[Tutorial] How to add Effects to ( NPCs/Chara...etc)

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  1. #1
    Enthusiast RoYal.Guard is offline
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    [Tutorial] How to add Effects to ( NPCs/Chara...etc)

    Hi ,
    To Add Effect To a Npc or Character ,
    1st u need to know from where u can get the effects .
    We take the effects From Monster , like that :
    1- open Config.pk then macro.dat (client side)
    2- Look at Monster Info , at the end of each Monsterinfo line u will find the effect
    "Note: some Monsters have effect and some not" u will find the effect like that "look at the screen shot" :



    And here is some effects :
    Code:
    (particle "revenspirit_head" 1 0.0 -1.0 0.0)
    
    (particle "devilspirit_head_blue" 1 0.0 0.7 0.5) 
    
    (particle "devilspirit_head_green" 1 0.0 0.7 0.5) 
    
    (particle "devilspirit_head_red" 1 0.0 0.7 0.5) 
    
    (particle "devilspirit_head_gray" 1 0.0 0.7 0.5) 
    
    (particle "devilspirit_head_blue" 1 0.0 0.7 0.5)
    
    (particle "devilspirit_head_red" 1 0.0 0.7 0.5) 
    
    (particle "devilspirit_head_cyan" 1 0.0 0.7 0.5) 
    
    (particle "devilspirit_head_green" 1 0.0 0.7 0.5)
    
    (particle "jufoot_soulfire" 2 0.0 -1.5 0.0)
    
    (particle "jufoot_particle0" -1 0.0 0.0 0.0)     
    
    (particle "MonEffect_001" -1 0.0 5.0 0.0)
    now to add the effects ,we do that :
    1- If u want to add the effect to NPC just copy the effect then go to "Config.pk / macro.dat "
    go to npcinfo and choose the npc u want , then paste the effect at the end of line like that:
    Code:
    ( npcinfo ( key 1)  ( bone 901 ) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 1600 800) (particle "jufoot_particle0" -1 0.0 0.0 0.0) )
    do same if u want to add effect to Character

    Done :


  2. #2
    boo General is offline
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    Re: How to add Effects to ( NPCs/Chara...etc)

    what about the mobs that have effects but arent in macro.dat (like emok monsters, FoE, top, ...)

    You forgot to mention some effects are specified in the bone .GB file!

  3. #3
    Enthusiast RoYal.Guard is offline
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    Re: How to add Effects to ( NPCs/Chara...etc)

    @ BjornVH
    Thx for addition

  4. #4
    make me laugh rekat is offline
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    346Posts

    Re: How to add Effects to ( NPCs/Chara...etc)

    great that someone made a guide for it after all this time^^

    but you should add a full effect list if possible...

  5. #5
    Account Upgraded | Title Enabled! 2Kxx is offline
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    1,194Posts

    Re: How to add Effects to ( NPCs/Chara...etc)

    Effect list, its 1374 effects..

