Re: TravianX Advocaite Revision 4.8.5 Collection
Ah, come one man.... I want to set my tribe to 6 and play as monsters (c:
Of course, to do that we need to obliterate all the XX_tribe_setting files, but we really should do that anyway. Armoury, blacksmith, great barracks/stable/workshop, palace and residence should now all work without them, so that doesn't leave much to fix.
Donn.
---------- Post added at 03:20 PM ---------- Previous post was at 03:10 PM ----------
Quote:
Originally Posted by
basher22
advo there is bug when palace is lvl 10. you may see a white screen there cause donchan forgot a html tag in: templates/build/26_train.tpl
Code:
echo "<td class=\"val\"><input type=\"text\" class=\"text\" name=\"t".$i."\" value=\"0\" maxlength=\"4\"></td>
<td class=\"max\"><a href=\"#\" onClick=\"document.snd.t".$i.".value=".$maxunit."; return false;\">(".$maxunit.")</a></td></tr></tbody>";
}
} ?>
after this lines add:
this is it. should work for everone by now ;)
git'd .... similar fault in 25_train.tpl patched too. (That's what happens when you cut and paste).
Cheers,
Donnchadh.
Re: TravianX Advocaite Revision 4.8.5 Collection
done!
---------- Post added at 03:53 AM ---------- Previous post was at 03:30 AM ----------
how to use $database->updateUserField
to add user's gold??
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Ah, come one man.... I want to set my tribe to 6 and play as monsters (c:
lol
that would be fucken sweet i know i should get on it spent all yesterdyay fucken roud with T4 look its actually pretty sweet atm done register,login,dorf1,dorf2,build file and stats is sorta done too took the day off fixing and played around a bit but yeah it looks fucken sweet so i may just finish it as best i can and release a T4 look alike travian will surely shit there pants when ppl start hosting them lol
anyways ill check ittallys nartar addition if good i may use it if not ill just do it myself
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
Thyphoon
hello, i have set up the server but the activation code does not receive to the members, what the problem may be?
Re: TravianX Advocaite Revision 4.8.5 Collection
Re: TravianX Advocaite Revision 4.8.5 Collection
Stampduty: Don't know I've never tested that feature, will see 'bout it.
xtreme17: All the time in that link stampduty quoted.
Advo: that's great dude, I thought of doing that before, probably the hardest part will be the map, if you do it t4 like it will require severe js knowledge, witch I don't have !_!
Re: TravianX Advocaite Revision 4.8.5 Collection
please reupload and all fix to time 19.9.2011
Re: TravianX Advocaite Revision 4.8.5 Collection
That link is always the last version. If you don't want to download the full site every time then just clone the repo.
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
Donnchadh
Ah, come one man.... I want to set my tribe to 6 and play as monsters (c:
Of course, to do that we need to obliterate all the XX_tribe_setting files, but we really should do that anyway. Armoury, blacksmith, great barracks/stable/workshop, palace and residence should now all work without them, so that doesn't leave much to fix.
Donn.
---------- Post added at 03:20 PM ---------- Previous post was at 03:10 PM ----------
git'd .... similar fault in 25_train.tpl patched too. (That's what happens when you cut and paste).
Cheers,
Donnchadh.
yeah can happen. but that´s just a little mistake and nothing compared to your work ;)
I know this very well and I´m learning PHP right now. I´m still a noob but If I see a mistake I will look into it and help fix it too ;)
Quote:
Stampduty: Don't know I've never tested that feature, will see 'bout it.
xtreme17: All the time in that link stampduty quoted.
Advo: that's great dude, I thought of doing that before, probably the hardest part will be the map, if you do it t4 like it will require severe js knowledge, witch I don't have !_!
That would be very nice. T4 design is not bad at all ;)
but I think you should do the rest first...
Quote:
Originally Posted by
stampduty
hello, i have set up the server but the activation code does not receive to the members, what the problem may be?
you need another host with that function ;)
Re: TravianX Advocaite Revision 4.8.5 Collection
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
stampduty
allready in github^^
Re: TravianX Advocaite Revision 4.8.5 Collection
after sending troops
i cannot see my troops in the way.
why?
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
franshcc
after sending troops
i cannot see my troops in the way.
why?
You have noy spy(2) int in s1_attacks.
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
itay2277
You have noy spy(2) int in s1_attacks.
i just download the code in #1
and installed
so do u mean i have to add spy in db
but how about the detail of spy(2)???
---------- Post added at 04:34 PM ---------- Previous post was at 04:29 PM ----------
yes~~~~
i have add some code to record player's ip
but how can i limit them to register new a/c?
---------- Post added at 04:35 PM ---------- Previous post was at 04:34 PM ----------
Quote:
Originally Posted by
itay2277
You have noy spy(2) int in s1_attacks.
what is the meaning of (2)?
Re: TravianX Advocaite Revision 4.8.5 Collection
I dld the last revision in github but i have the next error :
Warning: Cannot modify header information - headers already sent by (output started at /data/multiserv/users/679157/projects/1654106/www/GameEngine/Market.php:489) in /data/multiserv/users/679157/projects/1654106/www/GameEngine/Building.php on line 315
And in Admin config :
Fatal error: Call to undefined function phpmysql_connect() in /data/multiserv/users/679157/projects/1654106/www/Templates/Admin/config.tpl on line 2
Nedd your help , good work to all the coders youre making a great work !!! Sry im from Argentina very bad inglish.