    	// ¾ÆÀÌÅÛ ¹ðũâ µô·¹ÀÌ ÃøÁ¤
    	if( !IsVisibleGroup( INVENTORY_WINDOW ) && m_fItemBankDelay < 5.0f )
    	{
    		m_fItemBankDelay += fElapsedTime;
    	}
    
    
    	bool bKEYBOARD_BLOCK = false;
    	if( IsVisibleGroup ( MODAL_WINDOW ) ||
    		IsVisibleGroup ( REBIRTH_DIALOGUE ) ||
    		//IsVisibleGroup ( HELP_WINDOW ) ||	// À¥ ºê¶ó¿ìÀú¿ë, ¾ÆÁ÷ »ç¿ë ¾ÈÇÔ ( ÁØÇõ )
    		IsVisibleGroup ( ITEMSHOP_WINDOW ) ||
    		DXInputString::GetInstance().IsOn () )
    	{
    		bKEYBOARD_BLOCK = true;
    	}
    
    
    	// WebBrowser°¡ ¹ÝÅõ¸íÀÌ Áö¿øµÇÁö ¾ÊÀ¸¹Ç·Î
    	// ÇÊ¿äÇÑ »óȲ¿¡¼­´Â HELP_WINDOW¸¦ ´Ý´Â´Ù ( ÁØÇõ )
    	if( CCommonWeb::Get()->GetCreate() )
    	{
    		if( IsVisibleGroup ( MODAL_WINDOW ) ||
    			IsVisibleGroup ( REBIRTH_DIALOGUE ) ||
    			IsVisibleGroup( ESC_MENU ) )
    		{
    			HideGroup( HELP_WINDOW );
    			HideGroup( ITEMSHOP_WINDOW );
    		}
    	}
    
    
    	if ( !bKEYBOARD_BLOCK ) UpdateShortcutBefore ();
    
    
    	HRESULT hr = S_OK;
    	hr = CUIMan::FrameMove ( pd3dDevice, fElapsedTime );
    	if ( FAILED ( hr ) ) return hr;
    
    
    	if( IsOpenWindowToMoveBlock() )
    	{
    		SetCharMoveBlock ();
    	}
    
    
    	UpdateStatus ();
    
    
    	if ( !m_bUSING_INFO_DISPLAY ) RESET_INFO ();
    	if ( !bKEYBOARD_BLOCK )	UpdateShortcutAfter ();
    
    
    	if ( IsExclusiveControl() ) SetCharMoveBlock ();
    
    
    	int LB = (int)DxInputDevice::GetInstance().GetMouseState(DXMOUSE_LEFT);
    	if ( (LB & DXKEY_UP) || (LB & DXKEY_DUP) )
    	{
    		ResetExclusiveControl();
    	}
    
    
    	MoveBasicInfoWindow ();
    
    
    if ( SkillTabClose )
    	{
    		UIRECT rcGlobalPos = m_pSkillTrayTab->GetGlobalPos();
    		m_pBasicQuickSkillWindow->SetGlobalPos( D3DXVECTOR2( rcGlobalPos.left , rcGlobalPos.top ) );
    	}
    
    
    	if ( SkillTabOpen )
    	{
    		UIRECT rcGlobalPos = m_pBasicQuickSkillWindow->GetGlobalPos();
    		m_pSkillTrayTab->SetGlobalPos( D3DXVECTOR2( rcGlobalPos.left , rcGlobalPos.top ) );
    	}
    
    
    	if ( SkillTabCloseNew )
    	{
    		UIRECT rcGlobalPos = m_pSkillTrayTabNew->GetGlobalPos();
    		m_pBasicQuickSkillWindowNew->SetGlobalPos( D3DXVECTOR2( rcGlobalPos.left , rcGlobalPos.top ) );
    	}
    
    
    	if ( SkillTabOpenNew )
    	{
    		UIRECT rcGlobalPos = m_pBasicQuickSkillWindowNew->GetGlobalPos();
    		m_pSkillTrayTabNew->SetGlobalPos( D3DXVECTOR2( rcGlobalPos.left , rcGlobalPos.top ) );
    	}
    
    
    	if ( RotateSkillTab )
    	{
    		UIRECT rcGlobalPos = m_pSkillTrayTab->GetGlobalPos();
    		m_pSkillTrayTabNew->SetGlobalPos( D3DXVECTOR2( rcGlobalPos.left , rcGlobalPos.top ) );
    	}
    
    
    	if ( RotateSkillTabNew )
    	{
    		UIRECT rcGlobalPos = m_pSkillTrayTabNew->GetGlobalPos();
    		m_pSkillTrayTab->SetGlobalPos( D3DXVECTOR2( rcGlobalPos.left , rcGlobalPos.top ) );
    	}
    
    
    	CUIFocusContainer::UICONTROL_FOCUSLIST focus_list = GetFocusList()->GetFocusList();
    	CUIFocusContainer::UICONTROL_FOCUSLIST_RITER riter = focus_list.rbegin ();
    	CUIFocusContainer::UICONTROL_FOCUSLIST_RITER riter_end = focus_list.rend ();
    
    
    	bool bBasicChatBoxShow = false;
    	for ( ; riter != riter_end; ++riter )
    	{
    		UIGUID cID = riter->cID;
    		if ( BASIC_INFO_VIEW == cID )
    		{
    			if ( bBasicChatBoxShow )
    			{
    				if ( !GetChat()->IsCHAT_BEGIN() )
    				{
    					GetFocusList()->InsertAfter ( BASIC_CHAT_BOX, BASIC_INFO_VIEW, riter->pUIControl );
    				}
    			}
    			break;
    		}
    		else if ( BASIC_CHAT_BOX == cID )
    		{
    			bBasicChatBoxShow = true;
    		}
    	}
    
    
    	{
    		GLCharacter* pCharacter = GLGaeaClient::GetInstance().GetCharacter ();
    		Actor& actor = pCharacter->GetActorMove ();
    		if ( actor.PathIsActive () ) m_vCharDir = actor.Movement ();
    	}
    
    
    	{
    		if ( IsVisibleGroup ( INFO_DISPLAY_EX ) )
    		{
    			UIRECT rcGlobalPos = m_pInfoDisplay->GetGlobalPos();
    			UIRECT rcGlobalPosEx = m_pInfoDisplayEx->GetGlobalPos();
    			float x = rcGlobalPos.right + 2.0f;
    			float y = min(rcGlobalPos.top,rcGlobalPosEx.top);
    
    
    			const long lResolution = GetResolution ();
    			WORD X_RES = HIWORD ( lResolution );
    			WORD Y_RES = LOWORD ( lResolution );
    
    
    			if ( X_RES < x + rcGlobalPosEx.sizeX )
    			{
    				x = X_RES - rcGlobalPosEx.sizeX;
    
    
    				m_pInfoDisplay->SetGlobalPos(D3DXVECTOR2(x-2.0f-rcGlobalPos.sizeX,y));
    				m_pInfoDisplayEx->SetGlobalPos(D3DXVECTOR2(x,y));
    			}
    			else
    			{
    				m_pInfoDisplay->SetGlobalPos(D3DXVECTOR2(rcGlobalPos.left,y));
    				m_pInfoDisplayEx->SetGlobalPos(D3DXVECTOR2(x,y));
    			}
    		}
    	}
    
    
    
    
    	if( IsVisibleGroup ( SUMMON_POSION_DISPLAY ) )
    	{
    		GLSummonClient *pMySummon = GLGaeaClient::GetInstance().GetSummonClient();
    		if( !pMySummon || !pMySummon->IsVALID() )
    		{
    			HideGroup ( SUMMON_POSION_DISPLAY );
    		}
    	}
    
    
    	return hr;
    }
    
    
    void CInnerInterface::UpdateShortcutBefore ()
    {	
    	{
    		if ( !m_pNameDisplayMan ) return ;		
    
    
    		if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_LMENU, DXKEY_PRESSED ) )
    		{
    			for (int i= 0; i < CHAT_MACRO_SIZE; ++i){
    				if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_1+i, DXKEY_DOWN ) )
    				{			
    					AddChatMacro(i);
    					break;
    				}
    			}
    		}
    
    
    
    
    
    
    		if( RANPARAM::bNAME_DISPLAY )
    		{
    			if( IsVisibleGroup( NAME_DISPLAY_MAN ) )
    			{
    				if( m_pNameDisplayMan->GetNameType() != NAME_DISPLAY_MOBCHAR )
    				{
    					HideGroup( NAME_DISPLAY_MAN );
    					m_pNameDisplayMan->SetNameType( NAME_DISPLAY_MOBCHAR );
    					ShowGroupBottom( NAME_DISPLAY_MAN );
    				}
    			}
    			else
    			{
    				m_pNameDisplayMan->SetNameType( NAME_DISPLAY_MOBCHAR );
    				ShowGroupBottom( NAME_DISPLAY_MAN );
    			}
    
    
    			return ;
    		}
    
    
    		HideGroup ( NAME_DISPLAY_MAN );		
    		if ( UIKeyCheck::GetInstance()->Check ( DIK_LMENU, DXKEY_PRESSED ) )
    		{
    			m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_ITEMMONEY );
    			ShowGroupBottom ( NAME_DISPLAY_MAN );
    		}
    		else if ( UIKeyCheck::GetInstance()->Check ( DIK_LCONTROL, DXKEY_PRESSED ) )
    		{
    			m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_MOBCHAR );
    			ShowGroupBottom ( NAME_DISPLAY_MAN );
    		}
    		else if ( UIKeyCheck::GetInstance()->Check ( DIK_LSHIFT, DXKEY_PRESSED ) )
    		{
    			m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_ALL );
    			ShowGroupBottom ( NAME_DISPLAY_MAN );
    		}
    		else
    		{
    			//	BEGIN : CLUB CONFT SETTING
    			const EMCONFT_TYPE emTYPE = GLGaeaClient::GetInstance().GetCharacter()->GetConfting().emTYPE;
    			if ( emTYPE == EMCONFT_GUILD )
    			{
    				m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_CLUB_CONFT );
    				ShowGroupBottom ( NAME_DISPLAY_MAN );                
    				return ;
    			}
    
    
    			//	ÆÄƼ
    			GLPARTY_CLIENT *pMaster = GLPartyClient::GetInstance().GetMaster();	//	¸¶½ºÅÍ
    			if ( pMaster )
    			{
    				GLCharacter *pMyCharacter = GLGaeaClient::GetInstance().GetCharacter();			
    
    
    				if ( pMyCharacter->GetConfting().IsCONFRONTING() )	//	ÆÄƼ ´ë·Ã ÁßÀΰ¡?
    				{
    					m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_PARTY_CONFT );			
    				}
    				else	//	ÆÄƼ ±¸¼º µÈ °æ¿ì
    				{
    					m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_PARTY );		
    				}
    				ShowGroupBottom ( NAME_DISPLAY_MAN );
    			}
    			else
    			{
    				//	¹«Á¶°Ç »Ñ¸²
    				m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_DEFAULT );
    				ShowGroupBottom ( NAME_DISPLAY_MAN );
    			}
    		}
    	}	
    }
    
    
    void CInnerInterface::UpdateShortcutAfter ()
    {
    	if ( UIKeyCheck::GetInstance()->Check ( DIK_ESCAPE, DXKEY_DOWN ) )
    	{
    		bool bALLHIDE = true;
    
    
    		//	NOTE
    		//		µ¿½Ã¿¡ µÎ °÷¿¡¼­ FocusList¿¡
    		//		Á¢±ÙÇÒ °¡´É¼ºÀÌ ¾ø´Ù´Â °¡Á¤ÀÌ ÀÖ¾î¾ß ÇÑ´Ù.
    		//		À§ÇèÇϱº ¤Ñ.¤Ñ
    		CUIFocusContainer::UICONTROL_FOCUSLIST list = GetFocusList()->GetFocusList ();
    		CUIFocusContainer::UICONTROL_FOCUSLIST_RITER riter = list.rbegin ();
    		CUIFocusContainer::UICONTROL_FOCUSLIST_RITER riter_end = list.rend ();
    		for ( ; riter != riter_end; ++riter )
    		{
    			bool bAnotherProcess = false;
    			UIGUID cID = riter->cID;
    
    
    if ( IsVisibleGroup ( cID ) && 
    				cID != BASIC_CHAT_BOX && 
    				cID != BASIC_INFO_VIEW &&
    				cID != QUICK_SKILL_TRAY_TAB_WINDOW &&
    				cID != QUICK_SKILL_TRAY_TAB_NEW_WINDOW &&
    				cID != BASIC_QUICK_SKILL_WINDOW &&
    				cID != BASIC_QUICK_SKILL_NEW_WINDOW &&
    				cID != PRIVATE_MARKET_SHOW_MAN && 
    				cID != MINIMAP)
    			{
    				if ( cID == INVENTORY_WINDOW || cID == MARKET_WINDOW ||
    					cID == STORAGE_WINDOW || cID == CLUB_STORAGE_WINDOW )
    				{
    					SetMarketWindowClose ();
    					SetStorageWindowClose ();
    					SetClubStorageWindowClose ();
    				}
    				else if ( cID == TRADEINVENTORY_WINDOW )
    				{
    					if ( IsVisibleGroup ( TRADE_WINDOW ) )
    					{
    						SetTradeWindowCloseReq ();
    					}
    					else if ( IsVisibleGroup ( PRIVATE_MARKET_WINDOW ) )
    					{
    						if ( m_pPrivateMarketWindow->IsOPENER () )
    						{
    							DoModal ( ID2GAMEINTEXT("PRIVATE_MARKET_QUIT"), MODAL_QUESTION, YESNO, MODAL_PRIVATE_MARKET_QUIT );
    						}
    						else
    						{
    							SetPrivateMarketClose ();
    						}
    						bAnotherProcess = true;
    					}
    				}
    				else if ( cID == TRADE_WINDOW )
    				{							
    					SetTradeWindowCloseReq ();
    				}
    				else if ( cID == MINIPARTY_WINDOW )
    				{
    					ShowGroupBottom ( MINIPARTY_OPEN );
    // #ifdef CH_PARAM // Áß±¹ ÀÎÅÍÆäÀ̽º º¯°æ
    //					UpdatePotionTrayPosition();
    // #endif
    				}
    				else if ( cID == PRIVATE_MARKET_WINDOW )
    				{
    					if ( m_pPrivateMarketWindow->IsOPENER () )
    					{
    						DoModal ( ID2GAMEINTEXT("PRIVATE_MARKET_QUIT"), MODAL_QUESTION, YESNO, MODAL_PRIVATE_MARKET_QUIT );
    					}
    					else
    					{
    						SetPrivateMarketClose ();
    					}
    					bAnotherProcess = true;					
    				}
    				else if( cID == ITEM_REBUILD_WINDOW || cID == REBUILDINVENTORY_WINDOW )	// ITEMREBUILD_MARK
    				{
    					CloseItemRebuildWindow();
    				}
    				else if( cID == ITEM_GARBAGE_WINDOW || cID == GARBAGEINVENTORY_WINDOW )	// ÈÞÁöÅë
    				{
    					CloseItemGarbageWindow();
    				}
    				else if( cID == ITEM_MIX_WINDOW || cID == ITEM_MIX_INVEN_WINDOW )	// ¾ÆÀÌÅÛ Á¶ÇÕ
    				{
    					CloseItemMixWindow();
    				}
    				else if( cID == GAMBLE_DIALOGUE || cID == GAMBLE_SELECT_DIALOGUE || 
    						cID == GAMBLE_AGAIN_DIALOGUE || cID == GAMBLE_ANIMATION_DIALOGUE || 
    						cID == GAMBLE_RESULT_EVEN_DIALOGUE || cID == GAMBLE_RESULT_ODD_DIALOGUE  )
    				{
    					HideGroup( INVENTORY_WINDOW );
    					GLCharacter* pCharacter = GLGaeaClient::GetInstance().GetCharacter();
    					if( pCharacter )
    					{
    						pCharacter->ReqMGameOddEvenCancel();
    					}
    				}
    				else if ( cID == QUEST_WINDOW )
    				{
    					m_pQuestWindow->SET_SHOW_PAGE ( CQuestWindow::QUEST_LIST );
    					bAnotherProcess = true;
    					/*int nPage = m_pQuestWindow->GET_SHOW_PAGE ();
    					switch ( nPage )
    					{
    					case CQuestWindow::QUEST_STEP:
    						{							
    							m_pQuestWindow->SET_SHOW_PAGE ( CQuestWindow::QUEST_MAIN );
    							bAnotherProcess = true;
    						}
    						break;
    
    
    					case CQuestWindow::QUEST_MAIN:
    						{												
    							m_pQuestWindow->SET_SHOW_PAGE ( CQuestWindow::QUEST_LIST );
    							bAnotherProcess = true;
    						}
    						break;
    					}	*/				
    				}
    				else if ( cID == WAITSERVER_DISPLAY || cID == REBIRTH_DIALOGUE || cID == MAP_REQUIRE_CHECK )
    				{
    					bAnotherProcess = true;
    				}
    				else if ( (MODAL_WINDOW + 1) <= cID )
    				{
    					//					CLOSE_MODAL ( cID, false );
    					bAnotherProcess = true;
    				}
    				if ( !bAnotherProcess )	
    				{
    					HideGroup ( cID );
    				}
    
    
    				bALLHIDE = false;
    				break;
    			}
    		}
    
    
    		if ( bALLHIDE )
    		{
    			if ( !IsVisibleGroup ( ESC_MENU ) )
    				ShowGroupFocus ( ESC_MENU );
    		}
    	}
    
