Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
advocaite
yes remove all whitespace from end of GameEngine/session.php
make sure there is no new lines at end of file end of file should be ?>
didnt worked
---------- Post added at 04:57 AM ---------- Previous post was at 04:48 AM ----------
Quote:
Originally Posted by
knotwork
The github link you just provided is the place where all the fixes go....
thaks for your time
i know it my friend,i mean is for script that upload there,
and github is ok,
the script that is oases or battle fixes...,it have problem
advocaite said remove all whitespace from end of GameEngine/session.php,i found 1 and deleted it but still i have erors.
i replaced session.php from script that i download from github with script that is no oases or battle fixes, and didnt work it too:D:
thanks again for your time
---------- Post added at 05:07 AM ---------- Previous post was at 04:57 AM ----------
and 2 questions:
1- where we can change Warehouse capacity?
i changed buidata.php but it didn`t chande
2- how can we change homepage So that we have these image together
http://1.pandora.host22.com/images/8aee6276db14.jpg
http://1.pandora.host22.com/images/940ab4746839.jpg
Re: TravianX Advocaite Revision 4.8.5 Collection
well if you want home page like that you need replace the backgorund image mines purple so its not a piss take of t4
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
advocaite
well if you want home page like that you need replace the backgorund image mines purple so its not a piss take of t4
yeh but where is backgorund image?!:D::love:
Re: TravianX Advocaite Revision 4.8.5 Collection
I could not find "source code" for the images of the version I had been testing; by "source code" in images I mean for example it was a landscape drawing and then on top of that a flourish/ribbon thing and on top of that what maybe travian themselves use as their SERVER_NAME ("Travian"); all of that would in a graphic artist's original "source format" probably have been at least two layers (the landscape and the logo/overlay/thing) and maybe even three (so the font/word and the ribbon/flourish can be separately re-sized to make them fit together nicely. Then for the wb they compile a jpg or gif or whatever that lacks the actual source layers, being just a compilation of the results of reducing it to a single layer. Artists often fail to include the source, holding it back as a future leverage so if you want to derive works from it you cannot properly due to not having the source layers and/or source resolution.
Maybe we should get someone who is familiar with some standard, free, open-source image-scripting applciation (e.g. GIMP) to make a script that will take SERVER_NAME and maybe some options about the type of florish/ribbon, and an image to place it on, to generate custom imagery?
All I did was roughly and by hand in GIMP paint out the word to leave a somewhat damaged ribbon then pick a font and do a metalic effect on it. Turned out horribly un-anti-aliased but fine for the word "Villages" as it came out looking like rustic woodwork more than shiny gold.
I am concerned though that the image might actually be a rip-off from travian not someone's original, free open licensed artwork in a travian-esque style.
I think we should get rid of the word Travian entirely unless someone wants to make a mockery version they can legitimately claim to be satire or travesty and thus "protected freedom of exression", and go with something generic like "Villages" or "Villagers" until some kind of scripting (is ImageMagick still the one normally used on websites? Whatever trhe standard ones are that normal servers most likely either have or can easily install via yum or apt or begging Bill Gates or whatever their normal getter-of-apps tool is...)
-MarkM-
---------- Post added at 02:52 AM ---------- Previous post was at 02:47 AM ----------
Quote:
Originally Posted by
parniaznet
yeh but where is backgorund image?!:D::love:
The standalone index page images seem to be in index.php_files/gpack/main_defailt/img
The images I was replacing before in a different release/version of the scripts were
./gpack/travian/images/artwork1-villages.jpg
./gpack/travian/images/artwork-villages-gold.jpg
./gpack/travian/images/artwork.jpg
./gpack/travian_redesign/images/artwork2-ltr.jpg
./gpack/travian_redesign/images/artwork1-ltr.jpg
./gpack/travian_redesign/images/artwork1-villages.jpg
./gpack/travian_redesign/images/artwork1-villages-gold.jpg
There are tons of little bits and pieces images involved in gpacks though, each corner of each fancy frame; each arrow etc, each button both pressed and unpressed and on and on...