    Code:
    test_daemon_att
    test_waterfall01
    test_energy_shield
    test_top_ani
    test_witeout
    test_hole
    test_top
    test_wing
    test_fire
    test_waterfall
    test_flow
    test_typoon_leaf
    test_flower
    test_typoon_leaf_middle
    test_dongsang
    test_top_s
    test_wind_att
    test_wing_glow
    test_wing_glow_s
    test_dongsang_r
    sword_blood
    a_s01
    a_s02
    a_s03
    a_s04
    a_s05
    a_s06
    a_s07
    a_s08
    a_s09
    a_s10
    a_s11
    BanGoRi01
    BanGoRi02
    BanGori03
    BanGoRi04
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    BanGori37
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    BanGoRi76
    BanGori77
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    BanGoRi79
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    Bangori84
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    BanGori99
    Bangpe_Attack01
    Bangpe_Attack01
    Bangpe_Attack02
    Boom_EF01
    bow_dark
    bow_dark02
    bow_fire
    bow_fire02
    bow_ice
    bow_ice_test05
    bow_ice02
    bow_lightning
    bow_lightning02
    bow_poison
    bow_poison02
    bow_tec
    bow_yellow
    bow_yellow02
    BOX_iteam01
    Ch_Se
    darkaura
    darkaura_ground
    darkaura_sky01
    darkaura_sky02
    darkura_sky02_1
    darkura_sky02_2
    devilspirit_explosion
    devilspirit_head_blue
    devilspirit_head_cyan
    devilspirit_head_gray
    devilspirit_head_green
    devilspirit_head_red
    Doggabe_32
    Doggaebi_01
    Doggaebi_02
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    doom
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    dust02
    dust03
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    effct_ef064a
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    effect_ef051_FIN
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    effect_ef072
    effect_ef073
    effect_ef073a
    effect_ef074
    effect_ef074_1
    effect_ef074_FIN
    effect_ef074a
    effect_ef074b
    effect_ef075
    effect_ef075_1
    effect_ef075a
    effect_ef075b
    effect_ef075c
    effect_ef076
    effect_ef077
    effect_ef077a
    effect_ef078
    effect_ef079
    effect_ef080
    effect_ef080_1
    effect_ef080_FIN
    effect_ef081a_ice1
    effect_ef081a_ice2
    effect_ef081a_ice3
    effect_ef081a_ice4
    effect_ef082
    effect_ef083
    effect_ef083a
    effect_ef083a2
    effect_ef083b
    effect_ef083b2
    effect_ef083c
    effect_ef083c2
    effect_ef083d
    effect_ef083d2
    effect_ef084
    effect_ef085
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    effect_ef088
    effect_ef088_1
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    effect_ef114
    effect_ef114a
    effect_ef114b
    effect_ef115
    effect_ef116
    effect_ef117
    effect_ef118
    effect_ef118a
    effect_healling01
    Effect_Hit_Ef026A
    Effect_Hit_Ef026B
    effect_levelup
    effect_levelup_lighting
    effect_MoreBaram01
    effect_morye01
    effect_morye02
    effect_ring01
    effect_ring02
    effect_skill01
    effect_skill02
    effect_skill03
    effect_skill04
    effect_skill05
    effect_sky02
    effect_strike01
    effect_strike01_A
    effect_strike02
    effect_strike02_A
    effect_strike02_B
    effect_strike02_C
    effect_strike03
    effect_strike04
    effect_strike05
    effect_strike06
    effect_strike07
    effect_strike08
    effect_strike09
    effect_strike10
    effect_strike11
    effect_strike12
    effect_strike13
    effect_strike14
    effect_strike15
    effect_strike16
    effect_strike17
    effect_strike18
    effect_strike19
    effect_test01
    effect_twister01
    effect_twister02
    effect_twister03
    effect_twister04
    effect_twister05
    effect_twister06
    effect_twister08
    effect_twister09
    effect_twister10
    effect_twister11
    effect_water01
    effect_water02
    effect_water03
    em_0001
    em_0002
    em_0004
    em_0008
    em_0011
    em_0012
    em_0014
    em_0016
    em_0018
    em_0026
    em_0032
    em_0042
    em_0064
    em_0074
    em_0128
    em_0138
    em_0256
    em_0266
    em_0512
    em_0522
    em_1024
    em_1034
    er_0001
    er_0002
    er_0004
    er_0008
    er_0011
    er_0012
    er_0014
    er_0016
    er_0018
    er_0026
    er_0032
    er_0042
    er_0064
    er_0074
    er_0128
    er_0138
    er_0256
    er_0266
    er_0512
    er_0522
    er_1024
    er_1034
    ew_0001
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    ew_1034
    ew0008
    explosion
    Explosion_00
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    explosion_blue_ready
    explosion_blueDragon
    explosion_flag
    explosion_jujack
    explosion_jujack_ready
    fade_test
    Fire_01
    Fire_02
    Fire_03
    Fire_03m
    Fire_03s
    Fire_04
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    Fire_27
    fire_fall
    fire_fall_02
    fire_fall_03
    fire_fall_04
    fire_flower_01
    fire_flower_02
    fire_flower_03
    fire_flower01
    fire_flower02
    fire_flower03
    fire_test_ex
    fire_top
    fire_top_big
    fire_top_big02
    fire_top_down
    fire_top_small
    firebolt
    firebolt_explosion
    firebolt_projectile
    firebolt_smallfire
    FireMagicPrepare
    firepot_flame
    firepot_flame02
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    flower01
    flower02
    flower03
    frame_test
    GaRu01
    ground_splinter_dust
    gujo_boss_basic
    gujo_boss_move
    gunchi_ice_tempest
    gunchi_ice_tempest_prep
    gunchi_spine
    HaGang01
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    Hagang11
    Head_Lighting_EF01
    Head_Lighting_Ef02
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    healing
    healing01
    healing02
    icebolt_explosion
    icebolt_explosion_02
    icebolt_explosion_a
    icebolt_projectile
    IceMagicPrepare
    iland01
    iland02
    iland03
    iland03_03
    iland03_ball
    iland03_ready
    iland03_to
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    island_boss
    island_boss_m
    island_boss02
    island_boss03
    island_boss03_03
    island_boss03_ready
    island_boss05
    item_effect46_2
    item_effect46_3
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    item_effect46_6
    item_effect50_1
    item_effect50_2
    item_effect55_1
    item_effect55_2
    item_effect60_1
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    item_effect600_1
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    item_effect65_2
    item_staffeffect46_2
    item_staffeffect46_6
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    item_staffeffect55_1
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    item_staffeffect60_1
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    itemmix
    itemmixing
    jufoot_firework0
    jufoot_particle0
    jufoot_particle1
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    jufoot_shinsu_gunchi_hand
    jufoot_shinsu_gunchi_spine
    jufoot_shinsu_gunchi_toe
    jufoot_shinsu_tuguk_hand
    jufoot_shinsu_tuguk_toe
    jufoot_shinsu_yungsang_blade
    jufoot_shinsu_yungsang_head
    jufoot_shinsu_yungsang_shoulder
    jufoot_soulfire
    jufoot_sword_particle0
    jufoot_ursin_particle0
    jufoot_ursin_particle1
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    jufoot_wand_particle0
    jufoot_whiteout
    Key_01
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    levelup_lighting01
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    Lighting_EF10
    lighting_flare01
    lighting_impact01
    Lightinh_EF05
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    LightningMagicPrepare
    maguni_guisu_7_A_4
    maguni_guisu_8_A_2
    Menzi ga ru
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    MonEffect_001
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    MoreBaram01
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    notuse
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    Palsy Dmg
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  6. #6
    Enthusiast RoYal.Guard is offline
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    Re: How to add Effects to ( NPCs/Chara...etc)

