geger please share all the double gun X files
because I can't install 3dmax on my computer T_T
I already try 2009,2010,2011,2012 all fail install
but i can install maya 2011 on my computer
can i use maya to make double gun?
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geger please share all the double gun X files
because I can't install 3dmax on my computer T_T
I already try 2009,2010,2011,2012 all fail install
but i can install maya 2011 on my computer
can i use maya to make double gun?
@Kal-El
yup you can sir..
i think there are some plugin to open .max file in maya..i guess..
yeah...may be some plugin missing...
Hi. i just want to know. i remodel the s_sgs0001.x to be a double gun.
check my screen shot.
This is the Original s_sgs0001.x
http://i1098.photobucket.com/albums/...e0890/orig.jpg
And This is my edit s_sgs0001.x
http://i1098.photobucket.com/albums/...e0890/edit.jpg
i use deepexploration
I edit also the .cps using hex editor. but in game. the gun is invisible.
why?
any help?
sorry for bad english. and sorry if it is off topic.
in your cps....open with sir jolin cps editor...delete this [Mesh] then try enter game back..
ok. i'll try.
and my 2 Screenshots. is it correct? or not?
i recommanded to use 3ds max or maya..
why??
coz we can easyly manage their bone and position..
thats is many reason for your prob:
1. your model isnt link to any bone of char..thats why it wont show up.
2. when you link it..the position not correct..so it wont show up in game
3. some weapon must use skin modifier to decide where is their position..if you not use skin modifier your weapon wont show up in game
4. etc
5. etc
thats why i recommended 3ds max..
hope you understand what im talking about..:)
i understand. i'm using 3ds max now. thanks for that.
how to edit skeleton? like b_m.x
bcuz when im using deep exploration software. i only see like a bow in the middle.
arrows on left and right side.
i can't understand how to edit that.
How to import .x module to max.
throw i dont know...i never try it...because never try that animation...u can try 1 by 1...then give result..
@mochi.. OFF TOPIC..
1st thing to do. convert your .x file first.
use deep exploration that suits to your 3ds max.
for example.
deep exploration 5.7 = 3ds max 2009.
bcoz if it is not suitable. you are not allowed to convert to .max
and go to file>import find your .max file.
tadan. you have imported .max file.
@ mochi.
deep exploration 5.0 is not compatible with 3ds max 2009.
use deep exploration 5.7 to 3ds max 2009.
install it. go to deep exploration 5.7 installation folder.
find plugins folder
copy rh_max_2009.gup
go to 3ds max 2009 installation folder.
find Plugins folder.
if you not see. make a folder name "Plugins"
paste the rh_max_2009.gup
its done. you can now. import .max file in deep exploration and also you can save it as .max file..
welcome. :)
good luck guys..
@sir pakok.
i make my own skeleton for double gun..
and now. when in loading. i got this error
http://i1098.photobucket.com/albums/...890/error1.jpg
http://i1098.photobucket.com/albums/...0890/error.jpg
how to fix this?
:?:
its mean your step when you make that .x still wrong..
yeah...geger009 rite~still having some error..
update first post..
add gun model with .x format..
what do you mean? add gun model with .x file?
you mean. make my own model and add it onto b_m.x
not just edit the sgs0001.x file?
download my .x see whats different with yours..
wow. thanks for that .x file geger. now i now whats wrong.
and last question.. should i put the model gun onto b_m.x?
or should i make my new b_m.x file?
---------- Post added at 03:45 PM ---------- Previous post was at 03:11 PM ----------
please response geger.
leave b_m.x..
focus on your gunner.x