NPC spawn not in their intended location

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  1. #1
    Enthusiast BlueType is offline
    MemberRank
    Oct 2013 Join Date
    30Posts

    Support NPC spawn not in their intended location

    Hey guys

    so i opened a maplestory private server V83 using HeavenMS,

    as i opened up the server, some of our friends logged in, i made them all admins, and tried some of the PQ's to check if they are working.

    We went to kerning, and noticed that lakelid npc (the one that gets you insdie Kpq) is no longer in her position and she was at the top of the map.

    she wasn't the only npc that wasn't in the current location.

    apparently all of the npc's in kerning city, perion and NLC are in the wrong position, Lith Herbor npc's are located just fine though.we tried to check the map.wz in the source code, all of the npcs inside the xml of kerning city (103000000) is correct according to our "!pos" admin check.

    we also removed all of the npcs from the 10300000.xml and then we tried to implement them by using "!pnpc [NPC id code]" but it didn't work because in those specific maps (kerning, perion, NLC) the command doesn't summon them at our location! in all of the other maps the "!pnpc" command is working just fine.

    i am wondring what happened to those maps and if its possible to fix them.

    BTW: im using all the latest WZ that comes with heavenMS.

    here is a video that one of my friends did to show the problem: https://streamable.com/664lg4

    thanks in advance :D


  2. #2
    Enthusiast swordiemen is offline
    MemberRank
    May 2007 Join Date
    31Posts

    Re: NPC spawn not in their intended location

    Check the the foothold values for the spawning npcs are correct. They basically indicate which platform the npc should spawn on, ignoring the position itself.

  3. #3
    Enthusiast BlueType is offline
    MemberRank
    Oct 2013 Join Date
    30Posts

    Re: NPC spawn not in their intended location

    Quote Originally Posted by swordiemen View Post
    Check the the foothold values for the spawning npcs are correct. They basically indicate which platform the npc should spawn on, ignoring the position itself.
    thank you kind sir!

    i was not the foothold but you gave me the idea to actually try to replace the WZ code with another WZ code from another source it actually worked !
    have a nice day :D



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