Then too the HTML doesn't mostly even know the images, it calles them x.gif and relies onf arcane javascript and/or .css to decide which image to use based on the class and name and so on specified for the <dev> or <span> or <image> (or all of those) tags around it.
(We should let the javascript / css guys take care of translation too, if they can translate our tags into which image surely they could do it for which verbiage too?)
-MarkM-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
knotwork
I could not find "source code" for the images of the version I had been testing;....
see this persian site:
Travian
---------- Post added at 06:07 AM ---------- Previous post was at 06:05 AM ----------
Quote:
Originally Posted by
advocaite
well if you want home page like that you need replace the backgorund image mines purple so its not a piss take of t4
advocaite can you upload script that you fixed osis and ... again with all fixs adn updates for me please?
and where we can change Warehouse capacity?
Re: TravianX Advocaite Revision 4.8.5 Collection
Look at the Persian site's css and javascript to see if they do it in those, it might not require any php/html changes depending on how abstracted the stuff the css and javascript does is from the underlying html/php...
They might simply have changed the css definition of which image to use as the x.gif that the unchanged underlying code is still telling it to use as background.
(Even if the tags are specific, like <span class=travian-4-rippoff><img src="x.gif"></span> versus <span class=not-ripped-off-purple><img src="x.gif"></span> the .css and/or .js can still simply switch which image which tag class actually ends up displaying.)
-MarkM-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
knotwork
Look at the Persian site's css and javascript to see if they do it in those, it might not require any php/html changes depending on how abstracted the stuff the css and javascript does is from the underlying html/php...
They might simply have changed the css definition of which image to use as the x.gif that the unchanged underlying code is still telling it to use as background.
(Even if the tags are specific, like <span class=travian-4-rippoff><img src="x.gif"></span> versus <span class=not-ripped-off-purple><img src="x.gif"></span> the .css can still simply switch which image which tag class actually ends up displaying.)
-MarkM-
im sure they didn`t tell me how can i do it!
my register eror fixed
it was just for ranking.php (ranking.php had a space)
now just graphic need change and Warehouse capacity.
im not a php programmer,if any body can change graphic pleae give files to us too
---------- Post added at 06:44 AM ---------- Previous post was at 06:41 AM ----------
Quote:
Originally Posted by
advocaite
well if you want home page like that you need replace the backgorund image mines purple so its not a piss take of t4
please explain more,where?Which files? what about Warehouse capacity?
Oh God,other problem
the task cant load and i just have this:
http://1.pandora.host22.com/images/9cad265a1768.jpg
and is my background normal?!!!
Re: TravianX Advocaite Revision 4.8.5 Collection
contact.php has someone's email address hard-coded into it.
Presumably ADMIN_EMAIL and ADMIN_NAME are meant to be used in there?
-MarkM-
Edit: your background screenshot looks just like one someone else posted recently.
The config.php comments say not to set the gpack setting.
In actuality I think you do have to set it. I found that travian_default works best for me.
Find the GP_LOCATE line in GameEngine/config.php and tell it the gpack to use:
define("GP_LOCATE", "gpack/travian_default/");
Nearby (probably above/before that line) is the enable flag:
define("GP_ENABLE",true);
Comments also nearby might say in strong terms you should not enable it.
Its up to you, if you like the black, don't enable it. ;)
-MarkM-
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
knotwork
contact.php has someone's email address hard-coded into it.
Presumably ADMIN_EMAIL and ADMIN_NAME are meant to be used in there?
-MarkM-
Edit: your background screenshot looks just like one someone else posted recently.
The config.php comments say not to set the gpack setting.
In actuality I think you do have to set it. I found that travian_default works best for me.
-MarkM-
check my contact.php from:
http://www.nayabprojects.com/contact.zip
ADMIN_EMAIL and ADMIN_NAME are not there
background solved
thanks
Re: TravianX Advocaite Revision 4.8.5 Collection
Of course they are not there, some guy's gmail address is hard-coded so he will get all your contact emails.
