[Script] Inferno City

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  1. #1
    Member mateo13 is offline
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    64Posts

    [Script] Inferno City

    Hello everyone, a very little share here. Looks like no one's gonna share it so here it is.
    This is not the original but a modified Union Bank script.

    [UPDATED]
    Link

    Like a patch, just extract or merge the data folder to your client/server folder.

    What's new:
    1. Buff rewards by kills
    How it works: Just like the original, kill specific numbers of mobs and get them buffs.

    500 Kills - Defense Reinforcement
    1000 Kills - Attack Reinforcement
    1500 Kills - Attack Speed Increase
    3000 Kills - Skill Delay Decrease
    5000 Kills - Gold Drop Rate Increase
    10000 Kills - Item Drop Rate Increase

    2. Working quest (Sketchy Grocer - Blazed Curiousity - Collect 100 Inferno Crystal)

    [Note] If you don't have:
    QUEST_2382.qst (quest.lst)
    npc_premium_lavacity.ntk (gametalk.dat)
    -Just use the provided quest files
    OR create your own and use the files i've provided as your reference.

    3. Lev, wld, and mmp files have been added.

    [Note] Check your mapslist.luc and make sure the map entry 82 is for inferno city (premium_lavacity_instance.Lev) and it's a new instance map (nInstantMap = 2).

    Also make sure the Inferno Crystal (IN_106_158) and Grocer's Treasure (IN_117_258) are listed on your item.isf.

    Bonus files - Must add to glogic.rcc:
    -Genitem files
    -Crowsale file (For Sketchy Grocer)


    |
    Last edited by mateo13; 06-07-21 at 10:33 AM. Reason: Updated Files


  2. #2
    Member Arvin B Canaman is offline
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    Aug 2013 Join Date
    Calbayog CityLocation
    85Posts

    Re: [Script] Inferno City

    First

  3. #3
    Member teza123 is offline
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    Oct 2011 Join Date
    72Posts

    Re: [Script] Inferno City

    1.No kill count
    Write your code collect point when mob died.
    2.No buffs by kills
    Write your code for make condition when kill mobs amount ... then get buff.
    3.Sketchy Grocer's quest - Game freeze when clicking on "ask after him"
    Maybe you dont have quest.

  4. #4
    Member mateo13 is offline
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    Mar 2020 Join Date
    64Posts

    Re: [Script] Inferno City

    Quote Originally Posted by teza123 View Post
    1.No kill count
    Write your code collect point when mob died.
    2.No buffs by kills
    Write your code for make condition when kill mobs amount ... then get buff.
    3.Sketchy Grocer's quest - Game freeze when clicking on "ask after him"
    Maybe you dont have quest.
    Thanks for the tip! I saw your demo and it's a wow. You're really good at making these scripts tbh.

    Anyways i have figured out what causing the freeze, it was the reward item Grocer's treasure - it was missing on my item.isf.
    So then i copied one and the quest is now working.

    For the buffs maybe i'll just copy or modify what's in Union Bank script.

    I'll update the files later.

  5. #5
    Proficient Member lonely9988 is offline
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    157Posts

    Re: [Script] Inferno City

    wa nice map can shared that map juver use@@

  6. #6
    Member mateo13 is offline
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    Re: [Script] Inferno City

    Files updated

  7. #7
    Proficient Member lonely9988 is offline
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    Dec 2013 Join Date
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    Re: [Script] Inferno City

    nice thanks sir~

  8. #8
    Proficient Member lonely9988 is offline
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    Dec 2013 Join Date
    157Posts

    Re: [Script] Inferno City

    sir ~ mind share wld ~

  9. #9
    Member mateo13 is offline
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    Mar 2020 Join Date
    64Posts

    Re: [Script] Inferno City

    [Final Update]
    Like the original:
    -Solo Dungeon
    -All 6 buffs
    Kindly read the original post for more information.

    -Added wld and mmp files as requested.

  10. #10
    Proficient Member lonely9988 is offline
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    Dec 2013 Join Date
    157Posts

    Re: [Script] Inferno City

    erm sir ~ mateo 1st i thanks you for ur sharing~ but my level editor cant open ur lev and wld i don know why @@ im using juver level~

  11. #11
    Member mateo13 is offline
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    Mar 2020 Join Date
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    Re: [Script] Inferno City

    Quote Originally Posted by lonely9988 View Post
    erm sir ~ mateo 1st i thanks you for ur sharing~ but my level editor cant open ur lev and wld i don know why @@ im using juver level~
    Then they are not supported by juver files.

