Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Quote:
Originally Posted by
samcko
True, I didn't give that a thought :(, though my server most likely will not have 300+ due to my internet restrictions (ADSL2+ approx. 15mbp/s down, 800kbp/s up), and I'm limiting access to the server for the time being until some issues have been resolved, my server had been working perfectly until I wasn't thinking and killed the RAID array and worst still is I didn't make a backup of it prior as I didn't give it a thought as I didn't think the change I made would've killed the RAID ;(.
Just a question for the site side people out there (I deal with basic HTML and basic PHP scripting). Ok time for question ;).
I'm wanting to configure a "Server Status and Players Online" on my website/page, does anyone know how to accomplish this? As I'm a little lost, I have done some research into this and have gotten a little confused with how to implement the code into the site(s).
Any idea's?
Cheers,
samcko
http://valid.canardpc.com/cache/banner/2713733.png - this is my server's config.
Sad to hear about the RAID lol, and also I'd refer you to W3Schools Online Web Tutorials Hope it helps!
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Quote:
Originally Posted by
samcko
Yes, luna plus :). I can 7zip it all and upload to mediafire for you if you'd like.
Cheers,
samcko
im waiting sir :)
Quote:
Originally Posted by
pokchop1
Just an idea for any dev's, try implementing the marriage system, its just a modification of the family and guild side of the clients and sever :P so study up on them. Also implementing WASD controls shouldn't be much of a challenge, along with controllers.
doesn't have anything to do with processor, i ran mine just fine with a duel core, anyways as long as you have 24+ Gb's of ram your okay :)
hmm... maaybe i needed more ram
but i'll try this :D
http://valid.canardpc.com/cache/banner/2713986.png
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Quote:
I'm wanting to configure a "Server Status and Players Online" on my website/page, does anyone know how to accomplish this? As I'm a little lost, I have done some research into this and have gotten a little confused with how to implement the code into the site(s).
Ask your master :junglejane:
Any development questions here, you should ask me.
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Quote:
Originally Posted by
maryjason
Ask your master :junglejane:
Any development questions here, you should ask me.
What programming languages do you know? :)
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Yurilowell, im sorry I haven't uploaded as yet, I need to compress it to as small as I can as all up its approx. Dowload size is 2gb as this is the case I'm going through the folders and getting rid of the un-required data in the folders. When this has been done, I'll upload to mediafire.
Cheers,
samcko
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Quote:
Originally Posted by
pokchop1
What programming languages do you know? :)
That is not related to luna development. :huh:
As a programmer, im familiar with some languages, mostly focused on PHP as of now (work stuff) but more familiar with java and c++. My current release, the fix on the castle siege, is my own work btw. Ive been on development with luna since 2 years ago so im something like more familiar with luna's source.
This is kinda off-topic so lets start dev'ing on this. I entertain questions only on the source, not on client files. You can get the working bin files from samcko. :thumbup1:
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Quote:
Originally Posted by
samcko
Yurilowell, im sorry I haven't uploaded as yet, I need to compress it to as small as I can as all up its approx. Dowload size is 2gb as this is the case I'm going through the folders and getting rid of the un-required data in the folders. When this has been done, I'll upload to mediafire.
Cheers,
samcko
okay sir :D
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
please REupload Source, thanks
this is compatible in visual stdio 2012? and please give some guide how to compile thanks
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Sir, please read all the posts in the Luna Online Section before asking for any of this. If you had done this, you would know that there's two people who have done a re-upload on this, secondly you would see how much trouble everyone is having when they compile it in 2012, its built only for 2003 without major errors. If your not willing to look up anything, or willing to put the work into this game, then please do not bother others with the same repeated questions.
As of now, this forum is being close until it has been cleaned of repeated questions, spamming, and other things that I deem useless to this. It does state for a guide or tutorial to compile this, so questions related to that will stay for sure, other things that I deem useful to the topic will stay. Memiko, if you would like this thread opened, then please contact me,
Thanks,
Dakota
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Cannot compile the source.
I installed VS .NET 2003 Achitect, open the source successfully, however if I try to compile then it returns error:
"error spawning cl.exe" and it won't compile.
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Hello,
Does anybody know the real developer of this game who have the license? I want to make project private server game luna plus, but I scared if there's any problem with the license in the future
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Quote:
Originally Posted by
devoresyah
Hello,
Does anybody know the real developer of this game who have the license? I want to make project private server game luna plus, but I scared if there's any problem with the license in the future
private server is always illegal,
the real developer here : https://en.wikipedia.org/wiki/Luna_Online
if you want legal license, you must be a company's owner of a publisher game such as lyto and sign a contract with the developer.
CMIIW
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Quote:
Originally Posted by
likertuban
private server is always illegal,
the real developer here :
https://en.wikipedia.org/wiki/Luna_Online
if you want legal license, you must be a company's owner of a publisher game such as lyto and sign a contract with the developer.
CMIIW
I've read from wikipedia, but when I searching about EYA Interactive. I find nothing, and also, are you from Indonesia? cuz Tuban is from indonesia. If yes, can we talk private? I really want discuss about this. Thanks before
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Quote:
Originally Posted by
devoresyah
I've read from wikipedia, but when I searching about EYA Interactive. I find nothing, and also, are you from Indonesia? cuz Tuban is from indonesia. If yes, can we talk private? I really want discuss about this. Thanks before
EYA Interactive went bankrupt many years ago, was reopened as EYASoft, who went bankrupt again shortly after. EYA's luna development team then purchased the rights to all the luna assets and started their own company, hoping to do better without the rest of eya's baggage. They go by "FUNTIME Co.,Ltd.", although they don't seem to have any contact methods or online presence other then in the copyright notices of the current official server (playpark)
Confirmation of them being the current correct owners of luna van be obtained from an interview with playpark prior to their server launch where they confirm that they obtained publishing rights from the new company (link)
Re: Full Release Luna 2 (Luna Plus) Server + Client Source Code.
Quote:
Originally Posted by
HaXXoR75
EYA Interactive went bankrupt many years ago, was reopened as EYASoft, who went bankrupt again shortly after. EYA's luna development team then purchased the rights to all the luna assets and started their own company, hoping to do better without the rest of eya's baggage. They go by "
FUNTIME Co.,
Ltd.", although they don't seem to have any contact methods or online presence other then in the copyright notices of the current official server (playpark)
Confirmation of them being the current correct owners of luna van be obtained from an interview with playpark prior to their server launch where they confirm that they obtained publishing rights from the new company (
link)
in my country, there's 1 publisher that publish Luna Online. But I still don't know if they bought it legal or not
please check t his luna.gemscool.com