Experienced Elementalist
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- May 28, 2020
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you can change position/scale of any type pet render from CharacterWindowPetRender , example add new line:
case PETTYPE_Z
{
fscale = 2.0f;
ftransy = -28.0;
GUI :
<CONTROL Local="Common" Id="PET_WINDOW"> <WINDOW_POS X="185" Y="0" W="500" H="379" />
</CONTROL>
<CONTROL Local="Common" Id="PET_INFO_BACK"> <WINDOW_POS X="255" Y="25" W="240" H="349" /> </CONTROL>
<!--RENDER-->
<CONTROL Local="Common" Id="PET_RENDER">
<WINDOW_POS X="5" Y="25" W="248" H="349" />
</CONTROL>
<CONTROL Local="Common" Id="PET_MESHRENDER_LINE_REGION">
<WINDOW_POS X="6" Y="10" W="247" H="329" />
</CONTROL>
<CONTROL Local="Common" Id="PET_MESHRENDER_REGION">
<WINDOW_POS X="7" Y="11" W="246" H="320" />
</CONTROL> <CONTROL Local="Common" Id="PET_ARROW_TURN_LEFT_DEFAULT"> <WINDOW_POS X="6" Y="330" W="26" H="35" />
<TEXTURE SizeX="256" SizeY="256">gui_item_preview.dds</TEXTURE>
<TEXTURE_POS X="0" Y="0" W="52" H="71" />
</CONTROL>
<CONTROL Local="Common" Id="PET_ARROW_TURN_LEFT_OVER">
<WINDOW_POS X="0" Y="0" W="26" H="35" />
<TEXTURE SizeX="256" SizeY="256">gui_item_preview.dds</TEXTURE>
<TEXTURE_POS X="105" Y="0" W="52" H="71" />
</CONTROL>
<CONTROL Local="Common" Id="PET_ARROW_TURN_LEFT_CLICK">
<WINDOW_POS X="0" Y="0" W="26" H="35" />
<TEXTURE SizeX="256" SizeY="256">gui_item_preview.dds</TEXTURE>
<TEXTURE_POS X="0" Y="71" W="52" H="71" />
</CONTROL>
<CONTROL Local="Common" Id="PET_ARROW_TURN_RIGHT_DEFAULT">
<WINDOW_POS X="223" Y="330" W="26" H="35" />
<TEXTURE SizeX="256" SizeY="256">gui_item_preview.dds</TEXTURE>
<TEXTURE_POS X="52" Y="0" W="50" H="71" />
</CONTROL>
<CONTROL Local="Common" Id="PET_ARROW_TURN_RIGHT_OVER">
<WINDOW_POS X="0" Y="0" W="26" H="35" />
<TEXTURE SizeX="256" SizeY="256">gui_item_preview.dds</TEXTURE>
<TEXTURE_POS X="157" Y="0" W="50" H="71" />
</CONTROL>
<CONTROL Local="Common" Id="PET_ARROW_TURN_RIGHT_CLICK">
<WINDOW_POS X="0" Y="0" W="26" H="35" />
<TEXTURE SizeX="256" SizeY="256">gui_item_preview.dds</TEXTURE>
<TEXTURE_POS X="52" Y="71" W="50" H="71" />
</CONTROL>
View attachment Render Pet.rar
screenshoot:
credits source : RIDEV a.k INDRA
case PETTYPE_Z
{
fscale = 2.0f;
ftransy = -28.0;
GUI :
<CONTROL Local="Common" Id="PET_WINDOW"> <WINDOW_POS X="185" Y="0" W="500" H="379" />
</CONTROL>
<CONTROL Local="Common" Id="PET_INFO_BACK"> <WINDOW_POS X="255" Y="25" W="240" H="349" /> </CONTROL>
<!--RENDER-->
<CONTROL Local="Common" Id="PET_RENDER">
<WINDOW_POS X="5" Y="25" W="248" H="349" />
</CONTROL>
<CONTROL Local="Common" Id="PET_MESHRENDER_LINE_REGION">
<WINDOW_POS X="6" Y="10" W="247" H="329" />
</CONTROL>
<CONTROL Local="Common" Id="PET_MESHRENDER_REGION">
<WINDOW_POS X="7" Y="11" W="246" H="320" />
</CONTROL> <CONTROL Local="Common" Id="PET_ARROW_TURN_LEFT_DEFAULT"> <WINDOW_POS X="6" Y="330" W="26" H="35" />
<TEXTURE SizeX="256" SizeY="256">gui_item_preview.dds</TEXTURE>
<TEXTURE_POS X="0" Y="0" W="52" H="71" />
</CONTROL>
<CONTROL Local="Common" Id="PET_ARROW_TURN_LEFT_OVER">
<WINDOW_POS X="0" Y="0" W="26" H="35" />
<TEXTURE SizeX="256" SizeY="256">gui_item_preview.dds</TEXTURE>
<TEXTURE_POS X="105" Y="0" W="52" H="71" />
</CONTROL>
<CONTROL Local="Common" Id="PET_ARROW_TURN_LEFT_CLICK">
<WINDOW_POS X="0" Y="0" W="26" H="35" />
<TEXTURE SizeX="256" SizeY="256">gui_item_preview.dds</TEXTURE>
<TEXTURE_POS X="0" Y="71" W="52" H="71" />
</CONTROL>
<CONTROL Local="Common" Id="PET_ARROW_TURN_RIGHT_DEFAULT">
<WINDOW_POS X="223" Y="330" W="26" H="35" />
<TEXTURE SizeX="256" SizeY="256">gui_item_preview.dds</TEXTURE>
<TEXTURE_POS X="52" Y="0" W="50" H="71" />
</CONTROL>
<CONTROL Local="Common" Id="PET_ARROW_TURN_RIGHT_OVER">
<WINDOW_POS X="0" Y="0" W="26" H="35" />
<TEXTURE SizeX="256" SizeY="256">gui_item_preview.dds</TEXTURE>
<TEXTURE_POS X="157" Y="0" W="50" H="71" />
</CONTROL>
<CONTROL Local="Common" Id="PET_ARROW_TURN_RIGHT_CLICK">
<WINDOW_POS X="0" Y="0" W="26" H="35" />
<TEXTURE SizeX="256" SizeY="256">gui_item_preview.dds</TEXTURE>
<TEXTURE_POS X="52" Y="71" W="50" H="71" />
</CONTROL>
View attachment Render Pet.rar
screenshoot:
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credits source : RIDEV a.k INDRA
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Last edited: