Newbie Spellweaver
- Joined
- Jun 6, 2023
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i try to merge encrypt tool to able to encrypt files such as rcc and others but no luck always bugtrap. anything i forgot?
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Join Today!Edit ur param using the tool given or compiledHow can i change the ip of the game client i am new to this and it takes me time to read 74 pages over and over again please help me
View attachment 237082
Before it's compiled, do I have to change all IP in the SOURCE file?Edit ur param using the tool given or compiled
Definitely no, if you've understood what the source does it calls a file named PARAM.ini and read it from there.Before it's compiled, do I have to change all IP in the SOURCE file?
Just edit ur param.iniBefore it's compiled, do I have to change all IP in the SOURCE file?
Just edit ur param.ini
how do i fix itDefinitely no, if you've understood what the source does it calls a file named PARAM.ini and read it from there.
REditor.exe open param.ini
REditor.exe open param.ini
This is from the latest files of Playpark Ran GS which some server owners who has that is claiming they did something on the source file and doesn't want to share the client so they encrypted their game client.View attachment 237119
i found this ran private server base thailand same files but full files anyone know how to use this? or this is min com server?
This is from the latest files of Playpark Ran GS which some server owners who has that is claiming they did something on the source file and doesn't want to share the client so they encrypted their game client.
I mean even if they did something on the source, it is still basically the files of Min Communications and no one has the right to claim it as they own the game client unless they have the publishing license from the Game Developer..
View attachment 237119
i found this ran private server base thailand same files but full files anyone know how to use this? or this is min com server?
<?xml version="1.0" encoding="UTF-8"?>
<RAN_SERVER>
<!-- ################################################################################################################## -->
<!-- common start, need all server -->
<!--
Korea(Mincoms) alpha: 0
Korea(Daum game)(Korea): 1
Taiwan: 2
China: 3
Japan: 4
Philippines: 5
Thailand: 6
Global Service (GSP): 7
Malaysia: 8
Global Service: 9
Indonesia: 10
Malaysia English: 11 <- do not use. use 8
Vietnam: 12
HongKong: 13
Korea Test Server, IDC, Web Start: 14
World Battle: 15
EU, Games Masters: 16
US, Game24542CA01303F7B2mba: 17
-->
<SERVICE_PROVIDER>9</SERVICE_PROVIDER>
<!--
LOGIN = 1,
SESSION = 2,
FIELD = 3,
AGENT = 4,
CACHE = 6 -->
<SERVER_TYPE>3</SERVER_TYPE>
<!--
DEFAULT = 0,
TRADITIONAL_CHINESE = 1,
JAPANESE = 2,
KOREAN = 3,
SIMPLIFIED_CHINESE = 4,
THAILAND = 5,
VIETNAM = 6,
-->
<LANGUAGE_SET>1</LANGUAGE_SET>
<!--
current server ip address
-->
<SERVER_IP>192.168.10.201</SERVER_IP>
<!--
SESSION 5003
LOGIN 5001
FIELD 5029, 5030, 5031, 5032, 5033
AGENT 5502
CACHE 5503
-->
<SERVICE_PORT>7103</SERVICE_PORT>
<CONTROL_PORT>6003</CONTROL_PORT>
<!--
Patch Version, Only login server set value. another server set 0. default:0
-->
<SERVER_VERSION>0</SERVER_VERSION>
<!--
Launcher Version, Only login server set value. another server set 0. default:0
-->
<PATCH_VERSION>0</PATCH_VERSION>
<!--
patch cut Version, Only login server set value. another server set 0. default:0
-->
<PATCH_CUT_VERSION>0</PATCH_CUT_VERSION>
<!-- default:0 / All pvp di24542CA01303F7B2ble -->
<PKLESS>0</PKLESS>
<!-- default:1 / 1:PK server, 0:Non PK server -->
<PK>1</PK>
<!-- default:0 / check adult -->
<ADULT>0</ADULT>
<!-- default:0 / use event thread -->
<EVENT_THREAD>1</EVENT_THREAD>
<!-- update frame, to use this option EVENT_THREAD must set to 1. default:10 -->
<FPS>10</FPS>
<!-- default:0 / is test server? -->
<TEST_SERVER>0</TEST_SERVER>
<!-- Use HeartBeat -->
<HEARTBEAT>1</HEARTBEAT>
<!-- Current server's max client. -->
<MAX_CLIENT>2000</MAX_CLIENT>
<!--
Max client number per one channel
ex) 1000(MAX_CLIENT) == 1000(MAX_CHANNEL_CLIENT) * 1(SERVER_CHANNEL_NUMBER)
-->
<MAX_CHANNEL_CLIENT>2000</MAX_CHANNEL_CLIENT>
<!--
server group number. session and login set 0. because session and login is common.