    
    	// Tab Key ¿¹¾àÁßÀ̶ó¸é
    	if ( m_bTabReserve ) 
    	{
    		if ( !GLGaeaClient::GetInstance().GetCharacter()->IsACTION(GLAT_SKILL) )
    		{
    			GLGaeaClient::GetInstance().GetCharacter()->ReqSlotChange();
    			m_bTabReserve = false;
    		}
    	}	
    	else 
    	{
    		if ( UIKeyCheck::GetInstance()->Check( DIK_TAB, DXKEY_DOWN ) )
    		{
    			EMCHARCLASS emClass = GLGaeaClient::GetInstance().GetCharacter()->m_emClass;
    
    
    			if( emClass&GLCC_EXTREME_M || emClass&GLCC_EXTREME_W )
    			{
    //				// ½ºÅ³ »ç¿ëÁßÀ¸·Î ½ÇÆÐÇϸé Tab Key ¿¹¾à
    				if ( E_FAIL == GLGaeaClient::GetInstance().GetCharacter()->ReqSlotChange() )
    					m_bTabReserve = true;
    			}
    				
    		}
    	}
    
    
    
    
    
    
    	if ( IsVisibleGroup ( ESC_MENU ) )				return ;
    	if ( IsVisibleGroup ( HELP_WINDOW ) )			return ;
    	if ( IsVisibleGroup ( ITEMSHOP_WINDOW ) )		return ;
    	if ( IsVisibleGroup ( KEY_SETTING_WINDOW ) )	return ;
    
    
    	if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_V, DXKEY_DOWN ) )
    	{
    		if ( GLTradeClient::GetInstance().Valid() ) return;
    		GLCharacter* const pCharacter = GLGaeaClient::GetInstance().GetCharacter ();
    
    
    		if ( pCharacter->m_sVehicle.IsActiveValue() && m_fVehicleDelay < 1.0f )	
    		{
    			PrintMsgText ( NS_UITEXTCOLOR::NEGATIVE, ID2GAMEINTEXT("VEHICLE_SET_FB_DELAY") );
    			return;
    		}
    
    
    		pCharacter->ReqSetVehicle( !pCharacter->m_bVehicle ); // Ȱ¼º ºñȰ¼º
    		m_fVehicleDelay = 0.0f;
    	}
    
    
    
    
    	if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_LMENU, DXKEY_PRESSED ) )
    	{
    		for (int i= 0; i < CHAT_MACRO_SIZE; ++i){
    			if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_1+i, DXKEY_DOWN ) )
    			{			
    				return ;
    			}
    		}
    	}
    
    
    	GLCharacter* const pCharacter = GLGaeaClient::GetInstance().GetCharacter ();
    	if ( pCharacter )
    	{
    		//	Äü ½ºÅ³
    		for( int i = 0; i < QUICK_SKILL_SLOT_MAX; ++i)
    		{
                if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::SkillSlot[i], DXKEY_DOWN ) )
    			{
    				INT nIndex = m_pSkillTrayTab->GetTabIndex() * QUICK_SKILL_SLOT_MAX + i;
    				pCharacter->ReqSkillRunSet( nIndex );
    			}
    		}
    	}
    	
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_INVEN], DXKEY_DOWN ) )
    	{		
    		if ( !IsVisibleGroup ( INVENTORY_WINDOW ) && !IsVisibleGroup ( TRADEINVENTORY_WINDOW ))
    		{
    			ShowGroupFocus( INVENTORY_WINDOW );
    			m_pInventoryWindow->INVENTORY();
    			state = 0;
    		}
    		else
    		{
    			if ( state == 0) // Current inventory
    			{
    				HideGroup ( INVENTORY_WINDOW );
    				state = -1;
    			}
    			else if ( state == 1) // Current itembank
    			{
    				m_pInventoryWindow->INVENTORY();
    				state = 0;
    			}
    		}
    	}
    
    
    ////#ifdef _RELEASED // ¼Òȯ¼ö ³»ºÎ¿¡¼­¸¸ µÇ°Ô ¸·À½
    //	if ( GLCONST_CHAR::wENABLE_SUMMON > 0 )
    //	{
    //		if ( UIKeyCheck::GetInstance()->CheckSimple( DIK_SLASH, DXKEY_DOWN ) )
    //		{
    //		//GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(2,2));
    //			EMCHARCLASS emClass = GLGaeaClient::GetInstance().GetCharacter()->m_emClass;
    //			if( emClass&GLCC_EXTREME_M || emClass&GLCC_EXTREME_W )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_EXTREME_MID,GLCONST_CHAR::wSUMMON_EXTREME_SID));
    //			}
    //			else if( emClass&GLCC_FIGHTER_M || emClass&GLCC_FIGHTER_W )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_BRAWLER_MID,GLCONST_CHAR::wSUMMON_BRAWLER_SID));
    //			}
    //			else if( emClass&GLCC_ARMS_M || emClass&GLCC_ARMS_W )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_SWORDSMAN_MID,GLCONST_CHAR::wSUMMON_SWORDSMAN_SID));
    //			}
    //			else if( emClass&GLCC_ARCHER_W || emClass&GLCC_ARCHER_M )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_ARCHER_MID,GLCONST_CHAR::wSUMMON_ARCHER_SID));
    //			}
    //			else if( emClass&GLCC_SPIRIT_W || emClass&GLCC_SPIRIT_M )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_SHAMMAN_MID,GLCONST_CHAR::wSUMMON_SHAMMAN_SID));
    //			}
    //			//add class
    //			else if( emClass&GLCC_SCIENCE_W || emClass&GLCC_SCIENCE_M )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_SCIENCE_MID,GLCONST_CHAR::wSUMMON_SCIENCE_SID));
    //			}
    //			else if( emClass&GLCC_ASSASIN_W || emClass&GLCC_ASSASIN_M )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_ASSASIN_MID,GLCONST_CHAR::wSUMMON_ASSASIN_SID));
    //			}
    //			else if( emClass&GLCC_TESTING_W || emClass&GLCC_TESTING_M )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_TESTING_MID,GLCONST_CHAR::wSUMMON_TESTING_SID));
    //			}
    //		}
    //	}
    ////#endif
    
    
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_SKILL], DXKEY_DOWN ) )
    	{		
    		if ( !IsVisibleGroup ( SKILL_WINDOW ) )
    			ShowGroupFocus ( SKILL_WINDOW );
    		else
    			HideGroup ( SKILL_WINDOW );
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_PARTY], DXKEY_DOWN ) )
    	{		
    		if ( !IsVisibleGroup ( PARTY_WINDOW ) )
    			ShowGroupFocus ( PARTY_WINDOW );
    		else
    			HideGroup ( PARTY_WINDOW );
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_CHAR], DXKEY_DOWN ) )
    	{		
    		if ( !IsVisibleGroup ( CHARACTER_WINDOW ) )
    			ShowGroupFocus ( CHARACTER_WINDOW );
    		else
    			HideGroup ( CHARACTER_WINDOW );
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->CheckSimple ( RANPARAM::MenuShotcut[SHOTCUT_MAP], DXKEY_DOWN ) )
    	{
    		if ( !IsVisibleGroup ( LARGEMAP_WINDOW ) )
    			ShowGroupFocus ( LARGEMAP_WINDOW );
    		else
    			HideGroup ( LARGEMAP_WINDOW );
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->CheckSimple ( RANPARAM::MenuShotcut[SHOTCUT_CLUB], DXKEY_DOWN ) )
    	{
    		if ( !IsVisibleGroup ( CLUB_WINDOW ) )
    			ShowGroupFocus ( CLUB_WINDOW );
    		else
    			HideGroup ( CLUB_WINDOW );
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_QUEST], DXKEY_DOWN ) )
    	{
    		if ( !IsVisibleGroup ( QUEST_WINDOW ) )
    		{			
    			if ( NATIVEID_NULL().dwID == m_dwEventQuestID )
    			{
    				ShowGroupFocus ( QUEST_WINDOW );
    				REFRESH_QUEST_WINDOW ();				
    			}
    			else
    			{
    				SetQuestWindowOpen ( m_dwEventQuestID );
    			}
    		}
    		else
    		{
    			HideGroup ( QUEST_WINDOW );
    		}
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_HELP], DXKEY_DOWN) )
    	{
    		if ( !IsVisibleGroup ( HELP_WINDOW ) )
    		{
    			HideGroup ( ITEMSHOP_WINDOW );
    			ShowGroupFocus ( HELP_WINDOW );
    		}
    		else
    		{
    			HideGroup ( HELP_WINDOW );
    		}
    	}
    
    
    //#if defined ( CH_PARAM ) || defined ( TH_PARAM ) || defined( PH_PARAM ) || defined ( JP_PARAM ) || defined( _RELEASED ) // Çʸ®ÇÉ ¾ÆÀÌÅÛ¼¥
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_ITEMSHOP], DXKEY_DOWN) )
    	{
    		if ( !IsVisibleGroup ( ITEMSHOP_WINDOW ) )
    		{
    			//	ItemShopAuth
    			if ( ItemShopAuth() )
    			{
    				ShowGroupFocus ( ITEMSHOP_WINDOW );
    			}
    
    
    			HideGroup ( HELP_WINDOW );
    		}
    		else
    		{
    			HideGroup ( ITEMSHOP_WINDOW );
    		}
    	}
    	
    	//	ItemShopAuth	
    	ItemShopVisible();
    
    
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_FRIEND], DXKEY_DOWN ) )
    	{
    		if ( IsVisibleGroup ( FRIEND_WINDOW ) )		HideGroup ( FRIEND_WINDOW );			
    		else										ShowGroupFocus ( FRIEND_WINDOW );
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_ITEMBANK], DXKEY_DOWN ) )
    	{
    		if ( !IsVisibleGroup ( INVENTORY_WINDOW ))
    		{
    			SetItemBankWindowOpen ();
    		}
    		else
    		{
    			if (state == 0) // Current inventory
    			{
    				m_pInventoryWindow->INVENTORY_BANK();
    				m_pInventoryWindow->InitItemBank();
    				state = 1;
    			}
    			else if (state == 1) //Current itembank
    			{
    				HideGroup ( INVENTORY_WINDOW );
    				state = -1;
    			}
    		}
    	}
    
    
    	/*if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_VIETNAMGAINSYS], DXKEY_DOWN ) )
    	{
    		if ( IsVisibleGroup ( VNGAINSYS_WINDOW ) )	HideGroup ( VNGAINSYS_WINDOW );
    		else										SetVNGainSysWindowOpen();
    	}*/
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_CHATMACRO], DXKEY_DOWN ) )
    	{
    		if ( IsVisibleGroup ( CHATMACRO_WINDOW ) )
    		{
    			HideGroup ( CHATMACRO_WINDOW );
    		}
    		else
    		{
    			GetChatMacro();
    			ShowGroupFocus ( CHATMACRO_WINDOW );
    		}
    	}
    
    
    
    
    
    
    	if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_LMENU, DXKEY_PRESSED ) )
    	{
    		if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_F4, DXKEY_DOWN ) )
    		{			
    			DoModal ( ID2GAMEINTEXT("CLOSE_GAME"), MODAL_QUESTION, OKCANCEL, MODAL_CLOSEGAME );
    		}
    	}
    
    
    //#ifndef CH_PARAM // Áß±¹ ÀÎÅÍÆäÀ̽º º¯°æ
    /*	if( UIKeyCheck::GetInstance()->Check ( DIK_GRAVE, DXKEY_DOWN ) ||
    		UIKeyCheck::GetInstance()->Check ( DIK_Y, DXKEY_DOWN ) )
    	{
    		if ( IsVisibleGroup ( QUICK_SKILL_TRAY_OPEN_BUTTON ) )
    		{
    			HideGroup ( QUICK_SKILL_TRAY_OPEN_BUTTON );
    			ShowGroupBottom ( QUICK_SKILL_TRAY_TAB_WINDOW );
    		}
    		else
    		{
    			HideGroup ( QUICK_SKILL_TRAY_TAB_WINDOW );
    			ShowGroupBottom ( QUICK_SKILL_TRAY_OPEN_BUTTON );
    		}
    	}*/
    //#endif
    
    
    	if( UIKeyCheck::GetInstance()->Check( DIK_F1, DXKEY_DOWN ) )	
    	{
    		m_pSkillTrayTab->SetTabIndex( 0 );
    		m_pSkillTrayTab->SetTabTextIndex( 0 );
    		m_pSkillTrayTabNew->SetTabIndex( 0 );
    		m_pSkillTrayTabNew->SetTabTextIndex( 0 );
    	}
    	if( UIKeyCheck::GetInstance()->Check( DIK_F2, DXKEY_DOWN ) )
    	{
    		m_pSkillTrayTab->SetTabIndex( 1 );
    		m_pSkillTrayTab->SetTabTextIndex( 1 );
    		m_pSkillTrayTabNew->SetTabIndex( 1 );
    		m_pSkillTrayTabNew->SetTabTextIndex( 1 );;
    	}
    	if( UIKeyCheck::GetInstance()->Check( DIK_F3, DXKEY_DOWN ) )
    	{
    		m_pSkillTrayTab->SetTabIndex( 2 );
    		m_pSkillTrayTab->SetTabTextIndex( 2 );
    		m_pSkillTrayTabNew->SetTabIndex( 2 );
    		m_pSkillTrayTabNew->SetTabTextIndex( 2 );
    	}
    	if( UIKeyCheck::GetInstance()->Check( DIK_F4, DXKEY_DOWN ) )
    	{
    		m_pSkillTrayTab->SetTabIndex( 3 );
    		m_pSkillTrayTab->SetTabTextIndex( 3 );
    		m_pSkillTrayTabNew->SetTabIndex( 3 );
    		m_pSkillTrayTabNew->SetTabTextIndex( 3 );
    		
    	}
    	//Remodified by JerMTheSLayer Added Pet Tab Link Function 12|15|13
    	if( UIKeyCheck::GetInstance()->Check( RANPARAM::MenuShotcut[SHOTCUT_PET], DXKEY_DOWN ) )
    	{
    		if( GLGaeaClient::GetInstance().GetPetClient()->IsVALID() )
    		{
    			if ( GLTradeClient::GetInstance().Valid() ) return;
    			
    			if ( IsVisibleGroup( PET_WINDOW ) )		HideGroup ( CHARACTER_WINDOW );// Fix Hide Window by JermTheSlayer 12|15|13 - 8:50PM PH Time
    			else									ShowGroupFocus( CHARACTER_WINDOW );
    			m_pCharacterWindow->SetVisiblePage (2)	;
    
    
    			
    		}
    	}
    
    
    
    
    	if( UIKeyCheck::GetInstance()->Check( RANPARAM::MenuShotcut[SHOTCUT_SUMMON], DXKEY_DOWN ) )
    	{
    		if( GLGaeaClient::GetInstance().GetSummonClient()->IsVALID() )
    		{
    			if ( GLTradeClient::GetInstance().Valid() ) return;
    
    
    			if ( IsVisibleGroup( SUMMON_WINDOW ) )		HideGroup ( SUMMON_WINDOW );
    			else									ShowGroupFocus( SUMMON_WINDOW );
    		}
    	}
    	
