v1.2 of your program can convert version 9 cps to 6 without bugs ?
v1.2 of your program can convert version 9 cps to 6 without bugs ?
No it can't, the structure is too different, I'll add that conversion when I found out the differences
Any solution for converting version 9 to version 6 of cps ?
yes, take any ep6 CPS, edit the mesh and texture to make it like the ep9 cps was
also : version 1.3 will support editing egp that some CPS have and to view the mesh of the CPS
Last edited by Jolin88; 16-03-11 at 04:14 PM.
I have a question with your cps editor .. as you said i can convert the version 9 to version 6 cps .. just copy a version 6 cps and edit it as version 9 cps settings
but the version 9 cps have 5 different texture .dds files .. and the version 6 cps that i copied have only 3 texture files .. I cant see where can add a texture files
Last edited by SystemLog; 16-03-11 at 03:55 PM.
@Sir Jolin
not epg, is egp.
yes I know it's egp, I fixed the post, don't worry on the editor it's correct
@SystemLog : Find a different ep6 CPS with more textures
Update : Released version 1.3 I let the older versions because I don't know if I introduced a new bug along the way
the next version will have a slightly improved interface, fix a bug in Texture detection, enable support for .bmp textures
I'm still trying to find something new in the structure before I release another update
Last edited by Jolin88; 16-03-11 at 05:29 PM.
how to use mesh viewer sir jolin?
when i clicked it.. it will pop up and close again
load a CPS, then you can click the button to view mesh, if it opens and close means it can't find the mesh, make sure the mesh of the CPS exists and is in a folder called Skin that is in the same folder as the folder where your CPS is
like
Data -> SkinObject -> CPS File
Data -> Skin -> Mesh
that's how the folders must be (name doesn't matter, except for the skin folder must be named skin folder)
To open meshviewer directly without using CPS viewer
open CMD (Run->cmd)
use this syntax :
Meshviewer [PATH]
like
MeshViewer C:\Ran\Data\Skin\Egg.X
Last edited by Jolin88; 16-03-11 at 05:40 PM.
nice update sir jolin! keep it up
my question now
how to know the proper model of the specific item?
please check the attachment
because when im using an existing cps and put in game.. nothing change ehehehe
you can open a .x file by using DirectX file viewer such as DeepExplo or DXStudio this programs can let you view this kind of file and by doing that you can view the proper model of the specific item.
Last edited by tobets2000; 16-03-11 at 05:49 PM.
the model, you can find out what model are inside skin files by using hex editor on .X file and searching for [MESH] each match is a model name
Also what do you mean nothing changed? You changed something on your CPS and in game nothing changed? If you chose non existing model the CPS should become invisible. Make sure you save after you edit and put the saved CPS into the skinobject.rcc
i do change the soul spear (they call it sould item idk the real name)
im trying to make it new item like the gun weapon
all files putted in their location.. the skinobject, skin, textures/item
but cant view in the game
my problem is i dont know where to locate the model name in ur editor
My editor cannot locate model names, use deep exploration or other .X tools
Maybe I can add model check into the editor but I need to see the structure first