[Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

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  1. #631
    Account Upgraded | Title Enabled! aizen00 is offline
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    Feb 2019 Join Date
    511Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    do you mind sharing that treasure blade file and also for the other class?
    Quote Originally Posted by theoffliner0210 View Post
    Thank you so much @cus.
    by the way is there any means of editing the DirectX .X file?
    also about the .egp file is it possible to decrypt it like readable text file aside from hexing?


  2. #632
    Enthusiast crozrazer is offline
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    Apr 2022 Join Date
    31Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Can someone help me. error when clicking topup and convert after wanting to type the voucher code then an error text appears like thishttps://ibb.co/ysh8GfT

  3. #633

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by aizen00 View Post
    do you mind sharing that treasure blade file and also for the other class?
    @aizen00, a big yes! actually I'm in the process of making a video guide on how to edit these effects. I am now on the DirectX files. I'll post it right away when I'm done on my research.
    If someone has a guide on how to decrypt EGP & CPS files into readable one it would be very much appreciated. Right now I'm just relying on Hex editor and ran2codec table by @mochi on creating these things.
    Last edited by theoffliner0210; 20-04-22 at 07:36 AM.

  4. #634
    Member Bossrik is offline
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    Feb 2022 Join Date
    85Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    everytime i killed the sonya it always pop up like this https://ibb.co/D5PyHVn how to fix this error?

  5. #635
    . cus is offline
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    Aug 2019 Join Date
    Head. B 1FLocation
    530Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by Bossrik View Post
    everytime i killed the sonya it always pop up like this https://ibb.co/D5PyHVn how to fix this error?
    Add it to your gui servertext.xml
    <SENTENSE Ver="1" Id="CROW_DEFEAT_057_024">
    <VALUE Lang="pe">Boss %s was killed by %s at %s.</VALUE>
    </SENTENSE>

  6. #636
    Enthusiast rizjohn10 is offline
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    Mar 2020 Join Date
    37Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    How to change encryption method on ByteCryptDefVer1.h?

  7. #637
    Member Bossrik is offline
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    Feb 2022 Join Date
    85Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by cus View Post
    Add it to your gui servertext.xml
    <SENTENSE Ver="1" Id="CROW_DEFEAT_057_024">
    <VALUE Lang="pe">Boss %s was killed by %s at %s.</VALUE>
    </SENTENSE>
    thank you sir. its perfectly working, how about the cw timer?i think the timer is overlapping
    Last edited by Bossrik; 20-04-22 at 12:56 PM.

  8. #638
    Enthusiast crozrazer is offline
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    Apr 2022 Join Date
    31Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    anyone can help me. inventory, bank, char info error as shown in the picture

    https://ibb.co/KjYT5cj

  9. #639
    Proficient Member darz is online now
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    Feb 2022 Join Date
    166Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    anyone know how to fix this? https://imgur.com/3WHKZlL evertime i want to create assassin this error popups "you have exceeded the maximum character allowed" even thou i have 2 remaining available character this annoying error pop-ups..

  10. #640
    Account Upgraded | Title Enabled! aizen00 is offline
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    511Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    i already give you the answer in these thread

    https://forum.ragezone.com/f748/assa...juver-1204745/

    Quote Originally Posted by darz View Post
    anyone know how to fix this? https://imgur.com/3WHKZlL evertime i want to create assassin this error popups "you have exceeded the maximum character allowed" even thou i have 2 remaining available character this annoying error pop-ups..

  11. #641
    Proficient Member darz is online now
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    Feb 2022 Join Date
    166Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by aizen00 View Post
    i already give you the answer in these thread

    https://forum.ragezone.com/f748/assa...juver-1204745/
    I cant find that code @aizen00

    #include "StdAfx.h"
    #include "CharacterCreatePageSet.h"
    #include "CharacterCreateInfo.h"

    #include "d3dfont.h"
    #include "UITextControl.h"
    #include "GameTextControl.h"

    #include "BasicLineBox.h"
    #include "BasicTextBox.h"
    #include "ModalWindow.h"

    #include "OuterInterface.h"
    #include "DxGlobalStage.h"
    #include "DxLobyStage.h"

    #ifdef _DEBUG
    #define new DEBUG_NEW
    #endif

    CCharacterCreatePageSet::CCharacterCreatePageSet ()
    : m_bUseCancel( TRUE )
    , m_bCreateClassExtremeM( FALSE )
    , m_bCreateClassExtremeW( FALSE )
    , m_nSelectedSchool( -1 )
    , m_nSelectedSex( -1 )
    , m_nSelectedClass( -1 )
    , m_nSelectedLastSchool( -1 )
    , m_nSelectedLastSex( -1 )
    , m_nSelectedLastClass( -1 )