    	//Remodified by JerMTheSLayer Added Vehicle Tab Link Function 12|15|13
    	if( UIKeyCheck::GetInstance()->Check( DIK_N, DXKEY_DOWN ) )
    	{
    		if( GLGaeaClient::GetInstance().GetCharacter()->m_sVehicle.IsActiveValue() )
    		{
    			if ( GLTradeClient::GetInstance().Valid() ) return;
    			
    			if ( IsVisibleGroup( VEHICLE_WINDOW ) )	HideGroup ( CHARACTER_WINDOW ); // Fix Hide Window by JermTheSlayer 12|15|13 - 8:50PM PH Time
    			else									ShowGroupFocus( CHARACTER_WINDOW );
    			m_pCharacterWindow->SetVisiblePage (1)	;
    		}
    	}
    }
    void CInnerInterface::SetInventoryPage()
    {
    	m_pInventoryWindow->INVENTORY();
    	state = 0;
    }
    void CInnerInterface::UpdateStatus ()
    {
    	GLCharacter* const pCharacter = GLGaeaClient::GetInstance().GetCharacter();
    
    
    	if ( IsVisibleGroup ( SYSTEM_MESSAGE_WINDOW ) )
    	{
    		UIRECT rcGlobalPos = m_pSystemMessageWindowDummy->GetGlobalPos ();
    		//rcGlobalPos.top += fMENU_LIFTUP;
    		m_pSystemMessageWindow->SetGlobalPos ( rcGlobalPos );
    	}
    
    
    	if ( IsBlockProgramAlarm () )
    	{		
    		if ( !IsVisibleGroup ( BLOCK_PROGRAM_ALARM ) )
    		{
    			UIRECT rcGlobalPos = m_pBlockProgramAlarmDummy->GetGlobalPos ();
    			rcGlobalPos.top += float((rand()%200) - 100);
    			rcGlobalPos.left += float((rand()%200) - 100);
    			m_pBlockProgramAlarm->SetGlobalPos ( rcGlobalPos );
    
    
    			GetPositionKeeper()->SetPosition ( BLOCK_PROGRAM_ALARM, rcGlobalPos );
    
    
    			ShowGroupFocus ( BLOCK_PROGRAM_ALARM );
    		}
    	}
    	else
    	{
    		HideGroup ( BLOCK_PROGRAM_ALARM );
    	}
    	
    	
    	//	ij¸¯ÅÍ »ýÁ¸ »óÅ ȮÀÎ
    	if ( pCharacter->IsDie () )
    	{
    		if ( !IsVisibleGroup ( REBIRTH_DIALOGUE ) )
    		{
    			bool bItemRebirth = (pCharacter->ISREVIVE ())?true:false;
    			bool bAutoRebirth = false;
    			bool bCantUseRebirth = FALSE;
    
    
    			//	±ÍÈ¥ÁÖ Äð ŸÀÓ Ã¼Å©
    			if ( bItemRebirth ) 
    			{
    				SITEM* pITEM = pCharacter->GET_SLOT_ITEMDATA(SLOT_NECK);
    				if ( pITEM && pCharacter->IsCoolTime( pITEM->sBasicOp.sNativeID ) )
    				{
    					bItemRebirth = FALSE;
    				}
    			}
    
    
    			if( pCharacter->IsRestartPossible() == FALSE )
    			{
    				bItemRebirth = FALSE;
    				bCantUseRebirth = TRUE;
    			}
    
    
    			if ( bItemRebirth )
    			{
    				// ¼Ò¸ð¼º ±ÍÈ¥ÁÖÀ̸é ÀÚµ¿ ±ÍÈ¥ÁÖ »ç¿ë
    				SITEM* pITEM = pCharacter->GET_SLOT_ITEMDATA(SLOT_NECK);
    				if ( pITEM && !pITEM->ISINSTANCE() ) bAutoRebirth = true;
    			}
    			
    			m_pRebirthDialogue->SET_ITEMREBIRTH ( bItemRebirth, bAutoRebirth, bCantUseRebirth );
    			m_pRebirthDialogue->SetCallerID ( MODAL_REBIRTH );
    			ShowGroupFocus ( REBIRTH_DIALOGUE, true );
    			ShowGroupFocus ( BASIC_CHAT_BOX, true );
    		}
    	}
    	else
    	{
    		HideGroup ( REBIRTH_DIALOGUE, true );
    
    
    		if ( IsGateOpen () )
    		{
    			//	¸¸¾à ¸Ê À̸§ÀÌ ¾ø´Ù¸é, À̵¿ÇÒ ¼ö ¾ø´Ù.
    			if ( m_pMapMoveDisplay )
    			{
    				CString strMapName = pCharacter->DetectGateToMapName();
    				m_pMapMoveDisplay->SetMapName ( strMapName + ID2GAMEINTEXT ( "MAPMOVE_MESSAGE" ) );
    
    
    				UIRECT rcGlobalPos = m_pMapMoveDisplayDummy->GetGlobalPos ();
    				rcGlobalPos.top -= fMENU_LIFTUP;
    				m_pMapMoveDisplay->SetGlobalPos ( rcGlobalPos );
    
    
    				if ( strMapName.GetLength () )	ShowGroupFocus ( MAPMOVE_DISPLAY );
    				else							HideGroup ( MAPMOVE_DISPLAY );
    			}		
    		}
    		else
    		{
    			HideGroup ( MAPMOVE_DISPLAY );
    		}
    	}
    
    
    	//	½ºÇÙ, ¿ÀÅä ÇÁ·Î¼¼½º üũ
    	if ( IsBlockProgramFound () )
    	{
    		if ( !IsVisibleGroup ( WAITSERVER_DISPLAY ) )
    			DoModal ( ID2GAMEINTEXT("BLOCK_PROGRAM_FOUND"), MODAL_INFOMATION, OK, MODAL_CLOSEGAME );
    	}
    
    
    	if ( !DxGlobalStage::GetInstance().IsEmulator() )		//³×Æ®¿öÅ© ¿¬°áÀÌ ²÷¾îÁø °æ¿ì
    	{
    		if ( !DxGlobalStage::GetInstance().IsSTATE( DxGlobalStage::EM_CHANGE ) )
    		{
    			if ( !DxGlobalStage::GetInstance().GetNetClient()->IsOnline() )
    			{
    				if ( !IsVisibleGroup ( WAITSERVER_DISPLAY ) )
    					DoModal ( ID2GAMEINTEXT("PLAYINTERFACE_5"), MODAL_INFOMATION, OK, MODAL_CLOSEGAME );				
    			}
    		}
    	}
    
    
    	if ( m_pAdminMessageDisplay )
    	{
    		if ( IsVisibleGroup ( ADMIN_MESSAGE_DISPLAY ) )
    		{
    			if ( m_pAdminMessageDisplay->GetLifeTime () < 0.0f )
    			{
    				HideGroup ( ADMIN_MESSAGE_DISPLAY );			
    			}
    		}
    	}
    
    
    	//if ( m_pSimpleMessageMan )
    	//{
    	//if ( IsVisibleGroup ( SIMPLE_MESSAGE_MAN ) )
    	//{
    	//	if ( m_pSimpleMessageMan->GetLifeTime () < 0.0f )
    	//	{
    	//		HideGroup ( SIMPLE_MESSAGE_MAN );			
    	//	}
    	//}
    	//	}
    
    
    	BOOL bPartyState = FALSE;
    	GLPARTY_CLIENT *pMaster = GLPartyClient::GetInstance().GetMaster();	//	¸¶½ºÅÍ
    	if ( pMaster )
    	{
    		bPartyState = TRUE;
    	}
    
    
    	if ( bPartyState != m_bPartyStateBack )
    	{
    		if ( GLPARTY_CLIENT *pMaster = GLPartyClient::GetInstance().GetMaster() )
    		{
    			ShowGroupFocus ( MINIPARTY_WINDOW );
    			HideGroup ( MINIPARTY_OPEN );
    		}
    		else
    		{
    			ShowGroupBottom ( MINIPARTY_OPEN );
    			HideGroup ( MINIPARTY_WINDOW );
    		}
    		m_bPartyStateBack = bPartyState;
    
    
    // #ifdef CH_PARAM // Áß±¹ ÀÎÅÍÆäÀ̽º º¯°æ
    //		UpdatePotionTrayPosition();
    // #endif
    	}
    
    
    	UpdateStateQuestAlarm ();
    	UpdateStateSimpleHP ();	
    
    
    	if ( IsVisibleGroup ( ACADEMY_CONFT_DISPLAY ) || IsVisibleGroup ( SYSTEM_MESSAGE_WINDOW ) )
    	{
    		HideGroup ( SIMPLE_MESSAGE_MAN );
    	}
    	else
    	{
    		if ( RANPARAM::bSHOW_TIP )
    		{
    			ShowGroupBottom ( SIMPLE_MESSAGE_MAN, true );
    		}
    		else
    		{
    			HideGroup ( SIMPLE_MESSAGE_MAN, true );
    		}
    	}
    }
    
    
    void CInnerInterface::MoveBasicInfoWindow ()
    {
    	CUIControl * pControl(NULL);
    
    
    //#ifdef CH_PARAM // Áß±¹ ÀÎÅÍÆäÀ̽º º¯°æ
    //	pControl = m_pBasicQuickSkillSlot;
    //#else
    	pControl = m_pUILeftTopGroup;
    //#endif
    
    
    	if ( !pControl ) return;
    
    
    	const UIRECT& rcBasicInfoViewDummy = m_pBasicInfoViewDummy->GetGlobalPos ();
    	const UIRECT& rcLeftTopGroupDummy = m_pLeftTopGroupDummy->GetGlobalPos ();
    	const UIRECT& rcBasicInfoView = m_pBasicInfoView->GetGlobalPos ();
    	const UIRECT& rcLeftTopGroup = pControl->GetGlobalPos ();
    
    
    	const D3DXVECTOR2 vLeftTopGroup ( rcLeftTopGroup.left, rcLeftTopGroup.top );
    	const D3DXVECTOR2 vLeftTopGroupDummy ( rcLeftTopGroupDummy.left, rcLeftTopGroupDummy.top );
    
    
    	const D3DXVECTOR2 vBasicInfoViewDummy (rcBasicInfoViewDummy.left,rcBasicInfoViewDummy.top);
    	const D3DXVECTOR2 vBasicInfoView (rcBasicInfoView.left,rcBasicInfoView.top);
    	const D3DXVECTOR2 vDist = vBasicInfoViewDummy - vBasicInfoView;
    	const float fDist = D3DXVec2LengthSq ( &vDist );
    
    
    	if ( fDist > 900.0f )	//	ÄÁÆ®·ÑÀÌ ¶³¾îÁ³³ª?
    	{	
    		if ( vBasicInfoViewDummy != vLeftTopGroup ) pControl->SetGlobalPos ( vBasicInfoViewDummy );
    	}
    	else
    	{
    		if ( vLeftTopGroupDummy != vLeftTopGroup )		pControl->SetGlobalPos ( vLeftTopGroupDummy );
    		if ( vBasicInfoViewDummy != vBasicInfoView )	m_pBasicInfoView->SetGlobalPos( vBasicInfoViewDummy );
    	}
    }
    
    
    void CInnerInterface::BasicInfoViewDoubleClick()
    {
    	CUIControl * pControl(NULL);
    
    
    //#ifdef CH_PARAM // Áß±¹ ÀÎÅÍÆäÀ̽º º¯°æ
    //	pControl = m_pBasicQuickSkillSlot;
    //#else
    	pControl = m_pUILeftTopGroup;
    //#endif
    
    
    	const UIRECT& rcBasicInfoViewDummy = m_pBasicInfoViewDummy->GetGlobalPos ();
    	const UIRECT& rcLeftTopGroupDummy = m_pLeftTopGroupDummy->GetGlobalPos ();
    
    
    	const D3DXVECTOR2 vLeftTopGroupDummy ( rcLeftTopGroupDummy.left, rcLeftTopGroupDummy.top );
    	const D3DXVECTOR2 vBasicInfoViewDummy (rcBasicInfoViewDummy.left,rcBasicInfoViewDummy.top);
    
    
    	pControl->SetGlobalPos ( vLeftTopGroupDummy );
    	m_pBasicInfoView->SetGlobalPos( vBasicInfoViewDummy );
    }
    
    
    //************************************
    // Method:    IsOpenWindowToMoveBlock
    // FullName:  CInnerInterface::IsOpenWindowToMoveBlock
    // Access:    public 
    // Returns:   BOOL
    // Qualifier: 
    //************************************
    BOOL CInnerInterface::IsOpenWindowToMoveBlock()
    {
    	// ¿©±â¿¡ Ãß°¡µÇ´Â ÄÁÆ®·ÑÀº ¹ÝµíÀÌ InitDeviceObjects¿¡¼­ »ý¼º½Ã SetVisibleSingle( FALSE )¸¦ ÇØÁà¾ß ÇÑ´Ù.
    	if( IsVisibleGroup( TRADE_WINDOW ) || 
    		IsVisibleGroup( TRADEINVENTORY_WINDOW ) || 
    		IsVisibleGroup( MARKET_WINDOW ) || 
    		IsVisibleGroup( STORAGE_WINDOW ) || 
    //		IsVisibleGroup( ITEMBANK_WINDOW ) || 
    		IsVisibleGroup( MAP_REQUIRE_CHECK ) ||
    		IsVisibleGroup( REBIRTH_DIALOGUE ) ||
    		IsVisibleGroup( DIALOGUE_WINDOW ) || 
    		IsVisibleGroup( CLUB_STORAGE_WINDOW ) || 
    		IsVisibleGroup( PRIVATE_MARKET_MAKE ) || 
    		IsVisibleGroup( GAMBLE_DIALOGUE ) || 
    		IsVisibleGroup( GAMBLE_SELECT_DIALOGUE ) || 
    		IsVisibleGroup( GAMBLE_AGAIN_DIALOGUE ) ||
    		IsVisibleGroup( GAMBLE_ANIMATION_DIALOGUE ) || 
    		IsVisibleGroup( GAMBLE_RESULT_EVEN_DIALOGUE ) ||
    		IsVisibleGroup( GAMBLE_RESULT_ODD_DIALOGUE ) ||
    		IsVisibleGroup( ITEM_REBUILD_WINDOW ) || 
    		IsVisibleGroup( REBUILDINVENTORY_WINDOW ) ||	// ITEMREBUILD_MARK
    		IsVisibleGroup( ITEM_GARBAGE_WINDOW ) || 
    		IsVisibleGroup( GARBAGEINVENTORY_WINDOW ) ||	// ÈÞÁöÅë
    		IsVisibleGroup( ITEMSHOP_WINDOW ) ||
    		IsVisibleGroup( ITEM_SHOP_SEARCH_WINDOW ) ||
    		IsVisibleGroup( ITEM_SEARCH_RESULT_WINDOW ) || // ¾ÆÀÌÅÛ °Ë»ö â
    		IsVisibleGroup( PETSKIN_MIX_IMAGE_WINDOW ) ||
    		IsVisibleGroup( ITEM_MIX_WINDOW ) ||
    		IsVisibleGroup( ITEM_MIX_INVEN_WINDOW ) )
    
    
    	{
    		return TRUE;
    	}
    	else
    	{
    		return FALSE;
    	}
    }
    
    
    /*
    #ifdef CH_PARAM // Áß±¹ ÀÎÅÍÆäÀ̽º º¯°æ
    void CInnerInterface::UpdatePotionTrayPosition()
    {
    	m_pUILeftTopGroup->SetGlobalPos( m_pBasicPotionTrayDummy->GetGlobalPos() );
    	m_pQuestAlarm->SetGlobalPos( m_pQuestAlarmDummy->GetGlobalPos() );
    
    
    	BOOL bVisibleQuest = IsVisibleGroup( QUEST_ALARM);
    	BOOL bVisibleMini = IsVisibleGroup( MINIPARTY_OPEN );
    
    
    	if( bVisibleQuest && bVisibleMini ) return;
    
