maps

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  1. #1
    Enthusiast bobnrob is offline
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    Oct 2014 Join Date
    38Posts

    maps

    If i wanted an autokill feature, where a command to enable the autokill is initiated, what class would I look to add this feature in?

    I've already finished the toggle method, the (x,y) coordinates, the feature to kill a player.

    Example:

    GM: !autokill
    OXmap: (x,y coordinates hard coded) = area that players will die if they touch. Permanent until GM disables autokill.

    What class would this be to have this work?


  2. #2
    Member itscolee is offline
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    Oct 2013 Join Date
    53Posts

    Re: maps

    misinterpreted your question.. my b.
    Last edited by itscolee; 18-05-15 at 04:41 AM.

  3. #3
    Member SAINTmade is offline
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    Jul 2013 Join Date
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    65Posts

    Re: maps

    MovePlayerHandler

  4. #4
    Enthusiast bobnrob is offline
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    Oct 2014 Join Date
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    Re: maps

    Quote Originally Posted by itscolee View Post
    misinterpreted your question.. my b.
    It's okay. Thank you for trying.

    Quote Originally Posted by SAINTmade View Post
    MovePlayerHandler
    Thank you.

  5. #5
    Account Upgraded | Title Enabled! Syre is offline
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    Jan 2013 Join Date
    700Posts

    Re: maps

    or you could just add a map timer.

  6. #6
    Enthusiast bobnrob is offline
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    Oct 2014 Join Date
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    Re: maps

    Quote Originally Posted by Syre View Post
    or you could just add a map timer.
    I don't understand. What do you mean?



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