rylCoder 2.7.0

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  1. #51
    Account Upgraded | Title Enabled! oskdemon is offline
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    Re: [release] rylCoder 2.7.0

    >.< lol?

  2. #52
    Moooooooooooooooo alphaest is offline
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    Re: [release] rylCoder 2.7.0

    Quote Originally Posted by oskdemon View Post
    thats what i fucking trying to say in the first place.
    1st. you have client structure--
    that structure opens your gsf
    2nd hidden inside of rylcoder is a another structure,
    which is the structure that will be used for outputting into txt
    (serverside)

    does it not sound simple?

    where did u get the conclusion that i dont know what a gsf file is alpha, i dont think u know what your talking about.

    yes we could just have 2 different rylcoders with different structures, but what im saying would make it easier, would it not...
    the gsf file IS the client version. why do you want to convert it to text format? i dont really get it.

    as you may know then stealthy posted the original converters here which take the server side text table and a image as input and converts it to the client version.
    When i started to reverse engineer the gsf file i realized that no information has been cut down. As you know then the client doesnt need all the info the server has (moster proto - all the mob attributes), but as gama does his soft, everything is inside.
    what rylCoder does - it is trying to reverse the client version to the readable server version. Why exactly server version? Because we dont need a third format and its bothways comtabile.

    So if you are trying to create a third version of these tables/scripts then your just too weak to go thru all the mess to create a structure that would convert the client version into the server version.

    Look at skillscript, chemical, script1, specialComp - did i create a third version?
    Monster proto, itemscript have never been released as "fully" completed.


    :bad:

  3. #53
    Member kentwong is offline
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    Re: [release] rylCoder 2.7.0

    so that's meant we can never convert the RYL 2 itemscript.gsf to text file and conver it back successfully ?

  4. #54
    Banned StealthyXor is offline
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    Re: [release] rylCoder 2.7.0

    you can using rylcoder and a proper structure

  5. #55
    Member kentwong is offline
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    Re: [release] rylCoder 2.7.0

    StealthyXor, do you have proper structure that i can download?

    thanks.

  6. #56
    Banned StealthyXor is offline
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    Re: [release] rylCoder 2.7.0

    It was included with the last source release.

  7. #57
    Account Upgraded | Title Enabled! oskdemon is offline
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    Re: [release] rylCoder 2.7.0

    lol gut, --there already is a server gsf structure meaning all i was saying was, there would be a button that would instantly replace the current structure (client gsf) which the servers structure so you could more easily have 1-1

    its okay, no need to fight, just a waste of breath it takes like a minute to do it manually.

  8. #58
    Moooooooooooooooo alphaest is offline
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    Re: [release] rylCoder 2.7.0

    Quote Originally Posted by oskdemon View Post
    lol gut, --there already is a server gsf structure meaning all i was saying was, there would be a button that would instantly replace the current structure (client gsf) which the servers structure so you could more easily have 1-1

    its okay, no need to fight, just a waste of breath it takes like a minute to do it manually.
    do what manually?

    if you are talking about monster proto and itemscript rylCoder view then know that those structures are imprefect. fix those and u wont need any "button" to remove/add/calculate or w/e data.

  9. #59
    Account Upgraded | Title Enabled! oskdemon is offline
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    Re: [release] rylCoder 2.7.0

    ohh myyy, i give up **fires awp at own face**

    doesnt matter.

  10. #60
    Account Upgraded | Title Enabled! yoshi1337 is offline
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    Re: [release] rylCoder 2.7.0

    Quote Originally Posted by alphaest View Post
    the gsf file IS the client version. why do you want to convert it to text format? i dont really get it.

    as you may know then stealthy posted the original converters here which take the server side text table and a image as input and converts it to the client version.
    When i started to reverse engineer the gsf file i realized that no information has been cut down. As you know then the client doesnt need all the info the server has (moster proto - all the mob attributes), but as gama does his soft, everything is inside.
    what rylCoder does - it is trying to reverse the client version to the readable server version. Why exactly server version? Because we dont need a third format and its bothways comtabile.

    So if you are trying to create a third version of these tables/scripts then your just too weak to go thru all the mess to create a structure that would convert the client version into the server version.

    Look at skillscript, chemical, script1, specialComp - did i create a third version?
    Monster proto, itemscript have never been released as "fully" completed.


    :bad:
    k i have a few questions.

    1) First being that in the many years of using ryl i've never looked into specialcomp it looks just like item id's what the heck is it for?

    2) MineralVein i know there is a thread about it, the official compilers use a .txt input is this actually a picture inside a picture? or is it a txt file thats used to make a picture?

    3) BGMScript.txt (server side) is this a unencrypted version of the SafteyZone bgm files?