-->
<SERVER_GROUP>3</SERVER_GROUP>
<!--
All server set 0.
-->
<SERVER_NUMBER>0</SERVER_NUMBER>
<!-- I/O Thread Number -->
<THREAD>8</THREAD>
<CONNECTION_PER_IP_ADDRESS>50</CONNECTION_PER_IP_ADDRESS>
<!-- default:0 -->
<USE_CUSTOM_DB_POOL>0</USE_CUSTOM_DB_POOL>
<!-- default:2000, minimum value 1000 -->
<REFERENCE_COUNT_MAX>2000</REFERENCE_COUNT_MAX>
<!-- default:1500 -->
<MAX_POOL_SIZE>1500</MAX_POOL_SIZE>
<!-- default:32767 -->
<DB_PACKET_SIZE>32767</DB_PACKET_SIZE>
<!-- End of Common ################################################################### -->
<!-- ################################################################################################################## -->
<!-- specific part start, need field server -->
<bPARTY_2OTHERSCHOOL>1</bPARTY_2OTHERSCHOOL>
<bCLUB_2OTHERSCHOOL>1</bCLUB_2OTHERSCHOOL>
<fITEM_DROP_SCALE>10.0</fITEM_DROP_SCALE>
<fMONEY_DROP_SCALE>10.0</fMONEY_DROP_SCALE>
<fITEM_DROP_LOWER_SCALE>9.8</fITEM_DROP_LOWER_SCALE>
<dwCRITICAL_MAX>100</dwCRITICAL_MAX>
<fNONPK_ITEM_DROP>0</fNONPK_ITEM_DROP>
<fPK_ITEM_DROP>0</fPK_ITEM_DROP>
<!--
Server auto restart day of week and restart hour(0-23), restart memory workingset size(mb)
-1 default value, -1 is not use this function
Sunday 0
Monday 1
Tuesday 2
Wednesday 3
Thursday 4
Friday 5
24542CA01303F7B2turday 6
-->
<RESTART_DAYOFWEEK>-1</RESTART_DAYOFWEEK>
<RESTART_HOUR>-1</RESTART_HOUR>
<RESTART_WORKINGSET_SIZE>0</RESTART_WORKINGSET_SIZE>
<!-- default:0 -->
<FORCE_LOG_ITEM_RANDOM_OPTION>1</FORCE_LOG_ITEM_RANDOM_OPTION>
<!-- Session Server -->
<SESSION_SERVER IP="127.0.0.1" PORT="5003" />
<!-- Cache Server -->
<CACHE_SERVER IP="192.168.10.201" PORT="7105" />
<!-- Integration Cache Server -->
<INTEGRATION_CACHE_SERVER IP="192.168.10.201" PORT="7106" />
<!-- Use nProtect GameGuard -->
<GAME_GUARD>0</GAME_GUARD>
<!-- Agent Server -->
<AGENT_SERVER IP="192.168.10.201" />
<!-- Type of experience handling. 0 : not use 1 : extreme 2 : all use -->
<EXCESSE_XP_PROCESS_TYPE>0</EXCESSE_XP_PROCESS_TYPE>
<!-- field number in channel -->
<SERVER_FIELD>0</SERVER_FIELD>
<bUseRanMobile>0</bUseRanMobile>
<!--
Set server channel.
All server load this. but do not use(except field server).
Field server use this.