Back to debugging:
We know the SERVER_NAME, so lets start using it. For example Templates/Plus/2.tpl (which follows, in its entirety) is a good place to use it:
Code:
<?php
include("Templates/Plus/pmenu.tpl");
?>
<table id="plus_features" class="features" cellpadding="1" cellspacing="1">
<thead><tr>
<th colspan="2">Features of <?php echo SERVER_NAME;?> <span class="plus_g">P</span><span class="plus_o">l</span><span class="plus_g">u</span><span class="plus_o">s</span></th>
</tr></thead><tbody><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Waiting loop for constructions</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="p1" src="img/x.gif" alt="Waiting loop for constructions" title="Waiting loop for constructions" /></a></td>
<td class="text">The waiting loop enables you to give your builders another order to raise or extend a second building. After completing their first task and a short break (60s), they will start to take care of this second job.</td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Larger map</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="xxl_map" src="img/x.gif" alt="Larger map" title="Larger map" /></a></td>
<td class="text">You can enlarge the map to get a better overview. Instead of 7x7 fields you can have a map of 13x13 fields. Other alliances which are allied or have a non-aggression pact (NAP) with you are shown in special colours.</td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Improved view in the rally point.</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="att_mark" src="img/x.gif" alt="Improved view in the rally point." title="Improved view in the rally point." /></a></td>
<td class="text">In your rally point you can mark incoming attacks in the colours green, yellow and red to be able to distinguish between what you think are severe and harmless attacks . Additionally the total movement time (without taking into consideration the tournament square or an artefact effect) of the troop types is shown.</td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Archive function for reports and messages</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="p5" src="img/x.gif" alt="Archive function for reports and messages" title="Archive function for reports and messages" /></a></td>
<td class="text">Important reports and messages can be archived and thereby be looked up faster. Additionally, you can choose several messages or reports and archive or delete them at once.</td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Sorting function for reports and messages</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="sort" src="img/x.gif" alt="Sorting function for reports and messages" title="Sorting function for reports and messages" /></a></td>
<td class="text">By clicking the table heading "Sent" you can reverse the sorting of reports and messages. If you get many messages a day and need to look up older ones you are able to do so very fast with this function. It can also be used in the archives.</td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Sorting function for the marketplace</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="p6" src="img/x.gif" alt="Sorting function for the marketplace" title="Sorting function for the marketplace" /></a></td>
<td class="text">To use the marketplace more efficiently, you can filter the offers for certain resources only. Additionally you can use a ratio filter to only see 1:1 offers.</td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Auto-completion</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="autovv" src="img/x.gif" alt="Auto-completion" title="Auto-completion" /></a></td>
<td class="text">By using the auto-completion you can easily "write" a whole village name by using very few figures. Depending on your preferences you can use this function in any combination for own villages, villages of alliance members or villages of your surroundings.</td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Report filter</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="bfilter" src="img/x.gif" alt="Report filter" title="Report filter" /></a></td>
<td class="text">Thanks to the report filter unwanted reports concerning marketplace transactions are a problem of the past. Depending on your personal preferences you can easily switch off reports concerning trades from/to other villages or between your own villages.</td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Freely definable direct links</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="p7" src="img/x.gif" alt="Freely definable direct links" title="Freely definable direct links" /></a></td>
<td class="text">Thanks to these links, you can reach every page you want with just one click. Just create a link to every destination you want and get directly to your alliance's overview, to your barracks or to the tempting 1:1 biddings at the marketplace.</td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Graphical statistics</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="st1" src="img/x.gif" alt="Graphical statistics" title="Graphical statistics" /></a></td>
<td class="text">These statistics show you the chronological development of your account, e.g. the ranking, your army's strength or your population's development.</td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Central account overview</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="dorf3" src="img/x.gif" alt="Central account overview" title="Central account overview" /></a></td>
<td class="text">Anyone who reigns over several villages might easily miss something going on within his realm: where are those troops I built, are all my workers at work or are some of them lazy, do I lose resources because one of my warehouses isn't big enough? Just take a look at your central village overview and you can check out all your villages at once. If you own more than one village you can reach the central village overview by clicking "Villages" directly above the list of your villages.</td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Notepad</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="p8" src="img/x.gif" alt="Notepad" title="Notepad" /></a></td>
<td class="text">Paper and pencil aren't always at hand. In order to make you don't forget important things or if you simply want to make a few notes, use your notebook.</td>
</tr></tbody></table><table id="gold_features" class="features" cellpadding="1" cellspacing="1">
<thead><tr>
<th colspan="2">Features of <?php echo SERVER_NAME;?> <font color="#71D000">G</font><font color="#FF6F0F">o</font><font color="#71D000">l</font><font color="#FF6F0F">d</font></th>
</tr></thead><tbody><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Production bonus for lumber</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="p1_25" src="img/x.gif" alt="Production bonus for lumber" title="Production bonus for lumber" /></a></td>
<td class="text">With this Gold advantage all your villages' lumber production will be increased by 25%.
