public void changeStat(byte slot, int type, int amount) {
Equip sel = (Equip) c.getPlayer().getInventory(MapleInventoryType.EQUIPPED).getItem(slot);
switch (type) {
case 0:
sel.setStr((short) amount);
break;
case 1:
sel.setDex((short) amount);
break;
case 2:
sel.setInt((short) amount);
break;
case 3:
sel.setLuk((short) amount);
break;
case 4:
sel.setHp((short) amount);
break;
case 5:
sel.setMp((short) amount);
break;
case 6:
sel.setWatk((short) amount);
break;
case 7:
sel.setMatk((short) amount);
break;
case 8:
sel.setWdef((short) amount);
break;
case 9:
sel.setMdef((short) amount);
break;
case 10:
sel.setAcc((short) amount);
break;
case 11:
sel.setAvoid((short) amount);
break;
case 12:
sel.setHands((short) amount);
break;
case 13:
sel.setSpeed((short) amount);
break;
case 14:
sel.setJump((short) amount);
break;
case 15:
sel.setUpgradeSlots((byte) amount);
break;
case 16:
sel.setViciousHammer((byte) amount);
break;
case 17:
sel.setLevel((byte) amount);
break;
case 18:
sel.setEnhance((byte) amount);
break;
case 19:
sel.setPotential1(amount);
break;
case 20:
sel.setPotential2(amount);
break;
case 21:
sel.setPotential3(amount);
break;
case 22:
sel.setPotential4(amount);
break;
case 23:
sel.setPotential5(amount);
break;
case 24:
sel.setOwner(getText());
break;
default:
break;
}