It works a little bit different than I wanted (75% working). When I click to choose my pack, I get dc'ed.
PHP Code:
var status = 0;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
}else if (mode == 0){
cm.dispose();
return;
} else {
if (mode == 1)
status++;
else
status--;
if (status == 0) {
if (cm.haveItem(4000019, 30)) {
cm.sendNext("Which job would you like?");
cm.gainItem(4000019, -30);
} else {
cm.sendOk("You do not have 30 snail shells");
cm.dispose();
}
} else if (status == 1) {
cm.sendSimple("#L1#Warrior\r\n#L2#Magician\r\n#L3#Thief\r\n#L4#Archer\r\n#L5#Pirate");
}else if (selection == 1) {
cm.gainItem(2022282, 2); // Elixir
cm.gainItem(1302082, 1); // Bandana
cm.gainItem(2000005, 100); // Pot
cm.gainItem(1302020, 1); // Maple
cm.warp(100000000, 0);
cm.sendOk("Enjoy #rFlameStory#k!");
cm.getPlayer().maxAllSkills();
cm.dispose();
}else if (selection == 2) {
cm.gainItem(2022282, 2); // Elixir
cm.gainItem(1302082, 1); // Bandana
cm.gainItem(2000005, 100); // Pot
cm.gainItem(1382009, 1); // Maple
cm.warp(100000000, 0);
cm.sendOk("Enjoy #rFlameStory#k!");
cm.getPlayer().maxAllSkills();
cm.dispose();
}else if (selection == 3) {
cm.gainItem(2022282, 2); // Elixir
cm.gainItem(1302082, 1); // Bandana
cm.gainItem(2000005, 100); // Pot
cm.gainItem(1472030, 1); // Maple
cm.warp(100000000, 0);
cm.sendOk("Enjoy #rFlameStory#k!");
cm.getPlayer().maxAllSkills();
cm.dispose();
}else if (selection == 4) {
cm.gainItem(2022282, 2); // Elixir
cm.gainItem(1302082, 1); // Bandana
cm.gainItem(2000005, 100); // Pot
cm.gainItem(1452016, 1); // Maple
cm.warp(100000000, 0);
cm.sendOk("Enjoy #rFlameStory#k!");
cm.getPlayer().maxAllSkills();
cm.dispose();
} else if (selection == 5) {
cm.gainItem(2022282, 2); // Elixir
cm.gainItem(1302082, 1); // Bandana
cm.gainItem(2000005, 100); // Pot
cm.gainItem(1492020, 1); // Maple
cm.warp(100000000, 0);
cm.sendOk("Enjoy #rFlameStory#k!");
cm.getPlayer().maxAllSkills();
cm.dispose();
}
}
}
Any idea, guys?