    
    	UIRECT rcDummy = m_pUILeftTopGroup->GetGlobalPos();
    	rcDummy.left += 41; // Äù½ºÆ®, ¹Ì´ÏÆÄƼ ¹öưÀÇ °¡·Î Å©±â°¡ 41
    	rcDummy.right = rcDummy.left + rcDummy.sizeX;
    	m_pUILeftTopGroup->SetGlobalPos( rcDummy );
    
    
    	CUIControl * pUIControl(NULL);
    
    
    	if( !bVisibleQuest && !bVisibleMini )
    	{
    		pUIControl = m_pUILeftTopGroup;
    	}
    	else if( !bVisibleMini )
    	{
    		pUIControl = m_pQuestAlarm;
    	}
    
    
    	if( pUIControl != NULL )
    	{
    		rcDummy = pUIControl->GetGlobalPos();
    		rcDummy.left += 41;
    		rcDummy.right = rcDummy.left + rcDummy.sizeX;
    		pUIControl->SetGlobalPos( rcDummy );
    	}
    }
    #endif
    */
    void CInnerInterface::SetArmSwap( BOOL bSwap )
    {
    	//m_pInventoryWindow->SetArmSwapTabButton( bSwap );
    }
    
    
    bool CInnerInterface::ItemShopAuth ()
    {
    
    
    //	ItemShopAuth
    #if defined ( JP_PARAM ) 
    	if ( m_bItemShopLoad )	return false;
    
    
    	GLCharacter* pChar = GLGaeaClient::GetInstance().GetCharacter();
    	if ( !pChar ) return false;
    
    
    	CString strData = "";
    	strData.Format( "%s?id=%s& uuid=%s", RANPARAM::ItemShopAddress, pChar->m_szUID, RANPARAM::GETJAPANUUID() );
    
    
    	CCommonWeb::Get()->Navigate( CCommonWeb::ITEMSHOP_ID, strData, true );
    	CCommonWeb::Get()->ReSetCompleteLoad( CCommonWeb::ITEMSHOP_ID );
    
    
    	m_bItemShopLoad = true;
    
    
    	// ·Îµù ¿Ï·á ¸Þ¼¼Áö°¡ ¿Ã¶§±îÁö ±â´Ù¸°´Ù.
    	return false;
    #endif	
    	return true;
    }
    
    
    void CInnerInterface::ItemShopVisible()
    {
    
    
    //	ItemShopAuth
    #if defined ( JP_PARAM ) 
    	if ( m_bItemShopLoad )
    	{
    		if ( CCommonWeb::Get()->IsCompleteLoad( CCommonWeb::ITEMSHOP_ID ) )
    		{
    			ShowGroupFocus ( ITEMSHOP_WINDOW );			
    			HideGroup ( HELP_WINDOW );
    			m_bItemShopLoad = false;
    		}
    	}
    #endif
    	return;
    }
    
    
    void CInnerInterface::SetItemMixResult( CString strMsg, bool bSuccess, bool bFail )
    {
    	m_pItemMixWindow->SetItemMixResult( strMsg, bSuccess, bFail );
    }
    
    
    void CInnerInterface::SET_GATHER_GAUGE( DWORD dwGaeaID, float fTime )
    {
    	m_pGatherGauge->SetTime( fTime );
    	m_pGatherGauge->SetMaterial ( dwGaeaID );
    }
    
    
    void CInnerInterface::VisibleCDMRanking( bool bVisible )
    {
    	if ( bVisible )
    	{
    		HideGroup( QUEST_HELPER_DISPLAY );
    		ShowGroupBottom ( CDM_RANKING_DISPLAY );
    	}
    	else
    	{
    		HideGroup( CDM_RANKING_DISPLAY );
    		ShowGroupBottom ( QUEST_HELPER_DISPLAY );
    	}
    }
    
    
    void CInnerInterface::RefreashCDMRanking()
    {
    	if ( m_pCdmRankingDisplay && m_pCdmRankingDisplay->IsVisible() )
    		m_pCdmRankingDisplay->RefreashCdmRanking();
    }

    Credits Me
    For Exploring And Studying The Ran Source Structure.

    Encountered Any Errors? Comment Below Before im InActive Again
    Last edited by JerMTheSLayer; 16-12-13 at 03:34 PM.


  2. #2
    Account Upgraded | Title Enabled! caspian0 is offline
    MemberRank
    Jul 2012 Join Date
    1,321Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    ill test it ... :)

    - - - Updated - - -

    I HIT LIKE FOR DESERVING PEOPLE WHO SHARES WITH NO HESITATIONS.


    YOU ROCK!


    WORKS PERFECT!

  3. #3
    Account Upgraded | Title Enabled! jayanna1421 is offline
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    Jun 2013 Join Date
    SEOUL,KOREALocation
    368Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    @Caspiano

    can you share the compiled one plss

  4. #4
    Valued Member MythicDev22 is offline
    MemberRank
    Feb 2013 Join Date
    119Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    thanks for sharing good person :)

  5. #5
    Apprentice danmar90 is offline
    MemberRank
    Jan 2009 Join Date
    24Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    Please share compiled one for jouver source =(, i dont have a visual studio i cant install it in windows 7 =(

  6. #6
    Account Upgraded | Title Enabled! caspian0 is offline
    MemberRank
    Jul 2012 Join Date
    1,321Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    Quote Originally Posted by danmar90 View Post
    Please share compiled one for jouver source =(, i dont have a visual studio i cant install it in windows 7 =(
    im using win7 and i do have vs2003 ..try to download and install vs2003 sir

  7. #7
    Apprentice danmar90 is offline
    MemberRank
    Jan 2009 Join Date
    24Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    i already have vs2003 installer, but it always searching for MSDN disc

  8. #8
    Account Upgraded | Title Enabled! jayanna1421 is offline
    MemberRank
    Jun 2013 Join Date
    SEOUL,KOREALocation
    368Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    Quote Originally Posted by danmar90 View Post
    i already have vs2003 installer, but it always searching for MSDN disc
    same problem

  9. #9
    Proficient Member sexual123 is offline
    MemberRank
    Aug 2011 Join Date
    178Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    Quote Originally Posted by JerMTheSLayer View Post
    InnerInterface.cpp

    SEARCH OLD #includes
    Code:
    #include "StdAfx.h"#include "AdminMessageDisplay.h"
    #include "BasicChat.h"
    #include "BasicInfoView.h"
    #include "BasicQuickSkillSlot.h"
    #include "BasicVarTextBox.h"
    #include "BlockProgramAlarm.h"
    #include "CommonWeb.h"
    #include "DxGlobalStage.h"
    #include "DxInputString.h"
    #include "GameTextControl.h"
    #include "GLGaeaClient.h"
    #include "GLPartyClient.h"
    #include "InnerInterface.h"
    #include "InventoryWindow.h"
    #include "ItemShopWindowWeb.h"
    #include "MapMoveDisplay.h"
    #include "ModalCallerID.h"
    #include "ModalWindow.h"
    #include "NameDisplayMan.h"
    #include "PrivateMarketWindow.h"
    #include "QuestAlarm.h"
    #include "QuestWindow.h"
    #include "RANPARAM.h"
    #include "RebirthDialogue.h"
    #include "ShopItemSearchWindow.h"
    #include "ItemSearchResultWindow.h"
    #include "MapRequireCheck.h"
    #include "SkillTrayTab.h"
    #include "SystemMessageWindow.h"
    #include "UILeftTopGroup.h"
    #include "UITextControl.h"
    #include "s_CHttpPatch.h"
    #include "ItemMixWindow.h"
    #include "GatherGauge.h"
    #include "CdmRankingDisplay.h"
    
    
    #include "../EngineUILib/GUInterface/UIKeyCheck.h"
    REPLACE NEW #includes

    Code:
    #include "StdAfx.h"
    #include "AdminMessageDisplay.h"
    #include "BasicChat.h"
    #include "BasicInfoView.h"
    #include "BasicQuickSkillSlot.h"
    #include "BasicVarTextBox.h"
    #include "BlockProgramAlarm.h"
    #include "CommonWeb.h"
    #include "DxGlobalStage.h"
    #include "DxInputString.h"
    #include "GameTextControl.h"
    #include "GLGaeaClient.h"
    #include "GLPartyClient.h"
    #include "InnerInterface.h"
    #include "InventoryWindow.h"
    #include "ItemShopWindowWeb.h"
    #include "MapMoveDisplay.h"
    #include "ModalCallerID.h"
    #include "ModalWindow.h"
    #include "NameDisplayMan.h"
    #include "PrivateMarketWindow.h"
    #include "QuestAlarm.h"
    #include "QuestWindow.h"
    #include "RANPARAM.h"
    #include "RebirthDialogue.h"
    #include "ShopItemSearchWindow.h"
    #include "ItemSearchResultWindow.h"
    #include "MapRequireCheck.h"
    #include "SkillTrayTab.h"
    #include "SystemMessageWindow.h"
    #include "UILeftTopGroup.h"
    #include "UITextControl.h"
    #include "s_CHttpPatch.h"
    #include "ItemMixWindow.h"
    #include "GatherGauge.h"
    #include "CdmRankingDisplay.h"
    #include "BasicQuickSkillWindow.h"
    #include "BasicQuickSkillWindowNew.h"
    #include "SkillTrayTabNew.h"
    #include "CharacterWindow.h"
    SEARCH OLD(juvers) Pet Window
    Code:
        if( UIKeyCheck::GetInstance()->Check( RANPARAM::MenuShotcut[SHOTCUT_PET], DXKEY_DOWN ) )
        {
            if( GLGaeaClient::GetInstance().GetPetClient()->IsVALID() )
            {
                //if ( GLTradeClient::GetInstance().Valid() ) return;
                if ( IsVisibleGroup( INVENTORY_WINDOW ) )        HideGroup ( INVENTORY_WINDOW );
                else                                    ShowGroupFocus( INVENTORY_WINDOW );
                m_pInventoryWindow->SetVisiblePage (1)    ;
            }
        }
    REPLACE NEW Pet Window
    Code:
        //Remodified by JerMTheSLayer Added Pet Tab Link Function 12|15|13
        if( UIKeyCheck::GetInstance()->Check( RANPARAM::MenuShotcut[SHOTCUT_PET], DXKEY_DOWN ) )
        {
            if( GLGaeaClient::GetInstance().GetPetClient()->IsVALID() )
            {
                if ( GLTradeClient::GetInstance().Valid() ) return;
                
                if ( IsVisibleGroup( PET_WINDOW ) )        HideGroup ( CHARACTER_WINDOW );// Fix Hide Window by JermTheSlayer 12|15|13 - 8:50PM PH Time
                else                                    ShowGroupFocus( CHARACTER_WINDOW );
                m_pCharacterWindow->SetVisiblePage (2)    ;
    
    
                
            }
        }
    SEARCH , OLD(Juvers)Vehicle Window

    Code:
        if( UIKeyCheck::GetInstance()->Check( DIK_N, DXKEY_DOWN ) )
        {
            if( GLGaeaClient::GetInstance().GetCharacter()->m_sVehicle.IsActiveValue() )
            {
                if ( GLTradeClient::GetInstance().Valid() ) return;
                
                //if ( IsVisibleGroup( VEHICLE_WINDOW ) )    HideGroup ( VEHICLE_WINDOW );
                //else                                    ShowGroupFocus( VEHICLE_WINDOW );
    
    
                if ( IsVisibleGroup( INVENTORY_WINDOW ) )        HideGroup ( INVENTORY_WINDOW );
                else                                    ShowGroupFocus( INVENTORY_WINDOW );
                m_pInventoryWindow->SetVisiblePage (2)    ;        
            }
        }
    }
    REPLACE New Vehicle Window

    Code:
        //Remodified by JerMTheSLayer Added Vehicle Tab Link Function 12|15|13
        if( UIKeyCheck::GetInstance()->Check( DIK_N, DXKEY_DOWN ) )
        {
            if( GLGaeaClient::GetInstance().GetCharacter()->m_sVehicle.IsActiveValue() )
            {
                if ( GLTradeClient::GetInstance().Valid() ) return;
                
                if ( IsVisibleGroup( VEHICLE_WINDOW ) )    HideGroup ( CHARACTER_WINDOW ); // Fix Hide Window by JermTheSlayer 12|15|13 - 8:50PM PH Time
                else                                    ShowGroupFocus( CHARACTER_WINDOW );
                m_pCharacterWindow->SetVisiblePage (1)    ;
            }
        }
    }
    Neo Source (gi-joe) == Just COPY and PASTE

    Innerinterface.cpp

    Code:
    #include "StdAfx.h"
    #include "AdminMessageDisplay.h"
    #include "BasicChat.h"
    #include "BasicInfoView.h"
    #include "BasicQuickSkillSlot.h"
    #include "BasicVarTextBox.h"
    #include "BlockProgramAlarm.h"
    #include "CommonWeb.h"
    #include "DxGlobalStage.h"
    #include "DxInputString.h"
    #include "GameTextControl.h"
    #include "GLGaeaClient.h"
    #include "GLPartyClient.h"
    #include "InnerInterface.h"
    #include "InventoryWindow.h"
    #include "ItemShopWindowWeb.h"
    #include "MapMoveDisplay.h"
    #include "ModalCallerID.h"
    #include "ModalWindow.h"
    #include "NameDisplayMan.h"
    #include "PrivateMarketWindow.h"
    #include "QuestAlarm.h"
    #include "QuestWindow.h"
    #include "RANPARAM.h"
    #include "RebirthDialogue.h"
    #include "ShopItemSearchWindow.h"
    #include "ItemSearchResultWindow.h"
    #include "MapRequireCheck.h"
    #include "SkillTrayTab.h"
    #include "SystemMessageWindow.h"
    #include "UILeftTopGroup.h"
    #include "UITextControl.h"
    #include "s_CHttpPatch.h"
    #include "ItemMixWindow.h"
    #include "GatherGauge.h"
    #include "CdmRankingDisplay.h"
    #include "BasicQuickSkillWindow.h"
    #include "BasicQuickSkillWindowNew.h"
    #include "SkillTrayTabNew.h"
    #include "CharacterWindow.h"
    #include "../EngineUILib/GUInterface/UIKeyCheck.h"
    
    
    #ifdef _DEBUG
    #define new DEBUG_NEW
    #endif
    
    
    #define CHAT_MACRO_SIZE	10
    
    
    CInnerInterface& CInnerInterface::GetInstance()
    {
    	static CInnerInterface Instance;
    	return Instance;
    }
    
    
    const float	CInnerInterface::fMENU_LIFTUP = 90.0f;
    const int CInnerInterface::nOUTOFRANGE = -1;
    
    
    CInnerInterface::CInnerInterface () :
    	m_emConflictReqType ( EMCONFT_ONE ),
    	m_ConflictReqID ( GAEAID_NULL ),
    	m_bPartyStateBack ( FALSE ),
    	m_bBlockProgramFound ( false ),
    	m_dwEventQuestID ( NATIVEID_NULL().dwID ),
    	m_dwEventQuestStep ( UINT_MAX ),
    	m_bBlockProgramAlarm ( false ),
    	m_bITEM_INFO_EX_DISPLAY_MODE ( false ),
    	m_bCHANNEL ( false ),
    	m_bFirstVNGainSysCall ( true ),
    	m_bTabReserve ( false ),
    	state ( -1 ),
    	m_bItemShopLoad ( false ),
    	SkillTabClose ( FALSE ),
    	SkillTabOpen ( FALSE )
    {
    	ResetControl();
    
    
    	