    //jdevtodo
    //enable later when new classes are ready
    , m_bCreateClassGunner(TRUE) //enable gunner
    , m_bCreateClassAssassin(TRUE)
    , m_bCreateClassMagician(FALSE)
    {
    for( int i=0; i<GLSCHOOL_NUM; ++i ){
    m_pTypeSchool_Off[i] = NULL;
    m_pTypeSchool_On[i] = NULL;
    m_pTypeSchool_Box[i] = NULL;
    m_pTypeSchool_Focus[i] = NULL;
    }

    for( int i=0; i<2; ++i ){
    m_pTypeSex_Off[i] = NULL;
    m_pTypeSex_On[i] = NULL;
    m_pTypeSex_Box[i] = NULL;
    m_pTypeSex_Focus[i] = NULL;
    }

    for( int i=0; i<GLCI_NUM_8CLASS; ++i ){
    m_pTypeClass_Off[i] = NULL;
    m_pTypeClass_On[i] = NULL;
    m_pTypeClass_Box[i] = NULL;
    m_pTypeClass_Focus[i] = NULL;
    }
    }

    CCharacterCreatePageSet::~CCharacterCreatePageSet ()
    {
    }

    void CCharacterCreatePageSet::CreateSubControl ()
    {
    CD3DFontPar* pFont9 = DxFontMan::GetInstance().LoadDxFont ( _DEFAULT_FONT, 9, _DEFAULT_FONT_FLAG );

    CBasicLineBox* pBasicLineBox = new CBasicLineBox;
    pBasicLineBox->CreateSub ( this, "BASIC_LINE_BOX_OUTER", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
    pBasicLineBox->CreateBaseBoxOuter( "CREATE_CHAR_SCHOOL_TEXT" );
    RegisterControl ( pBasicLineBox );

    pBasicLineBox = new CBasicLineBox;
    pBasicLineBox->CreateSub ( this, "BASIC_LINE_BOX_OUTER", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
    pBasicLineBox->CreateBaseBoxOuter( "CREATE_CHAR_SEX_TEXT" );
    RegisterControl ( pBasicLineBox );

    pBasicLineBox = new CBasicLineBox;
    pBasicLineBox->CreateSub ( this, "BASIC_LINE_BOX_OUTER", UI_FLAG_XSIZE | UI_FLAG_YSIZE );
    pBasicLineBox->CreateBaseBoxOuter( "CREATE_CHAR_CLASS_TEXT" );
    RegisterControl ( pBasicLineBox );

    CBasicTextBox* pStaticText = new CBasicTextBox;
    pStaticText->CreateSub ( this, "CREATE_CHAR_SCHOOL_TEXT" );
    pStaticText->SetFont ( pFont9 );
    pStaticText->SetTextAlign ( TEXT_ALIGN_CENTER_X | TEXT_ALIGN_CENTER_Y );
    pStaticText->SetText( (char*)ID2GAMEWORD ("CREATE_CHARACTER_PAGE_STATIC", 0), NS_UITEXTCOLOR::WHITE );
    RegisterControl ( pStaticText );

    pStaticText = new CBasicTextBox;
    pStaticText->CreateSub ( this, "CREATE_CHAR_SEX_TEXT" );
    pStaticText->SetFont ( pFont9 );
    pStaticText->SetTextAlign ( TEXT_ALIGN_CENTER_X | TEXT_ALIGN_CENTER_Y );
    pStaticText->SetText( (char*)ID2GAMEWORD ("CREATE_CHARACTER_PAGE_STATIC", 6), NS_UITEXTCOLOR::WHITE );
    RegisterControl ( pStaticText );

    pStaticText = new CBasicTextBox;
    pStaticText->CreateSub ( this, "CREATE_CHAR_CLASS_TEXT" );
    pStaticText->SetFont ( pFont9 );
    pStaticText->SetTextAlign ( TEXT_ALIGN_CENTER_X | TEXT_ALIGN_CENTER_Y );
    pStaticText->SetText( (char*)ID2GAMEWORD ("CREATE_CHARACTER_PAGE_STATIC", 1), NS_UITEXTCOLOR::WHITE );
    RegisterControl ( pStaticText );


    std::string strSchoolOff[GLSCHOOL_NUM] =
    {
    "CREATE_CHAR_MARK_SM_OFF",
    "CREATE_CHAR_MARK_HA_OFF",
    "CREATE_CHAR_MARK_BH_OFF",
    };

    std::string strSchoolOn[GLSCHOOL_NUM] =
    {
    "CREATE_CHAR_MARK_SM_ON",
    "CREATE_CHAR_MARK_HA_ON",
    "CREATE_CHAR_MARK_BH_ON",
    };

