Swords Alhambra HC [SQL for all emulators]

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  1. #1

    Swords Alhambra HC [SQL for all emulators]

    Well, a few days saw a image and today in the night i cant wait more, and i make a furni oficial of Habbo.
    Imagen:
    Spoiler:

    Downloads and VirusTotal:

    SQL:
    Spoiler:
    Phoenix & Gold Tree
    Spoiler:
    Catalog_items
    Spoiler:
    Code:
    INSERT INTO `catalog_items` (`id`, `page_id`, `item_ids`, `catalog_name`, `cost_credits`, `cost_pixels`, `cost_snow`, `amount`) VALUES 
    (58096, 'PAGEID', '58096', 'hcalhmb_swords', '100', '0', '0', '1');

    Furniture
    Spoiler:
    Code:
    INSERT INTO `furniture` (`id`, `public_name`, `item_name`, `type`, `width`, `length`, `stack_height`, `can_stack`, `can_sit`, `is_walkable`, `sprite_id`, `allow_recycle`, `allow_trade`, `allow_marketplace_sell`, `allow_gift`, `allow_inventory_stack`, `interaction_type`, `interaction_modes_count`, `vending_ids`, `is_arrow`) VALUES 
    (58096, 'hcalhmb_swords', 'hcalhmb_swords', 'i', 1, 1, 1, '0', '0', '0', 58096, '1', '1', '1', '1', '1', 'default', 1, '', '0');

    Swift y Buttefly
    Spoiler:
    Catalog_items_copy
    Spoiler:
    Code:
    INSERT INTO `catalog_items_copy` (`id`, `page_id`, `item_ids`, `catalog_name`, `cost_credits`, `cost_pixels`, `amount`, `cost_crystal`, `cost_oude_belcredits`, `song_id`, `limited_stack`, `limited_sells`, `offer_active`, `badge`) VALUES 
    ('58096', 'PAGEID', '58096', 'hcalhmb_swords', '100', '0', '1', '0', '0', '0', '0', '0', '1', '');

    Items_base
    Spoiler:
    Code:
    INSERT INTO `items_base` (`item_id`, `sprite_id`, `public_name`, `item_name`, `type`, `width`, `length`, `height`, `allow_stack`, `allow_walk`, `allow_sit`, `allow_recycle`, `allow_trade`, `allow_marketplace_sell`, `allow_gift`, `allow_inventory_stack`, `allow_group_item`, `interaction_type`, `cycle_count`, `vending_ids`) VALUES 
    ('58096', '58096', 'hcalhmb_swords', 'hcalhmb_swords', 'i', '1', '1', '1', '0', '0', '0', '1', '1', '1', '1', '1', '0', 'default', '1', '');

    Trypolin
    Spoiler:
    Catalog_items_copy
    Spoiler:
    Code:
    INSERT INTO `catalog_items_copy` (`id`, `page_id`,`item_ids`, `catalog_name`, `cost_credits`, `cost_pixels`, `amount`, `cost_crystal`, `cost_oude_belcredits`, `song_id`, `limited_stack`, `limited_sells`, `offer_active`) VALUES
    ('58096', 'PAGEID', '58096', 'hcalhmb_swords', '100', '0', '1', '0', '0', '0', '0', '0', '1');

    Items_base
    Spoiler:
    Code:
    INSERT INTO `items_base` (`item_id`, `sprite_id`, `item_name`, `type`, `width`, `length`, `height`, `allow_stack`, `allow_sit`, `allow_walk`, `allow_recycle`, `allow_trade`, `allow_marketplace_sell`, `allow_gift`, `allow_inventory_stack`, `interaction_type`, `cycle_count`, `vending_ids`)VALUES
    ('58096', '58096', 'hcalhmb_swords', 'i', 1, 1, 1, '0', '0', '0',  '1', '1', '1', '1', '1', 'default', 1, '');

    Plus
    Spoiler:
    Catalog_items
    Spoiler:
    Code:
    INSERT INTO `catalog_items` (`id`, `page_id`, `item_ids`, `catalog_name`, `cost_credits`, `cost_belcredits`, `cost_duckets`, `amount`, `vip`, `achievement`, `song_id`, `limited_sells`, `limited_stack`, `offer_active`, `extradata`, `badge`, `flat_id`) VALUES
    (58096, CATAID, '58096', 'hcalhmb_swords', 100, 0, 0, 1, '0', 0, 0, 0, 0, '1', '', '', -1);

