So for this case, let's take Phantom Blow's XML file as an example.
PHP Code:
<imgdir name="action">
<string name="0" value="phantomBlow" />
</imgdir>
<int name="weapon" value="33" />
<int name="subWeapon" value="34" />
<int name="combatOrders" value="1" />
<int name="psd" value="1" />
<int name="invisible" value="1" />
<imgdir name="common">
<int name="maxLevel" value="30" />
<string name="mpCon" value="30+2*d(x/5)" />
<string name="attackCount" value="6" />
<string name="mobCount" value="1" />
<string name="damage" value="140+2*x" />
<string name="ignoreMobpdpR" value="x" />
<vector name="lt" x="-195" y="-70" />
<vector name="rb" x="0" y="0" />
</imgdir>
<imgdir name="PVPcommon">
<int name="maxLevel" value="30" />
<string name="mpCon" value="30+2*d(x/5)" />
<string name="attackCount" value="6" />
<string name="mobCount" value="1" />
<string name="damage" value="95+x" />
<string name="ignoreMobpdpR" value="5+u(x/2)" />
<vector name="lt" x="-195" y="-70" />
<vector name="rb" x="0" y="0" />
</imgdir>
<imgdir name="effect">
<canvas name="0" width="235" height="103">
<vector name="origin" x="180" y="89" />
<int name="delay" value="90" />
</canvas>
<canvas name="1" width="214" height="171">
<vector name="origin" x="166" y="121" />
<int name="delay" value="90" />
</canvas>
<canvas name="2" width="193" height="186">
<vector name="origin" x="175" y="133" />
<int name="delay" value="90" />
</canvas>
<canvas name="3" width="175" height="174">
<vector name="origin" x="168" y="140" />
<int name="delay" value="90" />
</canvas>
<canvas name="4" width="223" height="142">
<vector name="origin" x="180" y="106" />
<int name="delay" value="90" />
</canvas>
<canvas name="5" width="258" height="103">
<vector name="origin" x="177" y="103" />
<int name="delay" value="90" />
</canvas>
<canvas name="6" width="265" height="111">
<vector name="origin" x="175" y="96" />
<int name="delay" value="90" />
</canvas>
<canvas name="7" width="290" height="111">
<vector name="origin" x="195" y="104" />
<int name="delay" value="90" />
</canvas>
<canvas name="8" width="265" height="113">
<vector name="origin" x="196" y="107" />
<int name="delay" value="90" />
</canvas>
</imgdir>
<imgdir name="hit">
<imgdir name="0">
<canvas name="0" width="84" height="100">
<vector name="origin" x="42" y="50" />
<int name="delay" value="90" />
</canvas>
<canvas name="1" width="87" height="84">
<vector name="origin" x="43" y="42" />
<int name="delay" value="90" />
</canvas>
<canvas name="2" width="61" height="65">
<vector name="origin" x="30" y="32" />
<int name="delay" value="90" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="psdSkill">
<imgdir name="4341009" />
</imgdir>
<imgdir name="info">
<int name="type" value="1" />
<string name="areaAttack" value="1" />
</imgdir>
</imgdir>
If I were to change from
PHP Code:
<string name="damage" value="140+2*x" />
to something maybe
PHP Code:
<string name="damage" value="70+0.5*x" />
It won't work?