[Help] Nerf skills

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  1. #1
    ♥Fatal|Error♥ JungleByte is offline
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    [Help] Nerf skills

    May I know do I nerf a skill?
    Eg: Phantom Blow

    Where should I start off with? Do I have to do it in the XML file or wz file?


  2. #2
    Grand Master Xerixe is offline
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    Re: [Help] Nerf skills

    Nerfing it would be through the WZ files for the clients.
    Because damage calculations and etc are all client sided.

  3. #3
    ♥Fatal|Error♥ JungleByte is offline
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    Re: [Help] Nerf skills

    So for this case, let's take Phantom Blow's XML file as an example.

    PHP Code:
    <imgdir name="action">
            <
    string name="0" value="phantomBlow" />
          </
    imgdir>
          <
    int name="weapon" value="33" />
          <
    int name="subWeapon" value="34" />
          <
    int name="combatOrders" value="1" />
          <
    int name="psd" value="1" />
          <
    int name="invisible" value="1" />
          <
    imgdir name="common">
            <
    int name="maxLevel" value="30" />
            <
    string name="mpCon" value="30+2*d(x/5)" />
            <
    string name="attackCount" value="6" />
            <
    string name="mobCount" value="1" />
            <
    string name="damage" value="140+2*x" />
            <
    string name="ignoreMobpdpR" value="x" />
            <
    vector name="lt" x="-195" y="-70" />
            <
    vector name="rb" x="0" y="0" />
          </
    imgdir>
          <
    imgdir name="PVPcommon">
            <
    int name="maxLevel" value="30" />
            <
    string name="mpCon" value="30+2*d(x/5)" />
            <
    string name="attackCount" value="6" />
            <
    string name="mobCount" value="1" />
            <
    string name="damage" value="95+x" />
            <
    string name="ignoreMobpdpR" value="5+u(x/2)" />
            <
    vector name="lt" x="-195" y="-70" />
            <
    vector name="rb" x="0" y="0" />
          </
    imgdir>
          <
    imgdir name="effect">
            <
    canvas name="0" width="235" height="103">
              <
    vector name="origin" x="180" y="89" />
              <
    int name="delay" value="90" />
            </
    canvas>
            <
    canvas name="1" width="214" height="171">
              <
    vector name="origin" x="166" y="121" />
              <
    int name="delay" value="90" />
            </
    canvas>
            <
    canvas name="2" width="193" height="186">
              <
    vector name="origin" x="175" y="133" />
              <
    int name="delay" value="90" />
            </
    canvas>
            <
    canvas name="3" width="175" height="174">
              <
    vector name="origin" x="168" y="140" />
              <
    int name="delay" value="90" />
            </
    canvas>
            <
    canvas name="4" width="223" height="142">
              <
    vector name="origin" x="180" y="106" />
              <
    int name="delay" value="90" />
            </
    canvas>
            <
    canvas name="5" width="258" height="103">
              <
    vector name="origin" x="177" y="103" />
              <
    int name="delay" value="90" />
            </
    canvas>
            <
    canvas name="6" width="265" height="111">
              <
    vector name="origin" x="175" y="96" />
              <
    int name="delay" value="90" />
            </
    canvas>
            <
    canvas name="7" width="290" height="111">
              <
    vector name="origin" x="195" y="104" />
              <
    int name="delay" value="90" />
            </
    canvas>
            <
    canvas name="8" width="265" height="113">
              <
    vector name="origin" x="196" y="107" />
              <
    int name="delay" value="90" />
            </
    canvas>
          </
    imgdir>
          <
    imgdir name="hit">
            <
    imgdir name="0">
              <
    canvas name="0" width="84" height="100">
                <
    vector name="origin" x="42" y="50" />
                <
    int name="delay" value="90" />
              </
    canvas>
              <
    canvas name="1" width="87" height="84">
                <
    vector name="origin" x="43" y="42" />
                <
    int name="delay" value="90" />
              </
    canvas>
              <
    canvas name="2" width="61" height="65">
                <
    vector name="origin" x="30" y="32" />
                <
    int name="delay" value="90" />
              </
    canvas>
            </
    imgdir>
          </
    imgdir>
          <
    imgdir name="psdSkill">
            <
    imgdir name="4341009" />
          </
    imgdir>
          <
    imgdir name="info">
            <
    int name="type" value="1" />
            <
    string name="areaAttack" value="1" />
          </
    imgdir>
        </
    imgdir
    If I were to change from
    PHP Code:
    <string name="damage" value="140+2*x" /> 
    to something maybe
    PHP Code:
    <string name="damage" value="70+0.5*x" /> 
    It won't work?

  4. #4
    Grand Master ngnam87 is offline
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    Re: [Help] Nerf skills

    change to 0 and you can see result conpletely

  5. #5
    ♥Fatal|Error♥ JungleByte is offline
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    Re: [Help] Nerf skills

    Hmm, okay let me try..
    Anyway do you have any idea what does the "x" represent for the damage formula?

  6. #6
    Sorcerer Supreme bbhing98 is offline
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    Re: [Help] Nerf skills

    check skill.img.xml in string.wz and search for the skill ID for phantom blow. it read the description of the skill and you'll understand

  7. #7
    ♥Fatal|Error♥ JungleByte is offline
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    Re: [Help] Nerf skills

    It didn't talk about what is "x" ?

  8. #8
    Elite Member anhtanh95 is offline
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    Re: [Help] Nerf skills

    Quote Originally Posted by JungleByte View Post
    It didn't talk about what is "x" ?
    "x" is maybe LUX Stat of character

  9. #9
    ♥Fatal|Error♥ JungleByte is offline
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    Re: [Help] Nerf skills

    Quote Originally Posted by anhtanh95 View Post
    "x" is maybe LUX Stat of character
    Ahh, this makes some sense. Should be luk. Hmm.



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