<br /><br />
The bonus will not be added to the single resource fields but to the sum of the production.
<br /><br />
<span style="color:#FF0000">This feature is NOT included in the gold club!</span></p></td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Production bonus for clay</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="p2_25" src="img/x.gif" alt="Production bonus for clay" title="Production bonus for clay" /></a></td>
<td class="text">With this Gold advantage all your villages' clay production will be increased by 25%.
<br /><br />
The bonus will not be added to the single resource fields but to the sum of the production.
<br /><br />
<span style="color:#FF0000">This feature is NOT included in the gold club!</span></p></td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Production bonus for iron</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="p3_25" src="img/x.gif" alt="Production bonus for iron" title="Production bonus for iron" /></a></td>
<td class="text">With this Gold advantage all your villages' iron production will be increased by 25%.
<br /><br />
The bonus will not be added to the single resource fields but to the sum of the production.
<br /><br />
<span style="color:#FF0000">This feature is NOT included in the gold club!</span></p></td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Production bonus for crop</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="p4_25" src="img/x.gif" alt="Production bonus for crop" title="Production bonus for crop" /></a></td>
<td class="text">With this Gold advantage all your villages' crop production will be increased by 25%.
<br /><br />
The bonus will not be added to the single resource fields but to the sum of the production.
<br /><br />
<span style="color:#FF0000">This feature is NOT included in the gold club!</span></p></td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">Complete construction orders & research immediately.</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="bau0" src="img/x.gif" alt="Complete construction orders & research immediately." title="Complete construction orders & research immediately." /></a></td>
<td class="text">In the current village all construction orders and research in the academy as well as the blacksmith and armoury will be completed immediately.
<br /><br />
However, the <i>buildings</i> Residence and Palace and <i>villages</i> with a wonder of the world inside them are excluded.
<br /><br />
<span style="color:#FF0000">This feature is NOT included in the gold club!</span></p></td>
</tr><tr>
<td colspan="2" class="empty"></td>
</tr>
<tr>
<th colspan="2">NPC Merchant</th>
</tr>
<tr>
<td class="preview"><a href="plus.php?id=3"><img class="npc" src="img/x.gif" alt="NPC Merchant" title="NPC Merchant" /></a></td>
<td class="text">The NPC Merchant will exchange any desired amount of resources in a village with other resources at a ratio of 1:1.