    }
    
    
    CInnerInterface::~CInnerInterface ()
    {
    }
    
    
    void CInnerInterface::ResetControl()
    {
    	m_pSimpleHP = NULL;
    	m_pBusWindow = NULL;
    	m_pMiniMap = NULL;
    	m_pChat = NULL;
    	m_pQuestWindow = NULL;
    	m_pQuestAlarm = NULL;	
    	m_pFriendWindow = NULL;	
    	m_pSkillWindowToTray = NULL;	
    	m_pInventoryWindow = NULL;
    	m_pPartyWindow = NULL;
    	m_pTradeWindow = NULL;	
    	m_pPtoPWindow = NULL;
    	m_pDamageDisplayMan = NULL;
    	m_pTargetInfoDisplay = NULL;
    	m_pNameDisplayMan = NULL;
    	m_pDialogueWindow = NULL;
    	m_pMarketWindow = NULL;
    	m_pStorageWindow = NULL;
    	m_pItemMove = NULL;
    	m_pBlockProgramAlarm = NULL;
    	//m_pItemBankWindow = NULL;
    	m_pVNGainSysInventory = NULL;
    	m_pTradeInventoryWindow = NULL;
    	m_pHeadChatDisplayMan = NULL;	
    	m_pAdminMessageDisplay = NULL;	
    	m_pConftModalWindow = NULL;	
    	m_pPartyModalWindow = NULL;
    	m_pConftDisplayMan = NULL;
    	m_pInfoDisplay = NULL;
    	m_pMapMoveDisplay = NULL;
    	m_pWaitServerDisplay = NULL;
    	m_pAcademyConftDisplay = NULL;
    	m_pLargeMapWindow = NULL;
    	m_pStorageChargeCard = NULL;
    	m_pRebirthDialogue = NULL;
    	m_pPrivateMarketWindow = NULL;
    	m_pPrivateMarketMake = NULL;
    	m_pPrivateMarketSellWindow = NULL;
    	m_pPrivateMarketShowMan = NULL;
    	m_pClubWindow = NULL;
    	m_pSubMasterSet = NULL;
    	m_pClubMake = NULL;
    	m_pSystemMessageWindow = NULL;
    	m_pQuestionItemDisplay = NULL;
    	m_pInfoDisplayEx = NULL;
    	m_pClubStorageWindow = NULL;
    	m_pConftConfirm = NULL;
    	m_pBasicInfoView = NULL;
    	m_pUILeftTopGroup = NULL;
    	m_pSkillTrayTab = NULL;
    	m_pSkillTrayTabNew = NULL;
    	m_pBasicQuickSkillSlot = NULL;
    	m_pCountMsgWindow = NULL;
    	m_pGameMenu = NULL;
    	m_pQBoxButton = NULL;
    	m_pItemRebuildWindow = NULL;	// ITEMREBUILD_MARK
    	//m_pRebuildInventoryWindow = NULL;
    	m_pPetRebirthDialogue = NULL; // monster7j
    	m_pGambleBox = NULL;
    	m_pGambleSelectBox = NULL;
    	m_pGambleAgainBox = NULL;
    	m_pGambleResultOddBox = NULL;
    	m_pGambleResultEvenBox = NULL;
    	m_pPetWindow = NULL;
    	m_pCharacterWindow = NULL;
    
    
    	m_pModalWindow = NULL;
    
    
    	m_pSystemMessageWindowDummy = NULL;
    	m_pMapMoveDisplayDummy = NULL;
    	m_pBlockProgramAlarmDummy = NULL;
    	m_pLeftTopGroupDummy = NULL;
    	m_pBasicInfoViewDummy = NULL;
    	m_pBasicPotionTrayDummy = NULL;
    	m_pQuestAlarmDummy = NULL;
    
    
    	m_pKeySettingWindow = NULL;
    	m_pChatMacroWindow = NULL;
    
    
    	m_pBonusTimeGauge = NULL;
    	m_pBonusTimeDisplay = NULL;
    	m_pQuestHelper = NULL;
    	m_pVehicleWindow = NULL;
    	m_pThaiCCafeMark = NULL;
    
    
    	m_pItemGarbageWindow = NULL;
    	m_pGarbageInventoryWindow = NULL;
    
    
    	m_pItemShopIconMan = NULL;
    	m_pNameDisplayMan = NULL;
    
    
    	m_pShopItemSearchWindow   = NULL;
    	m_pItemSearchResultWindow = NULL;
    
    
    	m_pAttendanceBookWindow = NULL;
    	m_pClubBattleModalWindow = NULL;
    
    
    	m_pMapRequireCheckWindow = NULL;
    	m_pTaxiWindow = NULL;
    
    
    	m_bFirstVNGainSysCall = true;	
    
    
    	m_fItemBankDelay = 5.0f;
    
    
    	m_pItemMixWindow = NULL;
    	m_pItemMixInvenWindow = NULL;
    	m_pGatherGauge = NULL;
    	m_pCdmRankingDisplay = NULL;
    	pButton = NULL;
    }
    
    
    HRESULT CInnerInterface::OneTimeSceneInit ()
    {
    	switch ( RANPARAM::emSERVICE_TYPE )
    	{
    	case EMSERVICE_DEFAULT:
    	case EMSERVICE_KOREA:
    	case EMSERVICE_FEYA:
    	case EMSERVICE_MALAYSIA_CN:
    	case EMSERVICE_MALAYSIA_EN:
    	case EMSERVICE_JAPAN:
    	case EMSERVICE_THAILAND:
    	case EMSERVICE_CHINA:
    	case EMSERVICE_INDONESIA:
    	case EMSERVICE_PHILIPPINES:
    	case EMSERVICE_VIETNAM:
    	case EMSERVICE_GLOBAL:
    		m_bCHANNEL = true;
    		break;
    
    
    	default:
    		m_bCHANNEL = false;
    		break;
    	};
    
    
    	return S_OK;
    }
    
    
    HRESULT CInnerInterface::FrameMove ( LPDIRECT3DDEVICEQ pd3dDevice, float fElapsedTime )
    {
    	GASSERT( pd3dDevice );
    
    
    	// Å»°Í µô·¹ÀÌ ÃøÁ¤
    	m_fVehicleDelay += fElapsedTime;
    
    
    	//	¹«Á¶°Ç ¾È º¸ÀÌ°Ô ¸¸µê.
    	//	»ç¿ë½Ã¿¡ Update()¿¡¼­ ÄÑ°í µ¿ÀÛ.
    	HideGroup ( INFO_DISPLAY );
    	HideGroup ( INFO_DISPLAY_EX );
    
    
    	ResetTargetInfo ();		//	Ÿ°Ù Á¤º¸Ã¢ ¸®¼Â
    	ResetCharMoveBlock ();	//	ij¸¯ÅÍ ¿òÁ÷ÀÓ Àá±Ý Ç®±â	
    	ResetSnapItem ();		//	¾ÆÀÌÅÛ ½º³À ¸®¼Â
    	ResetFirstItemSlot ();	//	¾ÆÀÌÅÛ½½·Ô ºÙ±â ¸®¼Â
    
    
    	m_bUSING_INFO_DISPLAY = false;
    
    
    
    
    	// ¾ÆÀÌÅÛ ¹ðũâ µô·¹ÀÌ ÃøÁ¤
    	if( !IsVisibleGroup( INVENTORY_WINDOW ) && m_fItemBankDelay < 5.0f )
    	{
    		m_fItemBankDelay += fElapsedTime;
    	}
    
    
    	bool bKEYBOARD_BLOCK = false;
    	if( IsVisibleGroup ( MODAL_WINDOW ) ||
    		IsVisibleGroup ( REBIRTH_DIALOGUE ) ||
    		//IsVisibleGroup ( HELP_WINDOW ) ||	// À¥ ºê¶ó¿ìÀú¿ë, ¾ÆÁ÷ »ç¿ë ¾ÈÇÔ ( ÁØÇõ )
    		IsVisibleGroup ( ITEMSHOP_WINDOW ) ||
    		DXInputString::GetInstance().IsOn () )
    	{
    		bKEYBOARD_BLOCK = true;
    	}
    
    
    	// WebBrowser°¡ ¹ÝÅõ¸íÀÌ Áö¿øµÇÁö ¾ÊÀ¸¹Ç·Î
    	// ÇÊ¿äÇÑ »óȲ¿¡¼­´Â HELP_WINDOW¸¦ ´Ý´Â´Ù ( ÁØÇõ )
    	if( CCommonWeb::Get()->GetCreate() )
    	{
    		if( IsVisibleGroup ( MODAL_WINDOW ) ||
    			IsVisibleGroup ( REBIRTH_DIALOGUE ) ||
    			IsVisibleGroup( ESC_MENU ) )
    		{
    			HideGroup( HELP_WINDOW );
    			HideGroup( ITEMSHOP_WINDOW );
    		}
    	}
    
    
    	if ( !bKEYBOARD_BLOCK ) UpdateShortcutBefore ();
    
    
    	HRESULT hr = S_OK;
    	hr = CUIMan::FrameMove ( pd3dDevice, fElapsedTime );
    	if ( FAILED ( hr ) ) return hr;
    
    
    	if( IsOpenWindowToMoveBlock() )
    	{
    		SetCharMoveBlock ();
    	}
    
    
    	UpdateStatus ();
    
    
    	if ( !m_bUSING_INFO_DISPLAY ) RESET_INFO ();
    	if ( !bKEYBOARD_BLOCK )	UpdateShortcutAfter ();
    
    
    	if ( IsExclusiveControl() ) SetCharMoveBlock ();
    
    
    	int LB = (int)DxInputDevice::GetInstance().GetMouseState(DXMOUSE_LEFT);
    	if ( (LB & DXKEY_UP) || (LB & DXKEY_DUP) )
    	{
    		ResetExclusiveControl();
    	}
    
    
    	MoveBasicInfoWindow ();
    
    
    if ( SkillTabClose )
    	{
    		UIRECT rcGlobalPos = m_pSkillTrayTab->GetGlobalPos();
    		m_pBasicQuickSkillWindow->SetGlobalPos( D3DXVECTOR2( rcGlobalPos.left , rcGlobalPos.top ) );
    	}
    
    
    	if ( SkillTabOpen )
    	{
    		UIRECT rcGlobalPos = m_pBasicQuickSkillWindow->GetGlobalPos();
    		m_pSkillTrayTab->SetGlobalPos( D3DXVECTOR2( rcGlobalPos.left , rcGlobalPos.top ) );
    	}
    
    
    	if ( SkillTabCloseNew )
    	{
    		UIRECT rcGlobalPos = m_pSkillTrayTabNew->GetGlobalPos();
    		m_pBasicQuickSkillWindowNew->SetGlobalPos( D3DXVECTOR2( rcGlobalPos.left , rcGlobalPos.top ) );
    	}
    
    
    	if ( SkillTabOpenNew )
    	{
    		UIRECT rcGlobalPos = m_pBasicQuickSkillWindowNew->GetGlobalPos();
    		m_pSkillTrayTabNew->SetGlobalPos( D3DXVECTOR2( rcGlobalPos.left , rcGlobalPos.top ) );
    	}
    
    
    	if ( RotateSkillTab )
    	{
    		UIRECT rcGlobalPos = m_pSkillTrayTab->GetGlobalPos();
    		m_pSkillTrayTabNew->SetGlobalPos( D3DXVECTOR2( rcGlobalPos.left , rcGlobalPos.top ) );
    	}
    
    
    	if ( RotateSkillTabNew )
    	{
    		UIRECT rcGlobalPos = m_pSkillTrayTabNew->GetGlobalPos();
    		m_pSkillTrayTab->SetGlobalPos( D3DXVECTOR2( rcGlobalPos.left , rcGlobalPos.top ) );
    	}
    
    
    	CUIFocusContainer::UICONTROL_FOCUSLIST focus_list = GetFocusList()->GetFocusList();
    	CUIFocusContainer::UICONTROL_FOCUSLIST_RITER riter = focus_list.rbegin ();
    	CUIFocusContainer::UICONTROL_FOCUSLIST_RITER riter_end = focus_list.rend ();
    
    
    	bool bBasicChatBoxShow = false;
    	for ( ; riter != riter_end; ++riter )
    	{
    		UIGUID cID = riter->cID;
    		if ( BASIC_INFO_VIEW == cID )
    		{
    			if ( bBasicChatBoxShow )
    			{
    				if ( !GetChat()->IsCHAT_BEGIN() )
    				{
    					GetFocusList()->InsertAfter ( BASIC_CHAT_BOX, BASIC_INFO_VIEW, riter->pUIControl );
    				}
    			}
    			break;
    		}
    		else if ( BASIC_CHAT_BOX == cID )
    		{
    			bBasicChatBoxShow = true;
    		}
    	}
    
    
    	{
    		GLCharacter* pCharacter = GLGaeaClient::GetInstance().GetCharacter ();
    		Actor& actor = pCharacter->GetActorMove ();
    		if ( actor.PathIsActive () ) m_vCharDir = actor.Movement ();
    	}
    
    
    	{
    		if ( IsVisibleGroup ( INFO_DISPLAY_EX ) )
    		{
    			UIRECT rcGlobalPos = m_pInfoDisplay->GetGlobalPos();
    			UIRECT rcGlobalPosEx = m_pInfoDisplayEx->GetGlobalPos();
    			float x = rcGlobalPos.right + 2.0f;
    			float y = min(rcGlobalPos.top,rcGlobalPosEx.top);
    
    
    			const long lResolution = GetResolution ();
    			WORD X_RES = HIWORD ( lResolution );
    			WORD Y_RES = LOWORD ( lResolution );
    
    
    			if ( X_RES < x + rcGlobalPosEx.sizeX )
    			{
    				x = X_RES - rcGlobalPosEx.sizeX;
    
    
    				m_pInfoDisplay->SetGlobalPos(D3DXVECTOR2(x-2.0f-rcGlobalPos.sizeX,y));
    				m_pInfoDisplayEx->SetGlobalPos(D3DXVECTOR2(x,y));
    			}
    			else
    			{
    				m_pInfoDisplay->SetGlobalPos(D3DXVECTOR2(rcGlobalPos.left,y));
    				m_pInfoDisplayEx->SetGlobalPos(D3DXVECTOR2(x,y));
    			}
    		}
    	}
    
    
    
    
    	if( IsVisibleGroup ( SUMMON_POSION_DISPLAY ) )
    	{
    		GLSummonClient *pMySummon = GLGaeaClient::GetInstance().GetSummonClient();
    		if( !pMySummon || !pMySummon->IsVALID() )
    		{
    			HideGroup ( SUMMON_POSION_DISPLAY );
    		}
    	}
    
    
    	return hr;
    }
    
    
    void CInnerInterface::UpdateShortcutBefore ()
    {	
    	{
    		if ( !m_pNameDisplayMan ) return ;		
    
    
    		if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_LMENU, DXKEY_PRESSED ) )
    		{
    			for (int i= 0; i < CHAT_MACRO_SIZE; ++i){
    				if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_1+i, DXKEY_DOWN ) )
    				{			
    					AddChatMacro(i);
    					break;
    				}
    			}
    		}
    
    
    
    
    
    
    		if( RANPARAM::bNAME_DISPLAY )
    		{
    			if( IsVisibleGroup( NAME_DISPLAY_MAN ) )
    			{
    				if( m_pNameDisplayMan->GetNameType() != NAME_DISPLAY_MOBCHAR )
    				{
    					HideGroup( NAME_DISPLAY_MAN );
    					m_pNameDisplayMan->SetNameType( NAME_DISPLAY_MOBCHAR );
    					ShowGroupBottom( NAME_DISPLAY_MAN );
    				}
    			}
    			else
    			{
    				m_pNameDisplayMan->SetNameType( NAME_DISPLAY_MOBCHAR );
    				ShowGroupBottom( NAME_DISPLAY_MAN );
    			}
    
    
    			return ;
    		}
    
    
    		HideGroup ( NAME_DISPLAY_MAN );		
    		if ( UIKeyCheck::GetInstance()->Check ( DIK_LMENU, DXKEY_PRESSED ) )
    		{
    			m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_ITEMMONEY );
    			ShowGroupBottom ( NAME_DISPLAY_MAN );
    		}
    		else if ( UIKeyCheck::GetInstance()->Check ( DIK_LCONTROL, DXKEY_PRESSED ) )
    		{
    			m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_MOBCHAR );
    			ShowGroupBottom ( NAME_DISPLAY_MAN );
    		}
    		else if ( UIKeyCheck::GetInstance()->Check ( DIK_LSHIFT, DXKEY_PRESSED ) )
    		{
    			m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_ALL );
    			ShowGroupBottom ( NAME_DISPLAY_MAN );
    		}
    		else
    		{
    			//	BEGIN : CLUB CONFT SETTING
    			const EMCONFT_TYPE emTYPE = GLGaeaClient::GetInstance().GetCharacter()->GetConfting().emTYPE;
    			if ( emTYPE == EMCONFT_GUILD )
    			{
    				m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_CLUB_CONFT );
    				ShowGroupBottom ( NAME_DISPLAY_MAN );                
    				return ;
    			}
    
