RYL is Unreal

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  1. #1
    Apprentice FFA is offline
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    Dec 2021 Join Date
    23Posts

    RYL is Unreal


    Hey guys, I'm a 3D/Video artist that has been tinkering with RYL stuff as I'm learning about UE4/3D.
    Here is some of my developments so far.

    First Test
    https://www.facebook.com/10007645564...73294410969310

    Testing Texture Maps
    Human-
    https://www.facebook.com/10007645564...64270865139834
    Akkan-
    https://www.facebook.com/10007645564...08707601044277

    Animation/Mob Mechanics
    https://www.facebook.com/10007645564...66564625423124
    https://www.facebook.com/10007645564...92069844888979
    Cape Simulation
    https://www.facebook.com/10007645564...21028055883565 - Update1

    Effects
    Portal Effect
    https://www.facebook.com/10007645564...73569666696793 -Update2

    Maps
    AlmightyGround Map imported/Parts of Pirate Town- Lighting/texture issues.
    https://www.facebook.com/10007645564...51072333410421
    AlmightyGround HeightMap with procedural Terrain, water, higher resolution textures.
    https://www.facebook.com/10007645564...20536953330010 - Update1
    Scyna Island/Waterfalls/more animations. - Update3
    https://www.facebook.com/10007645564...74010554002066

    Any Ideas or Suggestions, send them my way here or on Discord!
    HiFromFarAway#5836 Discord
    Attached Thumbnails Attached Thumbnails mkredefine1.jpg   gnollnosmooth.jpg   originalmodel.jpg   warriormapsadded.jpg  
    Last edited by FFA; 13-02-22 at 08:03 AM.


  2. #2
    King is Here ! cinus is offline
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    Re: RYL is Unreal

    Great Joob ! Can i ask why RYL ? why not for example Lineage or Shaiya ?

  3. #3
    Apprentice FFA is offline
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    23Posts

    Re: RYL is Unreal

    RYL was my first MMORPG when i was a teenager in 2005 and I always liked its artstyle/Unique characters/races. I have not played the other two games you mentioned, so I am unaware of them.

  4. #4
    Can't touch this! KaitoDaumoto is offline
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    Re: RYL is Unreal

    Well, thats a good progress. Making something more advance.

  5. #5
    Member TeBsZzz is offline
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    Re: RYL is Unreal

    wow nice. warfare should release RYL with unreal Engine on 2023, are u part of warfare team?

  6. #6
    Member Bonekrasher is offline
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    Re: RYL is Unreal

    Quote Originally Posted by TeBsZzz View Post
    wow nice. warfare should release RYL with unreal Engine on 2023, are u part of warfare team?
    while i really like that people still work on RYL and try to push it higher, this video is odd.

    It does looks like some custom animations with the imported gcmds, z3m and static meshes.

    Good luck to warfare if this is the current state of the game and want to switch from 8th of june 2022.

  7. #7
    Apprentice FFA is offline
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    Re: RYL is Unreal

    I am not part of their team, I have worked on this in my free-time.

  8. #8
    Can't touch this! KaitoDaumoto is offline
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    Re: RYL is Unreal

    Looks great with latest game engine. But it might be better with rebuild of the game source and with updated progress. That is the golden key overall. TBH

  9. #9
    Apprentice FFA is offline
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    Dec 2021 Join Date
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    Re: RYL is Unreal

    Yeah I have discussed with others on similar projects and they are several years ahead of my developments from what I have seen,I've only been in Unreal about 3 weeks now, but I'm doing it for fun and enjoying what Unreal has to offer and see what I can come up with and make. I have high hopes for some of the other projects out there, exciting times!

  10. #10
    Enthusiast yuexiae is offline
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    Re: RYL is Unreal

    look very good.

  11. #11
    Novice kaemon is offline
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    Re: RYL is Unreal

    I think dealing with any of that old code and reworking it is just a mess, and its probably better all around to just remake it in something that this generation of computers actually runs.
    Maybe im dense, but after seeing what Ruins did, might as well just redo it tbh.

  12. #12
    Apprentice FFA is offline
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    Re: RYL is Unreal

    Quote Originally Posted by kaemon View Post
    I think dealing with any of that old code and reworking it is just a mess, and its probably better all around to just remake it in something that this generation of computers actually runs.
    Maybe im dense, but after seeing what Ruins did, might as well just redo it tbh.
    Yeah that is the approach I am taking. Seeing what transfers and just started building.

  13. #13
    Can't touch this! KaitoDaumoto is offline
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    Re: RYL is Unreal

    Send me more screenies with your work, i really interesting to see it. If you require ideas let me know.

  14. #14
    Apprentice ccandy is offline
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    Re: RYL is Unreal

    thats so nice to see that there are some devs still active

  15. #15
    Apprentice rama4andra is offline
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    Mar 2014 Join Date
    6Posts

    Re: RYL is Unreal

    On what engine the original ryl2 runs?
    What programing launguage it uses ?
    What tools you use to work with the game files, textures, and libraries?
    Btw you work so far looks amazing,
    ive discovered unreal engine 5 recently and was thinking about remaking ryl2 using the new engine.



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