[Share] Self Coded, incomplete CPS Editor V1.3

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  1. #61
    Quit lourence8 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    okies..

    ur mesh viewer is like the x files viewer, anyway very good also

  2. #62
    BadsBunny Design & Dev. DndY23 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    The Conversion Of Ep6 Gaunt to Ep3 Gaunt ??
    Is That problem fixed? or any about EP3?

  3. #63
    Account Upgraded | Title Enabled! mochi is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    Thank you. It's work on my EP6S2 server.

  4. #64
    Alpha Member Jolin88 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    Does ep3 use version 4 cps? If not then you can't use this tool for ep3, at least not for now, if it uses version 4 CPS, then you can use it, open a version 4 CPS change the mesh and texture to what your ep6 cps has, save and use

  5. #65
    Account Upgraded | Title Enabled! SystemLog is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    can you add " textures add button ?"

  6. #66
    Alpha Member Jolin88 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    Quote Originally Posted by SystemLog View Post
    can you add " textures add button ?"
    no because I don't know enough of the structure

  7. #67
    BadsBunny Design & Dev. DndY23 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    Sir. Wanted to Ask if this Converter Can Convert a Ep6 Equipments to Ep3 ?
    Ep3 Use Version 4 . Is the converter will work ?

  8. #68
    The Prodigal Explorer Thamodz is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    Quote Originally Posted by DndY23 View Post
    Sir. Wanted to Ask if this Converter Can Convert a Ep6 Equipments to Ep3 ?
    Ep3 Use Version 4 . Is the converter will work ?
    Yeah, it will work but not all equipments can be converted, because of skeleton differences.

  9. #69
    Alpha Member Jolin88 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    Quote Originally Posted by Thamodz View Post
    Yeah, it will work but not all equipments can be converted, because of skeleton differences.
    you can change the skeleton, it's the 'char mesh'
    ep6 : b_m.x in ep3 : b_m1.x for brawler b_m2.x for swordman

    but changing skeleton might not fix the problem

  10. #70
    The Prodigal Explorer Thamodz is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    Quote Originally Posted by Jolin88 View Post
    you can change the skeleton, it's the 'char mesh'
    ep6 : b_m.x in ep3 : b_m1.x for brawler b_m2.x for swordman

    but changing skeleton might not fix the problem
    i have already tried it, still not working if u change the skeleton, i might conduct an x file editing for these issue.

  11. #71
    BadsBunny Design & Dev. DndY23 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    Any Clue Masters?
    :(. i just really wanted to learn something :(

  12. #72
    Alpha Member Jolin88 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    The magic of my editor :
    sword + gaunt at same time (and no, the gaunt is not gloves!)

    Last edited by Jolin88; 18-03-11 at 10:04 AM.

  13. #73
    BadsBunny Design & Dev. DndY23 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    whaha How :)) ?? please teach us on how to do it..

  14. #74
    The Prodigal Explorer Thamodz is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    Quote Originally Posted by Jolin88 View Post
    The magic of my editor :
    sword + gaunt at same time (and no, the gaunt is not gloves!)

    Great :)

  15. #75
    Alpha Member Jolin88 is offline
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    Re: [Share] Self Coded, incomplete CPS Editor V1.3

    when you use 2 CPS that use the same slot, one will be overwritten, but I noticed that if you put an item type that doesn't exist, the item still shows
    so if you change sword into item type 8 or 9 or anything unique, while weapon is type 4 you can give CPS to any item to make a 2nd weapon appear, like ring, glove, arrows, be creative



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