    std::string strSchoolBox[GLSCHOOL_NUM] =
    {
    "CREATE_CHAR_MARK_SM_BOX",
    "CREATE_CHAR_MARK_HA_BOX",
    "CREATE_CHAR_MARK_BH_BOX",
    };

    std::string strSchoolFocus[GLSCHOOL_NUM] =
    {
    "CREATE_CHAR_MARK_SM_FOCUS",
    "CREATE_CHAR_MARK_HA_FOCUS",
    "CREATE_CHAR_MARK_BH_FOCUS",
    };

    for( int i=0; i<GLSCHOOL_NUM; ++i ){

    m_pTypeSchool_Off[i] = new CUIControl;
    m_pTypeSchool_Off[i]->CreateSub ( this, strSchoolOff[i].c_str() );
    m_pTypeSchool_Off[i]->SetVisibleSingle ( FALSE );
    RegisterControl ( m_pTypeSchool_Off[i] );

    m_pTypeSchool_On[i] = new CUIControl;
    m_pTypeSchool_On[i]->CreateSub ( this, strSchoolOn[i].c_str() );
    m_pTypeSchool_On[i]->SetVisibleSingle ( FALSE );
    RegisterControl ( m_pTypeSchool_On[i] );

    m_pTypeSchool_Box[i] = new CUIControl;
    m_pTypeSchool_Box[i]->CreateSub ( this, strSchoolBox[i].c_str() );
    m_pTypeSchool_Box[i]->SetVisibleSingle ( FALSE );
    RegisterControl ( m_pTypeSchool_Box[i] );

    m_pTypeSchool_Focus[i] = new CUIControl;
    m_pTypeSchool_Focus[i]->CreateSub ( this, strSchoolFocus[i].c_str(), UI_FLAG_XSIZE | UI_FLAG_YSIZE, CHARACTER_CREATE_PAGE_TYPE_SCHOOL_0 + i );
    m_pTypeSchool_Focus[i]->SetVisibleSingle ( FALSE );
    RegisterControl ( m_pTypeSchool_Focus[i] );
    }


    std::string strSexOff[2] =
    {
    "CREATE_CHAR_SEX_MALE_OFF",
    "CREATE_CHAR_SEX_FEMALE_OFF",
    };

    std::string strSexOn[2] =
    {
    "CREATE_CHAR_SEX_MALE_ON",
    "CREATE_CHAR_SEX_FEMALE_ON",
    };

    std::string strSexBox[2] =
    {
    "CREATE_CHAR_SEX_MALE_BOX",
    "CREATE_CHAR_SEX_FEMALE_BOX",
    };

    std::string strSexFocus[2] =
    {
    "CREATE_CHAR_SEX_MALE_FOCUS",
    "CREATE_CHAR_SEX_FEMALE_FOCUS",
    };

    for( int i=0; i<2; ++i ){

    m_pTypeSex_Off[i] = new CUIControl;
    m_pTypeSex_Off[i]->CreateSub ( this, strSexOff[i].c_str() );
    m_pTypeSex_Off[i]->SetVisibleSingle ( FALSE );
    RegisterControl ( m_pTypeSex_Off[i] );

    m_pTypeSex_On[i] = new CUIControl;
    m_pTypeSex_On[i]->CreateSub ( this, strSexOn[i].c_str() );
    m_pTypeSex_On[i]->SetVisibleSingle ( FALSE );
    RegisterControl ( m_pTypeSex_On[i] );

    m_pTypeSex_Box[i] = new CUIControl;
    m_pTypeSex_Box[i]->CreateSub ( this, strSexBox[i].c_str() );
    m_pTypeSex_Box[i]->SetVisibleSingle ( FALSE );
    RegisterControl ( m_pTypeSex_Box[i] );

    m_pTypeSex_Focus[i] = new CUIControl;
    m_pTypeSex_Focus[i]->CreateSub ( this, strSexFocus[i].c_str(), UI_FLAG_XSIZE | UI_FLAG_YSIZE, CHARACTER_CREATE_PAGE_TYPE_SEX_MALE + i );
    m_pTypeSex_Focus[i]->SetVisibleSingle ( FALSE );
    RegisterControl ( m_pTypeSex_Focus[i] );
    }


