[Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

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  1. #331
    Novice BMDEV is offline
    MemberRank
    Jun 2021 Join Date
    2Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    GameStats.cpp

    void CGameStats::UpdateInfo()
    {

    /*if ( m_pPingText )
    {
    float fPing = m_fPing;
    fPing = fPing * 0.5f;
    if ( fPing >= 1000.0f ) fPing = 1000.0f;
    if ( fPing <= 9.0f ) fPing = 9.0f;

    DWORD dwTEXTCOLOR = NS_UITEXTCOLOR::GREENYELLOW;

    if ( fPing >= 300.0f ) dwTEXTCOLOR = NS_UITEXTCOLOR::YELLOW;
    if ( fPing >= 500.0f ) dwTEXTCOLOR = NS_UITEXTCOLOR::RED;

    CString strPing("");
    strPing.Format( "%2.0f ms", fPing );
    m_pPingText->ClearText();
    m_pPingText->AddText( strPing.GetString(), dwTEXTCOLOR );
    }

    if ( m_pFpsText )
    {
    float fFPS = m_fFPS;

    DWORD dwTEXTCOLOR = NS_UITEXTCOLOR::RED;

    if ( fFPS >= 20.0f ) dwTEXTCOLOR = NS_UITEXTCOLOR::YELLOW;
    if ( fFPS >= 50.0f ) dwTEXTCOLOR = NS_UITEXTCOLOR::GREENYELLOW;

    CString strFPS("");
    strFPS.Format( "%2.0f fps", fFPS );
    m_pFpsText->ClearText();
    m_pFpsText->AddText( strFPS.GetString(), dwTEXTCOLOR );
    }
    */

    }

  2. #332
    Valued Member garinggo is offline
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    Oct 2015 Join Date
    Malolos BulacanLocation
    127Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by vasheng23 View Post
    Newbie question:

    How can i make a 4 ways TW map? Can someone help me. Thank a lot guys.
    You can Change the wld. at the level editor.

  3. #333
    -sad- sadlove92 is offline
    MemberRank
    Feb 2013 Join Date
    Earth 615 - VNLocation
    449Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by BMDEV View Post
    GameStats.cpp

    void CGameStats::UpdateInfo()
    {

    /*if ( m_pPingText )
    {
    float fPing = m_fPing;
    fPing = fPing * 0.5f;
    if ( fPing >= 1000.0f ) fPing = 1000.0f;
    if ( fPing <= 9.0f ) fPing = 9.0f;

    DWORD dwTEXTCOLOR = NS_UITEXTCOLOR::GREENYELLOW;

    if ( fPing >= 300.0f ) dwTEXTCOLOR = NS_UITEXTCOLOR::YELLOW;
    if ( fPing >= 500.0f ) dwTEXTCOLOR = NS_UITEXTCOLOR::RED;

    CString strPing("");
    strPing.Format( "%2.0f ms", fPing );
    m_pPingText->ClearText();
    m_pPingText->AddText( strPing.GetString(), dwTEXTCOLOR );
    }

    if ( m_pFpsText )
    {
    float fFPS = m_fFPS;

    DWORD dwTEXTCOLOR = NS_UITEXTCOLOR::RED;

    if ( fFPS >= 20.0f ) dwTEXTCOLOR = NS_UITEXTCOLOR::YELLOW;
    if ( fFPS >= 50.0f ) dwTEXTCOLOR = NS_UITEXTCOLOR::GREENYELLOW;

    CString strFPS("");
    strFPS.Format( "%2.0f fps", fFPS );
    m_pFpsText->ClearText();
    m_pFpsText->AddText( strFPS.GetString(), dwTEXTCOLOR );
    }
    */

    }
    innerinterfacesimple.cpp
    remove display of fps
    /*
    {
    //game stats, Juver, 2017/06/22
    m_pGameStats = new CGameStats;
    m_pGameStats->Create ( GAMESTATS_DISPLAY, "GAMESTATS_DISPLAY", UI_FLAG_CENTER_X );
    m_pGameStats->CreateSubControl (); RegisterControl ( m_pGameStats ); ShowGroupBottom ( GAMESTATS_DISPLAY );
    }
    */

    btw,is anyone know how to make the game read .rcc files like others client ?