<br /><br />
<span style="color:#FF0000">This feature is NOT included in the gold club!</span></p></td>
</tr></tbody></table></div>
Of course when we go to look at the result we instantly see that it is even more needed in Templates/Plus/pmenu.tpl, again here below in its entirety:
Code:
<div id="content" class="plus">
<h1><?php echo SERVER_NAME;?> <font color="#71D000">P</font><font color="#FF6F0F">l</font><font color="#71D000">u</font><font color="#FF6F0F">s</font></h1>
<div id="textmenu">
<a href="plus.php" <?php if(!isset($_GET['id'])) { echo "class=\"selected\""; } if(isset($_GET['id']) && $_GET['id'] == 1) { echo "class=\"selected\""; } ?>>Tariffs</a>
| <a href="plus.php?id=3" <?php if(isset($_GET['id']) && $_GET['id'] == 3) { echo "class=\"selected\""; } if(isset($_GET['id']) && $_GET['id'] >= 6) { echo "class=\"selected\""; } ?>>Gold</a>
| <a href="plus.php?id=4" <?php if(isset($_GET['id']) && $_GET['id'] == 4) { echo "class=\"selected\""; } ?>>FAQ</a>
</div>
That of course brings to mind another menu: Templates/menu.tpl which again follows here in its entirety:
Code:
<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Filename menu.tpl ##
## Developed by: Dzoki ##
## License: TravianX Project ##
## Copyright: TravianX (c) 2010-2011. All rights reserved. ##
## ##
#################################################################################
?>
<?php
if(!$session->logged_in) {
?>
<div id="side_navi">
<a id="logo" href="<?php echo HOMEPAGE; ?>"><img src="img/x.gif" alt="<?php echo SERVER_NAME;?>" /></a>
<p>
<a href="<?php echo HOMEPAGE; ?>"><?php echo HOME; ?></a>
<a href="login.php"><?php echo LOGIN; ?></a>
<a href="anmelden.php"><?php echo REG; ?></a>
</p>
</div>
<?php
}
else {
?>
<div id="side_navi">
<a id="logo" href="<?php echo HOMEPAGE; ?>"><img src="img/x.gif" <?php if($session->plus) { echo "class=\"logo_plus\""; } ?> alt="<?php echo SERVER_NAME;?>" /></a>
<p>
<a href="<?php echo HOMEPAGE; ?>"><?php echo HOME; ?></a>
<a href="spieler.php?uid=<?php echo $session->uid ?>"><?php echo PROFILE; ?></a>
<a href="#" onclick="return Popup(0,0,1);"><?php echo INSTRUCT; ?></a>
<?php if($session->access == MULTIHUNTER) {
echo "<a href=\"Admin/admin.php\"><font color=\"Blue\">Multihunter Panel</font></a>";
} ?>
<?php if($session->access == ADMIN) {
echo "<a href=\"Admin/admin.php\"><font color=\"Red\">Admin Panel</font></a>";
echo "<a href=\"massmessage.php\">Mass Message</a>";
echo "<a href=\"medals.php\">Update Top 10</a>";
echo "<a href=\"sysmsg.php\">System message</a>";
} ?>
<a href="logout.php"><?php echo LOGOUT; ?></a>
</p>
<p>
<a href="#">Forum</a>
</p>
<p>
</p>
<p>
<a href="plus.php?id=3"><?php echo SERVER_NAME;?> <b><span class="plus_g">P</span><span class="plus_o">l</span><span class="plus_g">u</span><span class="plus_o">s</span></span></span></b></a>
<a href="spieler.php?uid=0"><b>Support</b></a>
<a href="contact.php">Contact us!</a><br />
</p>
</div>
<?php
if($_SESSION['ok']=='1'){
?>
<div id="content" class="village1">
<h1>Announcement</h1>
<h2>Hi <?php echo $session->username; ?>,</h2><br />
<?php include("Templates/text.tpl"); ?>
<center><a href="dorf1.php?ok"><h2>» Go to my village</h2></a></center>
</div>
<div id="side_info">
<?php
include("Templates/quest.tpl");
include("Templates/news.tpl");
include("Templates/multivillage.tpl");
include("Templates/links.tpl");
?>
</div>
<div class="clear"></div>
</div>
<div class="footer-stopper"></div>
<div class="clear"></div>
<?php
include("Templates/footer.tpl");
include("Templates/res.tpl");
?>
<div id="stime">
<div id="ltime">
<div id="ltimeWrap">
Calculated in <b><?php
echo round(($generator->pageLoadTimeEnd()-$start)*1000);
?></b> ms
<br />Server time: <span id="tp1" class="b"><?php echo date('H:i:s'); ?></span>
</div>
</div>
</div>
<div id="ce"></div>
</body>
</html>
<?php
die();
}
}
?>
(Actually since my SERVER_NAME is Villages Online instead of a single word like the name it is here replacing, I actually prefer to have my menu say "Play Plus", it is more generic and shorter. But maybe that will encourage people to give their games nice simple short names.)
