we commited it out so people dont start playin with it spaming forum about bugs once everything is finished we will explain set up and how too untill then leave whats not shown purposly alone
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we commited it out so people dont start playin with it spaming forum about bugs once everything is finished we will explain set up and how too untill then leave whats not shown purposly alone
one bug reported from my tester:
gauls can finished residence with gold
Treasury was not possible for a period of time back then building number 27's line in the buidata file was missing but that seems to have gotten fixed at some point at least for me it is.
-MarkM-
dzoki..i saw u did some artefact updates on github...the are done? and what about your new ban system ? it's added too?
yes i saw now the artefacts developement pictures
fix for correct link to ally in statistics:
/Templates/overview.tpl line 50
is: echo "<a href=\"allianz.php?aid=".$ranking[$i]['aname']."\">".$ranking[$i]['aname']."</a>";
should be: echo "<a href=\"allianz.php?aid=".$ranking[$i]['alliance']."\">".$ranking[$i]['aname']."</a>";
Hi, i have problem. I attack and to time bug attack
Troop Movements:
» 1 Attackin 17:13:29 hours
and my monitor flashes. Please help
video problem:
nakokos.eu/bugattackvideo.rar
you already made a thread stop posting shit you fucked up somehow dude and things did not process right other wise it all works fine
---------- Post added at 05:47 PM ---------- Previous post was at 05:03 PM ----------
ok i have double check and made sure pushed of db file are right they should be for oasis please make a file and put in it
<?php
include_once ("GameEngine/Village.php");
$database->poulateOasisdata();
$database->populateOasis();
$database->poulateOasisUnitsLow();
?> please grab the database files and replace them too just incase you get error after that no erros should display ever again for oasis or attacks
Just a small request on karte2, please make it to popup automaticly by pressing on the arrows in karte like it should be, and also close. Thank you.
Simmers and Roleplayers would have built it anyway, props that don't actually *do* anything are still just fine as props to them. Plus they were thinking the new currencies for trading in the market might be dealt with from the treasury building instead of the market building to keep separate resources that normal raids can loot from things like gold that in some configuration settings might be harder to loot.
-MarkM-
---------- Post added at 05:46 PM ---------- Previous post was at 05:42 PM ----------
The argument works both ways, too: it no-one has a treasury who needs artifacts?
-MarkM-