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Newbie
[Help] "damage" tag on magic attack
I'm trying to make Magic Claw be a physical attack rather than magic. I've put the "damage" indicator into the skill in the wz and exported it to my server. However, when I launch the game and attack, I just hit 1s. It does damage but it's still dealing magic damage rather than weapon damage, hence the ones. How would I go about making it go through weapon rather than magic? Is this one of those things that just can't be changed?
v75, using RoboSrc.
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Grand Master
Re: [Help] "damage" tag on magic attack
I think that's client sided.
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Grand Master
Re: [Help] "damage" tag on magic attack
You could pass it to calculate it as physical damage. But there would be no point as everything is client sided.
The damage / etc is all calculated there.