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Member
V117 - NoDmgCap: Normal players hit 1,999,999 per hit instead of higher dmg
Dear All,
I have been puzzled by this problem for a long long time. And the the community is able to provide some advise on this.
In V117 exile source using no dmg cap launcher (the axedMS launcher),
My damage for example is 50mil per hit
When I use my GM character, the dmg I hit reflects the correct damage. I hit 50 mil per hit.
But when I use a normal character (non-gm), although I hit 50 mil dmg per hit, in reality the registered damage is only 1,999,999.
I am wondering what could be the cause of this problem. Is it something to do with the damageParse methods?
Thanks for any help or advise you are able to offer.
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Re: V117 - NoDmgCap: Normal players hit 1,999,999 per hit instead of higher dmg
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Member
Re: V117 - NoDmgCap: Normal players hit 1,999,999 per hit instead of higher dmg
Hi Aristocrat,
Thank you for replying.
I am already using a no-damage cap client, and also the axedMSLauncher.
For normal characters, the damage shows 50mil damage, but it actually only reduce the monster's HP by 1,999,998 per hit.
In this case, the problem still lie with the client?
I hope you get what I am saying.. thanks again for your help.
Sam.