Hi,
Can someone gimme the codes for normal levelling...
Coz the source im currently using has a multi level..but i wish to remove it.
FYI
i have set
yet,it still have multi level..kinda weird huh?PHP Code:public static final boolean MULTI_LEVEL = false; //False to turn off multi-level
This is my gainEXP method btw...
PHP Code:public void gainExp(final int total, final boolean show, final boolean inChat, final boolean white) {
try {
int prevexp = getExp();
int needed = getNeededExp();
if (total > 0) {
stats.checkEquipLevels(this, total); //gms like
}
if ((level >= 200 || (GameConstants.isKOC(job) && level >= 120)) && !isIntern()) {
setExp(0);
//if (exp + total > needed) {
// setExp(needed);
//} else {
// exp += total;
//}
} else {
boolean leveled = false;
long tot = exp + total;
if (tot >= needed) {
exp += total;
levelUp();
leveled = true;
if ((level >= 200 || (GameConstants.isKOC(job) && level >= 120)) && !isIntern()) {
setExp(0);
} else {
needed = GameConstants.getExpNeededForLevel(level);
if (exp >= needed) {
if (gmLevel >= 0) {
while (exp >= GameConstants.getExpNeededForLevel(level)) {
levelUp();
setExp(getExp() - needed);
}
}
setExp(needed - 1);
}
}
} else {
exp += total;
}
if (total > 0) {
familyRep(prevexp, needed, leveled);
}
}
if (total != 0) {
if (exp < 0) { // After adding, and negative
if (total > 0) {
setExp(needed);
} else if (total < 0) {
setExp(0);
}
}
updateSingleStat(MapleStat.EXP, getExp());
if (show) { // still show the expgain even if it's not there
client.getSession().write(InfoPacket.GainEXP_Others(total, inChat, white));
}
}
} catch (Exception e) {
FileoutputUtil.outputFileError(FileoutputUtil.ScriptEx_Log, e); //all jobs throw errors :(
}
}


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