  12. #12
    Enthusiast emeyarkey029 is offline
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    Aug 2016 Join Date
    37Posts

    Re: [Script] Inferno City

    Please Release the underground altar instance script haha.

  13. #13
    Apprentice jsz is offline
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    Mar 2021 Join Date
    11Posts

    Re: [Script] Inferno City

    Quote Originally Posted by mateo13 View Post
    Hello everyone, a very little share here. Looks like no one's gonna share it so here it is.
    This is not the original but a modified Union Bank script.

    [UPDATED]
    Link

    Like a patch, just extract or merge the data folder to your client/server folder.

    What's new:
    1. Buff rewards by kills
    How it works: Just like the original, kill specific numbers of mobs and get them buffs.

    500 Kills - Defense Reinforcement
    1000 Kills - Attack Reinforcement
    1500 Kills - Attack Speed Increase
    3000 Kills - Skill Delay Decrease
    5000 Kills - Gold Drop Rate Increase
    10000 Kills - Item Drop Rate Increase

    2. Working quest (Sketchy Grocer - Blazed Curiousity - Collect 100 Inferno Crystal)

    [Note] If you don't have:
    QUEST_2382.qst (quest.lst)
    npc_premium_lavacity.ntk (gametalk.dat)
    -Just use the provided quest files
    OR create your own and use the files i've provided as your reference.

    3. Lev, wld, and mmp files have been added.

    [Note] Check your mapslist.luc and make sure the map entry 82 is for inferno city (premium_lavacity_instance.Lev) and it's a new instance map (nInstantMap = 2).

    Also make sure the Inferno Crystal (IN_106_158) and Grocer's Treasure (IN_117_258) are listed on your item.isf.

    Bonus files - Must add to glogic.rcc:
    -Genitem files
    -Crowsale file (For Sketchy Grocer)


    |
    - Just want to share/add a workaround kill counter

    PHP Code:

    Add this line to 
    function EventDie just before the return.

     
    PrintSimpleXMLMsgAll(5, {"PREMIUM_MAP_SYSTEM_MESSAGE"6MobCount}, COLOR_WHITE); //Find PREMIUM_MAP_SYSTEM_MESSAGE in gameintext.xml


    add this line:
    <
    VALUE Lang="GS" Index="6">Kills: %1%</VALUE
    see it in action --> https://www.youtube.com/watch?v=OQMkiusXhTo

    hth!
    Last edited by jsz; 07-07-21 at 05:42 AM.

  14. #14
    Account Upgraded | Title Enabled! geprielle is offline
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    Sep 2011 Join Date
    PhilippineLocation
    408Posts

    Re: [Script] Inferno City

    Quote Originally Posted by jsz View Post
    - Just want to share/add a workaround kill counter

    PHP Code:

    Add this line to 
    function EventDie just before the return.

     
    PrintSimpleXMLMsgAll(5, {"PREMIUM_MAP_SYSTEM_MESSAGE"6MobCount}, COLOR_WHITE); //Find PREMIUM_MAP_SYSTEM_MESSAGE in gameintext.xml


    add this line:
    <
    VALUE Lang="GS" Index="6">Kills: %1%</VALUE
    see it in action --> https://www.youtube.com/watch?v=OQMkiusXhTo

    hth!
    hi sir can you teach us how to enable all macro options? thanks in advance..

  15. #15
    Member mateo13 is offline
    MemberRank
    Mar 2020 Join Date
    64Posts

    Re: [Script] Inferno City

    Quote Originally Posted by jsz View Post
    - Just want to share/add a workaround kill counter

    PHP Code:

    Add this line to 
    function EventDie just before the return.

     
    PrintSimpleXMLMsgAll(5, {"PREMIUM_MAP_SYSTEM_MESSAGE"6MobCount}, COLOR_WHITE); //Find PREMIUM_MAP_SYSTEM_MESSAGE in gameintext.xml


    add this line:
    <
    VALUE Lang="GS" Index="6">Kills: %1%</VALUE
    see it in action --> https://www.youtube.com/watch?v=OQMkiusXhTo

    hth!
    Made it better. Thanks a lot bro!



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