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Enthusiast
Custom PQ
So I've been trying both NPC scripting and Server editing (commands and such) and I think I got a basic understand of it now.
So I thought I'd create a custom PQ.
Now, my concern is not the PQ itself, but how to make it work on multiple players.
Say I have two parties, both want to do this PQ. The NPC can warp them to a map of choice but then there will be two parties in that map instead of the intended 1.
I see two scenarios.
1. Check if another party is doing the PQ already, if so deny the entry request.
2. There is a way to make two parties use the same map at the same time and I just do not know how to do it.
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Enthusiast
Re: Custom PQ
Slight update, I found some existing script to fiddle around with and I find that most of them are using
cm.getEventManager("EventJsFile");
However my repack does not have this function by default. I run mooopleDEV 120