    
    			//	ÆÄƼ
    			GLPARTY_CLIENT *pMaster = GLPartyClient::GetInstance().GetMaster();	//	¸¶½ºÅÍ
    			if ( pMaster )
    			{
    				GLCharacter *pMyCharacter = GLGaeaClient::GetInstance().GetCharacter();			
    
    
    				if ( pMyCharacter->GetConfting().IsCONFRONTING() )	//	ÆÄƼ ´ë·Ã ÁßÀΰ¡?
    				{
    					m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_PARTY_CONFT );			
    				}
    				else	//	ÆÄƼ ±¸¼º µÈ °æ¿ì
    				{
    					m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_PARTY );		
    				}
    				ShowGroupBottom ( NAME_DISPLAY_MAN );
    			}
    			else
    			{
    				//	¹«Á¶°Ç »Ñ¸²
    				m_pNameDisplayMan->SetNameType ( NAME_DISPLAY_DEFAULT );
    				ShowGroupBottom ( NAME_DISPLAY_MAN );
    			}
    		}
    	}	
    }
    
    
    void CInnerInterface::UpdateShortcutAfter ()
    {
    	if ( UIKeyCheck::GetInstance()->Check ( DIK_ESCAPE, DXKEY_DOWN ) )
    	{
    		bool bALLHIDE = true;
    
    
    		//	NOTE
    		//		µ¿½Ã¿¡ µÎ °÷¿¡¼­ FocusList¿¡
    		//		Á¢±ÙÇÒ °¡´É¼ºÀÌ ¾ø´Ù´Â °¡Á¤ÀÌ ÀÖ¾î¾ß ÇÑ´Ù.
    		//		À§ÇèÇϱº ¤Ñ.¤Ñ
    		CUIFocusContainer::UICONTROL_FOCUSLIST list = GetFocusList()->GetFocusList ();
    		CUIFocusContainer::UICONTROL_FOCUSLIST_RITER riter = list.rbegin ();
    		CUIFocusContainer::UICONTROL_FOCUSLIST_RITER riter_end = list.rend ();
    		for ( ; riter != riter_end; ++riter )
    		{
    			bool bAnotherProcess = false;
    			UIGUID cID = riter->cID;
    
    
    if ( IsVisibleGroup ( cID ) && 
    				cID != BASIC_CHAT_BOX && 
    				cID != BASIC_INFO_VIEW &&
    				cID != QUICK_SKILL_TRAY_TAB_WINDOW &&
    				cID != QUICK_SKILL_TRAY_TAB_NEW_WINDOW &&
    				cID != BASIC_QUICK_SKILL_WINDOW &&
    				cID != BASIC_QUICK_SKILL_NEW_WINDOW &&
    				cID != PRIVATE_MARKET_SHOW_MAN && 
    				cID != MINIMAP)
    			{
    				if ( cID == INVENTORY_WINDOW || cID == MARKET_WINDOW ||
    					cID == STORAGE_WINDOW || cID == CLUB_STORAGE_WINDOW )
    				{
    					SetMarketWindowClose ();
    					SetStorageWindowClose ();
    					SetClubStorageWindowClose ();
    				}
    				else if ( cID == TRADEINVENTORY_WINDOW )
    				{
    					if ( IsVisibleGroup ( TRADE_WINDOW ) )
    					{
    						SetTradeWindowCloseReq ();
    					}
    					else if ( IsVisibleGroup ( PRIVATE_MARKET_WINDOW ) )
    					{
    						if ( m_pPrivateMarketWindow->IsOPENER () )
    						{
    							DoModal ( ID2GAMEINTEXT("PRIVATE_MARKET_QUIT"), MODAL_QUESTION, YESNO, MODAL_PRIVATE_MARKET_QUIT );
    						}
    						else
    						{
    							SetPrivateMarketClose ();
    						}
    						bAnotherProcess = true;
    					}
    				}
    				else if ( cID == TRADE_WINDOW )
    				{							
    					SetTradeWindowCloseReq ();
    				}
    				else if ( cID == MINIPARTY_WINDOW )
    				{
    					ShowGroupBottom ( MINIPARTY_OPEN );
    // #ifdef CH_PARAM // Áß±¹ ÀÎÅÍÆäÀ̽º º¯°æ
    //					UpdatePotionTrayPosition();
    // #endif
    				}
    				else if ( cID == PRIVATE_MARKET_WINDOW )
    				{
    					if ( m_pPrivateMarketWindow->IsOPENER () )
    					{
    						DoModal ( ID2GAMEINTEXT("PRIVATE_MARKET_QUIT"), MODAL_QUESTION, YESNO, MODAL_PRIVATE_MARKET_QUIT );
    					}
    					else
    					{
    						SetPrivateMarketClose ();
    					}
    					bAnotherProcess = true;					
    				}
    				else if( cID == ITEM_REBUILD_WINDOW || cID == REBUILDINVENTORY_WINDOW )	// ITEMREBUILD_MARK
    				{
    					CloseItemRebuildWindow();
    				}
    				else if( cID == ITEM_GARBAGE_WINDOW || cID == GARBAGEINVENTORY_WINDOW )	// ÈÞÁöÅë
    				{
    					CloseItemGarbageWindow();
    				}
    				else if( cID == ITEM_MIX_WINDOW || cID == ITEM_MIX_INVEN_WINDOW )	// ¾ÆÀÌÅÛ Á¶ÇÕ
    				{
    					CloseItemMixWindow();
    				}
    				else if( cID == GAMBLE_DIALOGUE || cID == GAMBLE_SELECT_DIALOGUE || 
    						cID == GAMBLE_AGAIN_DIALOGUE || cID == GAMBLE_ANIMATION_DIALOGUE || 
    						cID == GAMBLE_RESULT_EVEN_DIALOGUE || cID == GAMBLE_RESULT_ODD_DIALOGUE  )
    				{
    					HideGroup( INVENTORY_WINDOW );
    					GLCharacter* pCharacter = GLGaeaClient::GetInstance().GetCharacter();
    					if( pCharacter )
    					{
    						pCharacter->ReqMGameOddEvenCancel();
    					}
    				}
    				else if ( cID == QUEST_WINDOW )
    				{
    					m_pQuestWindow->SET_SHOW_PAGE ( CQuestWindow::QUEST_LIST );
    					bAnotherProcess = true;
    					/*int nPage = m_pQuestWindow->GET_SHOW_PAGE ();
    					switch ( nPage )
    					{
    					case CQuestWindow::QUEST_STEP:
    						{							
    							m_pQuestWindow->SET_SHOW_PAGE ( CQuestWindow::QUEST_MAIN );
    							bAnotherProcess = true;
    						}
    						break;
    
    
    					case CQuestWindow::QUEST_MAIN:
    						{												
    							m_pQuestWindow->SET_SHOW_PAGE ( CQuestWindow::QUEST_LIST );
    							bAnotherProcess = true;
    						}
    						break;
    					}	*/				
    				}
    				else if ( cID == WAITSERVER_DISPLAY || cID == REBIRTH_DIALOGUE || cID == MAP_REQUIRE_CHECK )
    				{
    					bAnotherProcess = true;
    				}
    				else if ( (MODAL_WINDOW + 1) <= cID )
    				{
    					//					CLOSE_MODAL ( cID, false );
    					bAnotherProcess = true;
    				}
    				if ( !bAnotherProcess )	
    				{
    					HideGroup ( cID );
    				}
    
    
    				bALLHIDE = false;
    				break;
    			}
    		}
    
    
    		if ( bALLHIDE )
    		{
    			if ( !IsVisibleGroup ( ESC_MENU ) )
    				ShowGroupFocus ( ESC_MENU );
    		}
    	}
    
    
    	// Tab Key ¿¹¾àÁßÀ̶ó¸é
    	if ( m_bTabReserve ) 
    	{
    		if ( !GLGaeaClient::GetInstance().GetCharacter()->IsACTION(GLAT_SKILL) )
    		{
    			GLGaeaClient::GetInstance().GetCharacter()->ReqSlotChange();
    			m_bTabReserve = false;
    		}
    	}	
    	else 
    	{
    		if ( UIKeyCheck::GetInstance()->Check( DIK_TAB, DXKEY_DOWN ) )
    		{
    			EMCHARCLASS emClass = GLGaeaClient::GetInstance().GetCharacter()->m_emClass;
    
    
    			if( emClass&GLCC_EXTREME_M || emClass&GLCC_EXTREME_W )
    			{
    //				// ½ºÅ³ »ç¿ëÁßÀ¸·Î ½ÇÆÐÇϸé Tab Key ¿¹¾à
    				if ( E_FAIL == GLGaeaClient::GetInstance().GetCharacter()->ReqSlotChange() )
    					m_bTabReserve = true;
    			}
    				
    		}
    	}
    
    
    
    
    
    
    	if ( IsVisibleGroup ( ESC_MENU ) )				return ;
    	if ( IsVisibleGroup ( HELP_WINDOW ) )			return ;
    	if ( IsVisibleGroup ( ITEMSHOP_WINDOW ) )		return ;
    	if ( IsVisibleGroup ( KEY_SETTING_WINDOW ) )	return ;
    
    
    	if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_V, DXKEY_DOWN ) )
    	{
    		if ( GLTradeClient::GetInstance().Valid() ) return;
    		GLCharacter* const pCharacter = GLGaeaClient::GetInstance().GetCharacter ();
    
    
    		if ( pCharacter->m_sVehicle.IsActiveValue() && m_fVehicleDelay < 1.0f )	
    		{
    			PrintMsgText ( NS_UITEXTCOLOR::NEGATIVE, ID2GAMEINTEXT("VEHICLE_SET_FB_DELAY") );
    			return;
    		}
    
    
    		pCharacter->ReqSetVehicle( !pCharacter->m_bVehicle ); // Ȱ¼º ºñȰ¼º
    		m_fVehicleDelay = 0.0f;
    	}
    
    
    
    
    	if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_LMENU, DXKEY_PRESSED ) )
    	{
    		for (int i= 0; i < CHAT_MACRO_SIZE; ++i){
    			if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_1+i, DXKEY_DOWN ) )
    			{			
    				return ;
    			}
    		}
    	}
    
    
    	GLCharacter* const pCharacter = GLGaeaClient::GetInstance().GetCharacter ();
    	if ( pCharacter )
    	{
    		//	Äü ½ºÅ³
    		for( int i = 0; i < QUICK_SKILL_SLOT_MAX; ++i)
    		{
                if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::SkillSlot[i], DXKEY_DOWN ) )
    			{
    				INT nIndex = m_pSkillTrayTab->GetTabIndex() * QUICK_SKILL_SLOT_MAX + i;
    				pCharacter->ReqSkillRunSet( nIndex );
    			}
    		}
    	}
    	
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_INVEN], DXKEY_DOWN ) )
    	{		
    		if ( !IsVisibleGroup ( INVENTORY_WINDOW ) && !IsVisibleGroup ( TRADEINVENTORY_WINDOW ))
    		{
    			ShowGroupFocus( INVENTORY_WINDOW );
    			m_pInventoryWindow->INVENTORY();
    			state = 0;
    		}
    		else
    		{
    			if ( state == 0) // Current inventory
    			{
    				HideGroup ( INVENTORY_WINDOW );
    				state = -1;
    			}
    			else if ( state == 1) // Current itembank
    			{
    				m_pInventoryWindow->INVENTORY();
    				state = 0;
    			}
    		}
    	}
    
    
    ////#ifdef _RELEASED // ¼Òȯ¼ö ³»ºÎ¿¡¼­¸¸ µÇ°Ô ¸·À½
    //	if ( GLCONST_CHAR::wENABLE_SUMMON > 0 )
    //	{
    //		if ( UIKeyCheck::GetInstance()->CheckSimple( DIK_SLASH, DXKEY_DOWN ) )
    //		{
    //		//GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(2,2));
    //			EMCHARCLASS emClass = GLGaeaClient::GetInstance().GetCharacter()->m_emClass;
    //			if( emClass&GLCC_EXTREME_M || emClass&GLCC_EXTREME_W )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_EXTREME_MID,GLCONST_CHAR::wSUMMON_EXTREME_SID));
    //			}
    //			else if( emClass&GLCC_FIGHTER_M || emClass&GLCC_FIGHTER_W )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_BRAWLER_MID,GLCONST_CHAR::wSUMMON_BRAWLER_SID));
    //			}
    //			else if( emClass&GLCC_ARMS_M || emClass&GLCC_ARMS_W )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_SWORDSMAN_MID,GLCONST_CHAR::wSUMMON_SWORDSMAN_SID));
    //			}
    //			else if( emClass&GLCC_ARCHER_W || emClass&GLCC_ARCHER_M )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_ARCHER_MID,GLCONST_CHAR::wSUMMON_ARCHER_SID));
    //			}
    //			else if( emClass&GLCC_SPIRIT_W || emClass&GLCC_SPIRIT_M )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_SHAMMAN_MID,GLCONST_CHAR::wSUMMON_SHAMMAN_SID));
    //			}
    //			//add class
    //			else if( emClass&GLCC_SCIENCE_W || emClass&GLCC_SCIENCE_M )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_SCIENCE_MID,GLCONST_CHAR::wSUMMON_SCIENCE_SID));
    //			}
    //			else if( emClass&GLCC_ASSASIN_W || emClass&GLCC_ASSASIN_M )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_ASSASIN_MID,GLCONST_CHAR::wSUMMON_ASSASIN_SID));
    //			}
    //			else if( emClass&GLCC_TESTING_W || emClass&GLCC_TESTING_M )
    //			{
    //				GLGaeaClient::GetInstance().ReqUseSummon(SNATIVEID(GLCONST_CHAR::wSUMMON_TESTING_MID,GLCONST_CHAR::wSUMMON_TESTING_SID));
    //			}
    //		}
    //	}
    ////#endif
    
    
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_SKILL], DXKEY_DOWN ) )
    	{		
    		if ( !IsVisibleGroup ( SKILL_WINDOW ) )
    			ShowGroupFocus ( SKILL_WINDOW );
    		else
    			HideGroup ( SKILL_WINDOW );
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_PARTY], DXKEY_DOWN ) )
    	{		
    		if ( !IsVisibleGroup ( PARTY_WINDOW ) )
    			ShowGroupFocus ( PARTY_WINDOW );
    		else
    			HideGroup ( PARTY_WINDOW );
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_CHAR], DXKEY_DOWN ) )
    	{		
    		if ( !IsVisibleGroup ( CHARACTER_WINDOW ) )
    			ShowGroupFocus ( CHARACTER_WINDOW );
    		else
    			HideGroup ( CHARACTER_WINDOW );
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->CheckSimple ( RANPARAM::MenuShotcut[SHOTCUT_MAP], DXKEY_DOWN ) )
    	{
    		if ( !IsVisibleGroup ( LARGEMAP_WINDOW ) )
    			ShowGroupFocus ( LARGEMAP_WINDOW );
    		else
    			HideGroup ( LARGEMAP_WINDOW );
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->CheckSimple ( RANPARAM::MenuShotcut[SHOTCUT_CLUB], DXKEY_DOWN ) )
    	{
    		if ( !IsVisibleGroup ( CLUB_WINDOW ) )
    			ShowGroupFocus ( CLUB_WINDOW );
    		else
    			HideGroup ( CLUB_WINDOW );
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_QUEST], DXKEY_DOWN ) )
    	{
    		if ( !IsVisibleGroup ( QUEST_WINDOW ) )
    		{			
    			if ( NATIVEID_NULL().dwID == m_dwEventQuestID )
    			{
    				ShowGroupFocus ( QUEST_WINDOW );
    				REFRESH_QUEST_WINDOW ();				
    			}
    			else
    			{
    				SetQuestWindowOpen ( m_dwEventQuestID );
    			}
    		}
    		else
    		{
    			HideGroup ( QUEST_WINDOW );
    		}
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_HELP], DXKEY_DOWN) )
    	{
    		if ( !IsVisibleGroup ( HELP_WINDOW ) )
    		{
    			HideGroup ( ITEMSHOP_WINDOW );
    			ShowGroupFocus ( HELP_WINDOW );
    		}
    		else
    		{
    			HideGroup ( HELP_WINDOW );
    		}
    	}
    