  4. #334
    Enthusiast ssodomain is offline
    MemberRank
    Jun 2021 Join Date
    31Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by sadlove92 View Post
    innerinterfacesimple.cpp
    remove display of fps
    /*
    {
    //game stats, Juver, 2017/06/22
    m_pGameStats = new CGameStats;
    m_pGameStats->Create ( GAMESTATS_DISPLAY, "GAMESTATS_DISPLAY", UI_FLAG_CENTER_X );
    m_pGameStats->CreateSubControl (); RegisterControl ( m_pGameStats ); ShowGroupBottom ( GAMESTATS_DISPLAY );
    }
    */

    btw,is anyone know how to make the game read .rcc files like others client ?
    Code:
    GLOGIC::bGLOGIC_ZIPFILE = TRUE;

  5. #335
    Valued Member TheLeaker is offline
    MemberRank
    Jul 2018 Join Date
    101Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by ssodomain View Post
    Code:
    GLOGIC::bGLOGIC_ZIPFILE = TRUE;

    where i can find it?

  6. #336
    Valued Member b0yt4l3nt9z is offline
    MemberRank
    Jul 2016 Join Date
    116Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by aizen00 View Post
    did you fix the stock bug in this itemshop?
    does it deduct when you buy an item on item mall?
    is there anyone like me?when i press item mall and item shop (u) it's the same interface
    and when I add items to RanShop,
    the item mall doesn't accept it
    still an empty interface

  7. #337
    Novice BMDEV is offline
    MemberRank
    Jun 2021 Join Date
    2Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    GameEmulatorView.cpp
    find:


    Code:
    --------------------------------------------------------
    CGameEmulatorView::CGameEmulatorView()
    : CD3DApplication()
    , m_bCreated(FALSE)
    , m_hCursorDefault(NULL)
    {
    m_bUseDepthBuffer = TRUE;
    sCharacter = SCHARSET();
    }
    --------------------------------------------------------
    replace to:


    Code:
    --------------------------------------------------------
    CGameEmulatorView::CGameEmulatorView()
    : CD3DApplication()
    , m_bCreated(FALSE)
    , m_hCursorDefault(NULL)
    {
    m_bUseDepthBuffer = TRUE;
    sCharacter = SCHARSET();

    // SiuMoon: Use the rcc file by default.
    GLOGIC::bGLOGIC_PACKFILE = FALSE;
    GLOGIC::bGLOGIC_ZIPFILE = TRUE;
    GLOGIC::bENGLIB_ZIPFILE = TRUE;
    }
    --------------------------------------------------------




    ServerAgent.cpp / ServerField.cpp / ServerLogin.cpp / ServerSession.cpp
    find:


    Code:
    --------------------------------------------------------
    BOOL bRCC = FALSE;

    for ( int i=0; i<strCmdArray.GetCount(); i++ )
    {
    CString strTemp = strCmdArray.GetAt(i);

    if ( strTemp == "use_rcc" || strTemp == "USE_RCC" )
    {
    bRCC = TRUE;
    }
    }

    //rcc initialize
    GLOGIC::bGLOGIC_PACKFILE = FALSE;
    GLOGIC::bGLOGIC_ZIPFILE = FALSE;
    GLOGIC::bENGLIB_ZIPFILE = FALSE;

    if ( bRCC )
    {
    GLOGIC::bGLOGIC_PACKFILE = FALSE;
    GLOGIC::bGLOGIC_ZIPFILE = TRUE;
    GLOGIC::bENGLIB_ZIPFILE = TRUE;
    }
    --------------------------------------------------------
    replace to:

    Code:
    --------------------------------------------------------
    BOOL bRCC = TRUE; // SiuMoon: Use the rcc file by default.

    for ( int i=0; i<strCmdArray.GetCount(); i++ )
    {
    CString strTemp = strCmdArray.GetAt(i);

    if ( strTemp == "not_use_rcc" || strTemp == "NOT_USE_RCC" )
    {
    bRCC = FALSE;
    }
    }

    //rcc initialize
    GLOGIC::bGLOGIC_PACKFILE = FALSE;
    GLOGIC::bGLOGIC_ZIPFILE = TRUE;
    GLOGIC::bENGLIB_ZIPFILE = TRUE;

    if ( !bRCC )
    {
    GLOGIC::bGLOGIC_PACKFILE = FALSE;
    GLOGIC::bGLOGIC_ZIPFILE = FALSE;
    GLOGIC::bENGLIB_ZIPFILE = FALSE;
    }
    --------------------------------------------------------

    -----------
    GameClient.cpp
    find:

    Code:
    --------------------------------------------------------
    BOOL bRCC = FALSE;

    for ( int i=0; i<strCmdArray.GetCount(); i++ )
    {
    CString strTemp = strCmdArray.GetAt(i);

    /*if ( strTemp == "app_run" )
    {
    bAPM = TRUE;
    }*/

    if ( strTemp == "use_rcc" || strTemp == "USE_RCC" )
    {
    bRCC = TRUE;
    }
    --------------------------------------------------------


    replace to:

    Code:
    --------------------------------------------------------
    BOOL bRCC = TRUE; // SiuMoon: Use the rcc file by default.

    for ( int i=0; i<strCmdArray.GetCount(); i++ )
    {
    CString strTemp = strCmdArray.GetAt(i);

    /*if ( strTemp == "app_run" )
    {
    bAPM = TRUE;
    }*/

    if ( strTemp == "not_use_rcc" || strTemp == "NOT_USE_RCC" )
    {
    bRCC = FALSE;
    }
    --------------------------------------------------------

  8. #338
    -sad- sadlove92 is offline
    MemberRank
    Feb 2013 Join Date
    Earth 615 - VNLocation
    449Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by ssodomain View Post
    Code:
    GLOGIC::bGLOGIC_ZIPFILE = TRUE;
    need help please, i can't find it anywhere,
    btw do you know how to make gameword,gameintext loaded inside xmllist.ini or make it read encrypted like others ?

  9. #339
    Alpha Member Asero1933 is offline
    MemberRank
    Mar 2011 Join Date
    Here...Location
    1,696Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by aizen00 View Post
    Post updated shared database and guide how to execute them .
    post updated fix gunner gui skill tab
    iifix
    Last edited by Asero1933; 10-10-21 at 04:38 PM.

  10. #340
    Account Upgraded | Title Enabled! aizen00 is offline
    MemberRank
    Feb 2019 Join Date
    512Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    i just updated the source here . i don't know if its enable or disable
    Quote Originally Posted by Asero1933 View Post
    hello i use your source and gui.do you disable gunner class? tnx

  11. #341
    cyrill cyrill is offline
    MemberRank
    Jul 2016 Join Date
    MarketplaceLocation
    326Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    How to resolve Long Range Cheat on this Source .? Anyone :)

  12. #342
    Account Upgraded | Title Enabled! Frozenn is offline
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    Aug 2016 Join Date
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    272Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by Asero1933 View Post
    hello i use your source and gui.do you disable gunner class? tnx
    Its disable, you just need to turn it on. I tried it and it works fine. @aizen00 Thank for sharing bro.

  13. #343
    Valued Member b0yt4l3nt9z is offline
    MemberRank
    Jul 2016 Join Date
    116Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by rcanary View Post
    Thank you brother @aizen00 , **astig!**

    Thanks sir, crossbows , thewinner3 and sir , arwekaj09 and to all members in this thread(s)
    Thank you ..


    -- im just newbie person, with a lots of true friends ( im crying ... ) #RAGEZONE

    Can someone guide me to add items to the item shop like this?I added ShopItemMap but it doesn't show

  14. #344
    Enthusiast ssodomain is offline
    MemberRank
    Jun 2021 Join Date
    31Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by sadlove92 View Post
    need help please, i can't find it anywhere,
    btw do you know how to make gameword,gameintext loaded inside xmllist.ini or make it read encrypted like others ?
    sure its can.
    just modify it in xmllist.ini
    NOR = non encrypt
    ENC = encrypted
    just use this for it

    - - - Updated - - -

    Quote Originally Posted by b0yt4l3nt9z View Post
    Can someone guide me to add items to the item shop like this?I added ShopItemMap but it doesn't show
    for itemshop , its have some rows that need to be applied figure for showing sales in game.
    double check db query from source.

    - - - Updated - - -

    Quote Originally Posted by cyrill View Post
    How to resolve Long Range Cheat on this Source .? Anyone :)
    a hint for you , for skill range / aoe , its already some coding for prevent it.
    for secure , double check your characters radius.
    as long as we know that the long range cheat is based on body radius.

  15. #345
    Apprentice vasheng23 is offline
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    Jul 2021 Join Date
    11Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]



    - - - Updated - - -

    Quote Originally Posted by garinggo View Post
    You can Change the wld. at the level editor.
    Thanks mate

    - - - Updated - - -

    Another stupid question for a newbie like me.

    Anyone know about int gunner summon force kill your own school or even not in pk mode, i see this question from other thread aswell but no one address to it.



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