    std::string strClass_Off[GLCI_NUM_8CLASS] =
    {
    "CREATE_CHAR_CLASS_BRAWLER_MALE_OFF",
    "CREATE_CHAR_CLASS_SWORDMAN_MALE_OFF",
    "CREATE_CHAR_CLASS_ARCHER_FEMALE_OFF",
    "CREATE_CHAR_CLASS_SHAMAN_FEMALE_OFF",
    "CREATE_CHAR_CLASS_EXTREME_MALE_OFF",
    "CREATE_CHAR_CLASS_EXTREME_FEMALE_OFF",
    "CREATE_CHAR_CLASS_BRAWLER_FEMALE_OFF",
    "CREATE_CHAR_CLASS_SWORDMAN_FEMALE_OFF",
    "CREATE_CHAR_CLASS_ARCHER_MALE_OFF",
    "CREATE_CHAR_CLASS_SHAMAN_MALE_OFF",
    "CREATE_CHAR_CLASS_SCIENTIST_MALE_OFF",
    "CREATE_CHAR_CLASS_SCIENTIST_FEMALE_OFF",
    "CREATE_CHAR_CLASS_ASSASSIN_MALE_OFF",
    "CREATE_CHAR_CLASS_ASSASSIN_FEMALE_OFF",
    "CREATE_CHAR_CLASS_TRICKER_MALE_OFF",
    "CREATE_CHAR_CLASS_TRICKER_FEMALE_OFF",

    };

    std::string strClass_On[GLCI_NUM_8CLASS] =
    {
    "CREATE_CHAR_CLASS_BRAWLER_MALE_ON",
    "CREATE_CHAR_CLASS_SWORDMAN_MALE_ON",
    "CREATE_CHAR_CLASS_ARCHER_FEMALE_ON",
    "CREATE_CHAR_CLASS_SHAMAN_FEMALE_ON",
    "CREATE_CHAR_CLASS_EXTREME_MALE_ON",
    "CREATE_CHAR_CLASS_EXTREME_FEMALE_ON",
    "CREATE_CHAR_CLASS_BRAWLER_FEMALE_ON",
    "CREATE_CHAR_CLASS_SWORDMAN_FEMALE_ON",
    "CREATE_CHAR_CLASS_ARCHER_MALE_ON",
    "CREATE_CHAR_CLASS_SHAMAN_MALE_ON",
    "CREATE_CHAR_CLASS_SCIENTIST_MALE_ON",
    "CREATE_CHAR_CLASS_SCIENTIST_FEMALE_ON",
    "CREATE_CHAR_CLASS_ASSASSIN_MALE_ON",
    "CREATE_CHAR_CLASS_ASSASSIN_FEMALE_ON",
    "CREATE_CHAR_CLASS_TRICKER_MALE_ON",
    "CREATE_CHAR_CLASS_TRICKER_FEMALE_ON",
    };

    std::string strClass_Box[GLCI_NUM_8CLASS] =
    {
    "CREATE_CHAR_CLASS_BRAWLER_MALE_BOX",
    "CREATE_CHAR_CLASS_SWORDMAN_MALE_BOX",
    "CREATE_CHAR_CLASS_ARCHER_FEMALE_BOX",
    "CREATE_CHAR_CLASS_SHAMAN_FEMALE_BOX",
    "CREATE_CHAR_CLASS_EXTREME_MALE_BOX",
    "CREATE_CHAR_CLASS_EXTREME_FEMALE_BOX",
    "CREATE_CHAR_CLASS_BRAWLER_FEMALE_BOX",
    "CREATE_CHAR_CLASS_SWORDMAN_FEMALE_BOX",
    "CREATE_CHAR_CLASS_ARCHER_MALE_BOX",
    "CREATE_CHAR_CLASS_SHAMAN_MALE_BOX",
    "CREATE_CHAR_CLASS_SCIENTIST_MALE_BOX",
    "CREATE_CHAR_CLASS_SCIENTIST_FEMALE_BOX",
    "CREATE_CHAR_CLASS_ASSASSIN_MALE_BOX",
    "CREATE_CHAR_CLASS_ASSASSIN_FEMALE_BOX",
    "CREATE_CHAR_CLASS_TRICKER_MALE_BOX",
    "CREATE_CHAR_CLASS_TRICKER_FEMALE_BOX",
    };

    std::string strClass_Focus[GLCI_NUM_8CLASS] =
    {
    "CREATE_CHAR_CLASS_BRAWLER_MALE_FOCUS",
    "CREATE_CHAR_CLASS_SWORDMAN_MALE_FOCUS",
    "CREATE_CHAR_CLASS_ARCHER_FEMALE_FOCUS",
    "CREATE_CHAR_CLASS_SHAMAN_FEMALE_FOCUS",
    "CREATE_CHAR_CLASS_EXTREME_MALE_FOCUS",
    "CREATE_CHAR_CLASS_EXTREME_FEMALE_FOCUS",
    "CREATE_CHAR_CLASS_BRAWLER_FEMALE_FOCUS",
    "CREATE_CHAR_CLASS_SWORDMAN_FEMALE_FOCUS",
    "CREATE_CHAR_CLASS_ARCHER_MALE_FOCUS",
    "CREATE_CHAR_CLASS_SHAMAN_MALE_FOCUS",
    "CREATE_CHAR_CLASS_SCIENTIST_MALE_FOCUS",
    "CREATE_CHAR_CLASS_SCIENTIST_FEMALE_FOCUS",
    "CREATE_CHAR_CLASS_ASSASSIN_MALE_FOCUS",
    "CREATE_CHAR_CLASS_ASSASSIN_FEMALE_FOCUS",
    "CREATE_CHAR_CLASS_TRICKER_MALE_FOCUS",
    "CREATE_CHAR_CLASS_TRICKER_FEMALE_FOCUS",
    };

