[Release] Secret Pyramid Original and Treasure scripts

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  1. #31
    Proficient Member calibur17 is offline
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    Re: [Release] Secret Pyramid Original and Treasure scripts

    Quote Originally Posted by teza123 View Post


    My Evil Spirit Altar Beta Version.
    I was actually thinking of making my own script for Altar & Cryptic Lab.
    I have only tried making dungeon script with static/fixed/non-moving mobs. Maybe you can give me a clue on how i could make the mobs move from specific locations & directions.

  2. #32
    Member teza123 is offline
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    Re: [Release] Secret Pyramid Original and Treasure scripts

    Quote Originally Posted by calibur17 View Post
    I was actually thinking of making my own script for Altar & Cryptic Lab.
    I have only tried making dungeon script with static/fixed/non-moving mobs. Maybe you can give me a clue on how i could make the mobs move from specific locations & directions.
    Level editor with layer on script

    - - - Updated - - -

    Quote Originally Posted by abn0rmalism0 View Post
    can you share that thanks in advance
    Later , Now I have a lot of bug join event , die , reward.

  3. #33
    Proficient Member calibur17 is offline
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    Re: [Release] Secret Pyramid Original and Treasure scripts

    Quote Originally Posted by teza123 View Post
    Level editor with layer on script
    Have you tried making/schedule mobs move with just pure scripts?
    I mean without having to add the mobs through level editor so we can use same/single .Lev for different stages.
    Like Dimension Laboratory for example, it doesn't have mobs set on level editor but have mobs generated on scripts instead and it still moving on different/scheduled positions. I tried checking the of positions of mobs on dimension lab but it's negative so it really confuses me. (example: -123,45, -67,89)

  4. #34
    Member teza123 is offline
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    Oct 2011 Join Date
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    Re: [Release] Secret Pyramid Original and Treasure scripts

    Quote Originally Posted by calibur17 View Post
    Have you tried making/schedule mobs move with just pure scripts?
    I mean without having to add the mobs through level editor so we can use same/single .Lev for different stages.
    Like Dimension Laboratory for example, it doesn't have mobs set on level editor but have mobs generated on scripts instead and it still moving on different/scheduled positions. I tried checking the of positions of mobs on dimension lab but it's negative so it really confuses me. (example: -123,45, -67,89)


    Why do you think Dimension doesnt have mobs list on .lev
    Looking mob setting and check layer 0 to 1 you will see mobs moving.

    Dimension Lab has Mobs on script and lev layer.

    ๊Updated : I never see any mobs on script moving. Level editor can make more than 1 stages.
    Last edited by teza123; 16-06-21 at 06:24 PM.

  5. #35
    Proficient Member calibur17 is offline
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    Mar 2011 Join Date
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    Re: [Release] Secret Pyramid Original and Treasure scripts

    Quote Originally Posted by teza123 View Post
    Why do you think Dimension doesnt have mobs list on .lev
    Looking mob setting and check layer 0 to 1 you will see mobs moving.

    Dimension Lab has Mobs on script and lev layer.

    ๊Updated : I never see any mobs on script moving. Level editor can make more than 1 stages.
    Ohh, thank you very much for the clue im getting it now! :D
    Apologies for my stupid questions, i just started on ran couple of months ago :D

  6. #36
    Account Upgraded | Title Enabled! geprielle is offline
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    Sep 2011 Join Date
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    Re: [Release] Secret Pyramid Original and Treasure scripts

    sir how to fix, everytime i click Enter nothing happens?

  7. #37
    Novice ijat97 is offline
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    Re: [Release] Secret Pyramid Original and Treasure scripts

    Do you found the solution sir?

  8. #38
    Enthusiast jilliancielo is offline
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    Mar 2014 Join Date
    48Posts

    Re: [Release] Secret Pyramid Original and Treasure scripts

    Quote Originally Posted by geprielle View Post
    sir how to fix, everytime i click Enter nothing happens?


    up for this same error

  9. #39
    Member logistiok is offline
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    Nov 2017 Join Date
    97Posts

    Re: [Release] Secret Pyramid Original and Treasure scripts

    super

  10. #40
    Proficient Member abn0rmalism0 is offline
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    Apr 2020 Join Date
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    Re: [Release] Secret Pyramid Original and Treasure scripts

    Quote Originally Posted by jilliancielo View Post

    up for this same error
    read from the start we solve this problem a long time ago

  11. #41
    Apprentice hiradaira02 is offline
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    Aug 2022 Join Date
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    Quote Originally Posted by TrevorX View Post
    LowKey here, I can't login my previous created account, anyways, This is the temporary solution for that, replace this to your current competition gfx, it should work.

    https://ufile.io/yrj62cvl

    - - - Updated - - -




    Hoping that he will share it soon, as I saw his demo, he has a fully working cryptic lab and a gate beside DaeHo npc.
    any backup of this file? please upload thanks

  12. #42
    Valued Member witthawat1 is offline
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    Oct 2014 Join Date
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    Quote Originally Posted by calibur17 View Post
    edit: nevermind, found this issue :D THanks man!

    Btw, i got this new problem. The UI automatically selects the pyramid dungeon whenever i open the PVE list. And it always flickers back to the Pyramid whenE\ever i select any other one from the list.


    Do you know where to fix it?
    I am having the same issue
    How do you fix this?



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