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Apprentice
[Guide]Editing DDS Files for Luna
map as an example
luna .DDS map file preview/edit
preview.dds
Windows Texture Viewer (Free Installation)
http://developer.download.nvidia.com.../WTV_0_86b.zip
edit.dds
Loaded with Adobe Photoshop Plug-ins
http://developer.download.nvidia.com....1101.1715.exe
1.Load MIP maps "Do not check (included in a single layer)"
2.Show this dialog "Check"
3.Press OK
4.Left intact (do not do color management)
Save.dds
Drop-down box1, select "DXT1 RGB 4 bpp | no alpha"
Drop-down box2, select "2D Texture"
1."MIP Map Generation" select "Generate MIP maps" Drop-down box select 9
2.Click the "Fading MIP maps ..." project
3."Fade Color" check
4.Change the "Fade Color" color (far right above the number of colors down the first two)
Hue (& E): 200 Red (& R): 255
Concentration (& S): 240 Green (& G): 0
Brightness (& L): 120 Blue (& U): 255
5."Start at MIP map #" edit box into 1
6.Press "OK"
7.Click "Sharpening ..." project
8."Number of Times to Apply Sharpening per MIP Level" Item one edit box to enter 1
9.Press "OK"
10.Press "Save"(Note that the number of layers of original)
evised deposit good ".dds" files
Loading ".dds" to "WinHex" modify line 1
444453207C00000007100x
Become
444453207C000000071002
Modify line 2
0004000000000x
Become
00040000000000
Modify 0100000055555555 Become 0000000000000000
This image will read correctly(Here you can also not change)
Other Tools plug-in download http://developer.nvidia.com/object/n...ure_tools.html
Last edited by chinta; 05-05-10 at 04:58 PM.
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Enthusiast
Re: [Guide]Editing DDS Files for Luna