[Share] Self Coded, incomplete CPS Editor V1.3

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  1. #46
    Account Upgraded | Title Enabled! SystemLog is offline
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    Re: [Share] Self Coded, incomplete CPS Editor

    v1.2 of your program can convert version 9 cps to 6 without bugs ?

  2. #47
    Alpha Member Jolin88 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor

    No it can't, the structure is too different, I'll add that conversion when I found out the differences

  3. #48
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    Re: [Share] Self Coded, incomplete CPS Editor

    Any solution for converting version 9 to version 6 of cps ?

  4. #49
    Alpha Member Jolin88 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor

    yes, take any ep6 CPS, edit the mesh and texture to make it like the ep9 cps was

    also : version 1.3 will support editing egp that some CPS have and to view the mesh of the CPS
    Last edited by Jolin88; 16-03-11 at 04:14 PM.

  5. #50
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    Re: [Share] Self Coded, incomplete CPS Editor

    I have a question with your cps editor .. as you said i can convert the version 9 to version 6 cps .. just copy a version 6 cps and edit it as version 9 cps settings

    but the version 9 cps have 5 different texture .dds files .. and the version 6 cps that i copied have only 3 texture files .. I cant see where can add a texture files
    Attached Thumbnails Attached Thumbnails wee.jpg  
    Last edited by SystemLog; 16-03-11 at 03:55 PM.

  6. #51
    StoP Callin me MentaL I'm Not MentaL is offline
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    Re: [Share] Self Coded, incomplete CPS Editor

    @Sir Jolin
    not epg, is egp.

  7. #52
    Alpha Member Jolin88 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor

    Quote Originally Posted by qiangqiang101 View Post
    @Sir Jolin
    not epg, is egp.
    yes I know it's egp, I fixed the post, don't worry on the editor it's correct

    @SystemLog : Find a different ep6 CPS with more textures


    Update : Released version 1.3 I let the older versions because I don't know if I introduced a new bug along the way


    the next version will have a slightly improved interface, fix a bug in Texture detection, enable support for .bmp textures

    I'm still trying to find something new in the structure before I release another update
    Last edited by Jolin88; 16-03-11 at 05:29 PM.

  8. #53
    Quit lourence8 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    how to use mesh viewer sir jolin?
    when i clicked it.. it will pop up and close again

  9. #54
    Alpha Member Jolin88 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    load a CPS, then you can click the button to view mesh, if it opens and close means it can't find the mesh, make sure the mesh of the CPS exists and is in a folder called Skin that is in the same folder as the folder where your CPS is

    like

    Data -> SkinObject -> CPS File
    Data -> Skin -> Mesh

    that's how the folders must be (name doesn't matter, except for the skin folder must be named skin folder)

    To open meshviewer directly without using CPS viewer
    open CMD (Run->cmd)
    use this syntax :
    Meshviewer [PATH]

    like

    MeshViewer C:\Ran\Data\Skin\Egg.X
    Last edited by Jolin88; 16-03-11 at 05:40 PM.

  10. #55
    Account Upgraded | Title Enabled! tobets2000 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    nice update sir jolin! keep it up

  11. #56
    Quit lourence8 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    my question now
    how to know the proper model of the specific item?

    please check the attachment

    because when im using an existing cps and put in game.. nothing change ehehehe
    Attached Thumbnails Attached Thumbnails wa.jpg  

  12. #57
    Account Upgraded | Title Enabled! tobets2000 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    you can open a .x file by using DirectX file viewer such as DeepExplo or DXStudio this programs can let you view this kind of file and by doing that you can view the proper model of the specific item.
    Last edited by tobets2000; 16-03-11 at 05:49 PM.

  13. #58
    Alpha Member Jolin88 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    the model, you can find out what model are inside skin files by using hex editor on .X file and searching for [MESH] each match is a model name

    Also what do you mean nothing changed? You changed something on your CPS and in game nothing changed? If you chose non existing model the CPS should become invisible. Make sure you save after you edit and put the saved CPS into the skinobject.rcc

  14. #59
    Quit lourence8 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    i do change the soul spear (they call it sould item idk the real name)
    im trying to make it new item like the gun weapon

    all files putted in their location.. the skinobject, skin, textures/item

    but cant view in the game

    my problem is i dont know where to locate the model name in ur editor

  15. #60
    Alpha Member Jolin88 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    My editor cannot locate model names, use deep exploration or other .X tools

    Maybe I can add model check into the editor but I need to see the structure first



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