Hello everyone
This tutorial can be used together with dagets tutorial. Its a way of adding parts that have to be "invisible", like hair, teeth, ... In this tutorial i will show u how its done. I would like to thank Kallyana to give me a fast explonation, of how its done.
First of all load your monster in 3ds max 8 (same as dagets tutorial)
This animal exists in 2 meshes, so it has 2 textures. I always start with the part that doesn't has opacity, but it doesn't really matter. So now i will select the part that doesn't need opacity.
Now drag the texture on the mesh u selected. (see picture)
Now select the next mesh part, this one needs opacity, so the teeth, moan, tail, ... The white is the part i selected.
Now click the material editor (see picture)
Now drag the second texture on the first ball (see picture)
After that u can see a word named opacity, with a button next to it. Click that button
Now a new window should have opened, there u have to select mtl editor, where your texture will be located select your texture and press ok.
Select instance and press ok again.
Now scroll down, u will see "mono channel output" select Alpha there.
U will also see "RGB Channel Output" select Alpha as Gray
(See picture, and just do the same)
Now u have to drag that ball on your second mesh part, and thats it.
Now you added opacity to your pets.
Kind Regards
Anon














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