Alien PQ/Expedition <Help>

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  1. #1
    Member FlyinDoorKnob is offline
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    config Alien PQ/Expedition <Help>

    NVM~ did it myself
    Last edited by FlyinDoorKnob; 13-05-13 at 12:54 AM.


  2. #2
    Member FlyinDoorKnob is offline
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    Re: Alien PQ/Expedition <Help>

    o...o ragezone spazzed out sry for this reply
    Last edited by FlyinDoorKnob; 12-05-13 at 08:05 PM.

  3. #3
    Sorcerer Supreme hecari is offline
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    Re: Alien PQ/Expedition <Help>

    Details?

  4. #4
    Member FlyinDoorKnob is offline
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    Re: Alien PQ/Expedition <Help>

    o...o ragezone spazzed out sry for this reply
    Last edited by FlyinDoorKnob; 12-05-13 at 08:04 PM.

  5. #5
    Member FlyinDoorKnob is offline
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    Re: Alien PQ/Expedition <Help>

    o...o ragezone spazzed out sry for this reply
    Last edited by FlyinDoorKnob; 12-05-13 at 08:04 PM.

  6. #6
    Sorcerer Supreme hecari is offline
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    Re: Alien PQ/Expedition <Help>

    For this, I think you need to make use of the npc and event script. I'll look at this when I'm in school. Technically, all the players need to have the keys in order to enter the waiting room?

  7. #7
    Member FlyinDoorKnob is offline
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    Re: Alien PQ/Expedition <Help>

    "should only check if they have the key not take the key"
    yes - it checks to see if the player has the key then warps them to w8ting room.

    if (cm.haveItem(4031473, 1) {

    etc....


    What i need help with is part C tho.
    yes, it needs to be coded like BPQ.
    Last edited by FlyinDoorKnob; 12-05-13 at 08:50 PM.

  8. #8
    Member FlyinDoorKnob is offline
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    Re: Alien PQ/Expedition <Help>

    NVM~ did it myself



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