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[Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

Initiate Mage
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May 30, 2021
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Function invisible in skill is not working, can please help me where can I find it in source to enable

Add this to GLchar.cpp

find this
case EMSPECA_REFDAMAGE:
case EMSPECA_NONBLOW:
case EMSPECA_PIERCE:

and add this below
case EMSPECA_INVISIBLE: //add invi-anti
case EMSPECA_RECVISIBLE: //add invi-anti

same goes for glcharclient
find this
case EMSPECA_REFDAMAGE:
case EMSPECA_NONBLOW:
case EMSPECA_PIERCE:

and add this below
case EMSPECA_INVISIBLE: //add invi-anti
case EMSPECA_RECVISIBLE: //add invi-anti
 
Initiate Mage
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Anyone how make campus_1f to be campus a school class map only all I can't save him?

Thank you :)
 
Banned
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same problem with you bro.

Is there anyone who already fixed this? if none yet, let me check other db shared from this forum.
 
Junior Spellweaver
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Compiling LG-7 IN GAME RANKINGS. TO BE RELEASED SOON
rxDIXdI - [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING] - RaGEZONE Forums

what happen to this share bro?
not yet released?
 

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Junior Spellweaver
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how can I create .aps file? there is no aps editor or what embyte crypt would use to encrypt aps abl files?
 
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Is this a bug or I just don't meet the requirement of TW?

Scenario is I went inside the TW Event then Knock down the 3 Tower when TW Event is finish I just only receive 1 Reward Buff which represent "BUFF_REWARD_MAIN" but the BUFF_REWARD_01,BUFF_REWARD_02,BUFF_REWARD_03 not showing or I didn't receive. hmmmm

Thanks.
 
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for those having problem with missing stored procedure for gametime convert, paste and execute this on your SQL Server under RanUser database.

PS. I found it from database shared already in this section

Code:
/****** Object:  StoredProcedure [dbo].[user_gametimecvt]    Script Date: 6/18/2021 5:43:44 PM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE PROCEDURE [dbo].[user_gametimecvt] 
	@szUserID varchar (33),
    @nReturn  int OUTPUT

AS

    SET NOCOUNT ON

    DECLARE 
        -- Declare variables used in error checking.
        [USER=116066]ERROR[/USER]_var int, 
        [USER=349225]Row[/USER]count_var int,
	 [USER=77438]Nuser[/USER]Num int,
		@nGameTime int,
		@nGameTimeDiv int,
		@nGameTimeRes int,
		@vUserName varchar(33),
	 [USER=531890]Minute[/USER]s int,
		@Total int,
		@PMinutes int,
		@PTotal int,
		@wa int,
	 [USER=2000285344]sago[/USER]t int,
	 [USER=2000285344]sago[/USER]t1 int,
	 [USER=2000285344]sago[/USER]t2 int,
		@after int,
		@af1 int,
		@af2 int,
		@pafter int,
		@BP int

	--set your configuration here
	SET @nGameTimeDiv = 60;
	SET @nGameTimeRes = 2;

	SELECT [USER=77438]Nuser[/USER]Num = UserNum ,  @vUserName = UserID , @nGameTime = PlayTime , @BP = UserPoint2 From UserInfo Where UserName = @szUserID

		--calculate
	SET [USER=531890]Minute[/USER]s = @nGameTime / @nGameTimeDiv;
	SET @Total = [USER=531890]Minute[/USER]s
	SET @PMinutes = @nGameTime/@nGameTimeDiv;
	SET @PTotal = @PMinutes;

	--conversion
	SET @wa=@nGameTime/@nGameTimeDiv;
	SET [USER=2000285344]sago[/USER]t=@wa;
	SET [USER=2000285344]sago[/USER]t1 [USER=2000285344]sago[/USER]t*@nGameTimeDiv;
	SET [USER=2000285344]sago[/USER]t2 [USER=2000285344]sago[/USER]t*@nGameTimeRes;

	--FOR LOG
	SET @after = @nGameTime - [USER=2000285344]sago[/USER]t1;
	SET @af1=@after/@nGameTimeDiv
	SET @af2=@af1;
	SET @pafter = @BP + [USER=2000285344]sago[/USER]t2;

	SELECT [USER=116066]ERROR[/USER]_var =  [USER=116066]ERROR[/USER], [USER=349225]Row[/USER]count_var =  [USER=349225]Row[/USER]COUNT

	IF [USER=77438]Nuser[/USER]Num !=0
	BEGIN

			IF @nGameTime >= @nGameTimeDiv
	BEGIN
	-- update point

		UPDATE dbo.UserInfo 
SET UserPoint2 = UserPoint2 + [USER=2000285344]sago[/USER]t2 , PlayTime = PlayTime - [USER=2000285344]sago[/USER]t1    WHERE UserName = @szUserID

					SET @nReturn = [USER=77438]Nuser[/USER]Num
			RETURN @nReturn
	END
	ELSE
	BEGIN

		SET @nReturn = 0
		RETURN @nReturn
	END
	END
	ELSE
	BEGIN
	SET @nReturn = 0
		RETURN @nReturn
	END
	SET NOCOUNT OFF

	RETURN @nReturn
GO
 
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