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Re: Force Orb
Nice resurrection. XD
I don't know the answer to your question [M], but I can answer the question Bruno asked which was never responded to. (I'm sure he has solved it a long time ago)
If you mean the 00 00 after each DMG, they are part of the same number. 04 00 00 00 = 0x00000004 = 4. They are stored as DWord, but the guide only concerns it's self with the lower Word of that DWord.
In Olly you do binary search on the hex string just as you would in a hex editor.You will find the table somewhere in the .data section... but Olly can search the entire file / working memory area.
The first table is used in about 3 different sub routines. FYI
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Re: Force Orb
Did we ever find out how to fix Inferna and Enigma from disappearing after relog?
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Re: Force Orb
LTNS AB. :D: I didn't think they did? They don't on the server I usually use... but they are "new" (newer than the original 2006 build we all hack) and "new" things, like the "premium" items have a tenancy to fail to get stored in the .dat file that is your saved game, so they don't reload if you missed making a small but crucial patch when you modify the server.
It's plaguing people with these flipping dragon pet things. XD
If the server doesn't know to look for it in the .dat when you log on, it doesn't tell your client, and your client then saves back without it. :(:
I've not looked into it much, but that's how it seems to me. Some people look for the code which looks up your saved game and fix that as well as all the in-game lookups, most people don't spot it when they change the tables, (because play-test seems okay) and it gets lost in a re-log.