    @2Kxx
    Thx for the list

  7. #7
    Alpha Member DjKrava is offline
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    Re: How to add Effects to ( NPCs/Chara...etc)

    2Kxx tnx for the list :))

  8. #8
    Member MenPirate is offline
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    Re: How to add Effects to ( NPCs/Chara...etc)

    okay then i wanna make iR effect on my marchants but i read this list and i found nothing about this effect? :D
    anyway thanks

  9. #9
    .:: The One And Only ::. Dj-Angel is offline
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    Re: [Tutorial] How to add Effects to ( NPCs/Chara...etc)

    so how did you figure out that 2.0.0 -1.5 0.0 = Head? i want to know the numbers for

    hands and feet anyone pleasE?

  10. #10
    Banned EvolutionKal is offline
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    Re: [Tutorial] How to add Effects to ( NPCs/Chara...etc)

    look for tiger effects ;)

  11. #11
    .:: The One And Only ::. Dj-Angel is offline
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    Re: [Tutorial] How to add Effects to ( NPCs/Chara...etc)

    lol i only want feet n hands :P

    and thanks for that lol didnt think of that mate TY

    by anychance is this anything to do with it ?

    Code:
    ( shinsuinfo ( key 20) ( bone 0 ) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) (particle "yungsang_head" 2 0.0 0.0 0.0) (particle "yungsang_hand" 3 0.0 0.0 0.0) (particle "yungsang_hand" 4 0.0 0.0 0.0) )
    ( shinsuinfo ( key 30) ( bone 30 ) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) (particle "jufoot_shinsu_yungsang_head" 2 0.0 0.0 0.0) (particle "jufoot_shinsu_yungsang_shoulder" 5 0.0 0.0 0.0) (particle "jufoot_shinsu_yungsang_shoulder" 6 0.0 0.0 0.0) )
    Last edited by Dj-Angel; 23-10-09 at 04:42 PM.

  12. #12
    Apprentice KalEssence is offline
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    Re: [Tutorial] How to add Effects to ( NPCs/Chara...etc)

    Name of the BoF's effect?

  13. #13
    Banned EvolutionKal is offline
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    Re: [Tutorial] How to add Effects to ( NPCs/Chara...etc)

    Quote Originally Posted by dj-angel View Post
    lol i only want feet n hands :P

    and thanks for that lol didnt think of that mate TY

    by anychance is this anything to do with it ?

    Code:
    ( shinsuinfo ( key 20) ( bone 0 ) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) (particle "yungsang_head" 2 0.0 0.0 0.0) (particle "yungsang_hand" 3 0.0 0.0 0.0) (particle "yungsang_hand" 4 0.0 0.0 0.0) )
    ( shinsuinfo ( key 30) ( bone 30 ) ( scale 1.0 5) ( motion "AAAAAAAAAA" ) (mspeed 800 533) (particle "jufoot_shinsu_yungsang_head" 2 0.0 0.0 0.0) (particle "jufoot_shinsu_yungsang_shoulder" 5 0.0 0.0 0.0) (particle "jufoot_shinsu_yungsang_shoulder" 6 0.0 0.0 0.0) )
    2 0.0 0.0 0.0 = head if i remember right
    but yea that is what u need ,u just need to test
    or just use my repak and u will se effects on players objects ,tree,grass,sky ^^...
    Last edited by EvolutionKal; 05-11-09 at 03:16 PM.

  14. #14
    Account Upgraded | Title Enabled! Arturasult is offline
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    Re: How to add Effects to ( NPCs/Chara...etc)

    Quote Originally Posted by BjornVH View Post
    what about the mobs that have effects but arent in macro.dat (like emok monsters, FoE, top, ...)

    You forgot to mention some effects are specified in the bone .GB file!
    Then thats how you put the BOF effects on armor?

  15. #15
    Alpha Member Zen is offline
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    Re: How to add Effects to ( NPCs/Chara...etc)

    Quote Originally Posted by Arturasult View Post
    Then thats how you put the BOF effects on armor?
    no no no!

    you would be putting effects on the character's bones if you did that, meaning every character of that class has the specified effect... what you need to do is make it either triggered by the armor or actually on the armor



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