Rates Server

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  1. #26
    Elite Member jhoni50 is offline
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    Jun 2008 Join Date
    100Posts

    Re: Rates Server

    Credit I was thinking that if the rates were changing but they do not change or not ago vien someone explains it to me well

  2. #27
    Infraction Banned caeljr is offline
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    Nov 2008 Join Date
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    163Posts

    Re: Rates Server

    you need to download SVN tutories.. after you changing.. you need to compiles use that tools

  3. #28
    Elite Member jhoni50 is offline
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    Jun 2008 Join Date
    100Posts

    Re: Rates Server

    collects tool?

    where is that?

  4. #29
    Newbie Luziefer is offline
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    Dec 2008 Join Date
    between heaven and hellLocation
    4Posts

    Re: Rates Server

    after i change something in Character.cs you say i need to recompile, but after i pushed the f6 button (quick button for recompile) nothing happens and it still wont work. I use Microsoft Visual Express Edition. what have I done wrong?

    thanks for help
    Last edited by Luziefer; 26-12-08 at 06:25 PM.

  5. #30
    Newbie cobalt7 is offline
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    Feb 2009 Join Date
    2Posts

    Re: Rates Server

    can anyone teach me how to recompile?

  6. #31
    Member azmancloud7 is offline
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    Feb 2009 Join Date
    dark pallaceLocation
    55Posts

    Re: Rates Server

    yo guys..... how to compile?? can someone make a guide for compiling.

  7. #32
    Newbie Onishakal is offline
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    Feb 2009 Join Date
    20Posts

    Re: Rates Server

    Sorry for the double post.(i already posted thid in other section ^^)


    So i notice when i delete de saga.map.config file on binary folder
    i have to make the saga.map.exe configuration again.. and i have been able to modifi the
    rate's on the server.

    if i change de character.cs on sagarev41\Saga.Map\PrimaryTypes it will mutiply by the number
    on character rates.

    So if u set on saga.map.exe configuration a rete of 500x for all and let the characters rate
    like this,

    #region Character - Rates

    [NonSerialized()]
    public double _CexpModifier = 250;
    [NonSerialized()]
    public double _JexpModifier = 250;
    [NonSerialized()]
    public double _WexpModifier = 250;
    [NonSerialized()]
    public double _DropRate = 250;

    The server will make this calc,

    map cexp rate = 500* character cexp rate = 250

    500*250 = global cexp rate

    global cexp rate = 125,000

    If u have already set a hight rate on saga.map.exe configuration u dont need to edit the chars rate.
    But if u feel ur server are low rate and, wont reconfig de saga.map.exe, u can edit the chars hate, but, u will need to recompile the character.cs

    Ps. this is my way of think, only my, it's not a rule.. or maby is :P

    Let me know if im worng ^.-



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