    for( int i=0; i<GLCI_NUM_8CLASS; ++i ){

    m_pTypeClass_Off[i] = new CUIControl;
    m_pTypeClass_Off[i]->CreateSub ( this, strClass_Off[i].c_str() );
    m_pTypeClass_Off[i]->SetVisibleSingle ( FALSE );
    RegisterControl ( m_pTypeClass_Off[i] );

    m_pTypeClass_On[i] = new CUIControl;
    m_pTypeClass_On[i]->CreateSub ( this, strClass_On[i].c_str() );
    m_pTypeClass_On[i]->SetVisibleSingle ( FALSE );
    RegisterControl ( m_pTypeClass_On[i] );

    m_pTypeClass_Box[i] = new CUIControl;
    m_pTypeClass_Box[i]->CreateSub ( this, strClass_Box[i].c_str() );
    m_pTypeClass_Box[i]->SetVisibleSingle ( FALSE );
    RegisterControl ( m_pTypeClass_Box[i] );

    m_pTypeClass_Focus[i] = new CUIControl;
    m_pTypeClass_Focus[i]->CreateSub ( this, strClass_Focus[i].c_str(), UI_FLAG_XSIZE | UI_FLAG_YSIZE, CHARACTER_CREATE_PAGE_TYPE_CLASS_MALE_BRAWLER + i );
    m_pTypeClass_Focus[i]->SetVisibleSingle ( FALSE );
    RegisterControl ( m_pTypeClass_Focus[i] );
    }

    ResetAll();
    }

    void CCharacterCreatePageSet::TranslateUIMessage ( UIGUID ControlID, DWORD dwMsg )
    {
    CUIGroup::TranslateUIMessage ( ControlID, dwMsg );


    switch( ControlID )
    {
    case CHARACTER_CREATE_PAGE_TYPE_SCHOOL_0:
    case CHARACTER_CREATE_PAGE_TYPE_SCHOOL_1:
    case CHARACTER_CREATE_PAGE_TYPE_SCHOOL_2:
    {
    if ( CHECK_MOUSE_IN ( dwMsg ) ) {
    int nSelect = ControlID - CHARACTER_CREATE_PAGE_TYPE_SCHOOL_0;
    SchoolMouseIn( nSelect );

    if ( CHECK_MOUSEIN_LBUPLIKE ( dwMsg ) ){
    SchoolSelect( nSelect );
    }
    }

    }break;

    case CHARACTER_CREATE_PAGE_TYPE_SEX_MALE:
    case CHARACTER_CREATE_PAGE_TYPE_SEX_FEMALE:
    {
    if ( CHECK_MOUSE_IN ( dwMsg ) ) {
    int nSelect = ControlID - CHARACTER_CREATE_PAGE_TYPE_SEX_MALE;
    SexMouseIn( nSelect );

    if ( CHECK_MOUSEIN_LBUPLIKE ( dwMsg ) ){
    SexSelect( nSelect );
    }
    }
    }break;

    case CHARACTER_CREATE_PAGE_TYPE_CLASS_MALE_BRAWLER:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_MALE_SWORDSMAN:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_FEMALE_ARCHER:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_FEMALE_SHAMAN:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_MALE_EXTREME:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_FEMALE_EXTREME:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_FEMALE_BRAWLER:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_FEMALE_SWORDSMAN:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_MALE_ARCHER:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_MALE_SHAMAN:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_MALE_GUNNER:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_FEMALE_GUNNER:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_MALE_ASSASSIN:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_FEMALE_ASSASSIN:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_MALE_TRICKER:
    case CHARACTER_CREATE_PAGE_TYPE_CLASS_FEMALE_TRICKER:
    {
    if ( CHECK_MOUSE_IN ( dwMsg ) ) {
    int nSelect = ControlID - CHARACTER_CREATE_PAGE_TYPE_CLASS_MALE_BRAWLER;
    ClassMouseIn( nSelect );

    if ( CHECK_MOUSEIN_LBUPLIKE ( dwMsg ) ){
    ClassSelect( nSelect );
    }
    }
    }break;