    
    //#if defined ( CH_PARAM ) || defined ( TH_PARAM ) || defined( PH_PARAM ) || defined ( JP_PARAM ) || defined( _RELEASED ) // Çʸ®ÇÉ ¾ÆÀÌÅÛ¼¥
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_ITEMSHOP], DXKEY_DOWN) )
    	{
    		if ( !IsVisibleGroup ( ITEMSHOP_WINDOW ) )
    		{
    			//	ItemShopAuth
    			if ( ItemShopAuth() )
    			{
    				ShowGroupFocus ( ITEMSHOP_WINDOW );
    			}
    
    
    			HideGroup ( HELP_WINDOW );
    		}
    		else
    		{
    			HideGroup ( ITEMSHOP_WINDOW );
    		}
    	}
    	
    	//	ItemShopAuth	
    	ItemShopVisible();
    
    
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_FRIEND], DXKEY_DOWN ) )
    	{
    		if ( IsVisibleGroup ( FRIEND_WINDOW ) )		HideGroup ( FRIEND_WINDOW );			
    		else										ShowGroupFocus ( FRIEND_WINDOW );
    	}
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_ITEMBANK], DXKEY_DOWN ) )
    	{
    		if ( !IsVisibleGroup ( INVENTORY_WINDOW ))
    		{
    			SetItemBankWindowOpen ();
    		}
    		else
    		{
    			if (state == 0) // Current inventory
    			{
    				m_pInventoryWindow->INVENTORY_BANK();
    				m_pInventoryWindow->InitItemBank();
    				state = 1;
    			}
    			else if (state == 1) //Current itembank
    			{
    				HideGroup ( INVENTORY_WINDOW );
    				state = -1;
    			}
    		}
    	}
    
    
    	/*if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_VIETNAMGAINSYS], DXKEY_DOWN ) )
    	{
    		if ( IsVisibleGroup ( VNGAINSYS_WINDOW ) )	HideGroup ( VNGAINSYS_WINDOW );
    		else										SetVNGainSysWindowOpen();
    	}*/
    
    
    	if ( UIKeyCheck::GetInstance()->Check ( RANPARAM::MenuShotcut[SHOTCUT_CHATMACRO], DXKEY_DOWN ) )
    	{
    		if ( IsVisibleGroup ( CHATMACRO_WINDOW ) )
    		{
    			HideGroup ( CHATMACRO_WINDOW );
    		}
    		else
    		{
    			GetChatMacro();
    			ShowGroupFocus ( CHATMACRO_WINDOW );
    		}
    	}
    
    
    
    
    
    
    	if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_LMENU, DXKEY_PRESSED ) )
    	{
    		if ( UIKeyCheck::GetInstance()->CheckSimple ( DIK_F4, DXKEY_DOWN ) )
    		{			
    			DoModal ( ID2GAMEINTEXT("CLOSE_GAME"), MODAL_QUESTION, OKCANCEL, MODAL_CLOSEGAME );
    		}
    	}
    
    
    //#ifndef CH_PARAM // Áß±¹ ÀÎÅÍÆäÀ̽º º¯°æ
    /*	if( UIKeyCheck::GetInstance()->Check ( DIK_GRAVE, DXKEY_DOWN ) ||
    		UIKeyCheck::GetInstance()->Check ( DIK_Y, DXKEY_DOWN ) )
    	{
    		if ( IsVisibleGroup ( QUICK_SKILL_TRAY_OPEN_BUTTON ) )
    		{
    			HideGroup ( QUICK_SKILL_TRAY_OPEN_BUTTON );
    			ShowGroupBottom ( QUICK_SKILL_TRAY_TAB_WINDOW );
    		}
    		else
    		{
    			HideGroup ( QUICK_SKILL_TRAY_TAB_WINDOW );
    			ShowGroupBottom ( QUICK_SKILL_TRAY_OPEN_BUTTON );
    		}
    	}*/
    //#endif
    
    
    	if( UIKeyCheck::GetInstance()->Check( DIK_F1, DXKEY_DOWN ) )	
    	{
    		m_pSkillTrayTab->SetTabIndex( 0 );
    		m_pSkillTrayTab->SetTabTextIndex( 0 );
    		m_pSkillTrayTabNew->SetTabIndex( 0 );
    		m_pSkillTrayTabNew->SetTabTextIndex( 0 );
    	}
    	if( UIKeyCheck::GetInstance()->Check( DIK_F2, DXKEY_DOWN ) )
    	{
    		m_pSkillTrayTab->SetTabIndex( 1 );
    		m_pSkillTrayTab->SetTabTextIndex( 1 );
    		m_pSkillTrayTabNew->SetTabIndex( 1 );
    		m_pSkillTrayTabNew->SetTabTextIndex( 1 );;
    	}
    	if( UIKeyCheck::GetInstance()->Check( DIK_F3, DXKEY_DOWN ) )
    	{
    		m_pSkillTrayTab->SetTabIndex( 2 );
    		m_pSkillTrayTab->SetTabTextIndex( 2 );
    		m_pSkillTrayTabNew->SetTabIndex( 2 );
    		m_pSkillTrayTabNew->SetTabTextIndex( 2 );
    	}
    	if( UIKeyCheck::GetInstance()->Check( DIK_F4, DXKEY_DOWN ) )
    	{
    		m_pSkillTrayTab->SetTabIndex( 3 );
    		m_pSkillTrayTab->SetTabTextIndex( 3 );
    		m_pSkillTrayTabNew->SetTabIndex( 3 );
    		m_pSkillTrayTabNew->SetTabTextIndex( 3 );
    		
    	}
    	//Remodified by JerMTheSLayer Added Pet Tab Link Function 12|15|13
    	if( UIKeyCheck::GetInstance()->Check( RANPARAM::MenuShotcut[SHOTCUT_PET], DXKEY_DOWN ) )
    	{
    		if( GLGaeaClient::GetInstance().GetPetClient()->IsVALID() )
    		{
    			if ( GLTradeClient::GetInstance().Valid() ) return;
    			
    			if ( IsVisibleGroup( PET_WINDOW ) )		HideGroup ( CHARACTER_WINDOW );// Fix Hide Window by JermTheSlayer 12|15|13 - 8:50PM PH Time
    			else									ShowGroupFocus( CHARACTER_WINDOW );
    			m_pCharacterWindow->SetVisiblePage (2)	;
    
    
    			
    		}
    	}
    
    
    
    
    	if( UIKeyCheck::GetInstance()->Check( RANPARAM::MenuShotcut[SHOTCUT_SUMMON], DXKEY_DOWN ) )
    	{
    		if( GLGaeaClient::GetInstance().GetSummonClient()->IsVALID() )
    		{
    			if ( GLTradeClient::GetInstance().Valid() ) return;
    
    
    			if ( IsVisibleGroup( SUMMON_WINDOW ) )		HideGroup ( SUMMON_WINDOW );
    			else									ShowGroupFocus( SUMMON_WINDOW );
    		}
    	}
    	
    	//Remodified by JerMTheSLayer Added Vehicle Tab Link Function 12|15|13
    	if( UIKeyCheck::GetInstance()->Check( DIK_N, DXKEY_DOWN ) )
    	{
    		if( GLGaeaClient::GetInstance().GetCharacter()->m_sVehicle.IsActiveValue() )
    		{
    			if ( GLTradeClient::GetInstance().Valid() ) return;
    			
    			if ( IsVisibleGroup( VEHICLE_WINDOW ) )	HideGroup ( CHARACTER_WINDOW ); // Fix Hide Window by JermTheSlayer 12|15|13 - 8:50PM PH Time
    			else									ShowGroupFocus( CHARACTER_WINDOW );
    			m_pCharacterWindow->SetVisiblePage (1)	;
    		}
    	}
    }
    void CInnerInterface::SetInventoryPage()
    {
    	m_pInventoryWindow->INVENTORY();
    	state = 0;
    }
    void CInnerInterface::UpdateStatus ()
    {
    	GLCharacter* const pCharacter = GLGaeaClient::GetInstance().GetCharacter();
    
    
    	if ( IsVisibleGroup ( SYSTEM_MESSAGE_WINDOW ) )
    	{
    		UIRECT rcGlobalPos = m_pSystemMessageWindowDummy->GetGlobalPos ();
    		//rcGlobalPos.top += fMENU_LIFTUP;
    		m_pSystemMessageWindow->SetGlobalPos ( rcGlobalPos );
    	}
    
    
    	if ( IsBlockProgramAlarm () )
    	{		
    		if ( !IsVisibleGroup ( BLOCK_PROGRAM_ALARM ) )
    		{
    			UIRECT rcGlobalPos = m_pBlockProgramAlarmDummy->GetGlobalPos ();
    			rcGlobalPos.top += float((rand()%200) - 100);
    			rcGlobalPos.left += float((rand()%200) - 100);
    			m_pBlockProgramAlarm->SetGlobalPos ( rcGlobalPos );
    
    
    			GetPositionKeeper()->SetPosition ( BLOCK_PROGRAM_ALARM, rcGlobalPos );
    
    
    			ShowGroupFocus ( BLOCK_PROGRAM_ALARM );
    		}
    	}
    	else
    	{
    		HideGroup ( BLOCK_PROGRAM_ALARM );
    	}
    	
    	
    	//	ij¸¯ÅÍ »ýÁ¸ »óÅ ȮÀÎ
    	if ( pCharacter->IsDie () )
    	{
    		if ( !IsVisibleGroup ( REBIRTH_DIALOGUE ) )
    		{
    			bool bItemRebirth = (pCharacter->ISREVIVE ())?true:false;
    			bool bAutoRebirth = false;
    			bool bCantUseRebirth = FALSE;
    
    
    			//	±ÍÈ¥ÁÖ Äð ŸÀÓ Ã¼Å©
    			if ( bItemRebirth ) 
    			{
    				SITEM* pITEM = pCharacter->GET_SLOT_ITEMDATA(SLOT_NECK);
    				if ( pITEM && pCharacter->IsCoolTime( pITEM->sBasicOp.sNativeID ) )
    				{
    					bItemRebirth = FALSE;
    				}
    			}
    
    
    			if( pCharacter->IsRestartPossible() == FALSE )
    			{
    				bItemRebirth = FALSE;
    				bCantUseRebirth = TRUE;
    			}
    
    
    			if ( bItemRebirth )
    			{
    				// ¼Ò¸ð¼º ±ÍÈ¥ÁÖÀ̸é ÀÚµ¿ ±ÍÈ¥ÁÖ »ç¿ë
    				SITEM* pITEM = pCharacter->GET_SLOT_ITEMDATA(SLOT_NECK);
    				if ( pITEM && !pITEM->ISINSTANCE() ) bAutoRebirth = true;
    			}
    			
    			m_pRebirthDialogue->SET_ITEMREBIRTH ( bItemRebirth, bAutoRebirth, bCantUseRebirth );
    			m_pRebirthDialogue->SetCallerID ( MODAL_REBIRTH );
    			ShowGroupFocus ( REBIRTH_DIALOGUE, true );
    			ShowGroupFocus ( BASIC_CHAT_BOX, true );
    		}
    	}
    	else
    	{
    		HideGroup ( REBIRTH_DIALOGUE, true );
    
    
    		if ( IsGateOpen () )
    		{
    			//	¸¸¾à ¸Ê À̸§ÀÌ ¾ø´Ù¸é, À̵¿ÇÒ ¼ö ¾ø´Ù.
    			if ( m_pMapMoveDisplay )
    			{
    				CString strMapName = pCharacter->DetectGateToMapName();
    				m_pMapMoveDisplay->SetMapName ( strMapName + ID2GAMEINTEXT ( "MAPMOVE_MESSAGE" ) );
    
    
    				UIRECT rcGlobalPos = m_pMapMoveDisplayDummy->GetGlobalPos ();
    				rcGlobalPos.top -= fMENU_LIFTUP;
    				m_pMapMoveDisplay->SetGlobalPos ( rcGlobalPos );
    
    
    				if ( strMapName.GetLength () )	ShowGroupFocus ( MAPMOVE_DISPLAY );
    				else							HideGroup ( MAPMOVE_DISPLAY );
    			}		
    		}
    		else
    		{
    			HideGroup ( MAPMOVE_DISPLAY );
    		}
    	}
    
    
    	//	½ºÇÙ, ¿ÀÅä ÇÁ·Î¼¼½º üũ
    	if ( IsBlockProgramFound () )
    	{
    		if ( !IsVisibleGroup ( WAITSERVER_DISPLAY ) )
    			DoModal ( ID2GAMEINTEXT("BLOCK_PROGRAM_FOUND"), MODAL_INFOMATION, OK, MODAL_CLOSEGAME );
    	}
    
    
    	if ( !DxGlobalStage::GetInstance().IsEmulator() )		//³×Æ®¿öÅ© ¿¬°áÀÌ ²÷¾îÁø °æ¿ì
    	{
    		if ( !DxGlobalStage::GetInstance().IsSTATE( DxGlobalStage::EM_CHANGE ) )
    		{
    			if ( !DxGlobalStage::GetInstance().GetNetClient()->IsOnline() )
    			{
    				if ( !IsVisibleGroup ( WAITSERVER_DISPLAY ) )
    					DoModal ( ID2GAMEINTEXT("PLAYINTERFACE_5"), MODAL_INFOMATION, OK, MODAL_CLOSEGAME );				
    			}
    		}
    	}
    
    
    	if ( m_pAdminMessageDisplay )
    	{
    		if ( IsVisibleGroup ( ADMIN_MESSAGE_DISPLAY ) )
    		{
    			if ( m_pAdminMessageDisplay->GetLifeTime () < 0.0f )
    			{
    				HideGroup ( ADMIN_MESSAGE_DISPLAY );			
    			}
    		}
    	}
    
    
    	//if ( m_pSimpleMessageMan )
    	//{
    	//if ( IsVisibleGroup ( SIMPLE_MESSAGE_MAN ) )
    	//{
    	//	if ( m_pSimpleMessageMan->GetLifeTime () < 0.0f )
    	//	{
    	//		HideGroup ( SIMPLE_MESSAGE_MAN );			
    	//	}
    	//}
    	//	}
    
    
    	BOOL bPartyState = FALSE;
    	GLPARTY_CLIENT *pMaster = GLPartyClient::GetInstance().GetMaster();	//	¸¶½ºÅÍ
    	if ( pMaster )
    	{
    		bPartyState = TRUE;
    	}
    
    
    	if ( bPartyState != m_bPartyStateBack )
    	{
    		if ( GLPARTY_CLIENT *pMaster = GLPartyClient::GetInstance().GetMaster() )
    		{
    			ShowGroupFocus ( MINIPARTY_WINDOW );
    			HideGroup ( MINIPARTY_OPEN );
    		}
    		else
    		{
    			ShowGroupBottom ( MINIPARTY_OPEN );
    			HideGroup ( MINIPARTY_WINDOW );
    		}
    		m_bPartyStateBack = bPartyState;
    
    
    // #ifdef CH_PARAM // Áß±¹ ÀÎÅÍÆäÀ̽º º¯°æ
    //		UpdatePotionTrayPosition();
    // #endif
    	}
    
    
    	UpdateStateQuestAlarm ();
    	UpdateStateSimpleHP ();	
    
    
    	if ( IsVisibleGroup ( ACADEMY_CONFT_DISPLAY ) || IsVisibleGroup ( SYSTEM_MESSAGE_WINDOW ) )
    	{
    		HideGroup ( SIMPLE_MESSAGE_MAN );
    	}
    	else
    	{
    		if ( RANPARAM::bSHOW_TIP )
    		{
    			ShowGroupBottom ( SIMPLE_MESSAGE_MAN, true );
    		}
    		else
    		{
    			HideGroup ( SIMPLE_MESSAGE_MAN, true );
    		}
    	}
    }
    
    
    void CInnerInterface::MoveBasicInfoWindow ()
    {
    	CUIControl * pControl(NULL);
    