    Second as in several other posts about the structure. For example below are two scripts one is for the server side which takes a specific .txt input structure and errors if it doesn't get that exact structure, and then a decode of the .gsf file. Whether or not the other columns are actually in the .gsf file i don't know (never checked it out)

    Server Chemical.txt
    http://img234.imageshack.us/img234/4...lserverhm2.jpg

    Client Chemical.gsf
    http://img78.imageshack.us/img78/389...lclienteb1.jpg

  11. #61
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    Re: [release] rylCoder 2.7.0

    Quote Originally Posted by yoshi1337 View Post
    k i have a few questions.

    1) First being that in the many years of using ryl i've never looked into specialcomp it looks just like item id's what the heck is it for?

    2) MineralVein i know there is a thread about it, the official compilers use a .txt input is this actually a picture inside a picture? or is it a txt file thats used to make a picture?

    3) BGMScript.txt (server side) is this a unencrypted version of the SafteyZone bgm files?

    Second as in several other posts about the structure. For example below are two scripts one is for the server side which takes a specific .txt input structure and errors if it doesn't get that exact structure, and then a decode of the .gsf file. Whether or not the other columns are actually in the .gsf file i don't know (never checked it out)

    Server Chemical.txt
    http://img234.imageshack.us/img234/4...lserverhm2.jpg

    Client Chemical.gsf
    http://img78.imageshack.us/img78/389...lclienteb1.jpg
    1. no idea, doesnt seem to be used. maybe once was for something.
    2. in mineralvein there are 2 pics and a table:
    one pic is the default like all gsf files have
    second pic is a 256x256 (dont remember if it really was this reso) raw 32 bit image (posted samples once)
    the text table holds info like: this color = so much of this gem, so much of this and so much of this etc. color = list of item ids & counts.
    never seen how the compiler takes this info in, but this is the way its inside the gsf file.
    3. dont know, never really looked deeply inside those.

    ok, chemical is the only gsf file from which data will be cut on compilation. To make it 1:1 with server add a dummy column into the structure or create a function to read data from itemscript on loading. The item names are not used in server side, they are just informative.

  12. #62
    Member kentwong is offline
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    Re: [release] rylCoder 2.7.0

    StealthyXor, can you attach again the latest XML files? thanks

  13. #63
    Apprentice ARiel is offline
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    Re: [release] rylCoder 2.7.0





    why i got this error ? can anyone tell me what can i do?

  14. #64
    Banned StealthyXor is offline
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    Re: [release] rylCoder 2.7.0

    yea install .net you asshat.

  15. #65
    [snɹıʌ˙ʇuǝɾoɹʇ] wanbotak is offline
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    Re: [release] rylCoder 2.7.0

    OMG i got error.
    i need download visual studio 2008 first for get this rylcoder 2.7.0 work ?

  16. #66
    Moooooooooooooooo alphaest is offline
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    Re: [release] rylCoder 2.7.0

    read the whole topic, every word.

  17. #67
    Proficient Member SaifulCrewZ is offline
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    Re: [release] rylCoder 2.7.0

    any link ?

    can't download if want download...

    filefront say's " Your download has failed. There were no available download servers.
    Click here to try your download again. Click here to try your download again. "

  18. #68
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    Re: [release] rylCoder 2.7.0

    patience....

  19. #69
    Account Upgraded | Title Enabled! oskdemon is offline
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    Re: [release] rylCoder 2.7.0

    Quote Originally Posted by alphaest View Post
    patience....
    impossible.

  20. #70
    Proficient Member SaifulCrewZ is offline
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    Re: [release] rylCoder 2.7.0

    anyone know where can i download easiest - get VS 2008 with c++ ?

  21. #71
    Moooooooooooooooo alphaest is offline
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    Re: [release] rylCoder 2.7.0

    go buy from a shop.

    and yes, install it with c/c++

  22. #72
    Apprentice ngocda is offline
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    Re: [release] rylCoder 2.7.0

    Source:
    http://files.filefront.com/rylCoder+.../fileinfo.html
    link died!!!
    helf me plzz!!!!

  23. #73
    Moooooooooooooooo alphaest is offline
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    Re: [release] rylCoder 2.7.0

    Quote Originally Posted by ngocda View Post
    Source:
    http://files.filefront.com/rylCoder+.../fileinfo.html
    link died!!!
    helf me plzz!!!!
    click it, don't copy.

    works fine.

  24. #74
    Proficient Member SaifulCrewZ is offline
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    Re: [release] rylCoder 2.7.0

    i use windows xp 32bit now!!

    i must download Source or Binary ?

  25. #75
    Moooooooooooooooo alphaest is offline
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    Re: [release] rylCoder 2.7.0

    binary is enough

    but VS 2008 c++ debug libraries are still needed to get all out of rylCoder



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