    };
    }

    void CCharacterCreatePageSet::Update ( int x, int y, BYTE LB, BYTE MB, BYTE RB, int nScroll, float fElapsedTime, BOOL bFirstControl )
    {
    for( int i=0; i<GLSCHOOL_NUM; ++i ){
    m_pTypeSchool_Box[i]->SetVisibleSingle( FALSE );
    }

    for( int i=0; i<2; ++i ){
    m_pTypeSex_Box[i]->SetVisibleSingle( FALSE );
    }

    for( int i=0; i<GLCI_NUM_8CLASS; ++i ){
    m_pTypeClass_Box[i]->SetVisibleSingle( FALSE );
    }

    CUIGroup::Update( x, y, LB, MB, RB, nScroll, fElapsedTime, bFirstControl );

    if ( m_nSelectedSchool != m_nSelectedLastSchool ||
    m_nSelectedSex != m_nSelectedLastSex ||
    m_nSelectedClass != m_nSelectedLastClass )
    {
    UpdateUI();

    m_nSelectedLastSchool = m_nSelectedSchool;
    m_nSelectedLastSex = m_nSelectedSex;
    m_nSelectedLastClass = m_nSelectedClass;
    }
    }

    void CCharacterCreatePageSet::ResetAll()
    {
    m_nSelectedSchool = -1;
    m_nSelectedSex = -1;
    m_nSelectedClass = -1;

    for( int i=0; i<GLSCHOOL_NUM; ++i ){
    m_pTypeSchool_Off[i]->SetVisibleSingle( TRUE );
    m_pTypeSchool_On[i]->SetVisibleSingle( FALSE );
    m_pTypeSchool_Box[i]->SetVisibleSingle( FALSE );
    m_pTypeSchool_Focus[i]->SetVisibleSingle( TRUE );
    }

    for( int i=0; i<2; ++i ){
    m_pTypeSex_Off[i]->SetVisibleSingle( TRUE );
    m_pTypeSex_On[i]->SetVisibleSingle( FALSE );
    m_pTypeSex_Box[i]->SetVisibleSingle( FALSE );
    m_pTypeSex_Focus[i]->SetVisibleSingle( TRUE );
    }

    for( int i=0; i<GLCI_NUM_8CLASS; ++i ){
    m_pTypeClass_On[i]->SetVisibleSingle( FALSE );
    m_pTypeClass_Box[i]->SetVisibleSingle( FALSE );
    }

    for( int i=0; i<GLCI_NUM_8CLASS; ++i ){
    BOOL bVisible = ( i == GLCI_BRAWLER_M ||
    i == GLCI_SWORDSMAN_M ||
    i == GLCI_ARCHER_M ||
    i == GLCI_SHAMAN_M ||
    i == GLCI_EXTREME_M ||
    i == GLCI_GUNNER_M ||
    i == GLCI_ASSASSIN_M||
    i == GLCI_TRICKER_M );

    if ( i == GLCI_EXTREME_M && !COuterInterface::GetInstance().GetCharRemainExM() ){
    bVisible = FALSE;
    }

    if ( i == GLCI_EXTREME_W && !COuterInterface::GetInstance().GetCharRemainExW() ){
    bVisible = FALSE;
    }

    if ( (i == GLCI_GUNNER_M || i == GLCI_GUNNER_W ) && !m_bCreateClassGunner ){ //enable gunner
    bVisible = FALSE;
    }

    if ( (i == GLCI_ASSASSIN_M || i == GLCI_ASSASSIN_W ) && !m_bCreateClassAssassin ){ //enable assassin
    bVisible = FALSE;
    }

    if ( (i == GLCI_TRICKER_M || i == GLCI_TRICKER_W ) /*&& !m_bCreateClassMagician*/ ){
    bVisible = FALSE;
    }

    m_pTypeClass_Off[i]->SetVisibleSingle( bVisible );
    m_pTypeClass_Focus[i]->SetVisibleSingle( bVisible );
    }
    }

    void CCharacterCreatePageSet::UpdateUI()
    {
    for( int i=0; i<GLSCHOOL_NUM; ++i ){
    m_pTypeSchool_Off[i]->SetVisibleSingle( TRUE );
    m_pTypeSchool_On[i]->SetVisibleSingle( FALSE );
    }

    for( int i=0; i<2; ++i ){
    m_pTypeSex_Off[i]->SetVisibleSingle( TRUE );
    m_pTypeSex_On[i]->SetVisibleSingle( FALSE );
    }

    for( int i=0; i<GLCI_NUM_8CLASS; ++i ){
    BOOL bVisible = ( i == GLCI_BRAWLER_M ||
    i == GLCI_SWORDSMAN_M ||
    i == GLCI_ARCHER_M ||
    i == GLCI_SHAMAN_M ||
    i == GLCI_EXTREME_M ||
    i == GLCI_GUNNER_M ||
    i == GLCI_ASSASSIN_M ||
    i == GLCI_TRICKER_M );