    Furniture
    Spoiler:
    Code:
    INSERT INTO `furniture` (`id`, `public_name`, `item_name`, `type`, `width`, `length`, `stack_height`, `can_stack`, `can_sit`, `is_walkable`, `sprite_id`, `allow_recycle`, `allow_trade`, `allow_marketplace_sell`, `allow_gift`, `allow_inventory_stack`, `interaction_type`, `interaction_modes_count`, `vending_ids`, `is_arrow`) VALUES
    (58096, 'hcalhmb_swords', 'hcalhmb_swords', 'i', 1, 1, 1, '0', '0', '0', 58096, '1', '1', '1', '1', '1', 'default', 1, '', '0');

    Mercury Any Version.
    Spoiler:
    Catalog_items
    Spoiler:
    Code:
    INSERT INTO `catalog_items` (`id`, `page_id`, `item_ids`, `catalog_name`, `cost_credits`, `cost_belcredits`, `cost_loyalty`, `cost_duckets`, `amounts`, `achievement`, `song_id`, `limited_sells`, `limited_stack`, `offer_active`, `club_only`, `extradata`, `badge`) VALUES 
    ('58096', 'PAGEID', '58096', 'hcalhmb_swords', '100', '0', '0', '0', '1', '0', '0', '0', '0', '1', '0', '', '');

    Furniture
    Spoiler:
    Code:
    INSERT INTO `furniture` (`id`, `flat_id`, `public_name`, `item_name`, `type`, `width`, `length`, `stack_height`, `can_stack`, `can_sit`, `is_walkable`, `sprite_id`, `allow_recycle`, `allow_trade`, `allow_marketplace_sell`, `allow_gift`, `allow_inventory_stack`, `interaction_type`, `interaction_modes_count`, `vending_ids`, `stack_multiplier`, `subscriber`, `effectid`) VALUES 
    ('58096', '-1', 'hcalhmb_swords', 'hcalhmb_swords', 'i', '1', '1', '1', '0', '0', '0', '58096', '1', '1', '1', '1', '1', 'default', '1', '0', '0', '0', '0');

    Furnidata: For all emulators
    Spoiler:
    Furnidata TXT
    Spoiler:
    Code:
    ["i","58096","hcalhmb_swords","48478","","","","","Swords Arabics HC","¡Very Sharp!","","-1","false","-1","false","","1","false"],

    Furnidata XML
    Spoiler:
    Code:
    <furnitype id="58096" classname="hcalhmb_swords"><revision>48478</revision><defaultdir>0</defaultdir><xdim>1</xdim><ydim>1</ydim><partcolors><color>0</color><color>0</color><color>0</color></partcolors><name>Swords Arabics HC</name><description>¡Very Sharp!</description><adurl/><offerid>-1</offerid><buyout>0</buyout><rentofferid>-1</rentofferid><rentbuyout>0</rentbuyout><bc>0</bc><customparams/><specialtype>1</specialtype><canstandon>0</canstandon><cansiton>1</cansiton><canlayon>0</canlayon></furnitype>

    Producdata: For all emulators
    Spoiler:
    Code:
    ["hcalhmb_swords","Swords Arabics HC","¡Very Sharp!"],

    Credits:
    Spoiler:
    Benjamin for make n Habbo for the idea.


  2. #2
    Hello there RetroPiggy is offline
    MemberRank
    Aug 2013 Join Date
    UKLocation
    288Posts

    Re: Swords Alhambra HC [SQL for all emulators]

    Looks good :)

  3. #3
    Ragezone Furni Releaser maartenvn is offline
    MemberRank
    Dec 2012 Join Date
    Ragezone WorldLocation
    928Posts

    Re: Swords Alhambra HC [SQL for all emulators]

    Looks good!
    Now we can release furniture before habbo :P

  4. #4
    Apprentice surubbe is offline
    MemberRank
    Dec 2013 Join Date
    24Posts

    Re: Swords Alhambra HC [SQL for all emulators]

    Nice release, good job!

  5. #5
    Apprentice freefox is offline
    MemberRank
    Nov 2013 Join Date
    8Posts

    Re: Swords Alhambra HC [SQL for all emulators]

    Very Nice Release ! GOOD JOB !

    Freefox.

  6. #6
    Member Shield Retro is offline
    MemberRank
    Feb 2013 Join Date
    53Posts

    Re: Swords Alhambra HC [SQL for all emulators]

    Couldn't you just wait till Habbo uploads them...
    Ps. you can probably doubleclick this furniture ( http://prntscr.com/4vt9ju )

  7. #7

    Re: Swords Alhambra HC [SQL for all emulators]

    Quote Originally Posted by Shield Retro View Post
    Couldn't you just wait till Habbo uploads them...
    Ps. you can probably doubleclick this furniture ( http://prntscr.com/4vt9ju )
    Lol, idk but its very probably or its another furni?XD



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