[CODED] Pichu Egg [CODED]

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  1. #1
    Apprentice Envelope is offline
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    May 2013 Join Date
    5Posts

    shout [CODED] Pichu Egg [CODED]

    ~WELCOME TO ENVELOPE'S THREAD~


    So this is my first release of my custom furni here in RaGEZONE. This is a Pichu Egg I made and coded by RetroMan (gee, thanks man!). So I'll share this and it's free to use:

    image-3.pngimage-4.png
    Download SWF:
    Duck1.swf
    You right click the link and click Save or Save Link As

    and here's the SQLs:

    Furniture

    INSERT INTO `furniture` (`id`, `public_name`, `item_name`, `type`, `width`, `length`, `stack_height`, `can_stack`, `can_sit`, `is_walkable`, `sprite_id`, `allow_recycle`, `allow_trade`, `allow_marketplace_sell`, `allow_gift`, `allow_inventory_stack`, `interaction_type`, `interaction_modes_count`, `vending_ids`, `is_arrow`) VALUES (486576790, 'Duck1', 'Duck1', 's', 1, 1, 1, '0', '0', '0', 4323, '1', '1', '1', '1', '1', 'Default', 1, '0', '0');

    Catalogue Items


    INSERT INTO `catalog_items` (`id`, `page_id`, `item_ids`, `catalog_name`, `cost_credits`, `cost_pixels`, `cost_snow`, `amount`) VALUES (486576790, '45454545', '486576790', 'Duck1', '100', '0', '0', '1');
    Furnidata

    ["s","4323","Duck1","936260","0","1","1","Pichu Egg","Pichu Egg",","-1,"-1"],

    Credits to RetroMan for coding and remaking the swf
    Last edited by Envelope; 27-05-13 at 05:46 AM. Reason: Added Picture


  2. #2
    Valued Member TheFlamingo is offline
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    May 2013 Join Date
    123Posts

    Re: [CODED] Pichu Egg [CODED]

    And for Bcstorm/butterfly ? :D

  3. #3
    Apprentice rubbamike is offline
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    Feb 2013 Join Date
    13Posts

    Re: [CODED] Pichu Egg [CODED]

    Quote Originally Posted by TheFlamingo View Post
    And for Bcstorm/butterfly ? :D
    I made this real quick for everyone using BcStorm.

    Items_Base:
    Code:
    INSERT INTO items_base (`item_id`, `sprite_id`, `public_name`, `item_name`, `type`, `width`, `length`, `height`, `allow_stack`, `allow_walk`, `allow_sit`, `allow_recycle`, `allow_trade`, `allow_marketplace_sell`, `allow_gift`, `allow_inventory_stack`, `allow_group_item`, `interaction_type`, `cycle_count`, `vending_ids`) VALUES
    (486576790, 4323, 'Duck1', 'Duck1', 's', 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 'default', 2, '0');
    Catalog_items_copy:
    Code:
    INSERT INTO catalog_items_copy (`id`, `page_id`, `item_ids`, `catalog_name`, `cost_credits`, `cost_pixels`, `amount`, `cost_crystal`, `cost_oude_belcredits`, `song_id`, `limited_stack`, `limited_sells`, `offer_active`) VALUES
    (486576790, PageID, '4323', 'Duck1', 500, 0, 1, 0, 0, 0, 0, 0, '1');

  4. #4
    Enthusiast RetroMan is offline
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    Jul 2012 Join Date
    38Posts

    Re: [CODED] Pichu Egg [CODED]

    Thanks For Credits

  5. #5
    Account Upgraded | Title Enabled! Incinigrate is offline
    MemberRank
    May 2012 Join Date
    314Posts

    Re: [CODED] Pichu Egg [CODED]

    Nawww, How cute, Little Pichu in an egg :p

    It's good of you to give RetroMan some Credits, the egg is really nice :)

  6. #6
    Enthusiast Matrix111 is offline
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    Sep 2012 Join Date
    42Posts

    Re: [CODED] Pichu Egg [CODED]

    Very Nice



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