    
    //#ifdef CH_PARAM // Áß±¹ ÀÎÅÍÆäÀ̽º º¯°æ
    //	pControl = m_pBasicQuickSkillSlot;
    //#else
    	pControl = m_pUILeftTopGroup;
    //#endif
    
    
    	if ( !pControl ) return;
    
    
    	const UIRECT& rcBasicInfoViewDummy = m_pBasicInfoViewDummy->GetGlobalPos ();
    	const UIRECT& rcLeftTopGroupDummy = m_pLeftTopGroupDummy->GetGlobalPos ();
    	const UIRECT& rcBasicInfoView = m_pBasicInfoView->GetGlobalPos ();
    	const UIRECT& rcLeftTopGroup = pControl->GetGlobalPos ();
    
    
    	const D3DXVECTOR2 vLeftTopGroup ( rcLeftTopGroup.left, rcLeftTopGroup.top );
    	const D3DXVECTOR2 vLeftTopGroupDummy ( rcLeftTopGroupDummy.left, rcLeftTopGroupDummy.top );
    
    
    	const D3DXVECTOR2 vBasicInfoViewDummy (rcBasicInfoViewDummy.left,rcBasicInfoViewDummy.top);
    	const D3DXVECTOR2 vBasicInfoView (rcBasicInfoView.left,rcBasicInfoView.top);
    	const D3DXVECTOR2 vDist = vBasicInfoViewDummy - vBasicInfoView;
    	const float fDist = D3DXVec2LengthSq ( &vDist );
    
    
    	if ( fDist > 900.0f )	//	ÄÁÆ®·ÑÀÌ ¶³¾îÁ³³ª?
    	{	
    		if ( vBasicInfoViewDummy != vLeftTopGroup ) pControl->SetGlobalPos ( vBasicInfoViewDummy );
    	}
    	else
    	{
    		if ( vLeftTopGroupDummy != vLeftTopGroup )		pControl->SetGlobalPos ( vLeftTopGroupDummy );
    		if ( vBasicInfoViewDummy != vBasicInfoView )	m_pBasicInfoView->SetGlobalPos( vBasicInfoViewDummy );
    	}
    }
    
    
    void CInnerInterface::BasicInfoViewDoubleClick()
    {
    	CUIControl * pControl(NULL);
    
    
    //#ifdef CH_PARAM // Áß±¹ ÀÎÅÍÆäÀ̽º º¯°æ
    //	pControl = m_pBasicQuickSkillSlot;
    //#else
    	pControl = m_pUILeftTopGroup;
    //#endif
    
    
    	const UIRECT& rcBasicInfoViewDummy = m_pBasicInfoViewDummy->GetGlobalPos ();
    	const UIRECT& rcLeftTopGroupDummy = m_pLeftTopGroupDummy->GetGlobalPos ();
    
    
    	const D3DXVECTOR2 vLeftTopGroupDummy ( rcLeftTopGroupDummy.left, rcLeftTopGroupDummy.top );
    	const D3DXVECTOR2 vBasicInfoViewDummy (rcBasicInfoViewDummy.left,rcBasicInfoViewDummy.top);
    
    
    	pControl->SetGlobalPos ( vLeftTopGroupDummy );
    	m_pBasicInfoView->SetGlobalPos( vBasicInfoViewDummy );
    }
    
    
    //************************************
    // Method:    IsOpenWindowToMoveBlock
    // FullName:  CInnerInterface::IsOpenWindowToMoveBlock
    // Access:    public 
    // Returns:   BOOL
    // Qualifier: 
    //************************************
    BOOL CInnerInterface::IsOpenWindowToMoveBlock()
    {
    	// ¿©±â¿¡ Ãß°¡µÇ´Â ÄÁÆ®·ÑÀº ¹ÝµíÀÌ InitDeviceObjects¿¡¼­ »ý¼º½Ã SetVisibleSingle( FALSE )¸¦ ÇØÁà¾ß ÇÑ´Ù.
    	if( IsVisibleGroup( TRADE_WINDOW ) || 
    		IsVisibleGroup( TRADEINVENTORY_WINDOW ) || 
    		IsVisibleGroup( MARKET_WINDOW ) || 
    		IsVisibleGroup( STORAGE_WINDOW ) || 
    //		IsVisibleGroup( ITEMBANK_WINDOW ) || 
    		IsVisibleGroup( MAP_REQUIRE_CHECK ) ||
    		IsVisibleGroup( REBIRTH_DIALOGUE ) ||
    		IsVisibleGroup( DIALOGUE_WINDOW ) || 
    		IsVisibleGroup( CLUB_STORAGE_WINDOW ) || 
    		IsVisibleGroup( PRIVATE_MARKET_MAKE ) || 
    		IsVisibleGroup( GAMBLE_DIALOGUE ) || 
    		IsVisibleGroup( GAMBLE_SELECT_DIALOGUE ) || 
    		IsVisibleGroup( GAMBLE_AGAIN_DIALOGUE ) ||
    		IsVisibleGroup( GAMBLE_ANIMATION_DIALOGUE ) || 
    		IsVisibleGroup( GAMBLE_RESULT_EVEN_DIALOGUE ) ||
    		IsVisibleGroup( GAMBLE_RESULT_ODD_DIALOGUE ) ||
    		IsVisibleGroup( ITEM_REBUILD_WINDOW ) || 
    		IsVisibleGroup( REBUILDINVENTORY_WINDOW ) ||	// ITEMREBUILD_MARK
    		IsVisibleGroup( ITEM_GARBAGE_WINDOW ) || 
    		IsVisibleGroup( GARBAGEINVENTORY_WINDOW ) ||	// ÈÞÁöÅë
    		IsVisibleGroup( ITEMSHOP_WINDOW ) ||
    		IsVisibleGroup( ITEM_SHOP_SEARCH_WINDOW ) ||
    		IsVisibleGroup( ITEM_SEARCH_RESULT_WINDOW ) || // ¾ÆÀÌÅÛ °Ë»ö â
    		IsVisibleGroup( PETSKIN_MIX_IMAGE_WINDOW ) ||
    		IsVisibleGroup( ITEM_MIX_WINDOW ) ||
    		IsVisibleGroup( ITEM_MIX_INVEN_WINDOW ) )
    
    
    	{
    		return TRUE;
    	}
    	else
    	{
    		return FALSE;
    	}
    }
    
    
    /*
    #ifdef CH_PARAM // Áß±¹ ÀÎÅÍÆäÀ̽º º¯°æ
    void CInnerInterface::UpdatePotionTrayPosition()
    {
    	m_pUILeftTopGroup->SetGlobalPos( m_pBasicPotionTrayDummy->GetGlobalPos() );
    	m_pQuestAlarm->SetGlobalPos( m_pQuestAlarmDummy->GetGlobalPos() );
    
    
    	BOOL bVisibleQuest = IsVisibleGroup( QUEST_ALARM);
    	BOOL bVisibleMini = IsVisibleGroup( MINIPARTY_OPEN );
    
    
    	if( bVisibleQuest && bVisibleMini ) return;
    
    
    	UIRECT rcDummy = m_pUILeftTopGroup->GetGlobalPos();
    	rcDummy.left += 41; // Äù½ºÆ®, ¹Ì´ÏÆÄƼ ¹öưÀÇ °¡·Î Å©±â°¡ 41
    	rcDummy.right = rcDummy.left + rcDummy.sizeX;
    	m_pUILeftTopGroup->SetGlobalPos( rcDummy );
    
    
    	CUIControl * pUIControl(NULL);
    
    
    	if( !bVisibleQuest && !bVisibleMini )
    	{
    		pUIControl = m_pUILeftTopGroup;
    	}
    	else if( !bVisibleMini )
    	{
    		pUIControl = m_pQuestAlarm;
    	}
    
    
    	if( pUIControl != NULL )
    	{
    		rcDummy = pUIControl->GetGlobalPos();
    		rcDummy.left += 41;
    		rcDummy.right = rcDummy.left + rcDummy.sizeX;
    		pUIControl->SetGlobalPos( rcDummy );
    	}
    }
    #endif
    */
    void CInnerInterface::SetArmSwap( BOOL bSwap )
    {
    	//m_pInventoryWindow->SetArmSwapTabButton( bSwap );
    }
    
    
    bool CInnerInterface::ItemShopAuth ()
    {
    
    
    //	ItemShopAuth
    #if defined ( JP_PARAM ) 
    	if ( m_bItemShopLoad )	return false;
    
    
    	GLCharacter* pChar = GLGaeaClient::GetInstance().GetCharacter();
    	if ( !pChar ) return false;
    
    
    	CString strData = "";
    	strData.Format( "%s?id=%s& uuid=%s", RANPARAM::ItemShopAddress, pChar->m_szUID, RANPARAM::GETJAPANUUID() );
    
    
    	CCommonWeb::Get()->Navigate( CCommonWeb::ITEMSHOP_ID, strData, true );
    	CCommonWeb::Get()->ReSetCompleteLoad( CCommonWeb::ITEMSHOP_ID );
    
    
    	m_bItemShopLoad = true;
    
    
    	// ·Îµù ¿Ï·á ¸Þ¼¼Áö°¡ ¿Ã¶§±îÁö ±â´Ù¸°´Ù.
    	return false;
    #endif	
    	return true;
    }
    
    
    void CInnerInterface::ItemShopVisible()
    {
    
    
    //	ItemShopAuth
    #if defined ( JP_PARAM ) 
    	if ( m_bItemShopLoad )
    	{
    		if ( CCommonWeb::Get()->IsCompleteLoad( CCommonWeb::ITEMSHOP_ID ) )
    		{
    			ShowGroupFocus ( ITEMSHOP_WINDOW );			
    			HideGroup ( HELP_WINDOW );
    			m_bItemShopLoad = false;
    		}
    	}
    #endif
    	return;
    }
    
    
    void CInnerInterface::SetItemMixResult( CString strMsg, bool bSuccess, bool bFail )
    {
    	m_pItemMixWindow->SetItemMixResult( strMsg, bSuccess, bFail );
    }
    
    
    void CInnerInterface::SET_GATHER_GAUGE( DWORD dwGaeaID, float fTime )
    {
    	m_pGatherGauge->SetTime( fTime );
    	m_pGatherGauge->SetMaterial ( dwGaeaID );
    }
    
    
    void CInnerInterface::VisibleCDMRanking( bool bVisible )
    {
    	if ( bVisible )
    	{
    		HideGroup( QUEST_HELPER_DISPLAY );
    		ShowGroupBottom ( CDM_RANKING_DISPLAY );
    	}
    	else
    	{
    		HideGroup( CDM_RANKING_DISPLAY );
    		ShowGroupBottom ( QUEST_HELPER_DISPLAY );
    	}
    }
    
    
    void CInnerInterface::RefreashCDMRanking()
    {
    	if ( m_pCdmRankingDisplay && m_pCdmRankingDisplay->IsVisible() )
    		m_pCdmRankingDisplay->RefreashCdmRanking();
    }

    Credits Me
    For Exploring And Studying The Ran Source Structure.

    Encountered Any Errors? Comment Below Before im InActive Again

    share friend window :))

  10. #10
    Dark Carnival JerMTheSLayer is offline
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    Jul 2013 Join Date
    316Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    Code it , someone gave it to me when i check the source its not that difficult just GUI(.xml) reconfiguration thats all .

  11. #11
    Account Upgraded | Title Enabled! laukinfai001 is offline
    MemberRank
    May 2007 Join Date
    349Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    \RanClientUILib\Interface\InnerInterface.cpp(1096): error C2039: 'SetVisiblePage' : is not a member of 'CCharacterWindow'

  12. #12
    Dark Carnival JerMTheSLayer is offline
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    Jul 2013 Join Date
    316Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    Quote Originally Posted by laukinfai001 View Post
    \RanClientUILib\Interface\InnerInterface.cpp(1096): error C2039: 'SetVisiblePage' : is not a member of 'CCharacterWindow'

    it means you dont have vehicle and pet tap on your characterwindow

  13. #13
    Account Upgraded | Title Enabled! laukinfai001 is offline
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    May 2007 Join Date
    349Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    where is this code

  14. #14
    Dark Carnival JerMTheSLayer is offline
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    Jul 2013 Join Date
    316Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    at the shared neo source read my title before adding this is only the code of linking it to the new tap buttons not the complete source

  15. #15
    Account Upgraded | Title Enabled! caspian0 is offline
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    Jul 2012 Join Date
    1,321Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    Quote Originally Posted by JerMTheSLayer View Post
    at the shared neo source read my title before adding this is only the code of linking it to the new tap buttons not the complete source
    how to edit white image sir? cant find in .xml thanks


  16. #16
    Apprentice danmar90 is offline
    MemberRank
    Jan 2009 Join Date
    24Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    I dont know how to use VS2003 =( I follow what you've said and compile to, so where can i find the compiled gui files? please help sorry for noob question

  17. #17
    Dark Carnival JerMTheSLayer is offline
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    Jul 2013 Join Date
    316Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    Quote Originally Posted by caspian0 View Post
    how to edit white image sir? cant find in .xml thanks


    Off Topic Post at Help Section

  18. #18
    Account Upgraded | Title Enabled! eduard33 is offline
    MemberRank
    Sep 2009 Join Date
    Maxcom devLocation
    265Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    Quote Originally Posted by JerMTheSLayer View Post
    Off Topic Post at Help Section
    sir @JerMTheSLayer how to fix this Sorry for wrong section :)

  19. #19
    荷希 (糖糖姐姐) AsenDURE is offline
    MemberRank
    Mar 2012 Join Date
    MalaysiaLocation
    758Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    after summon pet or vehicle, make it like this :

    click pet image > characterwindow - pet tab

    click vehicle image > characterwindow - vehicle tab

    would be better add this too xD

  20. #20
    Dark Carnival JerMTheSLayer is offline
    MemberRank
    Jul 2013 Join Date
    316Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    Quote Originally Posted by AsenDURE View Post
    after summon pet or vehicle, make it like this :

    click pet image > characterwindow - pet tab

    click vehicle image > characterwindow - vehicle tab

    would be better add this too xD
    sshsss. they dont know dat :P

  21. #21
    Account Upgraded | Title Enabled! caspian0 is offline
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    Jul 2012 Join Date
    1,321Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    Quote Originally Posted by AsenDURE View Post
    after summon pet or vehicle, make it like this :

    click pet image > characterwindow - pet tab

    click vehicle image > characterwindow - vehicle tab

    would be better add this too xD
    share :) for christmass

    - - - Updated - - -

    Quote Originally Posted by JerMTheSLayer View Post
    sshsss. they dont know dat :P
    waaaa...share.. :)

  22. #22
    Account Upgraded | Title Enabled! jayanna1421 is offline
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    Jun 2013 Join Date
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    368Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    please share a compiled one because i cant compiled because the the compiler is not compatible in my laptop plsss

  23. #23
    Valued Member devilzcry is offline
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    Jun 2010 Join Date
    126Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    @TS

    I got this error after compiling the source code. I've already copy and paste AsenDURE's share from Neo Source's thread. Thanks.
    Attached Thumbnails Attached Thumbnails error.png  

  24. #24
    Dark Carnival JerMTheSLayer is offline
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    Jul 2013 Join Date
    316Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    Quote Originally Posted by devilzcry View Post
    @TS

    I got this error after compiling the source code. I've already copy and paste AsenDURE's share from Neo Source's thread. Thanks.
    void CCharacterWindow::SetVisiblePage ( int nPage ) missing

  25. #25
    Valued Member devilzcry is offline
    MemberRank
    Jun 2010 Join Date
    126Posts

    Re: Pet And Vehicle Link in The New Character Window (Source Code Developer)

    Can you share the whole format? I think this is not the only missing "void CCharacterWindow::SetVisiblePage ( int nPage )". I've checked the code and I think there's more like this. Thanks in advance.

    void CCharacterWindow::SetGrade ( const GLCHARLOGIC& sCharData )
    {
    if ( m_pGradeText && m_pGradeValue )
    {
    CString strCombine;
    strCombine.Format ( "%d", sCharData.m_nLiving );
    m_pGradeText->SetOneLineText ( ID2GAMEWORD("CHARACTER_SOCIAL_STATIC",7), NS_UITEXTCOLOR::SILVER );
    m_pGradeValue->SetOneLineText ( strCombine , NS_UITEXTCOLOR::SILVER);
    }
    }



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