[Guide]Editing DDS Files for Luna

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  1. #1
    Apprentice chinta is offline
    MemberRank
    Apr 2006 Join Date
    1111Location
    5Posts

    [Guide]Editing DDS Files for Luna

    map as an example
    luna .DDS map file preview/edit
    preview.dds
    Windows Texture Viewer (Free Installation)
    http://developer.download.nvidia.com.../WTV_0_86b.zip


    edit.dds
    Loaded with Adobe Photoshop Plug-ins
    http://developer.download.nvidia.com....1101.1715.exe

    1.Load MIP maps "Do not check (included in a single layer)"
    2.Show this dialog "Check"
    3.Press OK
    4.Left intact (do not do color management)

    Save.dds
    Drop-down box1, select "DXT1 RGB 4 bpp | no alpha"
    Drop-down box2, select "2D Texture"
    1."MIP Map Generation" select "Generate MIP maps" Drop-down box select 9
    2.Click the "Fading MIP maps ..." project
    3."Fade Color" check
    4.Change the "Fade Color" color (far right above the number of colors down the first two)
    Hue (& E): 200 Red (& R): 255
    Concentration (& S): 240 Green (& G): 0
    Brightness (& L): 120 Blue (& U): 255
    5."Start at MIP map #" edit box into 1
    6.Press "OK"
    7.Click "Sharpening ..." project
    8."Number of Times to Apply Sharpening per MIP Level" Item one edit box to enter 1
    9.Press "OK"
    10.Press "Save"(Note that the number of layers of original)

    evised deposit good ".dds" files


    Loading ".dds" to "WinHex" modify line 1
    444453207C00000007100x
    Become
    444453207C000000071002

    Modify line 2
    0004000000000x
    Become
    00040000000000

    Modify 0100000055555555 Become 0000000000000000
    This image will read correctly(Here you can also not change)

    Other Tools plug-in download http://developer.nvidia.com/object/n...ure_tools.html
    Last edited by chinta; 05-05-10 at 04:58 PM.


  2. #2
    Enthusiast shadowkage is offline
    MemberRank
    Jan 2013 Join Date
    44Posts

    Re: [Guide]Editing DDS Files for Luna

    thanks for tutorial



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