In my opinion people should make their own stuff and send it to him to be converted.
Then again, if its work in a unknown area, it usually doesn't get done (to look how unused rylCoder, rMap and rModel have been).
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In my opinion people should make their own stuff and send it to him to be converted.
Then again, if its work in a unknown area, it usually doesn't get done (to look how unused rylCoder, rMap and rModel have been).
I think he made it very clear in the above post that you are NOT getting rModel, from him.
If you researched rModel, you would also have found out that somewhere he also posted that when he sold rModel he agreed to not create another piece of software similar to rModel for a couple years.
Tomorrow is holiday , will edit a few stock models from in-game for you guys :] . @alphaest please check your pm, i need a favor from you. thank you sir.
nice izzdihar
updated.
added new models. Sniper and New Staff for magician.
allo sir this can use at ryl1?
I uploaded the original RYL2 .z3am and the fully converted Wavefront .obj/mtl files if you would like to modify these files.
http://www.i3dconverter.com/3doc/downloads/ryl2_z3am_to_obj.zip
The game modders (and others) are using this format to import the (fully textured) objects into other 3d modeling programs like 3D Studio Max, Cinema 4D, Lightwave3D, Maya, Softimage, etc.
I added the RYL2 .z3am save module to the 3D Object Converter for Windows also.
You can download and use the latest (unpublished yet) version using this link:
http://www.i3dconverter.com/3doc/dow...5_portable.zip
Using the trial .z3am save module the exported 3D file will have every 20th polygon or triangle removed.
(Do not worry about the demo message: every 5th polygon or triangle removed, I did not modify the demo message!)
Can anybody confirm the .z3am save module works fine?
(.obj--> 3D Studio Max --> .obj --> 3D Object Converter --> .z3am --> RYL2)
Its possible load the textures in this program? I mean the original item texture? For example, i open in 3D object converter the butcher_sword.obj, or z3am. Can i see it with the texture or only in other 3d program? Cause in 3D converter, i only can see it in blue color whne i use CTRL+T (texture mode).
i think this is the viewer or converter....not for edit
so you need to convert to other 3d programe for edit then convert back....
Hmm yes i know that is the converter/viewer, but it is possible see it with textures or not?
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Anybody tested too i tried in 3d max, tried the conversion back to .z3am, and i got this inside...:
http://666kb.com/i/cpxb9f3ae92gy73sz.jpg
This appear after converting back to z3am. always will have an error?
I just opened in 3d max, didnt make any change, and save back to .z3am format. Just, i dint try ingame to see if this appear ingame too.
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And, when i save the file with .obj format from 3dmax, and open with converter, i can see real texture, and i dont see any error in polygons...
http://666kb.com/i/cpxbqcafbg7g9ui9v.jpg
http://666kb.com/i/cpxbxcx0j2t4g2znn.jpg
Yes i see that, how to fix that? Where and how can i take the full version? It worked, but polygons are removed...
I returned to my home from my vacation.
You can download and use the latest (unpublished yet) version using this link:
http://www.i3dconverter.com/3doc/dow...5_portable.zip
See the file_id.diz file for the changes from v5.30.
You can buy it using this link:
http://3doc.i3dconverter.com/register.html
Please note on the PayPal page you would like to get a registration for the v5.325 also.
good, have a good discount for forum friends? hehe:)
after converted .... the model in the game are some miss polygons.....thar is the tral version problem
there must be pay to buy full version to slove it?
The .z3am file format has not reference to the texture file.
Currently you can add the texture file to the material table by hand using the following procedure:
- open your model
- (Click on the textured view icon)
- click on the Object and Material selector on the toolbar (from right the first icon!)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
If I add the .r3s save module to my program can anybody test it with the real game?
(The .r3s format support 1 material / object.)
I added the .r3s load module to my program, but I did released it yet.
New Items for Risk Your Life !
Thnx KZ_3D for your Program.
Yes i can test R3S format.
http://s28.postimg.org/n9gyi5lrd/New...y_Avalansa.jpg