-->
<SERVER_CHANNEL>0</SERVER_CHANNEL>
<!-- default:0 / PK event server(all user pvp): 1 -->
<PKSERVER>0</PKSERVER>
<!-- User Database -->
<USER_DB>
<DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE>
<ODBC_NAME>RanUser</ODBC_NAME>
<CATALOG>RanUser</CATALOG>
<ID>24542CA01303F7B2</ID>
<PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD>
<TIMEOUT>15</TIMEOUT>
</USER_DB>
<!-- Game Database -->
<GAME_DB>
<DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE>
<ODBC_NAME>RanGameS1</ODBC_NAME>
<CATALOG>RanGameS1</CATALOG>
<ID>24542CA01303F7B2</ID>
<PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD>
<TIMEOUT>15</TIMEOUT>
</GAME_DB>
<!-- Log Database -->
<LOG_DB>
<DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE>
<ODBC_NAME>RanLogS1</ODBC_NAME>
<CATALOG>RanLogS1</CATALOG>
<ID>24542CA01303F7B2</ID>
<PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD>
<TIMEOUT>15</TIMEOUT>
</LOG_DB>
<!-- Shop Database -->
<SHOP_DB>
<DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE>
<ODBC_NAME>RanShop</ODBC_NAME>
<CATALOG>RanShop</CATALOG>
<ID>24542CA01303F7B2</ID>
<PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD>
<TIMEOUT>15</TIMEOUT>
</SHOP_DB>
<!-- TexasHoldem Database -->
<TEXASHOLDEM_DB>
<DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE>
<CATALOG>RanMiniHoldem</CATALOG>
<ID>24542CA01303F7B2</ID>
<PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD>
<TIMEOUT>15</TIMEOUT>
</TEXASHOLDEM_DB>
<WORLDBATTLE_RELATED_DB>
<DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE>
<ODBC_NAME>WBGame</ODBC_NAME>
<CATALOG>WBGame</CATALOG>
<ID>24542CA01303F7B2</ID>
<PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD>
<TIMEOUT>15</TIMEOUT>
</WORLDBATTLE_RELATED_DB>
<RANMOBILE_DB>
<DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE>
<CATALOG>RanMobileInterface</CATALOG>
<ID>24542CA01303F7B2</ID>
<PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD>
<TIMEOUT>30</TIMEOUT>
</RANMOBILE_DB>
<!--
addtional DB
SP_PHILIPPINES || SP_MALAYSIA || SP_THAILAND -> TERRA_DB
SP_KOREA || SP_KOREA_TEST -> KOREA_DB
-->
<!-- specific part end, need field server -->
<!-- ################################################################################################################## -->
</RAN_SERVER>
May I ask why I have encounter this not responding FieldServer?
My FieldServer below.
PHP:<?xml version="1.0" encoding="UTF-8"?> <RAN_SERVER> <!-- ################################################################################################################## --> <!-- common start, need all server --> <!-- Korea(Mincoms) alpha: 0 Korea(Daum game)(Korea): 1 Taiwan: 2 China: 3 Japan: 4 Philippines: 5 Thailand: 6 Global Service (GSP): 7 Malaysia: 8 Global Service: 9 Indonesia: 10 Malaysia English: 11 <- do not use. use 8 Vietnam: 12 HongKong: 13 Korea Test Server, IDC, Web Start: 14 World Battle: 15 EU, Games Masters: 16 US, Game24542CA01303F7B2mba: 17 --> <SERVICE_PROVIDER>9</SERVICE_PROVIDER> <!-- LOGIN = 1, SESSION = 2, FIELD = 3, AGENT = 4, CACHE = 6 --> <SERVER_TYPE>3</SERVER_TYPE> <!-- DEFAULT = 0, TRADITIONAL_CHINESE = 1, JAPANESE = 2, KOREAN = 3, SIMPLIFIED_CHINESE = 4, THAILAND = 5, VIETNAM = 6, --> <LANGUAGE_SET>1</LANGUAGE_SET> <!-- current server ip address --> <SERVER_IP>192.168.10.201</SERVER_IP> <!-- SESSION 5003 LOGIN 5001 FIELD 5029, 5030, 5031, 5032, 5033 AGENT 5502 CACHE 5503 --> <SERVICE_PORT>7103</SERVICE_PORT> <CONTROL_PORT>6003</CONTROL_PORT> <!