    if ( i == GLCI_EXTREME_M && !COuterInterface::GetInstance().GetCharRemainExM() ){
    bVisible = FALSE;
    }

    if ( i == GLCI_EXTREME_W && !COuterInterface::GetInstance().GetCharRemainExW() ){
    bVisible = FALSE;
    }

    if ( (i == GLCI_GUNNER_M || i == GLCI_GUNNER_W ) && !m_bCreateClassGunner ){
    bVisible = FALSE;
    }

    if ( (i == GLCI_ASSASSIN_M || i == GLCI_ASSASSIN_W ) && !m_bCreateClassAssassin ){
    bVisible = FALSE;
    }

    if ( (i == GLCI_TRICKER_M || i == GLCI_TRICKER_W ) /*&& !m_bCreateClassMagician*/ ){
    bVisible = FALSE;
    }

    m_pTypeClass_On[i]->SetVisibleSingle( FALSE );
    m_pTypeClass_Off[i]->SetVisibleSingle( bVisible );
    m_pTypeClass_Focus[i]->SetVisibleSingle( bVisible );
    }

    BOOL bValidSchool = FALSE;
    BOOL bValidSex = FALSE;
    BOOL bValidClass = FALSE;

    if ( m_nSelectedSchool >= 0 && m_nSelectedSchool < GLSCHOOL_NUM )
    {
    m_pTypeSchool_On[m_nSelectedSchool]->SetVisibleSingle( TRUE );
    bValidSchool = TRUE;
    }

    if ( m_nSelectedSex >= 0 && m_nSelectedSex < 2 )
    {
    m_pTypeSex_On[m_nSelectedSex]->SetVisibleSingle( TRUE );
    bValidSex = TRUE;

    for( int i=0; i<GLCI_NUM_8CLASS; ++i ){
    m_pTypeClass_Off[i]->SetVisibleSingle( FALSE );
    m_pTypeClass_Focus[i]->SetVisibleSingle( FALSE );
    }

    int nMale[GLCI_NUM_8CLASS/2] = { GLCI_BRAWLER_M, GLCI_SWORDSMAN_M, GLCI_ARCHER_M, GLCI_SHAMAN_M, GLCI_EXTREME_M, GLCI_GUNNER_M, GLCI_ASSASSIN_M, GLCI_TRICKER_M };
    int nFemale[GLCI_NUM_8CLASS/2] = { GLCI_BRAWLER_W, GLCI_SWORDSMAN_W, GLCI_ARCHER_W, GLCI_SHAMAN_W, GLCI_EXTREME_W, GLCI_GUNNER_W, GLCI_ASSASSIN_W, GLCI_TRICKER_W };

    for ( int i=0; i<(GLCI_NUM_8CLASS/2); ++ i ){
    int nSelect = (m_nSelectedSex == 1)? nFemale[i] : nMale[i];
    if ( nSelect == GLCI_EXTREME_M && !COuterInterface::GetInstance().GetCharRemainExM() ) continue;
    if ( nSelect == GLCI_EXTREME_W && !COuterInterface::GetInstance().GetCharRemainExW() ) continue;

    if ( nSelect == GLCI_GUNNER_M && !m_bCreateClassGunner ) continue;
    if ( nSelect == GLCI_GUNNER_W && !m_bCreateClassGunner ) continue;

    if ( nSelect == GLCI_ASSASSIN_M && !m_bCreateClassAssassin ) continue;
    if ( nSelect == GLCI_ASSASSIN_W && !m_bCreateClassAssassin ) continue;

    if ( nSelect == GLCI_TRICKER_M /*&& !m_bCreateClassMagician*/ ) continue;
    if ( nSelect == GLCI_TRICKER_W /*&& !m_bCreateClassMagician */ ) continue;

    m_pTypeClass_Off[nSelect]->SetVisibleSingle( TRUE );
    m_pTypeClass_Focus[nSelect]->SetVisibleSingle( TRUE );
    }
    }

    if ( m_nSelectedClass >= 0 && m_nSelectedClass < GLCI_NUM_8CLASS )
    {
    m_pTypeClass_On[m_nSelectedClass]->SetVisibleSingle( TRUE );
    bValidClass = TRUE;
    }

