What you need:
- Photoshop [CS5, CS4, Cs3 doesn't really matter]
- Nvidia DDS-Plugin [32-bit/64-bit]
- RylCoder
- brushes, patterns, styles. depends on your skills in photoshop.
Overall explanations:
Where the texture files can be found in:
yourrylserverdirectory/character/data/texture < high texture
yourrylserverdirectory/character/data/lowtexture < low texture
Where the GCMDS can be found in:
yourrylserverdirectory/character/data
GCMDS:
pc_akhan_a.gcmds - GCMDS for Combatant Equipment
pc_akhan_b.gcmds - GCMDS for Officiator Equipment
pc_man.gcmds - GCMDS for Male KR Equipment
pc_woman.gcmds - GCMDS for Female KR Equipment
So, lets start
Step #1:
Open your itemscript and search the itemname from the Weapon, Armor, Helmet, Glove, Boot whatever you want to edit. I'll take an armor for example.
Code:
ID ItemName FieldModelName AttachedModelName SpriteDDS
470 Vestment of the Miscreant robe.r3s dark_anahita
This armor is for humans. Important part here, is the AttachedModelName in my example its dark_anahita
Step #2:
Open the gcmds file for human [explanation above!] with your ryl coder
Step #3:
Search for the AttachedModelName in the gcmds, in my example its dark_anahita
Code:
set "DARK_ANAHITA" link "MAGE_PANTS_B" LEG
"m_marut_cloak_20.Z3M" "m_dark_anahita.dds"
"m_marut_cloak_21.Z3M" "m_dark_anahita.dds"
"m_marut_cloak_22.Z3M" "m_dark_anahita.dds"
"m_marut_cloak_24.Z3M" "m_dark_anahita.dds"
;
The fat printed is the dds-file.
Step #4:
Open the file with photoshop. And edit it in the way you want. Most of the modelfiles get mirrored ingame, so you gotta play around a bit till you found the right way.
Hope it's understandable :)