-- Patch Version, Only login server set value. another server set 0. default:0 --> <SERVER_VERSION>0</SERVER_VERSION> <!-- Launcher Version, Only login server set value. another server set 0. default:0 --> <PATCH_VERSION>0</PATCH_VERSION> <!-- patch cut Version, Only login server set value. another server set 0. default:0 --> <PATCH_CUT_VERSION>0</PATCH_CUT_VERSION> <!-- default:0 / All pvp di24542CA01303F7B2ble --> <PKLESS>0</PKLESS> <!-- default:1 / 1:PK server, 0:Non PK server --> <PK>1</PK> <!-- default:0 / check adult --> <ADULT>0</ADULT> <!-- default:0 / use event thread --> <EVENT_THREAD>1</EVENT_THREAD> <!-- update frame, to use this option EVENT_THREAD must set to 1. default:10 --> <FPS>10</FPS> <!-- default:0 / is test server? --> <TEST_SERVER>0</TEST_SERVER> <!-- Use HeartBeat --> <HEARTBEAT>1</HEARTBEAT> <!-- Current server's max client. --> <MAX_CLIENT>2000</MAX_CLIENT> <!-- Max client number per one channel ex) 1000(MAX_CLIENT) == 1000(MAX_CHANNEL_CLIENT) * 1(SERVER_CHANNEL_NUMBER) --> <MAX_CHANNEL_CLIENT>2000</MAX_CHANNEL_CLIENT> <!-- server group number. session and login set 0. because session and login is common. --> <SERVER_GROUP>3</SERVER_GROUP> <!-- All server set 0. --> <SERVER_NUMBER>0</SERVER_NUMBER> <!-- I/O Thread Number --> <THREAD>8</THREAD> <CONNECTION_PER_IP_ADDRESS>50</CONNECTION_PER_IP_ADDRESS> <!-- default:0 --> <USE_CUSTOM_DB_POOL>0</USE_CUSTOM_DB_POOL> <!-- default:2000, minimum value 1000 --> <REFERENCE_COUNT_MAX>2000</REFERENCE_COUNT_MAX> <!-- default:1500 --> <MAX_POOL_SIZE>1500</MAX_POOL_SIZE> <!-- default:32767 --> <DB_PACKET_SIZE>32767</DB_PACKET_SIZE> <!-- End of Common ################################################################### --> <!-- ################################################################################################################## --> <!-- specific part start, need field server --> <bPARTY_2OTHERSCHOOL>1</bPARTY_2OTHERSCHOOL> <bCLUB_2OTHERSCHOOL>1</bCLUB_2OTHERSCHOOL> <fITEM_DROP_SCALE>10.0</fITEM_DROP_SCALE> <fMONEY_DROP_SCALE>10.0</fMONEY_DROP_SCALE> <fITEM_DROP_LOWER_SCALE>9.8</fITEM_DROP_LOWER_SCALE> <dwCRITICAL_MAX>100</dwCRITICAL_MAX> <fNONPK_ITEM_DROP>0</fNONPK_ITEM_DROP> <fPK_ITEM_DROP>0</fPK_ITEM_DROP> <!-- Server auto restart day of week and restart hour(0-23), restart memory workingset size(mb) -1 default value, -1 is not use this function Sunday 0 Monday 1 Tuesday 2 Wednesday 3 Thursday 4 Friday 5 24542CA01303F7B2turday 6 --> <RESTART_DAYOFWEEK>-1</RESTART_DAYOFWEEK> <RESTART_HOUR>-1</RESTART_HOUR> <RESTART_WORKINGSET_SIZE>0</RESTART_WORKINGSET_SIZE> <!-- default:0 --> <FORCE_LOG_ITEM_RANDOM_OPTION>1</FORCE_LOG_ITEM_RANDOM_OPTION> <!-- Session Server --> <SESSION_SERVER IP="127.0.0.1" PORT="5003" /> <!-- Cache Server --> <CACHE_SERVER IP="192.168.10.201" PORT="7105" /> <!-- Integration Cache Server --> <INTEGRATION_CACHE_SERVER IP="192.168.10.201" PORT="7106" /> <!-- Use nProtect GameGuard --> <GAME_GUARD>0</GAME_GUARD> <!-- Agent Server --> <AGENT_SERVER IP="192.168.10.201" /> <!-- Type of experience handling. 0 : not use 1 : extreme 2 : all use --> <EXCESSE_XP_PROCESS_TYPE>0</EXCESSE_XP_PROCESS_TYPE> <!-- field number in channel --> <SERVER_FIELD>0</SERVER_FIELD> <bUseRanMobile>0</bUseRanMobile> <!-- Set server channel. All server load this. but do not use(except field server). Field server use this. --> <SERVER_CHANNEL>0</SERVER_CHANNEL> <!