Well you get the idea, I hope. I already di this all over the place in the scripts I was already using before. If these reserved rights problems can be resolved to make this TravianX stuff actually count as free open source not simply a proprietary product stealing our time and energy to make a closed product I suppose someone will have to do it all over again for the benefit of whoever the proprietor turns out to be...
-MarkM-
Re: TravianX Advocaite Revision 4.8.5 Collection
ok thanks i will try
can we speak in skype or raidcall? my id is parniaznet
Re: TravianX Advocaite Revision 4.8.5 Collection
Oops double post instead of edit. Was trying to add:
Maybe actually we should have GAME_NAME as well as SERVER_NAME, so people don't get confused between things like "MyGame Online" and my individual MyGame Online servers "MyGame Online Eastern Seaboard 200x speed server", "MyGame Online South Pacific Zone teens-only double speed server" and so on and so on.
(Think "Travian" versus "s3.Travian.com" or "s3" ...)
-MarkM-
---------- Post added at 05:34 AM ---------- Previous post was at 05:23 AM ----------
Quote:
Originally Posted by
parniaznet
ok thanks i will try
can we speak in skype or raidcall? my id is parniaznet
No microphone so no skype. I do have generic messenger that covers facebook and yahoo and icq and msn and on and on but I'd never get any coding or debugging done if I was chatted at all the time. Forums/email/IRC are much better. I am in #galacticmilieu, #crossfire, #freeciv, a bunch of #bitcoin-* channels and so on Freenode IRC and that way I can see what people typed when i wake up or take a break (which is how I use so-called-"instant" messenger anyway ;)).
-MarkM-
Re: TravianX Advocaite Revision 4.8.5 Collection
-MarkM- thanks for your help,but im confuse.
can you fix the script (whit osis fix...) and give download link to me please?
---------- Post added at 08:38 AM ---------- Previous post was at 08:35 AM ----------
Quote:
Originally Posted by
knotwork
No microphone so no skype. I do have generic messenger that covers facebook and yahoo and icq and msn and on and on but I'd never get any coding or debugging done if I was chatted at all the time. Forums/email/IRC are much better. I am in #galacticmilieu, #crossfire, #freeciv, a bunch of #bitcoin-* channels and so on Freenode IRC and that way I can see what people typed when i wake up or take a break (which is how I use so-called-"instant" messenger anyway ;)).
-MarkM-
nice
my facebook id is Sajad Rahmanipour
and also my yahoo id is parniaznet
yahoo messenger is better for me if you can
Re: TravianX Advocaite Revision 4.8.5 Collection
Quote:
Originally Posted by
parniaznet
-MarkM- thanks for your help,but im confuse.
can you fix the script (whit osis fix...) and give download link to me please?
Those are the fixed versions, and if they are approved as such by the github maintainer they will be in the github release soon like has happened with other fixes. I am posting them for the maintainer to see they are not targetting you.
I had not known warehouses did not get their capacity from the 'attri' field in the GameEngine/Data/buidata.php file until you indicated that to be the case. I haven't noticed hard coded values elsewhere or anything just a multiplying by two for cranny capacity for gauls in places where cranny's capacity is used. I cannot think offhand where the heck other than the building data file anyone would hard code warehouse capacities.
Maybe they compressed it into a formula or something? Hmmm...
-MarkM-
Re: TravianX Advocaite Revision 4.8.5 Collection
didn`t fixed!i still have it,taks can`t load
do you know when i click on the task which file is begin to read?