    COuterInterface::GetInstance().GetCharacterCreateInfo()->SetData( m_nSelectedSchool, m_nSelectedSex, m_nSelectedClass );

    if ( m_nSelectedClass == GLCI_EXTREME_M && !COuterInterface::GetInstance().GetCharRemainExM() ){
    bValidClass = FALSE;
    }

    if ( m_nSelectedClass == GLCI_EXTREME_W && !COuterInterface::GetInstance().GetCharRemainExW() ){
    bValidClass = FALSE;
    }

    if ( ( m_nSelectedClass == GLCI_GUNNER_M || m_nSelectedClass == GLCI_GUNNER_W ) && !m_bCreateClassGunner ){
    bValidClass = FALSE;
    }

    if ( ( m_nSelectedClass == GLCI_ASSASSIN_M || m_nSelectedClass == GLCI_ASSASSIN_W ) && !m_bCreateClassAssassin ){
    bValidClass = FALSE;
    }

    if ( ( m_nSelectedClass == GLCI_TRICKER_M || m_nSelectedClass == GLCI_TRICKER_W ) /*&& !m_bCreateClassMagician*/ ){
    bValidClass = FALSE;
    }

    if ( bValidSchool && bValidSex && bValidClass )
    {
    DxGlobalStage::GetInstance().GetLobyStage()->SelCharSchool( m_nSelectedSchool );
    DxGlobalStage::GetInstance().GetLobyStage()->SelCharClass( m_nSelectedClass );
    DxGlobalStage::GetInstance().GetLobyStage()->SetStyleStep( TRUE );
    }else{
    DxGlobalStage::GetInstance().GetLobyStage()->SetStyleStep( FALSE );
    }
    }

    void CCharacterCreatePageSet::SchoolSelect( int nSelect )
    {
    if ( nSelect < 0 ) return;
    if ( nSelect >= GLSCHOOL_NUM ) return;
    if ( nSelect == m_nSelectedSchool ) return;

    m_nSelectedSchool = nSelect;
    m_nSelectedSex = -1;
    m_nSelectedClass = -1;
    }

    void CCharacterCreatePageSet::SexSelect( int nSelect )
    {
    if ( nSelect < 0 ) return;
    if ( nSelect >= 2 ) return;
    if ( nSelect == m_nSelectedSex ) return;

    if ( m_nSelectedSchool < 0 || m_nSelectedSchool >= GLSCHOOL_NUM )
    {
    DoModalOuter ( ID2GAMEEXTEXT ( "NEW_CHAR_SELECT_SCHOOL_ERROR" ), MODAL_INFOMATION, OK );
    return;
    }

    m_nSelectedSex = nSelect;
    m_nSelectedClass = -1;
    }

    void CCharacterCreatePageSet::ClassSelect( int nSelect )
    {
    if ( nSelect < 0 ) return;
    if ( nSelect >= GLCI_NUM_8CLASS ) return;

    if ( m_nSelectedSchool < 0 || m_nSelectedSchool >= GLSCHOOL_NUM )
    {
    DoModalOuter ( ID2GAMEEXTEXT ( "NEW_CHAR_SELECT_SCHOOL_ERROR" ), MODAL_INFOMATION, OK );
    return;
    }

    if ( m_nSelectedSex < 0 || m_nSelectedSex >= 2 )
    {
    DoModalOuter ( ID2GAMEEXTEXT ( "NEW_CHAR_SELECT_SEX_ERROR" ), MODAL_INFOMATION, OK );
    return;
    }

    m_nSelectedClass = nSelect;
    }

    void CCharacterCreatePageSet::SchoolMouseIn( int nSelect )
    {
    if ( nSelect < 0 ) return;
    if ( nSelect >= GLSCHOOL_NUM ) return;
    m_pTypeSchool_Box[nSelect]->SetVisibleSingle( TRUE );
    }

    void CCharacterCreatePageSet::SexMouseIn( int nSelect )
    {
    if ( nSelect < 0 ) return;
    if ( nSelect >= 2 ) return;
    m_pTypeSex_Box[nSelect]->SetVisibleSingle( TRUE );
    }

    void CCharacterCreatePageSet::ClassMouseIn( int nSelect )
    {
    if ( nSelect < 0 ) return;
    if ( nSelect >= GLCI_NUM_8CLASS ) return;
    m_pTypeClass_Box[nSelect]->SetVisibleSingle( TRUE );
    }
    Last edited by darz; 20-04-22 at 05:34 PM.

  12. #642
    Account Upgraded | Title Enabled! aizen00 is offline
    MemberRank
    Feb 2019 Join Date
    511Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    s_CAgentservermsg.cpp
    Quote Originally Posted by darz View Post
    I cant find that code @aizen00

  13. #643
    Enthusiast rizjohn10 is offline
    MemberRank
    Mar 2020 Join Date
    37Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    How to enable auto slot event?

  14. #644
    Member ImNotPro014 is offline
    MemberRank
    Oct 2014 Join Date
    83Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by rizjohn10 View Post
    How to enable auto slot event?
    Source

  15. #645
    Enthusiast rizjohn10 is offline
    MemberRank
    Mar 2020 Join Date
    37Posts

    Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    Quote Originally Posted by ImNotPro014 View Post
    Source
    Thankss

    About tyranny, is there any way for players to join even if they didn't register? late join?



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