-- default:0 / PK event server(all user pvp): 1 --> <PKSERVER>0</PKSERVER> <!-- User Database --> <USER_DB> <DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE> <ODBC_NAME>RanUser</ODBC_NAME> <CATALOG>RanUser</CATALOG> <ID>24542CA01303F7B2</ID> <PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD> <TIMEOUT>15</TIMEOUT> </USER_DB> <!-- Game Database --> <GAME_DB> <DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE> <ODBC_NAME>RanGameS1</ODBC_NAME> <CATALOG>RanGameS1</CATALOG> <ID>24542CA01303F7B2</ID> <PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD> <TIMEOUT>15</TIMEOUT> </GAME_DB> <!-- Log Database --> <LOG_DB> <DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE> <ODBC_NAME>RanLogS1</ODBC_NAME> <CATALOG>RanLogS1</CATALOG> <ID>24542CA01303F7B2</ID> <PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD> <TIMEOUT>15</TIMEOUT> </LOG_DB> <!-- Shop Database --> <SHOP_DB> <DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE> <ODBC_NAME>RanShop</ODBC_NAME> <CATALOG>RanShop</CATALOG> <ID>24542CA01303F7B2</ID> <PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD> <TIMEOUT>15</TIMEOUT> </SHOP_DB> <!-- TexasHoldem Database --> <TEXASHOLDEM_DB> <DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE> <CATALOG>RanMiniHoldem</CATALOG> <ID>24542CA01303F7B2</ID> <PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD> <TIMEOUT>15</TIMEOUT> </TEXASHOLDEM_DB> <WORLDBATTLE_RELATED_DB> <DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE> <ODBC_NAME>WBGame</ODBC_NAME> <CATALOG>WBGame</CATALOG> <ID>24542CA01303F7B2</ID> <PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD> <TIMEOUT>15</TIMEOUT> </WORLDBATTLE_RELATED_DB> <RANMOBILE_DB> <DATA_SOURCE>ADMIN\RANTEST</DATA_SOURCE> <CATALOG>RanMobileInterface</CATALOG> <ID>24542CA01303F7B2</ID> <PASSWORD>19B1A855DDC0FDDBD020981D4E60507F</PASSWORD> <TIMEOUT>30</TIMEOUT> </RANMOBILE_DB> <!-- addtional DB SP_PHILIPPINES || SP_MALAYSIA || SP_THAILAND -> TERRA_DB SP_KOREA || SP_KOREA_TEST -> KOREA_DB --> <!-- specific part end, need field server --> <!-- ################################################################################################################## --> </RAN_SERVER>
View attachment 237986
Tnx for the info Problem Solvedata/glogicserver/scripts/Attendance_gs.nut
Line 371 to 374
m_arrRandomRewardType =
[RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Point],
[RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Point],
[RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Point],
[RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Point]
To
[RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Item],
[RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Item],
[RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Item],
[RewardTypes.Exp, RewardTypes.Point, RewardTypes.Money, RewardTypes.Exp, RewardTypes.Item]
Also make sure to put an existing item id (mine's 454,35 to 41)
View attachment 169688
Note: You can see the result from a newly created character (you might also wanna check on emulator)
All existing character attendance needs to be reset.
What is ur server specHow to fix automatic disconnected in 10 - 15 mns when lotto system is enable. Thanks in advance
I am willing to pay who will help me to fix automatic disconnected in 10 - 15 mns when lotto system is enable.